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Super Smash Bros. 4 Hacking => Smash 4 (Wii U) Hacking => Topic started by: Soneek on August 02, 2015, 12:24:36 PM



Title: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on August 02, 2015, 12:24:36 PM
So, as some of know, I've been successful in loading custom content in Smash U. Dantarion and I are the only people that have been working on the game. If you have any specific questions that aren't in the FAQ, post them here, and I'll answer it if it's impossible for you to find out on your own.

FAQ
Q1: How are you able to load custom files?
A1: There is a program called Cafiine written by Chadderz that can load custom files through a network connection. I'm looking into adding SD card loading support, since Smash seems to be the only game that actually mounts it (for pictures), and because loading through the network takes ages depending on what you're loading. The entire game compressed is under 12 GB, so a 16 GB SD card will be useful in the future. You also need a kernel exploit for your Wii U, which is currently closed source and private. I'm on the testing team for the exploits, and I'm not allowed to hand it off to others right now. Please be patient. I can test hacks for you in the meantime.

Q2: How are you getting around Smash's dt00 and dt01 archives?
A2: I'm using the game's patch engine to do this. I am editing the resource(us_en) file in a Smash update's patch folder to have the correct file sizes, and also flags to load files outside of those "packed" archives. I am also appending the patchlist file with any custom files I'm inserting.

The music was the easy part, and the format has been downloadable on Brawl Custom Music for most of this year (same format in both 3DS and Wii U music). I will write a BRSTM to Smash NUS3Bank converter for (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)less porting of songs, since that's exactly what I implemented into BCM. Important music notes are below:

Audio notes for Smash U
The music and SFX format for Smash U/3DS is Namco's IDSP variant of Nintendo's DSP ADPCM codec. These IDSP files are all stored in NUS3Bank archives. The music archives contain only 1 IDSP file, but the SFX, Announcer, Palutena's Guidance, and Starfox conversations have multiple IDSP streams contained in one archive. I'm working on a script in Python to inject these NUS3Banks, but I would be more than happy to give specs to someone that wants to work on a GUI for this.

The song IDs are mostly retained from Brawl, so they've been adding onto it. The only huge difference is that Snake's sound ID (S) is now Megaman's.

My Music tables are editable, and there are slots for menus as well. I was able to add a 2nd song to the Results Display Screen table, so I currently have it swapping between the default song, and the new SSB Credits remix with equal probability. The only problem is that it doesn't show up in the My Music display menu, but it takes effect. The music tables are also editable for Master Hand/Master Core in Classic mode. If you delete those table entries, it'll select a normal Final Destination song, and play it without changing music, even when changing from Master Hand all the way to Master Fortress.

Song titles are editable, as well as source games, and sound test descriptions for EVERY song. We don't have to worry about shared source games like we do with Brawl. I would need help creating a GUI for this.

I can edit textures
I did a model swap, placing Chrom's model from Robin's final smash over a Marth slot. It sort of worked, and there's a lot to fix.

One big thing I need to learn about is the model format, and I'm reading RandomTBush's maxscript for importing Smash U models into 3dsmax. I want to start off small, and test vertex hacks. If anyone wants to help out with this, we can work on a vertex injector.

12/13/2015 Notes:
My personal current to-do list, and help is welcomed:

BRSTM to NUS3Bank script
Finish offline NUS3Bank inserter/appender
Add extra SFX clips to voice/SFX NUS3Banks, then load through animcmd/sound.bin files
Add and display song titles, source game, and descriptions for additional song slots (involves sound/config/bgm_property.mpb, ui/message/sound.msbt, and param/ui/ui_sound_db.bin)
Finish patch resource modifier to load any custom file with proper flags
GUI for managing music files, My Music settings, and song titles, etc.
Update Smash Custom Music website to generate sound.msbt file based off template lists

To be done by someone:

Convert models to editable format, modify, then reinsert (use RTB's maxscript (http://smashcustommusic.com/temporarycrap/SuperSmashBros4WiiU_NDP3.zip) as a reference)
Finish subroutine hash table for PSA related stuff (use dantarion's site (http://anonym.to/?http://opensa.dantarion.com/s4/mastercore3/) and Sammi Husky's tool (https://github.com/Sammi-Husky/Sm4sh-Tools/tree/master/AnimCmd) as current reference)
Figure out stage collision data
Animations (.omo files)
GUI for texture editing (for now needs texconv2.exe, but hoping to move to non-SDK tools)

Documentation at OpenSA Wiki (http://anonym.to/?http://opensa.dantarion.com/wiki/Category:SSB4-WiiU_Documentation)

I have a lot of clarifying to do on stuff, since I've mainly been writing scripts with no looking back, just to make sure I can get things working. If anyone has any specific questions, let me know and I'll answer as well as I can.


Title: Re: Smash Wii U Research and Development Thread
Post by: KingJigglypuff on August 02, 2015, 12:32:45 PM
Happening Level: [IT'S]

I hope moveset editing becomes a thing. I would be glad to edit files for testing if moveset editing comes under way and if there's a said way to make edits.


Title: Re: Smash Wii U Research and Development Thread
Post by: DrPanda on August 02, 2015, 12:34:23 PM
http://www.youtube.com/watch?v=SmHeP9Sve48


Title: Re: Smash Wii U Research and Development Thread
Post by: Hero © on August 02, 2015, 01:23:27 PM
Oh hey, I was watching you on twitch yesterday or Friday, it was pretty cool ^-^.

Anyways, good luck with your progress, would love to see a guide on adding custom songs when the exploit is ready for release.


Title: Re: Smash Wii U Research and Development Thread
Post by: ItalianStallion on August 03, 2015, 08:58:03 AM
This thread has made my Monday a beautiful morning, lol.

I will definitely get involved once the music and stages area develops more.


Title: Re: Smash Wii U Research and Development Thread
Post by: KingJigglypuff on August 06, 2015, 06:43:32 PM
Speaking of moveset editing, thanks to SammiHusky, it's possible, but I just need testing.

https://www.dropbox.com/s/179zukguna9f9pi/body.zip?dl=0 (https://www.dropbox.com/s/179zukguna9f9pi/body.zip?dl=0)

The character in this test is Captain Falcon. The only edit I made was making the third part of his jab do 10 damage, rather than 5.

If anyone is able to test this for me, please provide results.


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on August 06, 2015, 07:38:58 PM
Speaking of moveset editing, thanks to SammiHusky, it's possible, but I just need testing.

https://www.dropbox.com/s/179zukguna9f9pi/body.zip?dl=0 (https://www.dropbox.com/s/179zukguna9f9pi/body.zip?dl=0)

The character in this test is Captain Falcon. The only edit I made was making the third part of his jab do 10 damage, rather than 5.

If anyone is able to test this for me, please provide results.

I have to wait for my 2nd console to come in the mail before I test, since my current one stopped loading webkit code for some reason.


Title: Re: Smash Wii U Research and Development Thread
Post by: KingJigglypuff on August 06, 2015, 07:50:12 PM
That's fine. I can wait.

I know you said the exploit is closed source, but is there a page in which we can see/read its progress?


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on August 06, 2015, 08:30:38 PM
There's really only the Wii U Hacking and Homebrew Discussion on GBATemp.

One thing I do wanna do with the animcmd files is to try and load non-existent sound IDs. I have a feeling we shoud be able to add IDSP entries to NUS3 archives. I have my IDSP builder finished, and my source will be on Github later for anyone that wants to implement the process. It's easier than the process of building a BRSTM from scratch.


Title: Re: Smash Wii U Research and Development Thread
Post by: ItalianStallion on August 07, 2015, 01:59:36 PM
I don't expect anyone and everyone to follow Soneek on YouTube, but you [censored]ing should! Specially if you're interested in this subject and want to kept in the loop. This is a hacking forum after all.

Anyway, most recent video is below:

http://youtu.be/j8DS99mnQFM (http://youtu.be/j8DS99mnQFM)

It has the general music hacking, as well as some more model hacking/imports.

This time, Chrom is over Ike, and of course that's a much better fit.

In the video you'll find other imports such as Blaziken over Captain Nipple and Shadow over Sonic.

This video answers a let of my questions such as the imports being a 1-slot, and also being able to have the original character at the same time of the import. A resemblance to Brawl hacking.

The legs issue is still at hand, but I'm assuming this can be fixed and it is just a rigging/bones issue with the model.

#Discuss


Title: Re: Smash Wii U Research and Development Thread
Post by: KingJigglypuff on August 07, 2015, 02:41:41 PM
Notice how Chrom's legs only mess up when in Idle or similar poses.

It might have something to do with slope events.

As for moveset editing, I would try something more advanced if the Events were further defined. (Looking at you, Sammi. <:v)


Title: Re: Smash Wii U Research and Development Thread
Post by: Tabuu Forte Akugun on August 07, 2015, 04:01:18 PM
Holy crap. I'm subbing to this [censored], yo.


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on August 07, 2015, 04:16:37 PM
One thing to note, most characters will have different models for 4 player matches and 8 player matches by default. I'm researching with Dantarion to see if we can add more music slots, and hopefully costume slots too.


Title: Re: Smash Wii U Research and Development Thread
Post by: Large Leader on August 07, 2015, 10:00:49 PM
Notice how Chrom's legs only mess up when in Idle or similar poses.

It might have something to do with slope events.

As for moveset editing, I would try something more advanced if the Events were further defined. (Looking at you, Sammi. <:v)

Made these same assumptions too.

THis post pretty much sums up my thoughts :v


Title: Re: Smash Wii U Research and Development Thread
Post by: ItalianStallion on August 08, 2015, 12:58:27 AM
Holy crap. I'm subbing to this [censored], yo.

Why would you say crap then later on same sentence say [censored]? lol.

One thing to note, most characters will have different models for 4 player matches and 8 player matches by default. I'm researching with Dantarion to see if we can add more music slots, and hopefully costume slots too.

Wheat? Very interesting. Keep us updated.


Title: Re: Smash Wii U Research and Development Thread
Post by: KingJigglypuff on August 08, 2015, 07:12:56 AM
One thing to note, most characters will have different models for 4 player matches and 8 player matches by default.
I already knew this. :P


Title: Re: Smash Wii U Research and Development Thread
Post by: russmarrs2 on August 10, 2015, 12:35:49 PM
Interesting thread! If you need any help, I know how to script in c# pretty well and I've vertex hacked melee before (which involves some hex editing), so I could try and take a look at these files if you want (not sure I'd know much about them though, lol). I'd also like to ask how you actually get the Smash update's patch folder in order to look at these files (I have an old dump of the files, but that's it)?


Title: Re: Smash Wii U Research and Development Thread
Post by: Large Leader on August 10, 2015, 01:12:11 PM
Something interesting KJP and I have noticed is that IASA frames (or Allow Interrupt) command doesn't seem to actually be there. Either we're bad at finding stuff or...

1. Allow Interrupt hasn't been identified yet
2. Allow Interrupts now are located in other parts of the characters files

That's all we can tell at the moment. I'm pretty sure Sammi/Dant/Soneek/anyone else could find more than we can at the moment.

Also, Soneek, I was wondering if you would be able to test a change I made to Ryu recently. If you aren't to patch to the most recent update, I also have a change I made to Ganondorf from the very first patch (I believe) that I'd like to see if it was edited properly


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on August 14, 2015, 06:25:35 PM

Also, Soneek, I was wondering if you would be able to test a change I made to Ryu recently. If you aren't to patch to the most recent update, I also have a change I made to Ganondorf from the very first patch (I believe) that I'd like to see if it was edited properly

I'm not able to test any Wii U stuff at the moment. The webkit exploit stopped working on my current console, and I'm waiting for a 2nd console to come in (my eBay seller hasn't shipped in almost 10 days so I'm sorting that out). I'm working on a loading solution for the 3DS version, so I'll update here once I'm able to easily load files other than music there.


Title: Re: Smash Wii U Research and Development Thread
Post by: ItalianStallion on August 14, 2015, 08:55:16 PM
[censored] your eBay seller. What's his username so we can all go harass him lol.


Title: Re: Smash Wii U Research and Development Thread
Post by: Ricky (Br3) on August 14, 2015, 10:04:17 PM
Posting here just so I can see evolution taking place.


Title: Re: Smash Wii U Research and Development Thread
Post by: ItalianStallion on August 15, 2015, 01:09:05 PM
Posting here just so I can see evolution taking place.

Ricky! Welcome to the new era.

Soneek - I still want to harass your [censored]ASS Ebay selller :)


Title: Re: Smash Wii U Research and Development Thread
Post by: Bush on August 18, 2015, 01:41:27 PM
Posting here just so I can see evolution taking place.

Same old friend

Same

*lurks from a bush*


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on August 18, 2015, 03:37:38 PM
I'm hoping some of you guys have a Wii U on firmware 5.3.2, as well as at least one Smash update downloaded.


Title: Re: Smash Wii U Research and Development Thread
Post by: KingJigglypuff on August 18, 2015, 04:02:26 PM
Mine's on firmware 5.4.0. ;-;


Title: Re: Smash Wii U Research and Development Thread
Post by: Program on August 18, 2015, 05:02:42 PM
Same old friend

Same

*lurks from a bush*
Is there room for one more lurker behind the bush?


Title: Re: Smash Wii U Research and Development Thread
Post by: Oizen on August 19, 2015, 08:48:35 AM

Does anyone know if a new Wii U out of the box runs a higher firmware then that?

I haven't actually bought one yet, but probably will just for this.


Title: Re: Smash Wii U Research and Development Thread
Post by: Don Jon Bravo on August 19, 2015, 06:12:57 PM

Does anyone know if a new Wii U out of the box runs a higher firmware then that?

I haven't actually bought one yet, but probably will just for this.

! No longer available (http://www.youtube.com/watch?v=hDulT5Rvtoc#)

dat may answer your question


Title: Re: Smash Wii U Research and Development Thread
Post by: Carnage on August 21, 2015, 05:38:48 AM
i actualy have the some smash update i dont have the latest one since that was on 5.4.0 and i stayed with 5.3.2 for possible wiiu homebrew.


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on August 21, 2015, 07:03:26 AM
Cool. Cafiine hasn't been released officially yet, but that's currently necessary for loading any custom files at all. I've started documenting some stuff on the OpenSA wiki, mainly related to music and sound banks so far. I'm learning about model formats now, since I really wanna test some vertex translations. Of course Shadow would be neat, but a few friends are suggesting to try and vertex hack Ryu into Goku. I can easily change the Hadouken voice clips to Kamehameha, and I understand texture replacements.


Title: Re: Smash Wii U Research and Development Thread
Post by: ItalianStallion on August 21, 2015, 09:32:03 AM
Interesting. Both Goku and Shadow would both attract many "customers" if you will.

Also, I most likely have the most recent firmware, so am I completely [censored]ed?

My Wii U updates automatically, how do I stop that?

Also, aren't there two new DLCs scheduled to come out in October? The ballot winners? That would most likely require a system update, therefore how are we to avoid that in the future?


Title: Re: Smash Wii U Research and Development Thread
Post by: Carnage on August 21, 2015, 01:38:37 PM
Interesting. Both Goku and Shadow would both attract many "customers" if you will.

Also, I most likely have the most recent firmware, so am I completely [censored]ed?

My Wii U updates automatically, how do I stop that?

Also, aren't there two new DLCs scheduled to come out in October? The ballot winners? That would most likely require a system update, therefore how are we to avoid that in the future?
if you are on 5.5.0 then yup you are most likely screwed since 5.5.0 patched the kernel exploit which is what we will use to ram edit and file replacement. To have your wiiu not auto update on standby you need to turn off the quick start menu thing and the download  stuff while offline also you will need to block nintendo ips with opendns or just delete internet settings.

wiiu future is once we develop an emunand we can simulate we have the latest firmware and not update but that isnt possible yet and nintendo is making sure everyone online gets an update wanting it or not and there is no turning back, i have my wiiu unplugged from the web since 5.3.2 to use future homebrew but most people  prefer internet play to homebrew its their call.


Title: Re: Smash Wii U Research and Development Thread
Post by: Bush on August 23, 2015, 10:17:54 PM
Dang. I was hoping to be able to test things out, but I also really enjoy playing online

I'd need a second WiiU for testing out these things

Also I want to say it's really cool seeing developments from here, keep up the good work


Title: Re: Smash Wii U Research and Development Thread
Post by: Carnage on August 25, 2015, 12:15:54 PM
got caffine running and working is there a way to use caffine to get my smash tupdated from mewtwo dlc to the latest one by file replacing?


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on August 25, 2015, 02:10:54 PM
got caffine running and working is there a way to use caffine to get my smash tupdated from mewtwo dlc to the latest one by file replacing?

Not currently. Have you been able to load custom music from BCM? Also, I'd like your assistance testing other suff if possible. I'd need to help you create a custom patchlist that the game will load.


Title: Re: Smash Wii U Research and Development Thread
Post by: Carnage on August 27, 2015, 10:38:38 AM
Not currently. Have you been able to load custom music from BCM? Also, I'd like your assistance testing other suff if possible. I'd need to help you create a custom patchlist that the game will load.

im down for testing, im not a codder i dont know how to find  and decifer stuff and such,but like i said im on the mewtwo update only, also brawl vault is extremely slow for me i cant seem to get it working it takes like 20 seconds to load a page and that is if i dont get an 503 error so if you can PM me on gbatemp  im pedro702 there.


Title: Re: Smash Wii U Research and Development Thread
Post by: ItalianStallion on September 02, 2015, 01:24:16 AM
Damn. In summary, we are not able to have the DLC characters plus a hacked Wii U with running Cafiine?


Title: Re: Smash Wii U Research and Development Thread
Post by: Large Leader on September 02, 2015, 08:58:39 AM
Seems to be the case, unfortunately.


Title: Re: Smash Wii U Research and Development Thread
Post by: ItalianStallion on September 02, 2015, 02:20:20 PM
Well shidddd. At least currently I'm sure it would be quite controversial for people to have to pick between choosing the hax and the 4 DLC.


Title: Re: Smash Wii U Research and Development Thread
Post by: Don Jon Bravo on September 02, 2015, 02:52:12 PM
though i do wonder how the ryu leaks were made...
they were hacking
they had dlc.


Title: Re: Smash Wii U Research and Development Thread
Post by: Ricky (Br3) on September 02, 2015, 06:37:38 PM
DLC content is already in the game in the form of a version update.

It just has to be unlocked.


Title: Re: Smash Wii U Research and Development Thread
Post by: Segtendo on September 03, 2015, 05:51:31 PM
though i do wonder how the ryu leaks were made...
they were hacking
they had dlc.
When those videos of Ryu were leaked, they replaced Mario's files.

As br3 says, the DLC is in the updates. Once you get the DLC, it will unlock the file. That's why the file size on the on the eShop is so small.


Title: Re: Smash Wii U Research and Development Thread
Post by: ItalianStallion on September 03, 2015, 10:03:11 PM
When those videos of Ryu were leaked, they replaced Mario's files.

As br3 says, the DLC is in the updates. Once you get the DLC, it will unlock the file. That's why the file size on the on the eShop is so small.

Great point, yet that opens a can of worms. Are you stating that there will be no more DLC because there's no more files found?


Title: Re: Smash Wii U Research and Development Thread
Post by: Large Leader on September 03, 2015, 10:39:04 PM
Great point, yet that opens a can of worms. Are you stating that there will be no more DLC because there's no more files found?

I think what he meant is that whenever there's an update, the files are DL'd to your WiiU, and when you buy it, it's unlocked.


Title: Re: Smash Wii U Research and Development Thread
Post by: Albafika on September 05, 2015, 11:57:26 AM
https://www.reddit.com/r/smashbros/comments/3jrb64/dantarion_just_said_he_reverseengineered_smash_4/ (https://www.reddit.com/r/smashbros/comments/3jrb64/dantarion_just_said_he_reverseengineered_smash_4/)


Title: Re: Smash Wii U Research and Development Thread
Post by: LC-DDM on September 22, 2015, 08:27:53 AM
Oh, look, Dant's back to caring about the public!

"the only thing that is going to happen is that im going to make melee marth"

Nevermind, it was too good to be true.


Title: Re: Smash Wii U Research and Development Thread
Post by: Carnage on September 22, 2015, 10:29:28 AM
well we know have a cafiine mod that works with sd cards for games that have native sdcard compatibility like ssb4 so we dont need to load the files trough the network atleast but its a shame no one has cracked texture modding yet i mean texture modding is usualy the first thing right? i wasnt here on ssbb beggining so im guessing.


Title: Re: Smash Wii U Research and Development Thread
Post by: LC-DDM on September 22, 2015, 10:58:39 AM
The first thing was texture modding, and we used to HAVE to use Hex-Editing to be able to get it working.


Title: Re: Smash Wii U Research and Development Thread
Post by: Carnage on September 23, 2015, 12:09:03 AM
For those not following the wiiu scene  wiiu now has the first FW spoofer released, now we can play online on 5.3.2 and install gameupdates(like the smash ryu/roy) the only thing that doesnt work is e shop acess.


Title: Re: Smash Wii U Research and Development Thread
Post by: ItalianStallion on September 23, 2015, 08:20:34 AM
For those not following the wiiu scene  wiiu now has the first FW spoofer released, now we can play online on 5.3.2 and install gameupdates(like the smash ryu/roy) the only thing that doesnt work is e shop acess.

Thanks for the update. Where are you following and getting updates from?


Title: Re: Smash Wii U Research and Development Thread
Post by: Ricky (Br3) on September 23, 2015, 09:23:17 AM
That's great news. I want to be aware of the hacking scene of the Wii U even before buying one for myself.


Title: Re: Smash Wii U Research and Development Thread
Post by: Carnage on September 23, 2015, 11:18:33 AM
Thanks for the update. Where are you following and getting updates from?
GBAtemp where all the actual console hackers are, so far on smash we can get the update but since we cant get to eshop to buy ryu and roy we cant use them technicaly well lets hope there is a cheaatcode to unlock them soon :P


Title: Re: Smash Wii U Research and Development Thread
Post by: Don Jon Bravo on September 23, 2015, 03:59:11 PM
GBAtemp where all the actual console hackers are, so far on smash we can get the update but since we cant get to eshop to buy ryu and roy we cant use them technicaly well lets hope there is a cheaatcode to unlock them soon :P
would it be possible to use the data from the dlc and replace characters using Caffine
I know Caffine is basically just like Riivo
you would need to have in hand the patch though.


Title: Re: Smash Wii U Research and Development Thread
Post by: ItalianStallion on September 23, 2015, 06:34:15 PM
I see, interesting. I think I'll dive in once we got actual tools cause the coding [censored] gives me a headache.

Has anyone heard from Soneek?


Title: Re: Smash Wii U Research and Development Thread
Post by: Carnage on September 24, 2015, 05:36:00 AM
would it be possible to use the data from the dlc and replace characters using Caffine
I know Caffine is basically just like Riivo
you would need to have in hand the patch though.
someone already did that thats how crediar leaked the dlc he replaced mario with ryu and roy respectively.


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 06, 2015, 06:02:53 PM
I can do testing on the Wii U version again finally.


