Title: The Sphere on Silver Post by: SmashJay87 on April 12, 2015, 11:12:33 AM So I imported Silver's model over Lucas ('twas a Sonic model), and I changed some of the animations to fit said model in Lucas' PSA. When I tried in in game, the sphere was still there. How do I get rid of it? :srs:
Title: Re: The Sphere on Silver Post by: SonicBrawler on April 12, 2015, 12:59:08 PM its a model changer. since lucas doesnt have one like that you can just change the size of it in the animations to be 0.
Title: Re: The Sphere on Silver Post by: windhunter7 on April 12, 2015, 04:39:13 PM Another alternative way is to use this guy's automatic polygon deleter, which will delete the actual polygons, but keep it in the list as one.
http://smashboards.com/threads/ssbb-automatic-polygon-deleter-a.260425/ (http://smashboards.com/threads/ssbb-automatic-polygon-deleter-a.260425/) Title: Re: The Sphere on Silver Post by: SonicBrawler on April 12, 2015, 07:54:33 PM that is the worst method to do. and it is very out dated. if he doesnt want it at all, which would be a tad weird but silver doesnt really curl up in a ball so it might be fine, he can just delete it in brawlbox...
Title: Re: The Sphere on Silver Post by: Leon Exodio on April 13, 2015, 01:48:06 PM or you can just make a model changer for the sphere and have it appear when you want it to
Title: Re: The Sphere on Silver Post by: SmashJay87 on April 13, 2015, 10:14:44 PM I'm doing the BrawlBox way. But I've got a question. I got rid of the ball on the first frame. I tried it in game and it just grows and shrinks. Should i shrink it on the first and last frames? Or is it possible to just delete it? ._.
Title: Re: The Sphere on Silver Post by: SonicBrawler on April 14, 2015, 06:48:40 AM if you do it the brawlbox animation way, you need to go through the keyframes and set it to 0 at each
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