Title: Re: Smash Wii U Research and Development Thread
Post by: KingJigglypuff on December 06, 2015, 06:30:05 PM
If I can get the most recent Smash Wii U moveset files (patch 1.1.1), then I can do a few edits and send over a file to test.


Title: Re: Smash Wii U Research and Development Thread
Post by: Ricky (Br3) on December 06, 2015, 06:53:49 PM
The most recent is 1.1.2.


Title: Re: Smash Wii U Research and Development Thread
Post by: Large Leader on December 06, 2015, 07:09:16 PM
If I can get the most recent Smash Wii U moveset files (patch 1.1.1), then I can do a few edits and send over a file to test.

This. Although we may have to recompile the tool again. Might have been a few updates since the last one v:


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 06, 2015, 07:12:45 PM
I had issues using Animcmd on the latest files, so I'm doing manual edits for now. So far I got Falcon saying YES every time he tries the Fair, coins popping up when Mario does up tilt, Attack13, grab hit, flame effect when hitting properly with Fair, and reduced the hit lag from 1 to 0.5. Marth's 3rd side special down hits downwards.

I can mainly help with trying and documenting stuff for now


Title: Re: Smash Wii U Research and Development Thread
Post by: ItalianStallion on December 06, 2015, 09:32:48 PM
I can do testing on the Wii U version again finally.

You're just now getting your Wii U that you bought on Ebay shipped from somewhere in Asia!? Damn.

I had issues using Animcmd on the latest files, so I'm doing manual edits for now. So far I got Falcon saying YES every time he tries the Fair, coins popping up when Mario does up tilt, Attack13, grab hit, flame effect when hitting properly with Fair, and reduced the hit lag from 1 to 0.5. Marth's 3rd side special down hits downwards.

I can mainly help with trying and documenting stuff for now

Very interesting. Love reading progress like that, and would love to see it live on Youtube even more,


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 06, 2015, 10:11:33 PM
You're just now getting your Wii U that you bought on Ebay shipped from somewhere in Asia!? Damn.

Very interesting. Love reading progress like that, and would love to see it live on Youtube even more,

The one I ordered back then actually was on too high of a firmware, so I'm giving it to a friend lol. I just got this latest one on Friday.


Title: Re: Smash Wii U Research and Development Thread
Post by: Large Leader on December 07, 2015, 12:17:35 AM
I had issues using Animcmd on the latest files, so I'm doing manual edits for now.

Manual edits as in hex editing?


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 07, 2015, 02:06:01 AM
It started out manually hex editing, but I wrote a script to modify stuff for me. Right now I've just made every meteor smash in the game have a flame effect, to look like actual falling meteors. I'm actually reducing the hitlag time everywhere. Any move that don't have any effects tied to them are getting some neat effect who's origins I'm unaware of. I'll do a vid if my SD card behaves tonight.


Title: Re: Smash Wii U Research and Development Thread
Post by: Ӄit ßallarɖ on December 07, 2015, 05:38:33 PM
Flaming Meteor Smashes. This I've got to see.


Title: Re: Smash Wii U Research and Development Thread
Post by: Velen on December 07, 2015, 05:46:42 PM
Flaming Meteor Smashes. This I've got to see.

Indeed. *Whistles* Would love to see that.


Title: Re: Smash Wii U Research and Development Thread
Post by: Tabuu Forte Akugun on December 07, 2015, 09:03:04 PM
I would just love a Smash Wii U character animation viewer for the PC. :) I need to reproduce them XD


Title: Re: Smash Wii U Research and Development Thread
Post by: Large Leader on December 07, 2015, 09:26:23 PM
It started out manually hex editing, but I wrote a script to modify stuff for me

More indepth information about this would be swell. Regardless if you give it or not, it's nice to see how much work has been done. Good job!


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 07, 2015, 09:33:57 PM
Sources for fighter subaction information are at Dantarion's site (http://anonym.to/?http://opensa.dantarion.com/s4/mastercore). By eyeballing it, the 3DS and Wii U subactions looked identical, aside from reverse endianess. I need to verify this though.

I'm adding more documentation to the main OpenSA wiki, specifically for audio related stuff now. I haven't had a chance to test anything since yesterday, but I'll see if I can do the meteor smash video.

New video with different model swap attempts - https://youtu.be/RP23SDy6yWg (https://youtu.be/RP23SDy6yWg)


Title: Re: Smash Wii U Research and Development Thread
Post by: ItalianStallion on December 07, 2015, 11:29:47 PM
New video with different model swap attempts - https://youtu.be/RP23SDy6yWg (https://youtu.be/RP23SDy6yWg)

I saw this earlier today, I'm subscribed to your channel.

Please keep up the amazing work, and stay motivated!


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 09, 2015, 07:52:53 AM
Thanks, and I'll try! I'm finished with exams after next week, so I'll have more time to work on everything. I'm doing a stream tonight with edited attack effects, and hopefully some other neat things. 8 PM EST at  the BrawlBRSTMs Twitch page (http://twitch.tv/brawlbrstms).

If anyone has firmware 5.3.2 and an SD card available, I can help get the testing environment set up for custom patches. It's not fully tested with all files, but I at least know my method breaks right now with extracted param files. I can help you migrate your Brawl BRSTMs to the Sm4sh format.


Title: Re: Smash Wii U Research and Development Thread
Post by: DarkLordRS on December 09, 2015, 09:47:44 PM
It's worth noting that a lot of similar moveset-related stuff has already been done with 3DS ACMDs, including everything Mario can do in the air spiking except for forward air, a glitched DK-to-Pikachu swap, Mii Gunner with an utterly hilarious projectile output, glitchy Foxco (with a fox base), nerfed Greninja (all hitboxes are now weak windboxes), and more utterly stupid things.

there's a melee fox already in progress, as well as halved framedata shulk and melee falco, all by different people. praise sm4shcommand


Title: Re: Smash Wii U Research and Development Thread
Post by: Large Leader on December 10, 2015, 12:45:34 AM
Wait, Sm4shCommand works with 3ds files as well?


Title: Re: Smash Wii U Research and Development Thread
Post by: Ӄit ßallarɖ on December 10, 2015, 12:55:11 AM
Dang.. me and being on 5.5


Title: Re: Smash Wii U Research and Development Thread
Post by: DarkLordRS on December 10, 2015, 10:31:29 AM
IIRC SM4SHCOMMAND was built for the 3DS files first anyhow, only to find they're literally the same on both versions.

I [censored] you not on that, really - 3DS still has the params and acmd hashes for swimming, something that you never access on 3DS ever


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 10, 2015, 03:42:10 PM
Same, with reverse endianness. So it's easy to change moveset params at least to match both versions.

I figured out how to make custom My Music tables. I'm gonna attempt to max out at 40 songs per stage.


Title: Re: Smash Wii U Research and Development Thread
Post by: Tabuu Forte Akugun on December 10, 2015, 04:04:29 PM
Answer's probably no, but I wonder if it's possible to give Omega stages their own soundtracks. Would be effing neat.


Title: Re: Smash Wii U Research and Development Thread
Post by: Large Leader on December 10, 2015, 04:53:27 PM
Huh I'm gonna see if I can try to edit the 3ds files. Thanks for the info.


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 10, 2015, 05:04:26 PM
Answer's probably no, but I wonder if it's possible to give Omega stages their own soundtracks. Would be effing neat.

At this point it's not doable. Once the game engine is figured out even more, I'd hope it can be done.


Title: Re: Smash Wii U Research and Development Thread
Post by: Tabuu Forte Akugun on December 10, 2015, 07:33:21 PM
I was just wondering, since Omega stages most likely have their own slots that may technically be used for new stages once the engine is cracked.


Title: Re: Smash Wii U Research and Development Thread
Post by: DarkLordRS on December 10, 2015, 10:16:24 PM
By sharing slots they share music, but yes, stage designs including platforms etc could easily be changed - just look at how different each omega stage is, comparing FD to boxing ring to pac land etc.

ever seen Kapedani's PM build? we can basically do that. but 9 times easier.


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 11, 2015, 04:53:21 PM
Amazing news. I figured out how to add new music to the game. Specifically, these are in addition to the songs already in the game. I made the game load snd_bgm_CUSTOM01.nus3bank, and also added back 3 songs from Brawl that were cut. I have to try to add song titles and adding them to My Music and the Sound Test, but the fact that the music is expandable makes me extremely excited.

40 songs per stage will be even more customizable. I really will just need help making a GUI for all of this.


Title: Re: Smash Wii U Research and Development Thread
Post by: Large Leader on December 11, 2015, 04:59:24 PM
If only I paid attention during the gui section of class lol

Congrats on the breakthrough!


Title: Re: Smash Wii U Research and Development Thread
Post by: Ricky (Br3) on December 11, 2015, 05:04:17 PM
Thank you based Soneek


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 11, 2015, 05:06:12 PM
The music expansion should work with the 3DS version as well, as the files I'm modifying are the same format between both versions.


Title: Re: Smash Wii U Research and Development Thread
Post by: Tabuu Forte Akugun on December 11, 2015, 05:06:20 PM
Damn, that's amazing. Looking forward to starting to mod this game myself. ^_^


Title: Re: Smash Wii U Research and Development Thread
Post by: DarkLordRS on December 11, 2015, 07:17:10 PM
Soneek OP as a mofo. This [censored] hype af.

Y'all mentioned editing moveset params earlier - how, exactly? The main thing used to edit movesets atm (Sm4shcommand over on gbatemp) doesn't have any compatibility with parameters at all, and I'm not sure what to change involving literally staring at the hex values for [censored].

;-;


Title: Re: Smash Wii U Research and Development Thread
Post by: Ricky (Br3) on December 12, 2015, 07:34:09 AM
Yes, I'm quite sure it's hex editing.


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 12, 2015, 09:32:03 AM
I used dantarion's site as a reference for the hitbox command IDs, then wrote a script to find all of them and change the downwards angled ones to have a flame effect, and everything without any effects to have a coin effect.

Also, 8-Player Smash can be enabled on all stages. Start at 2:53.

http://www.youtube.com/watch?v=DfMgThz4WYU


Title: Re: Smash Wii U Research and Development Thread
Post by: DarkLordRS on December 12, 2015, 11:27:52 AM
I know it's mostly just hex editing atm, but I look through, say, Falco's params for the point where his IASA for a given move would be and cant find anything relating to it.


Title: Re: Smash Wii U Research and Development Thread
Post by: Large Leader on December 12, 2015, 11:42:55 AM
Oddly enough, when checking the scripts with kjp, we couldn't find anything relating to iasa in a majority of moves.


Title: Re: Smash Wii U Research and Development Thread
Post by: KingJigglypuff on December 12, 2015, 12:18:53 PM
Oddly enough, when checking the scripts with kjp, we couldn't find anything relating to iasa in any moves.
Fixed. :v

To add to this, I compared a Smash 4 character with their Brawl counterpart for a move I know has IASA, but found jack squat in the Smash 4 character.


Title: Re: Smash Wii U Research and Development Thread
Post by: Large Leader on December 12, 2015, 12:50:21 PM
I don't remember checking every move v:

But kjp is right. Even with moves we know have iasa frames, we couldn't find anything relating to it.


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 12, 2015, 12:57:54 PM
Fixed. :v

To add to this, I compared a Smash 4 character with their Brawl counterpart for a move I know has IASA, but found jack squat in the Smash 4 character.

Have you guys only looked at the animcmd files? There may be something in the param files for each fighter. I'm not sure though.


Title: Re: Smash Wii U Research and Development Thread
Post by: DarkLordRS on December 12, 2015, 01:44:48 PM
I've mainly been checking the param files, can't find the IASA values I'm looking for. No way it's directly locked to the animations..


Title: Re: Smash Wii U Research and Development Thread
Post by: KingJigglypuff on December 12, 2015, 01:47:27 PM
I'm using AnimCmd, so I have to open the Directory, rather than the files themselves.

I read a mention of another program that edits Smash movesets as well though. Does that open the files themselves?

Though I thought I saw something that related to IASA, but when I went to look again to verify, it wasn't there.


Title: Re: Smash Wii U Research and Development Thread
Post by: DarkLordRS on December 12, 2015, 01:54:49 PM
There's a program other than Sm4shCommand?


Title: Re: Smash Wii U Research and Development Thread
Post by: KingJigglypuff on December 12, 2015, 02:04:56 PM
Is Sm4shCommand the same as AnimCmd? I must have mistaken Sm4shCommand as a different program then. My bad.


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 12, 2015, 02:10:55 PM
They're the same program, but I think Sm4shCommand is the latest name for it.


Title: Re: Smash Wii U Research and Development Thread
Post by: DarkLordRS on December 12, 2015, 02:48:05 PM
Huh. Well, my bad for the confusion.

Someone over on GBAtemp has made a (slightly-half-assed) Melee Sheik, I've got layouts for a few characters already, and I'm currently working on Shulk with framedata\autocancels that aren't complete [censored] for aerials. Making the romfs for it rn, actually.


Title: Re: Smash Wii U Research and Development Thread
Post by: KingJigglypuff on December 12, 2015, 03:09:10 PM
If I could get my hands on the 1.1.2 files, I'd play around with Palutena ( ( ͡° ͜ʖ ͡°) ) to try out some buff ideas I had.


Title: Re: Smash Wii U Research and Development Thread
Post by: Tawa Hoda on December 12, 2015, 03:35:49 PM
I'd play around with Palutena ( ( ͡° ͜ʖ ͡°) ) to try out some buff ideas I had.
KJP, no.
KJP, NO.


Title: Re: Smash Wii U Research and Development Thread
Post by: DarkLordRS on December 12, 2015, 03:46:34 PM
You wouldn't really need the 1.1.2 files to mess with Palutena, but if you really need them, you can dig the internet for it.

Or hunt someone down who does already.

Or dump it all with a kernel 3DS or (insert requirements here) wii u.


Title: Re: Smash Wii U Research and Development Thread
Post by: KingJigglypuff on December 12, 2015, 04:41:55 PM
I believe 1.1.2 has the Lightweight bug patched. Either that or 1.1.1.

KJP, no.
KJP, NO.
( ͡° ͜ʖ ͡°)


Title: Re: Smash Wii U Research and Development Thread
Post by: Soneek on December 13, 2015, 07:22:03 PM
My personal current to-do list, and help is welcomed:

BRSTM to NUS3Bank script
Finish offline NUS3Bank inserter/appender
Add extra SFX clips to voice/SFX NUS3Banks, then load through animcmd/sound.bin files
Add and display song titles, source game, and descriptions for additional song slots (involves sound/config/bgm_property.mpb, ui/message/sound.msbt, and param/ui/ui_sound_db.bin)
Finish patch resource modifier to load any custom file with proper flags
GUI for managing music files, My Music settings, and song titles, etc.
Update Smash Custom Music website to generate sound.msbt file based off template lists

To be done by someone:

Convert models to editable format, modify, then reinsert (use RTB's maxscript (http://smashcustommusic.com/temporarycrap/SuperSmashBros4WiiU_NDP3.zip) as a reference)
Finish subroutine hash table for PSA related stuff (use dantarion's site (http://anonym.to/?http://opensa.dantarion.com/s4/mastercore3/) and Sammi Husky's tool (https://github.com/Sammi-Husky/Sm4sh-Tools/tree/master/AnimCmd) as current reference)
Figure out stage collision data
Animations (.omo files)
GUI for texture editing (for now needs texconv2.exe, but hoping to move to non-SDK tools)

Documentation at OpenSA Wiki (http://anonym.to/?http://opensa.dantarion.com/wiki/Category:SSB4-WiiU_Documentation)

I have a lot of clarifying to do on stuff, since I've mainly been writing scripts with no looking back, just to make sure I can get things working. If anyone has any specific questions, let me know and I'll answer as well as I can.

Added to OP.


Title: Re: Smash Wii U Research and Development Thread
Post by: Tabuu Forte Akugun on December 13, 2015, 07:26:14 PM
Would love to help out, but I can't code tools worth crap. That and my main priority is figuring out DKCTF TXTR files. Those things are a handful...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on December 13, 2015, 07:37:02 PM
Would love to help out, but I can't code tools worth crap. That and my main priority is figuring out DKCTF TXTR files. Those things are a handful...

What about documentation? Hmm, textures for Tropical Freeze I'm guessing.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on December 13, 2015, 07:39:46 PM
Yep. I need them cracked.

Well... for documentation... I guess I can try. Depends what you're looking for.


Title: Re: Smash Wii U Research and Development Thread
Post by: Ricky (Br3) on December 13, 2015, 08:33:01 PM
As far as I know, DSX8 is looking into the omo files...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on December 13, 2015, 08:46:40 PM
I managed to get my hands on the v1.1.2 files, thanks to RTB.

I'm gonna send a PM your way, Soneek.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DSX8 on December 13, 2015, 11:45:54 PM
As far as I know, DSX8 is looking into the omo files...
yeah, and i sent my omo data search to soneek, dant and sammi, but dant hasnt even bothered to do much and is just doing USSF4 and SSF5 modding which is sad... Sammi on the other hand is busy working on smash3ds repacking and stuff, and soneek is doing gui and music addition xD

but sadly, im not a coder and even tho i tried.. i failed miserably and yeah..


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on December 14, 2015, 12:25:09 AM
Whoever wants to research something, just call it and we can see if someone already looked into it.

Tried KJP's edits, but there's an issue using AnimCmd with the Wii U files right now. It doesn't save the data properly.

As part of my music expansion project, I'm compiling a list of what I'm including on Google Sheets. Feel free to look at it, and if you wanna start adding personal suggestions to it, let me know and I'll give edit rights.

Super Smash Bros. for Wii U - Custom Music Expansion List (https://docs.google.com/spreadsheets/d/1UVZADlNEUVAuZ74eAe7KHtL5CJR1Qo6xvesu7ZYaoOA/edit?usp=sharing)

I'm adding songs from every other version of Smash first, then I'll start appending each series ID with new stuff. I can do the file naming, but anyone else can take care of the other fields.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on December 14, 2015, 08:13:07 AM
Hold on wait, are we all able to successfully hack music now? I missed that bus.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DSX8 on December 14, 2015, 08:14:51 AM
yeah, pretty much Enzo! with brawl, it was textures first.. for sm4sh, its music and model swaps, then psa changes xD


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on December 14, 2015, 08:44:12 AM
Hold on wait, are we all able to successfully hack music now? I missed that bus.

We'd still all need an exploit, but I'm making a lot more progress with the versatility of music hacks. I think I understand how to get song titles displaying for the extra songs, but I'll have to verify this week. I also gotta update everything to account for tomorrow's potential game update.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on December 14, 2015, 10:33:35 AM
Soneek's back, baby!


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on December 14, 2015, 05:29:07 PM
I'm working with dantarion as well. He's working on some other fighter script related stuff, and also a more convenient method of loading files than my patch editing method.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DarkLordRS on December 14, 2015, 05:30:23 PM
I'm working with dantarion as well. He's working on some other fighter script related stuff, and also a more

a.. a more what. I'm confused rn don't do this to us


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on December 14, 2015, 05:36:30 PM
Hmmm. Knowing Dant AND Soneek.... I'm anticipating a big breakthrough in the future...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on December 15, 2015, 08:13:07 AM
Amazing news! Motivation to start playing again.

Is there a tutorial out yet?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on December 15, 2015, 09:05:49 AM
Still waiting for the Real Meteor Effect for Spiking someone... unless I missed it XD


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on December 16, 2015, 06:11:47 AM
I did the flaming meteors in a stream, but I didn't emphasize it too much. Probably tomorrow I'll do something again.

I added extra music to Midgar, but I gotta fix the broken My Music settings.
http://www.youtube.com/watch?v=jNOohFp9vu8

I'm still working on getting song titles in there. I think I understand how, so writing a script is the main thing I need to do.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on December 16, 2015, 08:55:28 AM
Wait, wait, you're already able to music hack Midgar?

Assuming this is the last update since they're no longer adding anymore DLC, I think we can go full force now and avoid any updates and patching?

My question got lost in the last page lol but have you made a tutorial or are you planning on doing so?

Has anyone else been able to hack the music?

Sorry about all the questions, swear I'm not a cop.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on December 16, 2015, 09:06:07 AM
The last update'll be either Feb, or a bit after that (Feb for Bayo/Corrin and possibly balances)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on December 16, 2015, 09:40:25 AM
Wait, wait, you're already able to music hack Midgar?

Assuming this is the last update since they're no longer adding anymore DLC, I think we can go full force now and avoid any updates and patching?

My question got lost in the last page lol but have you made a tutorial or are you planning on doing so?

Has anyone else been able to hack the music?

Sorry about all the questions, swear I'm not a cop.

Sorry, missed it. Yeah I just bought the DLC last night and got it working.

At least one more update coming as Leilani says, but we can work with the expectations of new content coming.

Yeah I plan on doing a tutorial once I get far enough in my research, or if someone can pick up what I'm doing can keep the momentum going. It's only useful right now for people on firmware 5.3.2 though.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on December 16, 2015, 01:59:14 PM
Of course, how stupid of me, how could I forget about sexy ass Bayonetta lol.

Has anyone else been able to hack music?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on December 16, 2015, 02:59:04 PM

At least one more update coming as Leilani says, but we can work with the expectations of new content coming.
It's Kit Ballard actually XD


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on December 16, 2015, 04:52:16 PM
It's Kit Ballard actually XD

Ahhhh, I haven't been gone too long then. Good to see you again Kit. :)

I'm putting together an English voice pack for Cloud. I guess I should actually check the Vault to see if any have been made for Brawl.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on December 16, 2015, 06:07:10 PM
Ahhhh, I haven't been gone too long then. Good to see you again Kit. :)
I mostly lurk the Offtopic area anymore =p Rarely pop out of there, but with some new info starting to get passed around, can't help to not get into it.

Also been on an Indivisible kick so yeah... Ninja Name! *whoosh sound, vanishes*


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Oizen on December 17, 2015, 11:01:23 PM
Ahhhh, I haven't been gone too long then. Good to see you again Kit. :)

I'm putting together an English voice pack for Cloud. I guess I should actually check the Vault to see if any have been made for Brawl.

It baffles me that theres a FF remake in production, and they couldn't use clips from that in smash 4.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Velen on December 17, 2015, 11:51:02 PM

It baffles me that theres a FF remake in production, and they couldn't use clips from that in smash 4.

Probably because it's nowhere near done? .-.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on December 18, 2015, 08:38:20 AM
So, everyone should block updates on their consoles. I'm not 100% sure, but the exploit might be usable on the latest firmware by the end of the year.

If your gateway/router has the ability to block domain names, add these to the block list for now. You will lose eShop for now. OpenDNS is another way to block domains, but make sure you have the OpenDNS updater installed on your local computer, so that your public IP address stays up to date. After turning off your Wii U, do not leave it plugged in. Disable automatic software updates. Unplug your Wii U when not in use as a safety precaution.

nus.c.shop.nintendowifi.net
nus.cdn.c.shop.nintendowifi.net
nus.cdn.shop.wii.com
nus.cdn.wup.shop.nintendo.net
nus.wup.shop.nintendo.net

If you need eShop access, make sure to verify that there isn't a firmware update yet, then change your DNS address temporarily from the OpenDNS stuff.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on December 18, 2015, 09:05:04 AM
Thanks for the tip, Soneek!


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on December 18, 2015, 09:14:00 AM
Wouldn't blocking up updates disable Online when a new update comes along?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on December 18, 2015, 09:30:51 AM
Wouldn't blocking up updates disable Online when a new update comes along?

This. And I plan on downloading Bayonetta and the others, so should we all hold off until that last update, then proceed?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on December 18, 2015, 10:13:38 AM
It's possible to manually install updates. I'm on 5.3.2 and able to install updates, and also purchase DLC from the eShop. I'd block stuff now to be safe, and we'll have workarounds later.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on December 18, 2015, 10:17:09 AM
Where exactly on the settings do you go to block automatic updates and should it be for Smash Bros or the whole Wii U itself?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on December 18, 2015, 10:41:26 AM
It's Automatic Software Download under Internet Settings, right?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on December 18, 2015, 11:21:33 AM
It's Automatic Software Download under Internet Settings, right?

Yeah. Unfortunately, this does not prevent system updates from downloading, only game updates. That's why we need the DNS blocking. :/

As long as we have the latest firmware version (or spoof it), we can use Nintendo Network. I'm able to still go online with my 5.3.2 console since it's spoofing, but the online only works without loading mods. Still, it's great news for anyone still wanting to get the most out of their system.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on December 18, 2015, 12:22:40 PM
How's the DNS blocking done? Or is that not public either?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on December 18, 2015, 12:57:18 PM
How's the DNS blocking done? Or is that not public either?

https://gbatemp.net/threads/tutorial-blocking-wiiu-update-domains-with-opendns.385996/

^ That's the method I use.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on December 18, 2015, 02:59:27 PM
I'll personally wait until there's an exploit that works with the latest update. As much as I would want to be able to use the mods myself, I don't really have an urge to do so at the moment. Just enjoying the game and using it to come up with ideas for mods.

Thanks for the info anyways, I really appreciate that you put all of it up :)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on December 18, 2015, 04:30:47 PM
I'll personally wait until there's an exploit that works with the latest update. As much as I would want to be able to use the mods myself, I don't really have an urge to do so at the moment. Just enjoying the game and using it to come up with ideas for mods.

Thanks for the info anyways, I really appreciate that you put all of it up :)

I'd be cautious just in case there happens to be a new system update before the 5.5.0 exploit is fully functional. There's been research on 5.4.0 for almost 6 months now, and that extended into 5.5.0 since the system didn't change too much. I'm not sure how long it would take if 5.6 or 5.5.2 shows up for an exploit to be finished.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Oizen on December 18, 2015, 07:09:31 PM
Probably because it's nowhere near done? .-.
His VA has been revealed in a trailer already. .-. emotesarestupid


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on December 18, 2015, 10:50:16 PM
Excited to get this installed soon then. I'm on 5.5 and would be nice to get pira--*gag, cough* er I mean, mod Smash.

... ok yes, be nice to have pirated stuff too... I am a poor gal T~T


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: E-scope12 on December 18, 2015, 11:37:23 PM
Did anyone figure out the Stage lighting light.bin formats in Smash Wii U?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on December 19, 2015, 01:41:52 AM
I'll personally wait until there's an exploit that works with the latest update. As much as I would want to be able to use the mods myself, I don't really have an urge to do so at the moment. Just enjoying the game and using it to come up with ideas for mods.

Thanks for the info anyways, I really appreciate that you put all of it up :)
the latest exploit works with the latest update 1.1.3
if you are on 5.5 everyone is suggesting to block updates asap
google tubehax tutorial for an easier dns blocking method


there are zero guarantees hacks will work on 5.5.6
if you block updates you can still play online
using open dns you cannot access eshop
not sure about tubehax though.
but like soneek said
if u really need eshop access, make sure there is no legit nintendo updates before changing your dns

hacks should be available before the end of the year for every firmware below and including 5.5.5
there are already codes out, and couple of good ones too I may say.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on December 19, 2015, 09:39:07 AM
Didn't even know there's a "5.5.5". I'm still on 5.5.0

While I am interested in Sm4sh... I hate to admit that I'm also interested in the piracy side of things =\ There has been many cases where I have bought the game afterwards but with myself being locked out of a job, could help me test the waters even better before going for that copy.. Running out of games to trade in T~T


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on December 27, 2015, 10:32:03 AM
I'm just copypasting what I put in a Facepunch thread.

Hi all. I'm having trouble getting the game to load a character texture mod properly. I've replaced the classic and all-star clear textures fine, so the file replacing isn't the real issue. There's another texture for the fighters that I'm unsure what it is, but I think it's preventing the edits from loading as intended.

(http://smashcustommusic.com/temporarycrap/WFT_Color.jpg)

^ What I'm attempting.

(http://smashcustommusic.com/temporarycrap/model.nut23.jpg)

^ What seems to be the key to fixing this. I'm ignorant when it comes to modeling and textures, but if anyone can help shed light on this, I'd be grateful. The texture edits end up underneath the other layer of the model for some reason without modifying this above map or whatever.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on December 27, 2015, 10:34:31 AM
Isn't that the normal map? Don't quote me on that, I'm also a noob when it comes to 3D modeling/texturing.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on December 27, 2015, 10:48:02 AM
Yes, Br3. That's a Normal Map.

Smash Wii U characters use a Material Map for color alongside a Normal Map for detail. I think they also use Alpha Maps for transparency as well, but don't quote me on that.

I believe you should be able to just edit the Material Map and leave the Normal/Alpha Map alone.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DSX8 on December 27, 2015, 12:39:34 PM
what KJP said.

pretty much for texture edits for chars, all you have to do is just edit the diffuse texture/map, and it'll work with the material data and normal maps just fine.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on January 04, 2016, 11:54:04 AM
http://youtu.be/HJpahsOWvOk (http://youtu.be/HJpahsOWvOk)

Holy sheet.

Post Merge: January 04, 2016, 11:55:06 AM
http://youtu.be/HJpahsOWvOk (http://youtu.be/HJpahsOWvOk)

Holy sheet.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on January 04, 2016, 02:11:33 PM
Damn, my body is ready to hack this game. ^_^


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: TravixMan Productions on January 05, 2016, 11:14:33 PM
Since slot expansion is possible for Sm4sh, I wonder if that part of homebrew will soon be available for games like Mario Kart 8.  Either way, my Wii U is ready for this.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on January 06, 2016, 08:19:27 AM
Hopefully people will do more work on MKT8. Bean and Chadderz are attempting a new CTGP iirc.

So music expansion, character slot and costume expansion, and stage expansion with both normal and omega stages is possible. I don't know what our memory limits are yet though, and work still needs to be done for getting the game to load new stages and characters/costumes. Also gotta figure out Kirby hats and stuff.

Also, I took the collisions from 3DS stages and put them in the Wii U version. They worked, but they need to be scaled larger to fit with the Wii U character sizes. Other stuff like stage hazards still need research, but I'd love to have all 3DS stages ported at some point.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: PseudoTypical on January 06, 2016, 12:31:21 PM
You are all beautiful people

It's pretty vain to ever hope for a hackless setup any of this stuff, right? It seems to be much better locked down than Brawl was.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on January 06, 2016, 12:35:49 PM
I wish to know as soon as the equivalent of PSA and animation is hackable. I'll make the jump.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on January 06, 2016, 12:51:18 PM
You can edit moveset with a tool Sammi made (not to the extent of PSA though), but I believe you have to Hex edit a certain Offset after saving. I believe the offset is 0x0C. After editing, you would take the file you edited into a hex editor and add the amount of commands you added while editing.

https://github.com/Sammi-Husky/Sm4sh-Tools


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on January 06, 2016, 01:15:10 PM
Mhmm. It'll be better once the tool reaches its potential and once .OMO files are figured out.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on January 06, 2016, 01:54:35 PM
I just want to music hack damn it I'm just scared I'm gonna [censored] it up I spent like $440 for the bundle and I bought it myself since I'm big boy and I buy my own [censored] lol.

Stage hacking tho! I'll make a combs back and now that I've played Chrono Trigger and currently playing Final Fantasy VI the inspiration and idea levels are at an ultimate high.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on January 11, 2016, 06:01:14 PM
Just a reminder from your friendly neighborhood Spider-Man
if you want to hax
dont update
the update is being released as I type
its going from 5.5.0
to
5.5.1

google tubehax wii u for more info


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on January 11, 2016, 06:36:41 PM
Just a reminder from your friendly neighborhood Spider-Man
if you want to hax
dont update
the update is being released as I type
its going from 5.5.0
to
5.5.1

google tubehax wii u for more info

I was just coming here to remind before to block updates lol. Thanks!

Also, the music expansion project is nearly complete. I have 1042 songs available in the sound test now, and for stage use on my end. This KEEPS ALL THE ORIGINAL songs, and adds 561 new ones. You can see my Google Sheet with the changes. I added back every song that was in Brawl and exclusive to Smash 3DS to start, then kept going from there.

Super Smash Bros. for Wii U - Custom Music Expansion List (https://docs.google.com/spreadsheets/d/1UVZADlNEUVAuZ74eAe7KHtL5CJR1Qo6xvesu7ZYaoOA/edit#gid=1040983900)

I'm doing a stream once I finish setting up the new music tables, so hopefully Tuesday evening.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on January 11, 2016, 07:15:14 PM
Any word on how to hack a wiiu 5.5.0?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on January 11, 2016, 07:19:34 PM
If I had a second Wii U, I'd love to give this a try, but unfortunately, I'm gonna have to hold off, as I only have one Wii U, and I don't want to run the risk of bricking my system..


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on January 11, 2016, 10:04:24 PM
I second KJP here. I really want to start modding Smash4, but not in it's "infancy". I think I'll wait for something more foolproof.

Plus, waiting for SmashCommand to work properly :P
And great work with the music thing, Soneek. I'm sure that people will be so hyped when it's able to be widely added. I know I will, for sure.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on January 12, 2016, 08:24:28 AM
I really want to start modding Smash4, but not in it's "infancy". I think I'll wait for something more foolproof.

There's not many people doing research, or even making friendly tools to modify stuff. The music stuff will be polished on my end, but other aspects of the game need work. It's different from Brawl in most aspects of the game.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on January 12, 2016, 03:04:26 PM
There's not many people doing research, or even making friendly tools to modify stuff. The music stuff will be polished on my end, but other aspects of the game need work. It's different from Brawl in most aspects of the game.

I was more talking about wiiu modding to be able to make the mods as opposed to the smash4 equivalent of PSA/animation/etc.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on January 13, 2016, 10:46:34 PM
I'm gonna attempt to have different soundbanks load depending on which costume is chosen for more characters. It'd be extremely meaningful to have this work for all the Mii fighters. Lloyd Irving, Inkling, Viridi, Heihachi, etc.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on January 14, 2016, 08:21:05 AM
I'm gonna attempt to have different soundbanks load depending on which costume is chosen for more characters. It'd be extremely meaningful to have this work for all the Mii fighters. Lloyd Irving, Inkling, Viridi, Heihachi, etc.

I'm assuming you've already done somethijgnlike this for the other characters?

If so, I'm surprised if I didn't hear about it.
If not, good luck!


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on January 14, 2016, 02:42:55 PM
I'm assuming you've already done somethijgnlike this for the other characters?

If so, I'm surprised if I didn't hear about it.
If not, good luck!

I have not done it for the others yet, but I think I understand how. It's similar to how I figured out how the game handles the music files. It'll be tedious, but I feel it'll be good to jumpstart this so people can dive in when they're ready. I'm working on getting extra costume slots to load for everyone as well.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Rosetta-Hime on January 14, 2016, 06:39:37 PM
I have not done it for the others yet, but I think I understand how. It's similar to how I figured out how the game handles the music files. It'll be tedious, but I feel it'll be good to jumpstart this so people can dive in when they're ready. I'm working on getting extra costume slots to load for everyone as well.
Well this certainly caught my attention. Has anyone been able to make custom textures for costumes? Like say a purple Robin or something similar to that?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on January 14, 2016, 06:40:09 PM
I'm gonna attempt to have different soundbanks load depending on which costume is chosen for more characters. It'd be extremely meaningful to have this work for all the Mii fighters. Lloyd Irving, Inkling, Viridi, Heihachi, etc.
yes
do that for brawlex while youre at it sir.
thanks


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on January 14, 2016, 10:08:47 PM
*subs*


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Albafika on January 15, 2016, 01:11:30 PM
http://m.youtube.com/watch?v=N3Bf-xFyrBc (http://m.youtube.com/watch?v=N3Bf-xFyrBc)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: PseudoTypical on January 15, 2016, 04:08:32 PM
That was fast! ._.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on January 16, 2016, 03:11:34 AM
[url]http://m.youtube.com/watch?v=N3Bf-xFyrBc[/url] ([url]http://m.youtube.com/watch?v=N3Bf-xFyrBc[/url])


Lemon bullet! Go there! *point*

So. Cool news.

Still haven't read how to on 5.5.0 dough.

edit: So finally my laptop works again so I looked it up. No 5.5.0 just yet. but did read a good way to block the Updates while still being online and not having to jump through hoops to block it:

Quote
Blocking future updates is critical to retaining exploits on your system. The WiiU automatically downloads and applies updates as it receives them, even in standby mode! You will still be able to play your games online with this, as long as the GAMES THEMSELVES are updated.

Step 1: Power on your system and go to Settings > Internet > Connect to the Internet.

Step 2a: If you don't have a connection already set up, do it now but when it asks if you want DNS to be Automatic or Manual, choose Manual and follow the rest of the steps.

Step 2b: If you have an existing WiFi connection, press X or tap the button in the top right corner to view Existing Connections

Step 3: Choose your connection from the list. I recommend only having 1 at a time so that if you are roaming with your WiiU or have more than one access point it doesn't switch connections and download an update on you.

Step 4: Change Settings > Press the Scroll Arrow on the Right > DNS > Don't Auto Obtain

Step 5: Tap the Primary DNS and set it to 107.211.140.065 -- You can leave the Secondary DNS as 000.000.000.000 (Some people don't know anything about networking and think this could leave their system vulnerable to updates. If you're paranoid, just set the Seconday DNS to 107.211.140.065 as well).

Step 6: Confirm > Save > Save > Quit

I can confirm that this is working as I was able to get online (tested with Mario marker) and in my Downloads is the blocked Update.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on January 20, 2016, 07:27:29 PM
[url]http://m.youtube.com/watch?v=N3Bf-xFyrBc[/url] ([url]http://m.youtube.com/watch?v=N3Bf-xFyrBc[/url])


Whoaaaaaaa bro.

Wait, who is this?

Soneek, you got competition now?

Also, very happy to hear you'll finalize the music hacking product, I will for sure hop on that once it's finished.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on January 20, 2016, 09:42:38 PM
Lemon bullet! Go there! *point*

So. Cool news.

Still haven't read how to on 5.5.0 dough.

edit: So finally my laptop works again so I looked it up. No 5.5.0 just yet. but did read a good way to block the Updates while still being online and not having to jump through hoops to block it:
I can confirm that this is working as I was able to get online (tested with Mario marker) and in my Downloads is the blocked Update.
dont forget to disable standby mode and quick launch

@Itallionstallion
i believe that is soneeks alternate youtube account


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on January 21, 2016, 09:26:41 AM
dont forget to disable standby mode and quick launch

@Itallionstallion
i believe that is soneeks alternate youtube account

What's an Itallion tho? JK.

Soneek, is this true bae?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on January 21, 2016, 10:29:39 AM
That's a guy I'm working with, especially with online tests.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on January 21, 2016, 09:36:21 PM
dont forget to disable standby mode and quick launch

Those are already off cause of me trying to save bandwidth XD


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on January 22, 2016, 06:02:46 AM
That's a guy I'm working with, especially with online tests.

True!

Is this the first successful model import? I didn't see the legs glitch that Chrom was having for example.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on January 24, 2016, 05:42:11 PM
Still just swapping ingame models for now, but we're working on importing rigged models. I made slight progress with textures, though it's still hard to do right now.

http://www.youtube.com/watch?v=nmgdLS0NvzQ


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on January 25, 2016, 04:27:43 PM
so where are you getting the tools to do this stuff?
forums or something?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on January 25, 2016, 06:40:01 PM
Wii Fit Trainer looks... wrong with human colors.
Also these.
! No longer available (http://www.youtube.com/watch?v=7W_wv5MkCMc#)
! No longer available (http://www.youtube.com/watch?feature=player_embedded&v=W_Cpg7sjupg#)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on January 26, 2016, 11:57:39 AM
Some things I'm writing on my own. The texture thing isn't completely finished though, cause we need to handle mipmaps. Some people are already making neat textures, and I'll leave it to them to showcase it once we get them importing into the game.

Main thing though, we'll be able to handle texturing for new models now. There's someone working on model stuff, but I'll see about getting him help for it since this is high priority. I'm hoping to have an update regarding stage editing in a few weeks also, since I wanna start getting tools out to the current stage creators.

So music is the easy thing that's taken care of, we're almost done getting things ready for model textures, CSP stuff is doable now, and next on the list are stage and character model imports. A couple people are working on animation research as well, so I'm really hoping you guys will have what you need to dive into this soon.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on January 26, 2016, 12:10:23 PM
Wii Fit Trainer looks... wrong with human colors.
Also these.
! No longer available ([url]http://www.youtube.com/watch?v=7W_wv5MkCMc#[/url])
! No longer available ([url]http://www.youtube.com/watch?feature=player_embedded&v=W_Cpg7sjupg#[/url])


Thanks for posting, Aaron. Think I need to start following Soneek's assistant on Youtube. Is he a member on the forum?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on January 26, 2016, 05:55:57 PM
I need to follow as well. And wait till tools for 5.5.1 are made. I disconnected my Wii U from the Internet and will refuse to update it.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on January 26, 2016, 10:54:51 PM
Thanks for posting, Aaron. Think I need to start following Soneek's assistant on Youtube. Is he a member on the forum?
Not sure, but he has a Twitter.

https://twitter.com/smb123w64gb

EDIT:
(https://pbs.twimg.com/media/CZoPCiHWYAAAq_c.jpg)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on January 28, 2016, 04:48:23 AM
damn it. Those 5.5.0/1 tools better come soon... I'm now locked out of Super Mario Maker's online feature.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Albafika on January 28, 2016, 07:07:51 AM
https://gbatemp.net/threads/sm4shcommand-smash-4-moveset-editor.401423/


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on January 30, 2016, 11:06:04 PM
gah.. really hope 5.5.0's bypass hack comes really soon... my game update log's starting to get backed up


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DSX8 on January 30, 2016, 11:09:25 PM
gah.. really hope 5.5.0's bypass hack comes really soon... my game update log's starting to get backed up
you are aware that the hykem exploit hack will work with 5.5.0 and 5.5.1, right? he said it himself.. u just need to wait till late february or mid march when he releases it.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on January 31, 2016, 10:05:05 AM
you are aware that the hykem exploit hack will work with 5.5.0 and 5.5.1, right? he said it himself.. u just need to wait till late february or mid march when he releases it.
No, I don't even know what that is... Plus that's pretty late D= I'm going to be behind on Super Mario Maker, Smash, Hyrule Warriors, and Splatoon D= I really want Bayonetta to boot, as she comes out on my birthday T~T

... wait.. you mean I can get 5.5.1 and still use the tool? o.o so there hasn't been any other system updates? o.o


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on January 31, 2016, 10:53:24 AM
Well, there may be, I think, you should block updates just to be sure.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on January 31, 2016, 12:07:21 PM
Well, there may be, I think, you should block updates just to be sure.
Course I did. I blocked using the special DNS redirect I posted a bit back. But problem is, blocking the console update blocks all other updates, as those updates needs the console updated first =\ So i can't do things like get the update for Smash or Splatoon or even Mario Maker.. which locks me out of online mode for those games. Specially Mario Maker as I can't play other people's stages or even upload ones I've done.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on January 31, 2016, 01:44:41 PM
Well, Nintendo saw us coming. XP If modding Smash U means no Bayo and Corrin, oh well. :/


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on January 31, 2016, 02:09:34 PM
Once the 5.5.x hole punch comes in, we'll be able to manually update the games ourselves. But as it is, blocking the primary console patch pretty much locks us "waiters" out for a good while while the makers sit on the code.
Note: I'm not blaming the coders. Just annoyed that I didn't know about this hole punch before and stuck on a version I can't punch yet.

I'm ready to try out sm4sh modding. Well.. "ready"... need a new freaking pc first.. but yes, I want to bring Kit to the next gen... even though I still have to finish her on Brawl... >.>


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on January 31, 2016, 02:24:59 PM
I want to port Tabuu, K. Rool, King Cold AND Lord Fredrik. XD I too have to finish them for Brawl XD


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DSX8 on January 31, 2016, 04:05:38 PM
No, I don't even know what that is... Plus that's pretty late D= I'm going to be behind on Super Mario Maker, Smash, Hyrule Warriors, and Splatoon D= I really want Bayonetta to boot, as she comes out on my birthday T~T

... wait.. you mean I can get 5.5.1 and still use the tool? o.o so there hasn't been any other system updates? o.o
yep even if u update, u can still use the tool xP

the 5.5.1 update was just to fix a system glitch and improve performance... but other than that, the coding doesnt block the hykem exploit.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on January 31, 2016, 04:41:45 PM
... fine. guess I'll let the 5.5.1 come through, since I'm already on 5.5.0...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on January 31, 2016, 09:49:34 PM
Finally got around to voice clip stuff.

http://www.youtube.com/watch?v=d7vegVkBvMI


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on February 01, 2016, 08:26:16 AM
Finally got around to voice clip stuff.

http://www.youtube.com/watch?v=d7vegVkBvMI

Saw it, quite interesting lol specially when she's almost dead via up kill.

Can't wait until 02/04/16 once I have all characters stages, I will block automatic updates and start the hax process now that I know no further updates will be required!



Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on February 01, 2016, 09:30:11 AM
So the exploit works with 5.5.1? That looks like the latest firmware.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on February 01, 2016, 11:01:09 AM
So the exploit works with 5.5.1? That looks like the latest firmware.

I'm almost certain a new update will come once Bayonetta and Corrin are downloaded.

I was saying after that, I will start.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on February 04, 2016, 08:03:39 AM
Sorry if this has been answered already but I could not find it on any prior pages.

Now that all characters with respective updates are finalized, where exactly do I go on settings, to prevent automatic updates?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on February 04, 2016, 02:39:54 PM
Stallion, set up the TubeHax DNS in your Internet connection.

Go to your Internet connection, Change Settings, DNS (set to Don't Auto-Obtain) and type in both primary and secondary:

107.211.140.065.

Well, they say you can't run homebrew yet, but this effectively blocks eShop and all update servers.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on February 04, 2016, 03:50:38 PM
So we can download the latest update for Smash, then block it? I want to DL Corrin and Bayonetta.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on February 04, 2016, 08:54:55 PM
Stallion, set up the TubeHax DNS in your Internet connection.

Go to your Internet connection, Change Settings, DNS (set to Don't Auto-Obtain) and type in both primary and secondary:

107.211.140.065.

Well, they say you can't run homebrew yet, but this effectively blocks eShop and all update servers.


Hey Tabuu, long time no speak. Thanks for this info, I'll look into it.


So we can download the latest update for Smash, then block it? I want to DL Corrin and Bayonetta.

Yes, can someone confirm this please?

I have already downloaded both of those hoes, and should have the latest update.

By the way is that Sans brother from Undertale? lol. I forgot his name, I know it starts with a P.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 04, 2016, 09:21:55 PM

Hey Tabuu, long time no speak. Thanks for this info, I'll look into it.


Yes, can someone confirm this please?

I have already downloaded both of those hoes, and should have the latest update.

By the way is that Sans brother from Undertale? lol. I forgot his name, I know it starts with a P.
Yes
Apperantly 5.5.1 is still safe
dont forget to disable standby functions and the quick access home option

you can also disconnect ur internet connection all together on your wii u

one more thing
to test you have everything set up
try going to eshop, you should get an error.
you will also see a red x on the download box which is located on the lower right corner

just google tubehax dns if you need more info


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on February 05, 2016, 08:21:16 AM
Well, this just happened - http://youtu.be/pDPSmKwP9ss (http://youtu.be/pDPSmKwP9ss)

This confirms everything then. So let's figure out a check list to hack SM4SH properly.

I'll probably make a tutorial written thread, since no one else wants to do it lol.

- Ensure you have version 5.5.1
- Ensure you have downloaded all DLC you want prior to disabling and hacking.
- Remove Wifi Completely.
- Try going into Wii Shop and if error message is received, then it was successful.
- Disable Standby Function
- Disable Quick Access Home Option

Did I miss anything? Does it matter what order these are some in?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on February 05, 2016, 09:57:13 AM
Wait till the Hole Punch is out for a tutorial =p But you can talk about blocking updates at the very least


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Oizen on February 05, 2016, 08:37:55 PM
(https://i.imgur.com/y9cPlOa.jpg)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: E-scope12 on February 05, 2016, 10:22:58 PM
(https://i.imgur.com/y9cPlOa.jpg)
What did you do to poor Yoshi?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Hero © on February 06, 2016, 02:22:32 AM
(https://i.imgur.com/y9cPlOa.jpg)
(https://boards.fireden.net/foolfuuka/boards/v/image/1454/71/1454713241331.jpg)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Albafika on February 06, 2016, 01:46:00 PM
Time to update the Vault I guess. (https://reddit.com/r/smashbros/comments/44g2h1/custom_skins_are_possible_for_sm4sh_3ds/)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 06, 2016, 02:26:45 PM
did u guys know its already possible to unlock dlc for free via codes?
there s a ode for cloud aleady
but for cornin and hetainetta the codes would need to be ported since those codes only work for the 1.2 smash updte


@sexymountain
its probably best to include tubehax in there too.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on February 06, 2016, 02:29:00 PM
Aw, too bad. I was hoping that was Wii U. My 3DS' firmware is too far updated.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: E-scope12 on February 07, 2016, 06:40:39 PM
(https://boards.fireden.net/foolfuuka/boards/v/image/1454/71/1454713241331.jpg)
What happened to Donkey Kong?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on February 07, 2016, 06:48:18 PM
Model swap with Bayonetta.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on February 09, 2016, 02:14:27 PM
Damn it. I've been moving with no access to my Wii U and all of this [censored] is happening. Hopefully a good tutorial for Wii U hacking comes out.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on February 10, 2016, 12:09:12 AM
Damn it. I've been moving with no access to my Wii U and all of this [censored] is happening. Hopefully a good tutorial for Wii U hacking comes out.
I'm still waiting for that too, hunny bun.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on February 10, 2016, 06:32:23 AM
I'm still waiting for that too, hunny bun.

Yeah keyword - good, lol.

I'm honestly shocked one hasn't come out yet. The greed is real this season of Smash hacking.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 10, 2016, 05:28:19 PM
Yeah keyword - good, lol.

I'm honestly shocked one hasn't come out yet. The greed is real this season of Smash hacking.
u can download models and start editing textures
than send em to that guy who works with Soneek.

i think someone had a Lucas recolor for Ness...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 10, 2016, 07:04:10 PM
u can download models and start editing textures
than send em to that guy who works with Soneek.

i think someone had a Lucas recolor for Ness...

I was able to get some of my recolors tested and put on twitter :3

Sigurd Marth
(https://pbs.twimg.com/media/Cao-L6FVIAAx_jL.jpg)

Sheik Link
(https://pbs.twimg.com/media/Ca3M3YmVAAAEj9M.jpg)

Ridley Samus
(https://pbs.twimg.com/media/CawK74TW4AAE1aE.jpg)

Black Shadow Captain Falcon
(https://pbs.twimg.com/media/CawG2YzWcAA3elJ.jpg)

Eliwood Marth
(https://pbs.twimg.com/media/Ca3OoJzUkAAcF5X.jpg)

Tifa Cloud
(https://pbs.twimg.com/media/CZ28Yg1WYAASWbM.jpg)

Sephiroth Cloud
(https://pbs.twimg.com/media/CZ25S9FWQAEjrvx.jpg)

Genesis Cloud
(https://pbs.twimg.com/media/CZ2x7VJUsAAlr4E.jpg)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on February 11, 2016, 02:21:19 AM
I'ma wait for animations to get in. Might remake Peachy Punch and Rudio (remember that one Italian? =D) and then attempt to port Kit over (along with finishing her Wii itteration >.>)

first thing's first though... I need that 5.5.1 hole punch..


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Oizen on February 11, 2016, 03:52:59 AM

We all just want model imports.

We can't go back to the era of 255 Magenta Transparency, Ike with Square hairs, and [censored]ty shadow hacks.

We need quality shadow hacks.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on February 11, 2016, 05:33:39 AM
I'ma wait for animations to get in. Might remake Peachy Punch and Rudio (remember that one Italian? =D)

Oh, [censored] yeah I do. I remember back in the day when I use to play with a group of 4-7 friends, I just out of nowhere used that attack, and everyone screamed lol it blew their mind no one was expecting it. I'll be sure to download it again.

Also, when people say 5.5.1, is that the Smash version? Wii U version?
@LargeLeader, nice textures by the way, but u should have recolores Cloud's hair as well :(.

Where can I download model to start editing some textures?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 11, 2016, 12:32:35 PM
Also, when people say 5.5.1, is that the Smash version? Wii U version?

WiiU. As I explained in the other thread, 5.5.1 hasn't been worked on yet as the most recent closed source version that's being worked on is 5.4.1 (or something, the patch before Cloud). The open source one is 5.3.2 or something, which is the Ryu/Roy update, iirc.

Quote
@LargeLeader, nice textures by the way, but u should have recolores Cloud's hair as well :(.

Thanks. We can't recolor hair yet. Stupid reason why. But as soon as we can, we will be.

Quote
Where can I download model to start editing some textures?

Most of the models are on the Models Resource. You can recolor any of the diffuse textures (they're flat colors, for the most part). You can send them to me and I can send them to the guy who puts them up on twitter.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on February 11, 2016, 12:37:47 PM
While the Wii U stuff isn't public yet, here's some of the Wii U files if you wanna tinker with textures or moveset stuff. (Putting a credit mention to RTB, as he's the one who uploaded all of this stuff, save the moveset editor, which was done by SammiHusky)

Models and Textures: https://www.mediafire.com/?e7tacds6nrot6 (https://www.mediafire.com/?e7tacds6nrot6)

Wii U extraction scripts: https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html (https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html)

Wii U moveset files: http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z (http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z)

Wii U moveset file editor [AnimCmd (still in progress)]: https://github.com/Sammi-Husky/Sm4sh-Tools (https://github.com/Sammi-Husky/Sm4sh-Tools)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on February 11, 2016, 03:09:53 PM
Oh, [censored] yeah I do. I remember back in the day when I use to play with a group of 4-7 friends, I just out of nowhere used that attack, and everyone screamed lol it blew their mind no one was expecting it. I'll be sure to download it again.
Hahaha XD I ment the rude mario. You helped me with the recolor XD Crazy thing is, the "Waluigi" color on Mario in Sm4sh looks damn close to Rudio lol

@Jiggy: I'll wait till the program's more fleshed out. I haven't looked at it, but would love to hear when it's more ready


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 11, 2016, 04:43:00 PM
While the Wii U stuff isn't public yet, here's some of the Wii U files if you wanna tinker with textures or moveset stuff. (Putting a credit mention to RTB, as he's the one who uploaded all of this stuff, save the moveset editor, which was done by SammiHusky)

Models and Textures: [url]https://www.mediafire.com/?e7tacds6nrot6[/url] ([url]https://www.mediafire.com/?e7tacds6nrot6[/url])

Wii U extraction scripts: [url]https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html[/url] ([url]https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html[/url])

Wii U moveset files: [url]http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z[/url] ([url]http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z[/url])

Wii U moveset file editor [AnimCmd (still in progress)]: [url]https://github.com/Sammi-Husky/Sm4sh-Tools[/url] ([url]https://github.com/Sammi-Husky/Sm4sh-Tools[/url])

i can see that script works for importing
but how about exporting?
and yes there is a need for exporting


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on February 11, 2016, 04:57:22 PM
No. The best we're able to do are texture edits and model swaps right now. We're trying for model imports, but we still need more data, I believe.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Asuka on February 11, 2016, 05:29:19 PM

We all just want model imports.
Nah, speak for yourself.
I don't want random badly rigged models of characters with very different and clashing styles.
We already have Brawl and Mugen for that.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on February 12, 2016, 08:20:47 AM
WiiU. As I explained in the other thread, 5.5.1 hasn't been worked on yet as the most recent closed source version that's being worked on is 5.4.1 (or something, the patch before Cloud). The open source one is 5.3.2 or something, which is the Ryu/Roy update, iirc.


I believe that's incorrect because I have seen Soneek's videos where Cloud and later on DLC characters were included and even edited. He has even made music expansion for Cloud and Bayonetta stages, so that confirms that the version with those characters included, can be altered. Now I do not know what version that is.

While the Wii U stuff isn't public yet, here's some of the Wii U files if you wanna tinker with textures or moveset stuff. (Putting a credit mention to RTB, as he's the one who uploaded all of this stuff, save the moveset editor, which was done by SammiHusky)

Models and Textures: [url]https://www.mediafire.com/?e7tacds6nrot6[/url] ([url]https://www.mediafire.com/?e7tacds6nrot6[/url])

Wii U extraction scripts: [url]https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html[/url] ([url]https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html[/url])

Wii U moveset files: [url]http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z[/url] ([url]http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z[/url])

Wii U moveset file editor [AnimCmd (still in progress)]: [url]https://github.com/Sammi-Husky/Sm4sh-Tools[/url] ([url]https://github.com/Sammi-Husky/Sm4sh-Tools[/url])


Kingy! You're amazing, thank you sir.

Hahaha XD I ment the rude mario. You helped me with the recolor XD Crazy thing is, the "Waluigi" color on Mario in Sm4sh looks damn close to Rudio lol


Oh yea, I remember now lol I did the gloves and recolores the shirt or something. Good times.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 12, 2016, 09:44:46 AM
I believe that's incorrect because I have seen Soneek's videos where Cloud and later on DLC characters were included and even edited. He has even made music expansion for Cloud and Bayonetta stages, so that confirms that the version with those characters included, can be altered. Now I do not know what version that is.

Trust me, they're on a version before 5.5.1
As for why they have the dlc, I'm more than certain you can figure out why ;) ;) nudge nudge


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on February 12, 2016, 09:55:00 AM
It's possible to spoof the firmware and still get to the eShop to buy stuff.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on February 12, 2016, 02:03:10 PM
It's possible to spoof the firmware and still get to the eShop to buy stuff.

What firmware are you on then?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on February 12, 2016, 02:23:32 PM
5.3.2.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 12, 2016, 04:50:07 PM
No. The best we're able to do are texture edits and model swaps right now. We're trying for model imports, but we still need more data, I believe.

so does caffiine not read whole 3d models or something?
it just reads texture swaps?


i dont really care for model imports
but more for model editing
is what im trying to get at

but from what im understanding is that the script does not allow to edit model sand repack
which is why i dont  even try


thought this was pretty cool:

in future videos the guy has actually unlocked the whole CSS
making one of the first Custom CSS

http://youtu.be/cYRtI24jpKU (http://youtu.be/cYRtI24jpKU)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on February 13, 2016, 03:05:54 PM
What firmware are you on then?
Making it sound like that's not a thing XD The Wii has been spoofed for quite some time. I don't recall the version I'm on, but I know it's far from the final one.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 13, 2016, 03:16:56 PM
I fixed Marth's sword range in Smash 4

(http://puu.sh/n6wyn/ea3671e8c4.jpg)
(http://puu.sh/n6wBo/9c7d60f5ce.jpg)
(http://puu.sh/n6wRQ/38c74ac3f7.jpg)

Shoutouts to soneek for injecting the vertex info. He's doing a lot of work.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 13, 2016, 08:11:41 PM
I fixed Marth's sword range in Smash 4

([url]http://puu.sh/n6wyn/ea3671e8c4.jpg[/url])
([url]http://puu.sh/n6wBo/9c7d60f5ce.jpg[/url])
([url]http://puu.sh/n6wRQ/38c74ac3f7.jpg[/url])

Shoutouts to soneek for injecting the vertex info. He's doing a lot of work.

vertex editing through hex editing?
tedious...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on February 13, 2016, 08:42:53 PM
Hex editing in general is annoying. Except for bone edits for PSAs, I've never been able to get into hex editing.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on February 13, 2016, 08:44:58 PM
I fixed Marth's sword range in Smash 4

([url]http://puu.sh/n6wyn/ea3671e8c4.jpg[/url])
([url]http://puu.sh/n6wBo/9c7d60f5ce.jpg[/url])
([url]http://puu.sh/n6wRQ/38c74ac3f7.jpg[/url])

Shoutouts to soneek for injecting the vertex info. He's doing a lot of work.

Holy [censored].

It's Sephiroth.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on February 13, 2016, 09:25:13 PM
I wrote a script that imports new vertex coordinates exported from 3DS Max. I'm too lazy to hex edit all the time, but I do it to test little thinga before going big.

Music expansion works on the 3DS, and the 2000+ songs is possible. Costume specific sound banks, adding voice banks for Mii fighters (not outfit specific unfortunately), adding extra costumes for fighters, adding voice calls for victory screen (losers as well), a lot of stuff has been going on lately. All my audio research is relevant to both versions of Sm4sh. I'm taking a break for the week though, but if peolple wanna do vertex edits in 3DS Max of models imported with RTB's script, I can try importing them to test.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 13, 2016, 10:08:01 PM
vertex editing through hex editing?
tedious...

I edited the sword in 3ds max. Exported the vertex information using a script. Soneek is a genius, so he did the rest.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on February 13, 2016, 10:57:03 PM
Project B for Brawl Metaknight


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Kyouma on February 14, 2016, 12:45:49 AM
Free DLC via hacking...
The butthurt will get REAL


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on February 14, 2016, 03:35:27 AM
I wanna make an announcer sound pack =D Gimie a list! And in what style you want me to voice it (Normal voice, "mature", BlazBlue-ish... what ever =D)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on February 14, 2016, 07:10:06 AM
Free DLC via hacking...
The butthurt will get REAL

lol it's been possible for a good while in the 3DS


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 14, 2016, 10:15:31 AM
So
I want them scripts?

Im pretty good at vertex editing
Mods will start thru vertex editing just like the old days


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 20, 2016, 11:51:39 AM
Well
looks like the first Vertex Hack has been done
and by KTH
who blames him on doing Shadow tho, i would have done the same
not hating on KTH but i think i would have done a better job at the texture edits
it kinda looks rushed


(https://pbs.twimg.com/media/Cbquq7XW0AA3jD7.jpg)
(https://pbs.twimg.com/media/CbrCOIWW0AAAv_i.png)
(https://pbs.twimg.com/media/CbrCMcGWwAQFk09.png)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 20, 2016, 12:13:25 PM
Well
looks like the first Vertex Hack has been done
and by KTH

I guess you don't like super long pointy swords...
das cool ;~;

Also, KJP did some balancing on Corrin, but idk where the video is. He'll probably post it up whenever he remembers this thread exists.

Important: thatsmash4modder (doesn't have a KCMM account, but is on reddit and stuff) found the Allow Interrupt/IASA code. Which is awesome, because we had no idea where to find it before.

So much fun to be had.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on February 20, 2016, 12:26:28 PM
im more hype about This then i was with any Smash DLCs
becuase this is basically Free DLCs we self make and we wanted


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 20, 2016, 12:36:50 PM
I guess you don't like super long pointy swords...
das cool ;~;

Also, KJP did some balancing on Corrin, but idk where the video is. He'll probably post it up whenever he remembers this thread exists.

Important: thatsmash4modder (doesn't have a KCMM account, but is on reddit and stuff) found the Allow Interrupt/IASA code. Which is awesome, because we had no idea where to find it before.

So much fun to be had.
yea
i meant first costume replacement via vertex hacking

im more hype about This then i was with any Smash DLCs
becuase this is basically Free DLCs we self make and we wanted
also filereplacement in the wii u will be more easy
once tools come out
games can be dumped into eshop sorta versions where u can probably add all the Custom DLC u want.
it is already possible to edit these sorta eshop versions to load different content than the original without using a patch process, just rewriting stuff


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 20, 2016, 01:03:28 PM
im more hype about This then i was with any Smash DLCs
becuase this is basically Free DLCs we self make and we wanted

The best part is that we have so many more things to play with. The only down side is that we'll want more things to play with than we even have now.

It's just amazing. We can make PSAs that revolve around stance switching with attribute changes built-in, thanks to Shulk. We can have PSAs stop a single character and beat them up, thanks to Bayonetta. We have so many unique final smashes that we can repurpose. We have even MORE transformation final smashes that can be customized to our liking. We have Villager with the tree mechanic along with all those projectiles. Heck, we have Corrin with his Dragon Lunge thing to pin a single person. We even have Ryu with Street Fighter inputs!

Smash4 honestly feels like the holy grail with having (mostly) everything we wanted.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on February 20, 2016, 01:06:42 PM
Aw man, I'm itching to start modding this thing.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on February 20, 2016, 01:21:00 PM
Also, KJP did some balancing on Corrin, but idk where the video is. He'll probably post it up whenever he remembers this thread exists.
I know this thread exists. :v
! No longer available (http://www.youtube.com/watch?v=qsMWxcMgE0M&feature=youtu.be#)

Here's what's shown.
-Nerfed Counter Surge (reduced knockback and knockback growth).
-Allowed interrupting early with Ground Side Special and Side Special Pin Jump (though I might delay the Pin Jump Interrupt by a few Frames, as the momentum carried is a bit much).
-Buffed Up Special (final hit has increased knockback).
-Buffed Neutral Air (halved startup and earlier autocancel).

I made more edits that weren't shown.
-Forward Air and Up Air can autocancel earlier and interrupt earlier.
-Up Air comes out a Frame earlier and its hitboxes last a Frame longer.
-Back Air has slightly more horizontal momentum and has reduced startup.
-Down Air has a final hit to make the move worth using.

I also made a minor edit to Diddy Kong that gives him back his Hoo Hah (though I slightly nerfed the restored Hah to not be so ridiculous) and made various speed adjustments to Palutena. Neither of these have footage yet though.

Once the Wii U exploit is public, what I want to do is make every character at least viable and not trash. I'll be leaving higher tier characters alone, unless they have something blatantly broken or something I want to adjust.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Velen on February 20, 2016, 02:05:05 PM
Once the Wii U exploit is pubic, what I want to do is make every character at least viable and not trash. I'll be leaving higher tier characters alone, unless they have something blatantly broken or something I want to adjust.

So... basically the Project M mentality for balancing?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 20, 2016, 02:13:43 PM
So... basically the Project M mentality for balancing?

Why push two sets of levers and make things complicated when you can just push one?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on February 20, 2016, 02:17:17 PM
so smash 4 has the possible to be more mod friendly then Brawl is?
i mean like for port  projectiles from charater to charater(as i dont even think we can in brawl: has kinda just returned to the forums so not followed up so much on this)
and port like bayo´s down-B counter for slow time to others & maybe other charater´s special Grap/whatever


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GameWatching on February 20, 2016, 02:30:28 PM
time to turn sm4sh into an actual good game.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on February 20, 2016, 03:24:00 PM
time to turn sm4sh into an actual good game.

[censored], I love you, pal. ^_^

So, I wonder when we can expect to be able to inject our own stuff? I can't wait till that exploit is released. My Wii U be ready.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on February 20, 2016, 05:22:27 PM
time to turn sm4sh into an actual good game.
Go back in to hiding, you. :v


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on February 21, 2016, 06:19:44 AM
One thing we should really look into is stage hazards and how they are operated. While all these char advances are amazing, our (Brawl) stages are still very limited in what we can do with em.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on February 21, 2016, 11:32:45 AM
One thing we should really look into is stage hazards and how they are operated. While all these char advances are amazing, our (Brawl) stages are still very limited in what we can do with em.

Yes, especially since one plan is to port all 3DS stages to the Wii U version, as well as cut stages from past games. We'll be fine for 1:1 collision porting at least for the 3DS stages, but we need to get hazards and animations figured out.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on February 21, 2016, 03:53:01 PM
All these advances... it's settled then.

MY MOTHER[censored] 3DS CAN GO [censored] ITSELF UP THE [censored]ING [censored] UNTIL IT'S INSIDES EXPLODE INTO [censored] AND IT GETS ALL-OVER THE [censored]ING [censored] FLOOR.

I need a Wii U.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 21, 2016, 04:22:23 PM
All these advances... it's settled then.

MY MOTHER[censored] 3DS CAN GO [censored] ITSELF UP THE [censored]ING [censored] UNTIL IT'S INSIDES EXPLODE INTO [censored] AND IT GETS ALL-OVER THE [censored]ING [censored] FLOOR.

I need a Wii U.

Aside from the copious amounts of caps, did you self censor yourself?

Also, we can't change most character's hair colors. Might whip something up to test and see if it works.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on February 21, 2016, 04:36:44 PM
Aside from the copious amounts of caps, did you self censor yourself?

I came up with the most over the top reaction loosely based on my opinion I could and after typing in caps for effect, decided censoring myself would be funny so, in short: Yes.

Also, we can't change most character's hair colors. Might whip something up to test and see if it works.

Wait what? Why? Aren't they handled the same way as everything else? That's weird to be the one thing we can't do. What characters can we change the hair colour of? (My spelling of colour gives away that I'm British. -_- Why would the spelling be different?)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on February 21, 2016, 05:16:07 PM
Certain characters in the Wii U version have a grayscaled texture for their hair and use materials for the color.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on February 21, 2016, 05:30:08 PM
Certain characters in the Wii U version have a grayscaled texture for their hair and use materials for the color.
Huh. That makes more sense. Thanks for that.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Velen on February 21, 2016, 06:34:17 PM
Certain characters in the Wii U version have a grayscaled texture for their hair and use materials for the color.

I honestly find that surprising, but then again, it makes changing things like hair color easy...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 21, 2016, 09:12:08 PM
in short: Yes.
I thought that was against the rules v:

I honestly find that surprising, but then again, it makes changing things like hair color easy...

It'll be much easier once we figure out how to do it.
the way it's done in brawl makes it extremely accessible to everyone, here's to hoping that it's as easy as can be in Smash4.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on February 22, 2016, 12:24:17 AM
I thought that was against the rules v:
Ha ha ha. Why would censorship be against the-

Oh [censored] (sorry I had to) though I have no idea why the hell that's a thing.

It'll be much easier once we figure out how to do it.
the way it's done in brawl makes it extremely accessible to everyone, here's to hoping that it's as easy as can be in Smash4.

Yeah, here's to hoping. If it isn't someone will probably make a brawlex like tool just to change hair colour.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on February 22, 2016, 12:52:24 AM
You'll have to find where the hair color code is located. Like take Skullgirls: The characters has a core pallet. The game reads a file to change the colors around instead of having 22 or so different and separate sprites. So if we can find where the skins read the code, we can easily bend that file to our will then.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on February 22, 2016, 09:18:30 AM
Interesting - regarding the hair color. Are they administered and managed via RGB coding?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 22, 2016, 04:06:57 PM
Goku Over Ryu:

(https://pbs.twimg.com/media/Cbx8vyEW4AAVy6Z.png)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on February 22, 2016, 04:18:24 PM
Goku Over Ryu:

(https://pbs.twimg.com/media/Cbx8vyEW4AAVy6Z.png)
made by KTH you forgot


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on February 22, 2016, 04:18:45 PM
You gotta test this, with no leg issues and stuff and show us the end result to boggle our minds.

When we do achieve modding perfection for Wii U the first big project before PM style stuff has to be Ice Climbers. Who didn't love playing as them?

And if we get them to work in 3DS Nintendo will have some explaining to do.

I just wanna put that thought out there.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on February 22, 2016, 04:23:00 PM
You gotta test this, with no leg issues and stuff and show us the end result to boggle our minds.

When we do achieve modding perfection for Wii U the first big project before PM style stuff has to be Ice Climbers. Who didn't love playing as them?

And if we get them to work in 3DS Nintendo will have some explaining to do.

I just wanna put that thought out there.
Ice climbers / Snake / Wolf return to smash 4(both versions) without replace any charaters
Should be the first projects (for me i will possible port / abit revamp of my moveset to smash 4 anyways)
"i can dream"


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on February 22, 2016, 04:35:24 PM
Wow, Project B has already started


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on February 22, 2016, 05:09:42 PM
Wow, Project B has already started

LOL. That'd be cool, especially if we could essentially port over the whole game, all we'd really have to do is upgrade the game graphically.

Though I doubt this uses Pac files.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on February 22, 2016, 06:31:20 PM
I wish Sm4sh used .pac. :L

Though it's unfortunately not the case. Sm4sh's file system is very different from Brawl's.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 22, 2016, 07:38:16 PM
Though it's unfortunately not the case. Sm4sh's file system is very different from Brawl's.

And as a result, it's slightly more frustrating to work with.

made by KTH you forgot

KTH da gawd

Interesting - regarding the hair color. Are they administered and managed via RGB coding?

We'll let you know the specifics as soon as we figure it out.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 22, 2016, 09:32:50 PM
Thid is for 3ds


! No longer available (http://www.youtube.com/watch?v=QVXsoLyAa1o#)

! No longer available (http://www.youtube.com/watch?v=okznkbEMth4#)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 22, 2016, 11:14:57 PM
Unfortunately updated my 3ds to 10.5.30 or whatever (the firmware before 10.6). No 3ds hacks for me ;~;


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ??_? on February 24, 2016, 12:26:44 PM
Is there a file repository somewhere? I'd like to start looking at stage collision data.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on February 24, 2016, 04:04:49 PM
Soon™

(http://i.imgur.com/EuCQhoj.png)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 24, 2016, 05:20:51 PM
@soon
3ds or wii u?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on February 24, 2016, 05:24:42 PM
We only care about the Wii U version right now :P since it has less general support, and it's less limited.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on February 24, 2016, 09:38:09 PM
I'm extremely confused. How is there Wii U hacks, when I've been told by numerous people, that the Wii U version isn't hack-able yet? :(

[censored].


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on February 24, 2016, 09:53:41 PM
It's hackable if you're on firmware 5.4.0 or lower.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on February 24, 2016, 09:59:37 PM
I'm extremely confused. How is there Wii U hacks, when I've been told by numerous people, that the Wii U version isn't hack-able yet? :(

[censored].

It's not exactly publicly hackable yet.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KTH on February 25, 2016, 06:39:36 AM
Soon.

(https://pbs.twimg.com/media/Cbx8wTrW4AEZ6bC.png) (https://twitter.com/kth_ssbb/status/701572812553773056)

And more if this one is a sucess.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on February 25, 2016, 01:58:53 PM
nice nice. looking forward to it


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Velen on February 25, 2016, 02:55:54 PM
Soon™

([url]http://i.imgur.com/EuCQhoj.png[/url])


I'm gonna sound dumb for this, but... Mind looking at my old Other M Timeline Fusion Suit concept?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 25, 2016, 03:14:37 PM
I'm not good at full blown vertex edits soooo.

Ken hair (and minor face edits) for Ryu. Yellow hair wont' work ingame until we figure out how to change it manually. Assuming my psa edits worked, he should also have a fire SRK. Left his Gi ripped because SF3 gi is ripped v:

(http://puu.sh/ngzya/0ca0d96a73.jpg)

Captain America Falcon with Normal Maps

(http://i.imgur.com/hwV9NBl.png)

A shot of his shield with normal maps

(http://i.imgur.com/DsOSJof.png)

F-Zero GX Falcon vertex and texture edit for Falcon

(http://i.imgur.com/j7O260W.png)

Blood Falcon texture for Falcon (using F-Zero GX Falcon vertex edit as a base)

(http://i.imgur.com/51SLPsL.png)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 25, 2016, 03:27:53 PM
K3ns eyebrows

@kth
Final textures?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 25, 2016, 03:34:58 PM
K3ns eyebrows

Ryu's eyebrows are almost the same as Ken's. Changing the color for that wouldn't change anything in game either iirc ;~;


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ??_? on February 26, 2016, 10:09:57 AM
Vertex edits = Smash Wii U research and development progress??????????


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: BullockDS on February 26, 2016, 10:39:18 AM
Considering it's a step forward to understanding the inner-workings of the game and applying already learned knowledge, yes, it exactly constitutes "research and development progress".

I'm not good at full blown vertex edits soooo.
F-Zero GX Falcon vertex and texture edit for Falcon

([url]http://i.imgur.com/j7O260W.png[/url])

Blood Falcon texture for Falcon (using F-Zero GX Falcon vertex edit as a base)

([url]http://i.imgur.com/51SLPsL.png[/url])

Very nice! I know these are WIPs, but doesn't Blood Falcon have his scarf out like Brawl/Sm4sh Falcon?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on February 26, 2016, 10:55:32 AM
Very nice! I know these are WIPs, but doesn't Blood Falcon have his scarf out like Brawl/Sm4sh Falcon?

Rip, I knew something was off. Should be an easy fix, I think.

Supposedly 3ds version can import models now. I think a couple of people are going to be testing that out soon.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on February 26, 2016, 12:15:32 PM
Too bad it's not Kit this time. XD


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on February 26, 2016, 01:31:16 PM
Too bad it's not Kit this time. XD
these arent model imports afik


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on February 26, 2016, 05:55:09 PM
Vertex edits = Smash Wii U research and development progress??????????
Yeah, we are developing how to get these vertex mods in game with edits to normal maps, textures, models, etc :V


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ShadowLuigi~NG~ on February 27, 2016, 05:56:52 PM
Rip, I knew something was off. Should be an easy fix, I think.

Supposedly 3ds version can import models now. I think a couple of people are going to be testing that out soon.

Using public resources should yield a few results. The smallest issue is finding a proper .smd importer/exporter for a modeling program. Perhaps Blender or 3DS Max. The latter is ffy for me as that never worked. Now, the largest issue is getting an imported model to load textures. I've yet to go deep into researching such, but I digress as this is for Wii U development :T


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on February 27, 2016, 06:25:10 PM
For 3DS Max, there's a plugin called WallWorm that allows importing of smd files.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on February 28, 2016, 03:28:52 AM
For 3DS Max, there's a plugin called WallWorm that allows importing of smd files.
So basically there's already a head start for working imports. Damn.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on March 04, 2016, 11:05:16 PM
! No longer available (http://www.youtube.com/watch?v=-5yR_7XmXjM#)
(http://vignette1.wikia.nocookie.net/spinpasta/images/c/c0/PogChamp.png/revision/latest?cb=20140620135232)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on March 05, 2016, 02:11:01 AM

"hopes for WiiU V5.5.1 hack soon-ish"
blocked updates too late :(
since i did not know WiiU was hacked before


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on March 05, 2016, 05:57:51 AM
"hopes for WiiU V5.5.1 hack soon-ish"
blocked updates too late :(
since i did not know WiiU was hacked before
Get in line.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 06, 2016, 07:57:45 PM
Get in line.

Foreal! :(


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Chaos_Knight on March 08, 2016, 06:46:52 PM
So...has all this development been tested on the digital version of Smash Wii U? Not that saying I have the digital version, just curious.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 09, 2016, 07:51:51 AM
Alright go the [censored] do I have to pay to downgrade the hacking to 5.5.1? Price is negotiable ( ‾ʖ̫‾)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on March 09, 2016, 12:15:52 PM
Alright go the [censored] do I have to pay to downgrade the hacking to 5.5.1? Price is negotiable ( ‾ʖ̫‾)
For now u can buy a sole used console on ebay that has firmware 5.4 or below.
They go abot 75 to 100 bucks
Try not to get something with disk errors because u may need certain games to update to certain updates.

Or u can find someone on craigslist and negotiate with them.
( ‾ʖ̫‾)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Lawliet on March 09, 2016, 12:35:21 PM
Are the higher versions of 3DS or Wii U even hackable anymore?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Albafika on March 09, 2016, 12:59:09 PM
Are the higher versions of 3DS or Wii U even hackable anymore?
The ones that were hackable haven't stopped being hackable.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on March 09, 2016, 01:30:36 PM
Are the higher versions of 3DS or Wii U even hackable anymore?
you mean firmware wise? 3ds it. if you downgrade it even becomes easier.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on March 09, 2016, 01:49:05 PM
Are the higher versions of 3DS or Wii U even hackable anymore?
3DS homebrew has been in full swing. Still waiting on Wii U.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Lawliet on March 09, 2016, 03:42:57 PM
Noice


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 09, 2016, 04:52:59 PM
For now u can buy a sole used console on ebay that has firmware 5.4 or below.
They go abot 75 to 100 bucks
Try not to get something with disk errors because u may need certain games to update to certain updates.

Or u can find someone on craigslist and negotiate with them.
( ‾ʖ̫‾)

Lmao. Thanks bro.

3DS homebrew has been in full swing. Still waiting on Wii U.

Yessir. So there is no software restriction for 3DS?

Is anyone even working on the Wii U version as far as making those versions hackable?

I have money. Take it.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on March 09, 2016, 06:28:44 PM
Yessir. So there is no software restriction for 3DS?
Not anymore. There are various exploits out there. Hell, you can now downgrade withe latest two firmwares, even on New 3DS. Haven't done it yet though with my New 3DS XL.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Lawliet on March 09, 2016, 08:09:09 PM
I just know there's gonna be a vault like this for Sm4sh hacks as well.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on March 10, 2016, 03:42:17 AM
too bad there is too much drama going on with the WiiU hax for 5.5.1
each time i look on gbatemp
more useless posts about people asking when its released
so it seems like the Devs of those hacks has left gbatemp
so now we know nothing and no update progress or anything
so im guessing the release date of the WiiU 5.5.1 hack is same time as half life/portal 3


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 10, 2016, 10:13:07 AM
too bad there is too much drama going on with the WiiU hax for 5.5.1
each time i look on gbatemp
more useless posts about people asking when its released
so it seems like the Devs of those hacks has left gbatemp
so now we know nothing and no update progress or anything
so im guessing the release date of the WiiU 5.5.1 hack is same time as half life/portal 3

I didn't get that Half Life joke, so it's not funny. If this is the same MarioDK from years ago, your English has improved immensely.

Now seriously though, no one is working on the 5.5.1 downgrade? To me it's like "Ok well we are good, so [censored] everyone else" mentality. I will literally pay [censored]s to do it for me. I just don't want to buy a second Wii U, when I already have one...

Soneek, where art thou? :(


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on March 10, 2016, 11:12:37 AM
Thr current 5.5.1 exploit is currently closed source, since releasing it will 100% yield a system update that patches it. Right now we really just need to force the game to load patched files thru the SD slot, by figuring out how to patch that into the game's RPX, and then load the edited RPX with the 5.5.1 ELF loader. It's easier said than done though, and I have no ETA since I'm not personally working on that.

I am still mostly doing proof of concept stuff, and handing it off for others to finish what I've started for most things. My main focus now is model stuff. I have vertex injection figured out, but I'm working on injecting vertex weights for my primary task. Mainly, my plan is to be able to take existing models in game of assist trophies, Pokémon, and other NPCs, and rig them to the bones of whoever we'd want to do a complete swap over. I'm working on Blaziken, Infernape, Garchomp, and Hydreigon to renew some of my imports from my Brawl days. I'm almost there, but there's something extra rather than just changing the bone IDs and weight ratios for each vertex.

I mainly want to have as much research finished as possible so that everyone can easily transition their experience from Brawl modding over to Smash U.

Other things I've finished are nus3bank injection, IDSP building, someone is writing a tool for music setting edits based on my research for music expansions, costume specific sound banks, costume expansion, CSS repositioning, SSS repositioning, probably some other stuff I'm forgetting.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on March 10, 2016, 11:15:32 AM
costume specific sound banks, costume expansion, CSS repositioning

<3

thanks for the update. its sweet how much work is being put into this!


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on March 10, 2016, 11:47:20 AM
I didn't get that Half Life joke, so it's not funny. If this is the same MarioDK from years ago, your English has improved immensely.
Soneek, where art thou? :(
Half life 2: Episode 2 left off on a major cliff hanger back in 2007, and valve never once told us if they made episode 3 or Half life 3. It's spawned it's own Meme, "Half Life 3 Confirmed" as it's a joke. Also, it's a joke about Valve and it's "hate" against "3", as almost nothing they've put out was done in 3's, which leads to the "3? it'll never be made" kind of idea

http://knowyourmeme.com/memes/half-life-3-confirmed (http://knowyourmeme.com/memes/half-life-3-confirmed) might help a bit.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on March 10, 2016, 02:13:57 PM
I didn't get that Half Life joke, so it's not funny. If this is the same MarioDK from years ago, your English has improved immensely.

Now seriously though, no one is working on the 5.5.1 downgrade? To me it's like "Ok well we are good, so [censored] everyone else" mentality. I will literally pay [censored]s to do it for me. I just don't want to buy a second Wii U, when I already have one...

Soneek, where art thou? :(
yes i am the same MarioDK


Thr current 5.5.1 exploit is currently closed source, since releasing it will 100% yield a system update that patches it. Right now we really just need to force the game to load patched files thru the SD slot, by figuring out how to patch that into the game's RPX, and then load the edited RPX with the 5.5.1 ELF loader. It's easier said than done though, and I have no ETA since I'm not personally working on that.

I am still mostly doing proof of concept stuff, and handing it off for others to finish what I've started for most things. My main focus now is model stuff. I have vertex injection figured out, but I'm working on injecting vertex weights for my primary task. Mainly, my plan is to be able to take existing models in game of assist trophies, Pokémon, and other NPCs, and rig them to the bones of whoever we'd want to do a complete swap over. I'm working on Blaziken, Infernape, Garchomp, and Hydreigon to renew some of my imports from my Brawl days. I'm almost there, but there's something extra rather than just changing the bone IDs and weight ratios for each vertex.

I mainly want to have as much research finished as possible so that everyone can easily transition their experience from Brawl modding over to Smash U.

Other things I've finished are nus3bank injection, IDSP building, someone is writing a tool for music setting edits based on my research for music expansions, costume specific sound banks, costume expansion, CSS repositioning, SSS repositioning, probably some other stuff I'm forgetting.
Nice to know progress is happening instead of we are in the blind about all of this


for sm4sh modding i am hoping animation edits/maybe convertor from brawl to sm4sh some how so we can port our mods easier too will be possible too if not i dont mind redo my Goku Animations anyways(possible the first one i will do or Geno or might aswell get it over with: Shadow)
maybe a Sm4shBox (brawlbox but for smash 4)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on March 10, 2016, 04:17:56 PM
Yes I am the same MarioDK

Nice to know progress is happening instead of us being in the blind about all of this.


For sm4sh modding I am hoping animation edits/maybe convertor from brawl to sm4sh somehow so we can port our mods easier too if it will be possible. If not I don't mind redoing my Goku animations anyway. (Possibly the first one I will do or Geno, or I might as well get it over with: Shadow)
Maybe a Sm4shBox (brawlbox but for smash 4) will happen.
Smash Animation Bank confirmed. £5 per year.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on March 11, 2016, 11:10:56 AM
yeaboi

(https://pbs.twimg.com/media/CdPa_MiUIAAJPlY.jpg)
(https://pbs.twimg.com/media/CdPbAkBUIAECh4s.jpg)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on March 11, 2016, 05:04:14 PM
AWESOME  :happy:

If having that feeling I did when I first heard of Brawl Modding.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on March 11, 2016, 08:24:33 PM
I got moooorrree

(https://images-1.discordapp.net/.eJwNyEEOwiAQAMC_8AAosBToB0zvJp4JJYBpXcKuJ-PfdY7zEe95ik005kGbUkenjPOQxDhTLbIi1rOk0UlmvFRiTrld5cWktNPO2gje2mCM99r8KywQtYsAEAws66oeDXe6t063zvI5qvj-ALaWJG8.iK63V9OXJS1EcDiiuV_jI6nWY9Q.jpg)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on March 11, 2016, 10:24:17 PM
hawt


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Turb0k on March 11, 2016, 10:32:56 PM
Those both look smexy as always Nano, you magnificent man you! I still can't believe that we can already do vertex mods.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on March 12, 2016, 01:03:47 AM
So is there any place to download this mods? i would want to try them is there a ssb4 vault or website with hack links? im on 5.3.2 and i do alot of wiiu homebrew stuff already.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on March 12, 2016, 01:24:50 AM
So is there any place to download this mods? i would want to try them is there a ssb4 vault or website with hack links? im on 5.3.2 and i do alot of wiiu homebrew stuff already.
No they aren't public yet.

I'm on a train and I can't get off.
(https://cdn.discordapp.com/attachments/151533947338227712/158069796238393356/EmuFun_Screenshot_2016-03-11_20-31-53.png)

(https://cdn.discordapp.com/attachments/151533947338227712/158124259678486529/samusHand.png)
(https://cdn.discordapp.com/attachments/151533947338227712/158123798359572481/EmuFun_Screenshot_2016-03-12_00-06-48.png)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: pikazz on March 12, 2016, 04:19:56 AM
this is super delicious~ its like you can eat it~

however, the only thing I really want to have is unlimited Camera Control together with Stationary Camera+Movement Camera in both Replay and in matches! when that comes I will try to get on the train :3


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on March 12, 2016, 06:21:07 AM
You forgot longer replays lol


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on March 12, 2016, 09:01:00 AM
Holy [censored]. That Louie.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 12, 2016, 11:00:57 AM
If you're like me, you can't STAAAAND Nano's Iron Man.

Here's Cap for you all

(https://pbs.twimg.com/media/CdV7g6DUAAAn1bC.jpg)
(https://pbs.twimg.com/media/CdV7jmGUkAEvG1R.jpg)
(https://pbs.twimg.com/media/CdV7jGDUEAEN7dj.jpg)
(https://pbs.twimg.com/media/CdV7jGDUEAEN7dj.jpg)

Civil War incoming.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on March 12, 2016, 11:46:02 AM
for iron man
the yellow is off some
for captain america
the A is too big Imo
other than that
everything else is fine


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on March 12, 2016, 12:04:57 PM
Dat shield shine.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on March 13, 2016, 05:29:33 PM
* You realise the train can't stop. You also realised this train I so awesome it doesn't need tracks.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 13, 2016, 07:37:00 PM
Nice updates, Nano[censored].

This makes me want to hack my Wii U so bad. Damn you, updates.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 13, 2016, 10:03:23 PM
5.5.0 has supposedly been pushed back because Hykem was supposedly raided.

No actual confirm yet, just people saying stuff.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Oizen on March 14, 2016, 07:43:21 AM

Thats pretty incredible guys.

But wheres Shadow


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on March 14, 2016, 08:35:58 AM

Thats pretty incredible guys.

But wheres Shadow
Well
looks like the first Vertex Hack has been done
and by KTH
who blames him on doing Shadow tho, i would have done the same
not hating on KTH but i think i would have done a better job at the texture edits
it kinda looks rushed


(https://pbs.twimg.com/media/Cbquq7XW0AA3jD7.jpg)
(https://pbs.twimg.com/media/CbrCOIWW0AAAv_i.png)
(https://pbs.twimg.com/media/CbrCMcGWwAQFk09.png)
does this answer your questing?
he was basically the first vertex edit


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DrPanda on March 14, 2016, 08:43:25 AM
does this answer your questing?
he was basically the first vertex edit
Yeah, but where's TRUE Shadow HD remix ultra?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 14, 2016, 11:21:47 AM
5.5.0 has supposedly been pushed back because Hykem was supposedly raided.

No actual confirm yet, just people saying stuff.

Raided? In what way? Please explain. (Eyes emoji)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on March 14, 2016, 11:26:57 AM
Raided? In what way? Please explain. (Eyes emoji)
apperently fbi and detectives took all his stuff
but there really isnt real proof but the word of reliable sources
it may just be some type of joke, hopefully


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 14, 2016, 12:18:10 PM
apperently fbi and detectives took all his stuff
but there really isnt real proof but the word of reliable sources
it may just be some type of joke, hopefully

This. It's sounding more like a really bad prank the more that people talk about it.
Hoping for the best.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on March 14, 2016, 02:30:23 PM
dont expect any 5.5.0 or 5.5.1 the iosu thing is probably gone forever not becuase the trolling of the raid but probably becuase the haker itself kept postponing the hack and im guessing he lost interest and prefered to drop it.

In afew days there will be a new fw released to support the new nintendo account system and im betting 99% of the people didnt blocked their connecting and will go to 6.0.0 or whatever  it will be and i bet most of you will be asking for 6.0.0 support  in afew days.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on March 14, 2016, 05:01:32 PM
i bet most of you will be asking for 6.0.0 support  in afew days.
Don't lump us into the "stupid" pool.

Plus the "My Nintendo" account thing's been out for a month or so already. I know I signed up for it last month. If they was going to push it, they'd already have it out.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on March 14, 2016, 05:13:23 PM
The only reason why I haven't blocked the updates is because it's my only Wii U, and I don't want to risk bricking it.

Though if the blocking method's run by again, I could consider trying it. If I'm too late, then oh well.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 14, 2016, 05:30:33 PM
apperently fbi and detectives took all his stuff
but there really isnt real proof but the word of reliable sources
it may just be some type of joke, hopefully

Yeah right, I highly, highly doubt that. FBI agents? They wouldn't waste their time.

Now this is power to the fact that this is that guy's bull[censored] excuse to stop working on it.

It seems to be a case of "Well, I got my hacks working, who cares about the others." Which [censored]s up many good potential hackers who actually have something of good quality to bring to the table, to be unable to work because of this issue.

[censored].


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on March 14, 2016, 08:47:30 PM
And the FBI thing is a load of [censored]. He's a game hacker who doesn't sell pirated stuff, not a terrorist. The FBI, as IS said, has better things to do.

While I am also anxious and losing patience, I think it's too soon (for me anyway) to start bashing the guy. My only hope is that if he did stop the project he shared it and his knowledge with another hacker.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 15, 2016, 12:47:52 AM
He's a game hacker who doesn't sell pirated stuff

What he made can make it possible to pirate stuff. So there's that.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 15, 2016, 09:13:10 AM
And the FBI thing is a load of [censored]. He's a game hacker who doesn't sell pirated stuff, not a terrorist. The FBI, as IS said, has better things to do.

While I am also anxious and losing patience, I think it's too soon (for me anyway) to start bashing the guy. My only hope is that if he did stop the project he shared it and his knowledge with another hacker.

You're getting impatient? I'm dying over here man lol I'm melting.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on March 15, 2016, 03:13:46 PM
there is a private exploit for 5.5 users
i dont know if some of these mods being made use it tho
if yes
why not release it to us
we will promise not to distribute it...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on March 15, 2016, 04:03:46 PM
there is a private exploit for 5.5 users
i dont know if some of these mods being made use it tho
if yes
why not release it to us
we will promise not to distribute it...
>Trust
>People on the internet
Pick one.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 15, 2016, 05:07:48 PM
there is a private exploit for 5.5 users
i dont know if some of these mods being made use it tho
if yes
why not release it to us
we will promise not to distribute it...

>Trust
>People on the internet
Pick one.

What Seg said. There's no reason to trust us.
Also, we can't be 100% sure the exploit is stable or easy to use. All we can do is wait.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on March 16, 2016, 06:28:01 PM
Would you look at that.. An update for Sm4sh. Time to retool everything..


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on March 16, 2016, 10:06:58 PM
Yes, IS, I am getting impatient. I want to hack this thing as much as you do. Smash mods in glorious HD graphics. I finally may not need to optimize the [censored] out of Fredrik this time.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on March 16, 2016, 10:17:57 PM
Stickied this topic, as it's one of the more important threads of this section.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on March 16, 2016, 10:36:05 PM
Do the tool for injecting textures is out.  Someone mind doing a video?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on March 17, 2016, 02:16:24 AM
The only reason why I haven't blocked the updates is because it's my only Wii U, and I don't want to risk bricking it.

Though if the blocking method's run by again, I could consider trying it. If I'm too late, then oh well.
how does stopping your wiiu from updating will lead to brick? lol

stopping wiiu from updating is the easiest thing  the only downside is you loose the ability of using youtube and installing game updates.

Go to your internet settings change the dns from auto obtain to
1-107.211.140.065
2-107.211.140.065

done, cant be easier.

Don't lump us into the "stupid" pool.

Plus the "My Nintendo" account thing's been out for a month or so already. I know I signed up for it last month. If they was going to push it, they'd already have it out.
new account you can pre register on it but the update will be this month for the wiiu and 3ds to incorporate the changes and im saying this in advance becuase alot of you guys leted your wiiu go to 5.5.1, im on 5.3.2 still and i can do everything the wiiu is capable of doing since both 5.3.2 and 5.4.0 have kernel released.




Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on March 17, 2016, 03:38:01 AM
I never heard of any wiiu hacking when I was on those versions. There wasn't any news of it. Not even from here. Don't go jamming your finger in our faces when most of the time the lack of real info isn't always our fault.

The new Club Nintendo thing uses your NinId, which was what you made an account with for the WiiU...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on March 17, 2016, 09:23:51 AM
I never heard of any wiiu hacking when I was on those versions. There wasn't any news of it. Not even from here. Don't go jamming your finger in our faces when most of the time the lack of real info isn't always our fault.

The new Club Nintendo thing uses your NinId, which was what you made an account with for the WiiU...
Sonnek was already doing smash stuff like music and posting it here way before 5.5.0  got released and if you had blocked then on 5.4.0 you would have had all the goods now.

Well im just warning  in advance since the wiiu updates automaticaly without anyones  concern, specialy if you have  quick startmenu and standy downloads ON it will update even by being off.

Its up to you guys if you want to block the updates or not.

I and manny people spent like 5 months on 5.3.2 without being able to play online or install gameupdates waiting for the kernel acess and now both 5.3.2 and 5.4.0 can spoof the fw and play online and everything, if you want to hack a console  the first rule is be on the lowest fw possible, this is valid for every hacking scene.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on March 17, 2016, 09:28:09 AM
-snip
I meant with the actual exploit itself. Though I have used the DNS just now.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 17, 2016, 12:36:11 PM
Go to your internet settings change the dns from auto obtain to
1-107.211.140.065
2-107.211.140.065

I heard that setting the second dns to 0.0.0.0 does the same thing. Don't know if it's been tested or not, though.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on March 17, 2016, 01:30:17 PM
I heard that setting the second dns to 0.0.0.0 does the same thing. Don't know if it's been tested or not, though.
yeah it does but i always used the two  the same value and im on 5.3.2 still with no change so it works  both ways, to be sure you should still disable the quick start menu and standby downloads options.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 17, 2016, 02:45:11 PM
yeah it does but i always used the two  the same value and im on 5.3.2 still with no change so it works  both ways, to be sure you should still disable the quick start menu and standby downloads options.

Yeah, I turned of QS Menu and standby downloads as well. Hoping the exploit gets out. Don't really care when, just want it sooner or later lol. If not, I guess I'll have to look for a new WiiU


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on March 18, 2016, 01:36:39 AM
Took brawl Years before we got it:
https://www.youtube.com/watch?v=UPTADxyuxTY (https://www.youtube.com/watch?v=UPTADxyuxTY)

but smash 4 already Costume Slot Expansions


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 18, 2016, 01:56:25 PM
It's not that I'm impatient knowing somebody is working on it. It's more like I'm hopeless that no one is picking up on the slack for someone who gave up. I'm not a programmer at all so I can't fulfill those shoes at all.

Again, I will [censored]ing pay. I got euros.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: E-scope12 on March 18, 2016, 03:47:43 PM
It's not that I'm impatient knowing somebody is working on it. It's more like I'm hopeless that no one is picking up on the slack for someone who gave up. I'm not a programmer at all so I can't fulfill those shoes at all.

Again, I will [censored]ing pay. I got euros.
Pay for what? What are you paying for?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 18, 2016, 05:59:48 PM
They finally put my stuff in the game.

https://twitter.com/smb123w64gb/status/710972947284893696
and
https://twitter.com/smb123w64gb/status/710973968824590337

We've been working on vertex coloring. more detail on that stuff when we get it.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on March 19, 2016, 01:43:48 AM
technicaly there is a kernel for 5.5.0 and 5.5.1 but the team will only release the kernel if its patched by nintendo in an upcoming  update so yeah try to stay there with luck nintendo will patch it soon enough.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 19, 2016, 01:46:52 AM
technicaly there is a kernel for 5.5.0 and 5.5.1 but the team will only release the kernel if its patched by nintendo in an upcoming  update so yeah try to stay there with luck nintendo will patch it soon enough.

I have no idea how you found out, but that's great to know. Thanks for the heads up Carnage.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 19, 2016, 05:38:27 AM
Pay for what? What are you paying for?

Strippers.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on March 19, 2016, 07:35:42 AM
I have no idea how you found out, but that's great to know. Thanks for the heads up Carnage.
I too am curious on how you've come to this conclution...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on March 19, 2016, 09:45:09 AM
The kernel is private.  If nintendo patches it,  it will become useless to future firmwares therefore no need to keep it private.  I doubt it will get patches tho,  since last firmware only edited the browser.  Perhaps if there is a major firmware change that accomadates for the new nintendo id system, than it may be released.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 19, 2016, 11:50:04 AM
The kernel is private.  If nintendo patches it,  it will become useless to future firmwares therefore no need to keep it private.  I doubt it will get patches tho,  since last firmware only edited the browser.  Perhaps if there is a major firmware change that accomadates for the new nintendo id system, than it may be released.

This is sound logic and something I thought of at 4 in the morning. So here's to hoping it all goes to plan for us.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DrPanda on March 19, 2016, 12:11:55 PM
The kernel is private.  If nintendo patches it,  it will become useless to future firmwares therefore no need to keep it private.  I doubt it will get patches tho,  since last firmware only edited the browser.  Perhaps if there is a major firmware change that accomadates for the new nintendo id system, than it may be released.
So basically, we should be rooting for Nintendo to patch it.

(http://i.imgur.com/zB4EdFe.jpg)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on March 19, 2016, 12:30:08 PM
technicaly there is a kernel for 5.5.0 and 5.5.1 but the team will only release the kernel if its patched by nintendo in an upcoming  update so yeah try to stay there with luck nintendo will patch it soon enough.

pretty sure all of these modders (wii u and 3ds) say this. i remember something for the 3ds was released after it was thought to be patched but apparently still worked.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on March 19, 2016, 02:17:29 PM
pretty sure all of these modders (wii u and 3ds) say this. i remember something for the 3ds was released after it was thought to be patched but apparently still worked.
10.6-10.7? I read that almost nothing was fixed with the update, so the kernel for 10.6 and 10.7 were still the same?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on March 19, 2016, 10:16:48 PM
10.6-10.7? I read that almost nothing was fixed with the update, so the kernel for 10.6 and 10.7 were still the same?

nono. not that one. this was awhile ago


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on March 20, 2016, 01:02:16 PM
I too am curious on how you've come to this conclution...
i follow the wiiu scene since the very beggining on gbatemp, i even beta tested manny wiiu apps, i was the guinea pig for the nnu patcher wish lets you acesss e shop on spoofed 5.3.2 and 5.4.0 and so on, i was one of the first to do the VC injects and such, the devs have the kernel for  the 5.5.1/5.5.0 fw long time ago and they said several times even when people keep begging them, that they will only release it once its patched becuase this is the last kernel they found  and if nintendo sees it and patch's it then all upcoming wiiu fws will never be hackable, not saying there arent anymore kernel entrys on  upcoming fws  but they havent found any extra ones so far.

They are keeping it on check so yeah the sonner nintendo patches it the sooner its released or they will be holding it until the nx launch day most likely.

I also know why iosu wasnt released and it might never be even tough i cant say it, so dont expect the iosu anytime soon if ever to be released just hope for the kernel to be patched by nintendo that is much more likely to happen.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ShadowLuigi~NG~ on March 20, 2016, 01:42:09 PM
technicaly there is a kernel for 5.5.0 and 5.5.1 but the team will only release the kernel if its patched by nintendo in an upcoming  update so yeah try to stay there with luck nintendo will patch it soon enough.

Can we really be sure? I'd like to think so.


They finally put my stuff in the game.

https://twitter.com/smb123w64gb/status/710972947284893696
and
https://twitter.com/smb123w64gb/status/710973968824590337

We've been working on vertex coloring. more detail on that stuff when we get it.

GX Falcon feels...off. Can't quite put my finger on it.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on March 20, 2016, 06:27:49 PM
~~Stuff~~
While Don's theory is pretty solid, I'm more questioning the wording of your other post. It's your word vs source material. You said
technicaly there is a kernel for 5.5.0 and 5.5.1 but the team will only release the kernel if its patched by nintendo in an upcoming  update so yeah try to stay there with luck nintendo will patch it soon enough.
which is where I would like to know your source. I don't care what you "follow". Again, the way you post is questionable as you're just giving us "your word". I'd rather read the proof, else next time, word it like Don's post where it's more of a sound theory.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on March 21, 2016, 01:34:42 AM
Y'know, the reason we're already learning to do all the cool stuff it took us years to get for brawl is probably because of our experience with brawl, the main people involved with Sm4sh modding have more of an idea of what to do.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 21, 2016, 08:34:27 AM
So basically, we should be rooting for Nintendo to patch it.

([url]http://i.imgur.com/zB4EdFe.jpg[/url])


Lmao.

Also, I can't keep paying these strippers, I'm running out of 1's.

I need to invest my money in young college students who produce hacks *Looks at Soneek*


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on March 21, 2016, 08:39:31 AM
While Don's theory is pretty solid, I'm more questioning the wording of your other post. It's your word vs source material. You said which is where I would like to know your source. I don't care what you "follow". Again, the way you post is questionable as you're just giving us "your word". I'd rather read the proof, else next time, word it like Don's post where it's more of a sound theory.

lol im not making anything up if you followed gbatemp wiiu scene you know the devs themselves said they have working 5.5.0 and 5.5.1 kernel the same devs that released 5.3.2 and 5.4.0 kernel, i wont go trough 897 pages to find the several posts the devs made confirming they have 5.5.0 and 5.5.1 kernel acess your free to browse that

http://gbatemp.net/threads/wii-u-hacking-homebrew-discussion.367489/page-897 (http://gbatemp.net/threads/wii-u-hacking-homebrew-discussion.367489/page-897)

if you followed gbatemp wiiu scene you should know this is all true, im not making stuff up, im not rumuring upcoming ssb4 characters its an actual fact that preety much everyone knows on  the wiiu scene like i said go trough that thread and you will find alot of info and confirmation from the devs along with pictures and such they posted, but like i said its buried on 897 pages.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 21, 2016, 11:57:26 AM
Been talking with a bunch of people and reading a lot. Carnage is preeeetty much on point. Releasing the exploit would allow Nintendo to patch it. If they can't find any more entrypoints (aka, everything is patched out) the WiiU won't be hackable for any firmware after the one that patches it out. They're waiting to see the new patch released and see if there are any vulnerabilities. This is all just an assumption, of course.

But it makes sense.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on March 21, 2016, 02:56:02 PM
the private kernel is only given to devs atm since they believe they are the only ones who would make good use of it dev-wise.  if its true that there are numerous private kerneks(2-3), than that is why they dont leak any.
users will just acquire it for piracy and many devs are against that too lol.
its probably true tho they forget about modders like us who really need the tools to make magic.
There is a huge ongoing war right now between users and devs pertaining to this situation.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ShadowLuigi~NG~ on March 22, 2016, 11:59:27 AM
Can you really blame them Don Jon? Most people on the internet don' t know how to act and will willingly spread the exploit out of share enjoyment and "thinking of their fellow man" without thinking about it first. You have to remember that most modders are teenagers who do not think first before unintentionally screwing everyone over with the exploit. The Devs are playing the "Better safe than sorry" roll. Had to really trust anyone on the internet these days.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: pikazz on March 22, 2016, 03:59:31 PM
knowing nintendo, they properly will patch it if it will get released and abused similiar to how Hacking Pokemon on 3DS was.

but that doesnt mean that this is the last "hackable" way. it can possible come that way that in next patch, they [censored] something up and we get our mouse hole for hacking! only problem is how to find it is the biggest question


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on March 22, 2016, 07:25:53 PM
Or we can just wait for the console to die and get abandoned in it's updates.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 23, 2016, 12:05:41 AM
it can possible come that way that in next patch, they [censored] something up and we get our mouse hole for hacking! only problem is how to find it is the biggest question

There's no reason to take that risk. I want the exploit as much as anyone, but I understand why they wouldn't.

Or we can just wait for the console to die and get abandoned in it's updates.

Here's to hoping!


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: pikazz on March 26, 2016, 06:10:58 AM
There's no reason to take that risk. I want the exploit as much as anyone, but I understand why they wouldn't.

Here's to hoping!
never said there should be a reason to take that risk. all I said is that the hope is not all lost if the exploit gets patched out


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 26, 2016, 11:28:59 AM
Everytime I check this thread for new replies I'm hoping for some new valid information and updates not just some drama and greedy people lol.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on March 26, 2016, 01:54:09 PM
Don't lie XD You're drooling for that 5.5.1 punch too =p


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on March 27, 2016, 01:07:56 PM
ill just leave this here.  thank you very much...
(https://i.gyazo.com/57606d08c8a7a1de67b15a5058be1936.jpg)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 27, 2016, 01:22:11 PM
ill just leave this here.  thank you very much...
-Snipped the pic because this quote links back to original post-

Making Nano look good, I see v:

As for the whole firmware thing. Remember to keep in mind the whole Nintendo might be stopping WiiU production thing. It could drive the price of 5.3.2 wiiUs up (assuming you want to buy one if you have the disposable income).

Hopefully, Nintendo abandons the WiiU without another firmware update leaving 5.5.1 the last firmware and with the entrypoint that people are so desperately hoping for an exploit.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on March 27, 2016, 01:49:18 PM
Making Nano look good, I see v:

As for the whole firmware thing. Remember to keep in mind the whole Nintendo might be stopping WiiU production thing. It could drive the price of 5.3.2 wiiUs up (assuming you want to buy one if you have the disposable income).

Hopefully, Nintendo abandons the WiiU without another firmware update leaving 5.5.1 the last firmware and with the entrypoint that people are so desperately hoping for an exploit.

actually
if nano has not publicly released his hack
than that is Mastaklo's
xP


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 27, 2016, 02:35:12 PM
actually
if nano has not publicly released his hack
than that is Mastaklo's
xP


I meant that he's making Nano's version look good, but let's just go with that

v:

anyways, I did a thing: ! No longer available (http://www.youtube.com/watch?v=7rlbIUxGzDk#)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 27, 2016, 07:04:15 PM
Don't lie XD You're [censored]ing melting for that 5.5.1 punch too =p

Fixed.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on March 27, 2016, 07:17:29 PM
anyways, I did a thing
Has Sm4sh gone too far?

Eh, prob'ly.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on March 28, 2016, 01:14:18 AM
looks like we can have 8 defaults, and 255 additional skins
https://twitter.com/thatsmash4moddr/status/714279108138635266 (https://twitter.com/thatsmash4moddr/status/714279108138635266)
https://www.youtube.com/watch?v=Ng_hppY5H44 (https://www.youtube.com/watch?v=Ng_hppY5H44)
so if we like the Defaults 8 skins on a charater but there is a vertex/texture/model import we like
Not a Problem :D

looks like sm4sh will also be better for modding than Brawl is already(as soon we get the tools & etc. for it and 5.5.1 wiiu hack for us who learned about all of this too late)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 28, 2016, 10:42:16 AM
Smash4 definitely looks like it'll be much easier to mod. But imports will be more of a problem (assuming people cater towards both 4p and 8p smash) as 8p smash characters have hand models (open, half open, fist) along with a slightly lower poly count.

Also, making normal maps won't be the most fun thing in the world. Best quality normal maps usually come out of baking a high poly down to a low poly imo (unless you make some reeeeeeally good spec maps and use that as your normal map). You could kinda sorta fake them, but they won't look as good as possible if one goes about texturing them the same way they are textured in smash4.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: BullockDS on March 28, 2016, 11:53:42 AM
Newbie question: would having a proper normal map be a necessity for imported models? I mean, from what I've seen in model rips, assist trophies et al don't all have normal or shade maps, but is that something that IS necessary for player characters?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on March 28, 2016, 03:33:42 PM
more than likely along the line we will steal shaders and materials from other models that do not require baked normals
hence only normal textures
plus spec textures if desired
but yea, since research is limited due to no access for modding, it will take even longer to jot this down.

another speculation:  due to how dlc works we may be able to import rigged dae models and rename bones or import animations off the fly
just like that kid goku hack was made in brawl back in the days by Mastaklo...
of course it will take some modifications, but importing rigged models may be possible.
! No longer available (http://www.youtube.com/watch?v=CKyTCpLmYzM#)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on March 30, 2016, 01:57:51 PM
its confirmed there is an update tomorow so everyone here that hopes to mod smash in the future if you arent using tubehax then delete your internet settings who knows what they will patch just warning everyone.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on March 30, 2016, 03:20:04 PM
Could we have a source on this, please?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on March 30, 2016, 05:10:44 PM
they are doing a bunch of update on eshop
google eshop news
apparently eshop will be accessible through mobile devices too


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on March 30, 2016, 11:24:38 PM
! No longer available (http://www.youtube.com/watch?v=rIjikO9tVys#)
SO MUCH IS HAPPENING.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 30, 2016, 11:28:48 PM
Just to clarify, the stage wasn't imported. It's Kongo Jungle 64 vertexed and textured. The collisions are also altered(which took a long time to figure out, documenting all the info is being done)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on March 30, 2016, 11:40:41 PM
Just to clarify, the stage wasn't imported. It's Kongo Jungle 64 vertexed and textured. The collisions are also altered(which took a long time to figure out, documenting all the info is being done)
I saw that, but still.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on March 31, 2016, 12:15:17 AM
http://ssbu.gamebanana.com/ (http://ssbu.gamebanana.com/)

Check it out.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on March 31, 2016, 12:16:49 AM
If that's the case, I hope they release the 5.5.0/1 hack very soon, else I'm going to have an issue with my web series when ever Mario Maker updates and I can't connect to the server...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 31, 2016, 06:01:43 AM
[url]http://ssbu.gamebanana.com/[/url] ([url]http://ssbu.gamebanana.com/[/url])

Check it out.


Damn it. What a tease!

I want a Brawl Falco voice pack by the way lol and did they make one for Gre[censored]?

Post Merge: March 31, 2016, 06:07:02 AM
! No longer available ([url]http://www.youtube.com/watch?v=rIjikO9tVys#[/url])
SO MUCH IS HAPPENING.


[censored] me. Damn it! I'm about to just buy a new [censored]ing Wii U seriously. What makes me mad it's a bunch of young [censored]s who don't know [censored] about hacking, enjoying it while the rest of us hackers who can bring stuff to the table, are on the sideline waiting to be tagged, no homo.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DrPanda on March 31, 2016, 06:23:43 AM
uck me. Damn it! I'm about to just buy a new [censored]ing Wii U seriously. What makes me mad it's a bunch of young [censored]s who don't know [censored] about hacking, enjoying it while the rest of us hackers who can bring stuff to the table, are on the sideline waiting to be tagged, no homo.
Have you tried Cryo-freezing yourself?
If you're lucky, an exploit might actually be released by 2025.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on March 31, 2016, 09:05:39 AM
Have you tried Cryo-freezing yourself?
If you're lucky, an exploit might actually be released by 2025.

Lmao! I hate you.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 31, 2016, 09:47:16 AM
There IS a possibility of a WiiU update today (most people are hoping for this), so it would be best to block updates and change your dns to TubeHax in the chance that the entrypoint for the exploit is patched.

If it is, the exploit will most likely be public.
If it isn't, the exploit will most likely stay private until it is.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on March 31, 2016, 10:34:06 AM
This is very good news since many, including myself, have been stuck on 5.5.1 for awhile. Even if the exploit is patched, do you think Hykem would even release his work now? I have been lurking on the gbatemp site and he seemed pretty upset about something and hasn't logged in since Feb 1st.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on March 31, 2016, 10:45:46 AM
This is very good news since many, including myself, have been stuck on 5.5.1 for awhile. Even if the exploit is patched, do you think Hykem would even release his work now? I have been lurking on the gbatemp site and he seemed pretty upset about something and hasn't logged in since Feb 1st.
hyken is gona permanently, rumor has it he sold his exploit to some havking team for afew grand and im preety sure this is the real cause that he is gone, the raid thing was a bull[censored] rumor, same way smea sold his iosu exploit to the gateway team and such, most hackers just sell their exploits instead of releasing them, the thing is the wiiu isnt even profitable to make a dongle so the company isnt even gonna develop one to begin with.

Dont wait for hyken he wont come at all, everyone on 5.5.0 and abode their best bet is hopping nintendo patches the kernel exploit for 5.5.0/5.5.1 besides that there is little  hope.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on March 31, 2016, 12:38:45 PM
MyNintendo/Miitomo have launched today and no sign of a new patch. Guess everyone will have to wait a bit longer.

At least Loadiine is confirmed to have worked for 5.5.1, if that's any consolation to anyone who knows what I'm talking about.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on March 31, 2016, 12:55:17 PM
I saw the tweet. thats pretty sweet


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on March 31, 2016, 05:11:19 PM
5.5.1 loadinne has worked since way back
i dont understand what the big fuss is about
perhaps because it features the upgraded loadiine
who knows...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on March 31, 2016, 11:57:06 PM
While I would love Loadliine, I'm more interested in getting ready to port Kit over to Sm4sh... Really want that hack T~T


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on April 01, 2016, 05:38:43 PM
smash 4 modding has offcial started
already 2x Shadows so i know Smash modding again(one of them is WIP by Mastaklo)
and other from KTH (saw it on they´s twitter) :
https://twitter.com/Mastaklo/status/716038823130624001

so lets just turn Smash 4 into Project: Shadow 2 already (Brawl + brawlvault was Project: Shadow 1 basically )




Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on April 01, 2016, 06:20:10 PM
>2 Shadows
>Already Project Shadow 2


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on April 02, 2016, 12:37:06 AM
! No longer available (http://www.youtube.com/watch?v=8Xhja-KqCwE&feature=share#)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: LC-DDM on April 03, 2016, 08:35:31 AM
I meant that he's making Nano's version look good, but let's just go with that

v:

anyways, I did a thing: ! No longer available ([url]http://www.youtube.com/watch?v=7rlbIUxGzDk#[/url])
Rainbow Edition Ryu? :v

Also, the Meta Crystal looks [censored]in' amazing for a vertexed stage.

And... well, Shadow with its own voice bank. Woohoo, I guess.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 03, 2016, 05:15:54 PM
I don't know if this has already been posted, but it looks like a user on the gbatemp forums has stated he is working on a site to host current mods here:

http://sm4shmods.com (http://sm4shmods.com)

I'd rather see another brawl vault look-a-like featured here instead if the modding sense is starting up. The thread has some interesting links too for anyone interested:

https://gbatemp.net/threads/discussion-smash-wiiu-modding-and-help-center.419366/ (https://gbatemp.net/threads/discussion-smash-wiiu-modding-and-help-center.419366/)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 03, 2016, 05:38:57 PM
I would highly recommend not using the smash4mods website. Check my twitter if you want to know more (it should be @Large_Leader) as I'm not home to copypasta information.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on April 03, 2016, 05:47:25 PM
I would highly recommend not using the smash4mods website. Check my twitter if you want to know more (it should be @Large_Leader) as I'm not home to copypasta information.
https://twitter.com/Large_Leader
I've got your back, bruh.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: LC-DDM on April 03, 2016, 08:39:48 PM
Sm4sh Mods looks like a reskin of Modulous.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 03, 2016, 11:27:58 PM
Sm4sh Mods looks like a reskin of Modulous.

Except one wised up and stopped being bad while the other kept trying to deny that they were wrong. You can guess which is which v:


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on April 04, 2016, 11:27:16 AM
Hood afternoon,

I want to activate my wifi again as I want to use YouTube and CrunchyRoll.

Where do I go to turn off automatic updates again to ensure my Wii U doesn't update anymore than it already has?



Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on April 04, 2016, 11:42:41 AM
Hood afternoon,

I want to activate my wifi again as I want to use YouTube and CrunchyRoll.

Where do I go to turn off automatic updates again to ensure my Wii U doesn't update anymore than it already has?


https://gbatemp.net/threads/blocking-wii-u-system-updates-by-url-blacklist-possible.350663/#post-4698214
You could try blocking the site that hosts the updates.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: LC-DDM on April 04, 2016, 12:42:39 PM
Except one wised up and stopped being bad while the other kept trying to deny that they were wrong. You can guess which is which v:

No, not really. Gonna have to spell it out for me. :3c


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on April 04, 2016, 01:17:40 PM
its shame we cant get smash 4 support here tough.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: LC-DDM on April 05, 2016, 05:48:16 AM
It's not that we can't, it's that it takes time and effort to do something like that.

People want Smash 4 stuff in here handed down on a silver platter, but forget that it takes coding expertise, bugtesting, and patience to deal with the occasional mistake error. It's not an overnight thing, specially not when being done by one person who is being unpaid for their work, and frankly, underappreciated.

So, if anyone wants to whine about how other sites already have Smash 4 mods, let them. But this place was, is, and always will be the place to go when you want to browse through mods due to the fact that we were here when others didn't take notice.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 05, 2016, 08:49:42 AM
This site by far trumps any other mod hosting pages out there. Organization is key and it's well thought out here. A good bit of the code should be reusable for file sharing, I would assume. Building a mirrored "brawl" vault seems like a logical path to follow. Has anyone thought about opening a new board in the forum for all the smash 4 mod development threads?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 05, 2016, 09:04:15 AM
Bring this stuff up to the Devs in here: BrawlVault: Feedback and Updates (http://forums.kc-mm.com/index.php?topic=66667.0) or Board Problems, Suggestions and Updates (http://forums.kc-mm.com/index.php?topic=2555.0) if no one else already has.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 05, 2016, 09:07:36 AM
Before bringing up such discussion, I would highly suggest waiting to see if the new exploit is released so as to allow more of the population the opportunity to even be able to use the hacks. In the case of Brawl, it was relatively easy to hack/homebrew because it was riddled with holes to exploit. The WiiU isn't in a similar situation.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 05, 2016, 09:12:25 AM
Eh, while true, could also have a "back room" for it, as to have the new vault programmed and ready for public consumption when the hack is finally released.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 05, 2016, 10:33:44 AM
Exactly what Kit said. There is an exploit around and everyone is already dying to get their hands on it when released to the public. When its available, the forum might blow up with all sorts of things seeing as the popularity is already growing now. A board has to be in place in case this happens to keep brawl and smash 4 apart, due to further development happening on that front as well.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 05, 2016, 04:56:47 PM
I, along with others, are extremely sure that it won't be released any time soon. We're willing to eat our hats if it turns out to be otherwise, but we don't expect the exploit to be available any time soon. No need to rush, let's just take our time.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: LC-DDM on April 05, 2016, 05:55:02 PM
It'll just make it all the sweeter when it finally does get released, anyway.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on April 06, 2016, 12:29:56 PM
It's not that we can't, it's that it takes time and effort to do something like that.

People want Smash 4 stuff in here handed down on a silver platter, but forget that it takes coding expertise, bugtesting, and patience to deal with the occasional mistake error. It's not an overnight thing, specially not when being done by one person who is being unpaid for their work, and frankly, underappreciated.

So, if anyone wants to whine about how other sites already have Smash 4 mods, let them. But this place was, is, and always will be the place to go when you want to browse through mods due to the fact that we were here when others didn't take notice.
well im not asking for an entirely new bv or anything, they could just slap the ssbb character template with ssb4 characters added in, they wouldnt even need to code anything, it would be basicaly copy paste and change the pictures.They could just keep it as a placeholder template if they ever want to make it more unique and such they could make it later.

the only new code required would be a button on the main  page to switch between viewing ssb4 and ssbb, like i said a simple placeholder would be enough for now.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on April 06, 2016, 03:54:14 PM
https://gbatemp.net/threads/blocking-wii-u-system-updates-by-url-blacklist-possible.350663/#post-4698214
You could try blocking the site that hosts the updates.

More than half of the responses are people saying it doesn't work or its "locked" their Wii U.

Is there a safer method such as Settings > Updates > Turn Off, etc. Something of that nature?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 06, 2016, 04:16:16 PM
Why not connect to the Tubehax DNS server (I think that's what it is called) instead? I would think its the easiest method to block any updates. No setup is needed, just put 107.211.140.065 as the primary DNS server. You can keep the secondary one 0.0.0.0 if you would like.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 06, 2016, 04:19:03 PM
I can safely say I've been using the custom DNS without a hitch (cept when I want to update a game..), which was the 107.211.140.65 IP. I don't use any other services (other than Miiverse, which loads fine still) so not like I'm missing anything interesting


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on April 06, 2016, 04:44:16 PM
More than half of the responses are people saying it doesn't work or its "locked" their Wii U.

Is there a safer method such as Settings > Updates > Turn Off, etc. Something of that nature?
I turned off the auto-updates and blocked the site. I've had no troubles so far.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 06, 2016, 05:14:52 PM
More than half of the responses are people saying it doesn't work or its "locked" their Wii U.

Is there a safer method such as Settings > Updates > Turn Off, etc. Something of that nature?

set your dns to tubehax along with removing standby


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on April 06, 2016, 05:57:46 PM
Why not connect to the Tubehax DNS server (I think that's what it is called) instead? I would think its the easiest method to block any updates. No setup is needed, just put 107.211.140.065 as the primary DNS server. You can keep the secondary one 0.0.0.0 if you would like.

I can safely say I've been using the custom DNS without a hitch (cept when I want to update a game..), which was the 107.211.140.65 IP. I don't use any other services (other than Miiverse, which loads fine still) so not like I'm missing anything interesting

set your dns to tubehax along with removing standby

Hey everyone, thanks much for your responses and help on this scenario. I guess I should have disclosed that I have 0% hacks on my Wii U. Assuming TubeHax is something through Homebrew (or whatever the equivalent is called for this system).

I turned off the auto-updates and blocked the site. I've had no troubles so far.


Auto Updates on the Smash 4 settings, or on the Wii U settings?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 06, 2016, 06:26:12 PM
Nope, Tubehax is actually nothing more than a DNS server someone made dedicated to blocking Wii U updates. Its not even a homebrew. Just pop that IP in to your internet connection settings and away you go preventing any auto updates. If you already have an existing connection, just edit that and change the DNS settings from auto obtain to manual. A new screen should show up and that's where you put the IP address at.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 06, 2016, 08:16:12 PM
Hey everyone, thanks much for your responses and help on this scenario. I guess I should have disclosed that I have 0% hacks on my Wii U. Assuming TubeHax is something through Homebrew (or whatever the equivalent is called for this system).

Auto Updates on the Smash 4 settings, or on the Wii U settings?

Never assume, always use google (I googled it myself and it's literally the first search item). Essentially, go to system settings and go to your internet connection. Change it from automatically detect dns (or whatever is automatically detecting under DNS) and change both primary and secondary to the following:

107.211.140.065

and you're done.

Turn off auto updates from WiiU settings. I don't think it's available in Smash4.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on April 08, 2016, 03:27:15 PM
Tubehax is on my Wii U. But I'm concerned I won't be able to play Star Fox Zero when it comes out, I'm willing to bet every cent I have that it comes with a system update.

Guess it's time to pick up another Wii U, eh?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 08, 2016, 04:31:55 PM
If you're on 5.5.1 you should be fine, unless they sneak in a system update. I switch my connection from Tube to my normal IP when I need to update a game, else I've yet to have anything sneak in.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on April 08, 2016, 04:57:58 PM
I thought system updates downloaded automatically. I know you can hit Cancel on the 3DS, but I never checked on the Wii U.

And I am on 5.5.1.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 08, 2016, 06:42:04 PM
I thought system updates downloaded automatically. I know you can hit Cancel on the 3DS, but I never checked on the Wii U.

And I am on 5.5.1.
Yeah they do, unless you have TubeHax's IP running. It'll block any update, even games. It'll still show up in your download cue, but it'll have an error on it. I revert to my default IP when I need to update a game, like Super Mario Maker, then change the IP back after it's done downloading the game's update. Now, if there's a system update and you try to just update the game, it'll complain that you have to update the system first.... that's where the non-hacked consoles are going to run into issues.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 08, 2016, 10:14:09 PM
Spoofing firmwares is a thing, so it's not too much of an issue.

Plus you can install the update manually iirc. Don't quote me on that though.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 09, 2016, 05:20:21 AM
why I said "that's where the non-hacked consoles are going to run into issues" =p And I've yet to see any manual files... since I'd load to download em without worrying that my WiiU stopped downloading when I wasn't looking due to my slow internet..


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on April 10, 2016, 05:07:34 AM
Tubehax is on my Wii U. But I'm concerned I won't be able to play Star Fox Zero when it comes out, I'm willing to bet every cent I have that it comes with a system update.

Guess it's time to pick up another Wii U, eh?
Sp you are on 5.5.1, the highes FW available for wiiu explain to me how can star fox that comes out in like 2 weeks come with a higher fw than what is available? ...

you do realize fw in actual games is always way behind the console online fw distributions right? So far not even a single game has 5.5.1 on it yet, games come with the fw they were developed upon considering star fox has been developing for awhile if it comes with 5.5.0 its already preety  advanced lol it might even come with 5.4.0 like all recent games so far did dispite 5.5.0 and 5.5.1 were released long time ago.

what will never happen is a game releasing with a higher fw than what is available online, that will never happen.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 13, 2016, 10:02:59 AM
Turns out there's been an update last night. Luckily I'm still able to get online with Super Mario Maker... but that hack better come in soon, else I'm going to get stuck in offline mode when SMM updates..


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 13, 2016, 10:23:28 AM
Turns out there's been an update last night. Luckily I'm still able to get online with Super Mario Maker... but that hack better come in soon, else I'm going to get stuck in offline mode when SMM updates..

IIRC, it wasn't a firmware update. So you should be fine.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 13, 2016, 11:02:08 AM
Awe man, Kit had me excited for a moment mentioning an update. I have a feeling Nintendo is planning not to patch the exploit in 5.5.1 and release a new firmware since they know the hack will go public right when they send the update out the door.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 13, 2016, 11:59:22 AM
IIRC, it wasn't a firmware update. So you should be fine.

(http://i.imgur.com/g0wkZCT.jpg)
....I'm still not updating...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 13, 2016, 02:21:26 PM
([url]http://i.imgur.com/g0wkZCT.jpg[/url])
....I'm still not updating...


I'm very surprised. Haven't heard anything about any system update at all, from any outlet. The latest version posted on Nintendo's website is 5.5.1


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 13, 2016, 03:45:55 PM
Yeah, I'm already on 5.5.1 (which was forced onto me to keep SMM online after it's patches), so why I'm a bit annoyed and hopeful that the exploit is soonish.

also funny that the chick with the 15kb/s internet connection knew about this before you guys XD At least I let ya'll know there's a patch lurking out there.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on April 13, 2016, 04:16:47 PM
Yeah, I'm already on 5.5.1 (which was forced onto me to keep SMM online after it's patches), so why I'm a bit annoyed and hopeful that the exploit is soonish.

also funny that the chick with the 15kb/s internet connection knew about this before you guys XD At least I let ya'll know there's a patch lurking out there.

[censored]! I thought I saw and heard my Wii U have an orange light the other night. That means it was updating right?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on April 13, 2016, 04:40:10 PM
So...
Whats your 1st hack for sm4sh going to be everyone?
[censored] surprises.
Me:  i want to do splatoon hacks for splatoon tho.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 13, 2016, 04:48:37 PM
Port Kit over to SmashU. Maybe some other ideas rolling around up here like Ms. Fortune or Cerebella from Skullgirls.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DrPanda on April 13, 2016, 05:11:33 PM
So...
Whats your 1st hack for sm4sh going to be everyone?
[censored] surprises.
Perhaps Cloud or Mewtwo?
Or maybe something a little easier like Rosalina.

Me:  i want to do splatoon hacks for splatoon tho.
Same here.
I still want that unreleased lab coat.
It would also save me from having to rollscum for optimal abilities.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 13, 2016, 10:20:30 PM
Yeeeeah, there hasn't been an update for the WiiU firmware. It's still 5.5.1

No idea what's going on on your end Kit.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on April 14, 2016, 05:39:54 AM
Yeah, I'm already on 5.5.1 (which was forced onto me to keep SMM online after it's patches), so why I'm a bit annoyed and hopeful that the exploit is soonish.

also funny that the chick with the 15kb/s internet connection knew about this before you guys XD At least I let ya'll know there's a patch lurking out there.
there is no new wiiu update if your using tubehax dns setting or some sort of dns block since the wiiu cant connect with the server to ask if a new update is avalable or not the  X cross will appear being there an update or not.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on April 14, 2016, 08:47:35 AM
So...
Whats your 1st hack for sm4sh going to be everyone?
[censored] surprises.
Me:  i want to do splatoon hacks for splatoon tho.

Chrono Trigger stages!


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on April 14, 2016, 08:53:26 AM
I will port Tabuu over to Smash U, to answer the question on last page.

Lord Fredrik and K. ROOL will also be made. ^_^


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 14, 2016, 08:57:50 AM
I am using Tubehax, why it's X'ed out in my photo (Reason it's also paused is I stopped the Pikmen 3 demo download to use my online features easier), so I don't understand why I have a "system update" in my download cue when I'm already at, what everyone is saying, highest version, which is 5.5.1..


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 14, 2016, 09:25:56 AM
I am using Tubehax, why it's X'ed out in my photo (Reason it's also paused is I stopped the Pikmen 3 demo download to use my online features easier), so I don't understand why I have a "system update" in my download cue when I'm already at, what everyone is saying, highest version, which is 5.5.1..

Carnage explained it well in the post above.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 14, 2016, 09:33:09 AM
I was able to see a "System update" for 5.5.1 when I was on 5.5.0 when I was using Tubehax also. It still calls for updates automatically without my say but it gets stopped from downloading (via X'ed out), so it's not making a lick of sense. I've been using TubeHax since I updated to 5.5.1 (cept the few times I changed it to update games) and it never had a "system update" in my cue before. This is the first time I've seen it.

edit: wtf. it's missing now o.o I'M SO CONFUSED

edit 2: After checking I went back into downloads and it's there again... WTF WiiU. Stop [censored]ing with me D= You guys seen my photo >.< It's clearly there in my Downloads! X.x What evs. As long as I'm online, what.... evs...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 14, 2016, 09:43:30 AM
That system update you saw for 5.5.1 back then, was it possible that the console saw there was a new firmware avalible when you did an update for a game? I remember you mentioned that you turn off Tubehax to update a game, maybe the Wii u did a partial download before you turned Tubehax back on? Gbatemp mentions the red x doesn't directly mean a new firmware is available, but instead it failed to find out if there is one last time it checked.

I will port Tabuu over to Smash U, to answer the question on last page.

Lord Fredrik and K. ROOL will also be made. ^_^

I have a feeling all the big ballot candidates will be created. We don't need Nintendo to create the content we want! We can do it ourselves.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 14, 2016, 11:09:53 AM
I'm on 5.5.1 =p I can't get any games to update while on 5.5.0. Why I'm freaking out about this phantom patch in my Download Cue. I don't want to get stuck offline when I have a webseries to make... already sucks I can't play Splatoon and other Online games due to my cellphone tether blocking everything.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on April 14, 2016, 01:11:39 PM
I'm on 5.5.1 =p I can't get any games to update while on 5.5.0. Why I'm freaking out about this phantom patch in my Download Cue. I don't want to get stuck offline when I have a webseries to make... already sucks I can't play Splatoon and other Online games due to my cellphone tether blocking everything.
i already told you its normal... tubehax blocks acces to nintendo update servers and when the console asks thoses ips to see if a new update is available it gets no response so it shows the system update list with a red cross meaning it couldnt verify if one was available or not. that is preety standard stuff ever since tubehax was created long time ago.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 14, 2016, 02:23:04 PM
Thing that's throwing me off is the fact it didn't do that to me before. As often as I go into my downloads to stop the Demo from downloading, I've never seen the fake system update before today, and I've been using Tubehax midway through 5.5.0. I go in that download cue every time I turn on my WiiU... One of these days I'll let that damn demo finish downloading lol. Still, wigged me out. Uhg. This whole "Waiting for the hack" [censored]'s got me on edge.. [censored]ing release it already =_=


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on April 14, 2016, 07:42:05 PM
I agree. Unless it's dangerous to release it, as in "it'll update you just running it".


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 15, 2016, 06:15:31 AM
If thats the case, the hack might need an offline install mode, and require users to disconnect from the internet until the hack is complete. I wonder if the entry point is still through the use of the Wii U browser.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on April 15, 2016, 09:52:39 AM
Hehehe
https://twitter.com/Nanobuds/status/720848544492429312


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 15, 2016, 10:56:47 AM
Sick mod nano! I knew Ridley would show up at some point, but didn't think it would have been so soon. I'm not too knowledgeable in creating mods, but when people talk about vertex modding is this it? Pretty much a new 3d mesh model in place of the original content?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on April 15, 2016, 10:58:48 AM
Now all we need is a K. Rool vertex over D3, but even better than what Aafyre did.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 16, 2016, 08:58:57 AM
Sick mod nano! I knew Ridley would show up at some point, but didn't think it would have been so soon. I'm not too knowledgeable in creating mods, but when people talk about vertex modding is this it? Pretty much a new 3d mesh model in place of the original content?

Vertex mods involve editing the original mesh. What you're thinking of is model importing. We aren't there just yet.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 21, 2016, 12:24:08 AM
Update: Editing UVWs is in progress. Kinda buggy atm (some UV positions aren't read properly and I don't think you can break UVs), but we're hoping to get it fixed up soon with a few proof of concepts.

Random Note: Got my 5.3.2 wiiU set up with hax. Will hopefully be updating my own work as soon as the semester is ogre.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 21, 2016, 11:16:11 AM
Where are you getting this update from mate? And sounds like great news to hear. I'm not entirely sure what UV mods are, but I'd assume skin mods? I remember messing with something similar with textures and UVs, but nothing in the brawl scene.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 21, 2016, 02:50:47 PM
Where are you getting this update from mate? And sounds like great news to hear. I'm not entirely sure what UV mods are, but I'd assume skin mods? I remember messing with something similar with textures and UVs, but nothing in the brawl scene.

Nano and I are working closely with people like Soneek to test the scripts that they make.
UV editing is texture stuff, so yeah skin mods.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on April 21, 2016, 07:25:40 PM
uv editing is editing the maps of the texture layout inside 3ds max.
this simplifies custom textures over an edited mesh.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 22, 2016, 04:29:15 AM
So Goku made Kotaku news.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 22, 2016, 10:31:49 AM
That's awesome! UV and vertex editing at it's finest. I guess that actually answers my next question of how vertex modding work too. I'm assuming Super Mega Buster 123 Win64 Gigabyte (what a mouthful) took the Ryu model and moved the vertices around in order to make a look-a-like goku. I'd assume you can't add new vertex data in or remove any of the edges or faces either. Is it possible smash 4 is looking for the same file sizes similar to how brawl was? For example the sound affects in brawl you couldn't exceed specific sizes otherwise  things started acting weird.

At first I thought there was a move-set edit as well, but it was only another UV edit for the wave.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on April 22, 2016, 10:56:03 AM
*Comes back to check for downgrade update and discovers there is no update so cries in deep sorrow and despair*


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 22, 2016, 10:01:00 PM
That's awesome! UV and vertex editing at it's finest. I guess that actually answers my next question of how vertex modding work too. I'm assuming Super Mega Buster 123 Win64 Gigabyte (what a mouthful) took the Ryu model and moved the vertices around in order to make a look-a-like goku. I'd assume you can't add new vertex data in or remove any of the edges or faces either. Is it possible smash 4 is looking for the same file sizes similar to how brawl was? For example the sound affects in brawl you couldn't exceed specific sizes otherwise  things started acting weird.

At first I thought there was a move-set edit as well, but it was only another UV edit for the wave.

UV editing wasn't really used for Goku.

And as you guys already know, KTH along with smb123win64gb and Nano put in some damn work to make Goku look good. Props to them.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on April 23, 2016, 04:57:29 PM
Update: Editing UVWs is in progress. Kinda buggy atm (some UV positions aren't read properly and I don't think you can break UVs), but we're hoping to get it fixed up soon with a few proof of concepts.

Random Note: Got my 5.3.2 wiiU set up with hax. Will hopefully be updating my own work as soon as the semester is ogre.
dont worry its all ogre now.  >.>
anyways
i guess u gave up hope on 5.5 and bought a 5.3.2?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on April 23, 2016, 11:03:09 PM
dont worry its all ogre now.  >.>
anyways
i guess u gave up hope on 5.5 and bought a 5.3.2?

Been waiting about two weeks for the response and nothing back yet. I plan to keep them both or something.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 24, 2016, 06:45:38 AM
I have been kinda curious to know if the devs would be willing to do a partial release of the 5.5.1 exploit to groups in need of it to further their development in mods for games like smash and mario kart. The only issue with this would be a higher chance of it being leaked if it were to fall into the wrong hands.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on April 24, 2016, 02:45:04 PM
I have been kinda curious to know if the devs would be willing to do a partial release of the 5.5.1 exploit to groups in need of it to further their development in mods for games like smash and mario kart. The only issue with this would be a higher chance of it being leaked if it were to fall into the wrong hands.
We've been trying to get in contact with the 5.5.1 exploit dev for a while now, but she is being rather difficult.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on April 28, 2016, 12:01:10 PM
We've been trying to get in contact with the 5.5.1 exploit dev for a while now, but she is being rather difficult.

[censored].


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on April 28, 2016, 12:04:20 PM
eh? (https://gbatemp.net/threads/snip.424397/)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on April 28, 2016, 12:10:14 PM
Dang..... I took SDCafiine, but still no way to hack my console. D: I need to start modding. XD


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 28, 2016, 03:00:21 PM
eh?
 (https://gbatemp.net/threads/snip.424397/)

I was just about to link the same thread. It does appear we might be getting the exploit soon. I really hope so in order to help with whatever I could with smash hacking. This forum should really be setup to include smash 4 topics... Separate the two modding world's a little.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on April 28, 2016, 03:15:44 PM
Well.... Fingers crossed. :D


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DarkLordRS on April 28, 2016, 05:12:38 PM
Hopes cancelled, dreams crushed, boiz. Recheck her twitter.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: BullockDS on April 28, 2016, 05:41:15 PM
"okay scratch the specific date thing we're still sticking with the soon™ thing cause I dunno when the person with the thing will be on"

Could've just posted a link or copy-pasted the text like that.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DarkLordRS on April 28, 2016, 06:11:58 PM
But what if copypasta is kill?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on April 28, 2016, 07:50:45 PM
.....I'm not surprised.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 28, 2016, 09:42:50 PM
bloody hell =_=


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on April 29, 2016, 10:12:03 AM
"okay scratch the specific date thing we're still sticking with the soon™ thing cause I dunno when the person with the thing will be on"

Well don't give up just yet. We could possibly have the exploit in our hands this weekend. Whoever NWPlayer is talking about "be on" needs to communicate with her with whatever is happening in the background. I don't know what, but it could be good news. Let's hope for this communication to occur, otherwise we might be waiting just as we did before.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 29, 2016, 11:12:36 AM
agreed. I'm just tired of being on edge waiting for this thing. Granted one of the 2 reasons I'm getting is pirating (since nintendo loves to take my youtube earnings), but the other one is def starting to dig into some Sm4sh hacking.... which... both will be on hold till I get a better Pc and internet... sooooo... yeah... I'll just be glad to get it unlocked at the very least.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on April 29, 2016, 12:08:28 PM
Welp, the dream is dead. (https://gbatemp.net/threads/no-5-5-x-kexploit-release-in-near-future.424538/)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: BullockDS on April 29, 2016, 12:43:56 PM
Can't say I'm surprised.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on April 29, 2016, 01:06:56 PM
Why do we bother? XP


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Turb0k on April 29, 2016, 01:13:08 PM
*Sigh* Maybe some day...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on April 29, 2016, 01:52:24 PM
what the actual [censored]..


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on April 29, 2016, 01:56:28 PM
We were played like a god damn fiddle.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DrPanda on April 29, 2016, 02:17:36 PM
(http://i.imgur.com/JSChsFc.gif)

Absolute gold.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: LC-DDM on April 30, 2016, 05:19:23 AM
...I don't understand why people were getting their hopes up. That kinda [censored] takes time.

So Goku made Kotaku news.

...it's Kotaku, though. Who cares?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DarkLordRS on April 30, 2016, 09:10:56 PM
The issue is, the exploit is done. Working. 100%.

Main dude behind it claims to be waiting for Nintendo to patch it out before they release it, which is seven kinds of stupid given the end result is the same, just with more waiting for no reason; there are a few other given justifications for waiting, but the counterargument is usually obvious and correct.



Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on April 30, 2016, 09:50:08 PM
Well that's nothing new to us.

We're used to unreleased [censored] that already fully works but people who did the development decide to keep it enclosed


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on April 30, 2016, 09:56:46 PM
The issue is, the exploit is done. Working. 100%.

Main dude behind it claims to be waiting for Nintendo to patch it out before they release it, which is seven kinds of stupid given the end result is the same, just with more waiting for no reason; there are a few other given justifications for waiting, but the counterargument is usually obvious and correct.


Exploit for which version? 5.5.1?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DarkLordRS on April 30, 2016, 10:28:33 PM
5.5.X indeed. I'm not willing to say they're withholding it bc of ego or want for attention, bc thats unlikely, childish to say and generally just dumb af.. but the reason isn't any reason they've given so far. ¯\_(ツ)_/¯ 


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on May 01, 2016, 07:43:54 PM
Smealum just dumped everything he had for IOSU to the public. IOSU, in the simplest terms I can think of, is like having full access in working with the WiiU.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on May 01, 2016, 08:07:06 PM
Oh yeah? On his Twitter?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on May 01, 2016, 10:09:10 PM
....that means that we can install IOSU when someone finally gives us the hole punch?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on May 01, 2016, 10:22:12 PM
its only a matter of time now


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on May 02, 2016, 04:10:06 PM
Smea is a [censored]ing genius, man.

May Jolly Roger bless him.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on May 02, 2016, 04:27:36 PM
while that's awesome and stuff, doesn't that mean we're still a bit stuck without a way to use it? <,>


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on May 02, 2016, 05:02:07 PM
Seeing as we've been modding brawl to be more like Sm4sh, do you think some people are going to mod Sm4sh to make it more like brawl?

It'd be amusing I guess, just a random thought that entered my mind.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 02, 2016, 05:33:55 PM
Seeing as we've been modding brawl to be more like Sm4sh, do you think some people are going to mod Sm4sh to make it more like brawl?

It'd be amusing I guess, just a random thought that entered my mind.
As long as we don't make Project: M on Smash 4, I'll be fine.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on May 02, 2016, 06:08:20 PM
As long as we don't make Project: M on Smash 4, I'll be fine.

Project B is where it's at.

"Let's bring Brawl Metaknight back"


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on May 02, 2016, 06:14:26 PM
To be frank, I don't want Melee 2.0 nor Brawl 2.0, I just want Sm4sh to be its own thing, taking from both Melee and Brawl without being a v2.0 of either.

Once Sm4sh modding picks up and the exploit drops, I'd like to get a group of people to create what would basically be "Patch 1.1.6. The Fan Patch". in which characters would be lightly to heavily changed, depending on where they are on the tier list. I'd also like to remove/fix/adjust the really jank things about Sm4sh (Rage, Footstooling, Glitches, Single Player Item spawning, etc).

My ultimate goal is to make every character at least viable in someway without being either too bad to even use or too broken to even bother with.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Kyouma on May 02, 2016, 07:39:01 PM
I agree wit KJP, balancing characters is ok but don't try to bring back melee or brawl, they already had their time and the reason why the smash bros comunity became so cancerous in some ways was because of how spoiled they became thanks to pm's "stick to the past smash bros instead of moving on" idea.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on May 02, 2016, 07:53:03 PM
To be frank, I don't want Melee 2.0 nor Brawl 2.0, I just want Sm4sh to be its own thing, taking from both Melee and Brawl without being a v2.0 of either.

Once Sm4sh modding picks up and the exploit drops, I'd like to get a group of people to create what would basically be "Patch 1.1.6. The Fan Patch". in which characters would be lightly to heavily changed, depending on where they are on the tier list. I'd also like to remove/fix/adjust the really jank things about Sm4sh (Rage, Footstooling, Glitches, Single Player Item spawning, etc).

My ultimate goal is to make every character at least viable in someway without being either too bad to even use or too broken to even bother with.

I.E. Sm4sh +


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on May 02, 2016, 08:14:16 PM
I.E. Sm4sh +
Short, simple, and the the point.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tawa Hoda on May 02, 2016, 09:26:12 PM
Short, simple, and to the point.
KJP forget balancing the game, there are far more pressing and important matters to attend to.
Like adding all of our waifus instead. (https://forums.massivecraft.com/data/avatars/s/2/2774.jpg)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 02, 2016, 09:36:29 PM
https://gbatemp.net/threads/hey-listen.424936/
So it looks like the exploit for 5.5.1 was leaked.
And a confirmation, for the doubters.
https://twitter.com/NWPlayer123/status/727339300564533248


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DrPanda on May 02, 2016, 09:59:59 PM
It's amazing how many assblasted people there are about this, especially on a forum for hacking [censored].

Good on the guy for leaking it.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on May 02, 2016, 11:51:08 PM
...sooo did anyone from here catch it? Like, can we get a thread going for this?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 03, 2016, 12:15:04 AM
...sooo did anyone from here catch it? Like, can we get a thread going for this?
I did.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on May 03, 2016, 12:15:50 AM
The exploit is out? Now all I need is a Wii U and Brawl goes out the window.

Only for a second because it'll be a while before I can quit Brawl and the mods for it.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Grimdeath on May 03, 2016, 12:16:26 AM
This can be a problem because Nintendo can patch it now. You more people how are using it they more chances nintendo is going to patch it.

Post Merge: May 03, 2016, 12:18:37 AM
It's time to hack ssb4!! The glours days of ssb4 hacking as come.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 03, 2016, 12:19:51 AM
Let's face it. I'm a Wii U owner, and Nintendo has just given up on the Wii U.
This can be a problem because Nintendo can patch it now. You more people how are using it they more chances nintendo is going to patch it.

Post Merge: May 03, 2016, 12:18:37 AM
It's time to hack ssb4!! The glours days of ssb4 hacking as come.
You say it's a bad idea, but then you say it's a great thing.
I'm getting mixed messages here.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on May 03, 2016, 12:23:59 AM
I snagged a copy of the file too and dumped it into my mega.nz. Now I'm just trying to figure out the "0" issue. Like I said, we should start a thread about this thing.

edit: turns out the "0"s are a false lead and still booted the hack. Now I'm a bit clueless on what to do next lol


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 03, 2016, 12:26:49 AM
I snagged a copy of the file too and dumped it into my mega.nz. Now I'm just trying to figure out the "0" issue. Like I said, we should start a thread about this thing.

I did see this: http://rhcafe.us.to/?page=t&id=108 (http://rhcafe.us.to/?page=t&id=108)
Someone on GBATemp said it worked.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on May 03, 2016, 12:33:55 AM
I did see this: [url]http://rhcafe.us.to/?page=t&id=108[/url] ([url]http://rhcafe.us.to/?page=t&id=108[/url])
Someone on GBATemp said it worked.
Nah I got it working (did my edit not go through?). The 0's are actually counters in how many times it's been accessed

edit: http://forums.kc-mm.com/index.php?topic=76695.0 (http://forums.kc-mm.com/index.php?topic=76695.0)
started up an info thread. Any gaps, feel free to chime in


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on May 03, 2016, 03:39:17 AM
RIP IOSU. You will dearly be missed.
Wish the kexploit wasn't leaked, but oh well. Leaking is a good thing, I guess.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Grimdeath on May 03, 2016, 03:57:54 AM
Let's face it. I'm a Wii U owner, and Nintendo has just given up on the Wii U.You say it's a bad idea, but then you say it's a great thing.
I'm getting mixed messages here.
I want to hack SSB4, but we don´t know if Nintendo is going to do the last patch on Wii U. But I hope they do not that. I Love to hack that game and maybe is to test it today.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: LC-DDM on May 03, 2016, 04:18:11 AM
Could it be that the floodgates have opened? Are we looking at a new stepping stone, or risking an early release straight into a patch?

Seeing as we've been modding brawl to be more like Sm4sh, do you think some people are going to mod Sm4sh to make it more like brawl?

It'd be amusing I guess, just a random thought that entered my mind.

You're kidding, right? It could be fifty years into the future, and we could be on Smash 12: Electric Boogaloo, with 150 characters and a roster that looks like it came out of MUGEN more than anything, and certain folks would still try to emulate Melee's stuff through modding because to them it's the only 'true' Smash game and anything that isn't a direct sequel to that thing is automatically bad.

Seriously, Nintendo should just release an HD version of the game to sate those guys.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on May 03, 2016, 10:22:40 AM
RIP IOSU. You will dearly be missed.
Wish the kexploit wasn't leaked, but oh well. Leaking is a good thing, I guess.

I'm happy it leaked because we can finally get more people involved to mod smash 4. I'm not happy it wasn't the original creator of the exploit to be the one satisfied to open up and give the 5.5.x holy grail to the community.

Leaking also means that there is 99.9% the exploit will not carry over to the next Wii U firmware update now that Nintendo knows where to look (one of the reasons why the exploit was held back in hopes to wait out until this next update comes and passes over fixing the hack).

Either way, the leak will give the developers time to focus on an IOSU exploit instead (if they haven't been already).

started up an info thread. Any gaps, feel free to chime in

Thanks for doing this Kit! I'll check this out thoroughly later tonight and give any input that comes to mind.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on May 03, 2016, 11:01:32 AM
now everyone with a wiiu has a kernel exploit, now i hope most of you block your stuff becuase its praticaly garanteed nintendo will patch it on 5.6.0 or whatever version comes next.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on May 03, 2016, 11:30:44 AM
now everyone with a wiiu has a kernel exploit, now i hope most of you block your stuff becuase its praticaly garanteed nintendo will patch it on 5.6.0 or whatever version comes next.
yup. I highly doubt I'll unblock it anymore XD


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on May 03, 2016, 11:44:42 AM
And I highly doubt I'll get a Wii U in time, meh, someone will probably make an equivalent of the 3DS's CFW


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on May 03, 2016, 11:47:21 AM
with those iosu tools out now, there's a chance for it.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on May 03, 2016, 12:14:27 PM
Got it working too. I just wish there was a way to keep using this and block update servers at the same time.

I just want to get the music expansion for Smash U working right now. XD


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 03, 2016, 04:33:19 PM
http://pastebin.com/ES053DpJ (http://pastebin.com/ES053DpJ)
It is time, ladies and gents.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: BullockDS on May 03, 2016, 06:03:39 PM
so remind me again why it's acceptable for major transformative hacks to be made for Brawl yet not for Sm4sh

oh wait bitter melee hate lol


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on May 03, 2016, 06:15:35 PM
so remind me again why it's acceptable for major transformative hacks to be made for Brawl yet not for Sm4sh

oh wait bitter melee hate lol

There's nothing stopping you. Some people around the internet don't like it for various reasons. Some people around the internet love the idea.

That's all there is to it.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on May 03, 2016, 11:54:22 PM
I'll admit, I don't quite understand why you have to create a local website. Those things usually are a hassle to get working (where most people's issues been from what I've been reading). Doesn't the jar do essentually the same thing?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 04, 2016, 12:58:18 AM
If you guys want to get your feet wet with Smash mods, use this with SDCafiine.
http://pastebin.com/ES053DpJ (http://pastebin.com/ES053DpJ)

You can also download nus3bank music files from Smash Custom Music. They work (replaced the remixed Ken's theme with Guile's SF4 theme). Use the drop down template and choose Smash on Wii U.
It has everything but the Bayonetta music, which I have a pic of.
(http://i.imgur.com/Z7HRv8Y.png)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on May 04, 2016, 05:37:24 AM
Got it working too. I just wish there was a way to keep using this and block update servers at the same time.

I just want to get the music expansion for Smash U working right now. XD
you can just use tubehax dns it blocks update servers and you still can play online in all games and use servers to exceute the exploit and all that, the only thing you loose is youtube acess wich for me its not even a downside, still im gonna keep my wiiu in 5.3.2 spoofed to 5.5.1 so far i dont see a reason to go to real 5.5.1.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on May 04, 2016, 06:23:25 AM
Tabuu's question was answered in the guide topic ^_^'' I forgot to let him know to change that post.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on May 04, 2016, 07:38:05 AM
so remind me again why it's acceptable for major transformative hacks to be made for Brawl yet not for Sm4sh

oh wait bitter melee hate lol

Everyone has there own image of what smash should and shouldn't be. If one of the games stray away from a vision a group has, this group will speak it's mind. If not that group, then another group would, hence the reason why we had Brawl+, Brawl-, BrawlEX, Project M, ect. in order to satisfy all the different groups of people who wanted different things out of smash.

Anyways, has there been any input on getting a vault setup for smash 4 yet since the new exploit is around? Maybe call it "Sm4sh Vault" to keep individual games of the series separate while keeping a similar naming conventions?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on May 04, 2016, 09:06:33 AM
Anyways, has there been any input on getting a vault setup for smash 4 yet since the new exploit is around? Maybe call it "Sm4sh Vault" to keep individual games of the series separate while keeping a similar naming conventions?

"U Vault" or "Vault U" could work. :kdance:


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Bad Box Art Mega Man on May 04, 2016, 09:12:34 AM
could just keep the same website, but add a separate wing for SSB4 mods


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on May 04, 2016, 09:13:18 AM
could just keep the same website, but add a separate wing for SSB4 mods
That's the idea.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Albafika on May 04, 2016, 09:22:50 AM
Anyways, has there been any input on getting a vault setup for smash 4 yet since the new exploit is around? Maybe call it "Sm4sh Vault" to keep individual games of the series separate while keeping a similar naming conventions?
There's been some discussion about it, and progress is moderately slow as Vyse is the sole coder of it. So far I believe we'll be going with Smash Vault and use our actual Vault, but make it so the current submissions are tagged as "Brawl" mods, and so people will have to tag their newest submissions for the game they are (Be it Brawl, Smash U, or Smash 3DS).

The choice to only view selected games' submissions will also be added, so you don't have to browse through the huge amount of mods in the Vault to find the Smash U mods.

This is what's kind of "decided" as of now. We'll be creating the Sm4sh Forum sections sooner than the Vault though.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on May 04, 2016, 09:28:27 AM
If there was a like button, I'd of clicked it.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on May 04, 2016, 09:35:58 AM
I feel like they're better separated but I don't mind.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 04, 2016, 09:58:51 AM
I read that there was this: http://sm4shmods.com/mods/ (http://sm4shmods.com/mods/)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: GaM3r2Xtreme on May 04, 2016, 10:26:27 AM
There is also http://gamebanana.com/games/5547, (http://gamebanana.com/games/5547,) but I haven't seen any new releases of mods.

Sounds like renaming "Brawl Vault" to "Smash Vault" will definitely be easier to do over mirroring the layout of everything and slapping a new logo on top. The only worry that comes to mind is how would stage or character selection work? Characters would be easy since most carried over to the newer version of the game, but the stage list would almost double. All those images would have to be separated with a Brawl and Sm4sh Divider. Just a thought.

Is there a different thread going on where everyone is talking about this? Or just PMs as of now?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Miacis on May 04, 2016, 10:50:12 AM
We've already got the forum/gallery structure working. No real need to actively separate them, really.
But yeah, with that exploit released, we need to start getting our ass onto it. Feel free to hassle us about it. That's where we get our energy from.

so remind me again why it's acceptable for major transformative hacks to be made for Brawl yet not for Sm4sh

oh wait bitter melee hate lol
A reminder? I'd say that witnessing a "competitive project" draining creative talents away from the community, only to get them under threats of legal trouble by openly competing with Nintendo would be a good reason not to want a second Project M. Nothing to do with Melee itself, although the love for that game didn't help in the grand scheme of things.
I'm pretty sure any other sort of major transformative hacks would be perfectly fine, though.

EDIT:
Is there a different thread going on where everyone is talking about this? Or just PMs as of now?
So far, it's only been discussed in the Staff chatrooms.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on May 04, 2016, 11:50:24 AM
I read that there was this: [url]http://sm4shmods.com/mods/[/url] ([url]http://sm4shmods.com/mods/[/url])
Don't use that.

I would highly recommend using GameBanana or directly linking your edits until the Vault gets a Sm4sh update. http://gamebanana.com/games/5547 (http://gamebanana.com/games/5547)

The reason why is because the website host of Sm4shmods (Mastaklo) has been wanting to make a profit off of Sm4sh modding (one sure sign is the use of ad.fly and the whole issue with his Shadow mod on the Vault).


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Soneek on May 04, 2016, 11:53:57 AM
I'm temporarily MIA while job hunting, but I'm glad everyone can join in on the fun now. I'll read through the rest of the posts later, but like I mentioned a while ago, help will be needed to finish research and tools for everyone to use. Unless something has been released on gbatemp, the answer is currently "no" for "is it currently possible to edit *?"


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ✦Dylan✦ on May 04, 2016, 12:04:10 PM
Wow, Mastaklo is a money whore, he doesn't own Sm4sh (not as in having a copy, the other kind of own) and distributing mods for money is illegal, unless Nintendo makes their own service for it, which they won't.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on May 04, 2016, 12:17:28 PM
Just tried this Xampp stuff. SDCafiine now works like a charm and I'm playing Count Cannoli's battle theme replacing a Bayonetta track. XD

EDIT: This is awesome and surreal.... I'mma need a bigger SD card. (has a 8G)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 04, 2016, 12:33:14 PM
The reason why is because the website host of Sm4shmods (Mastaklo) has been wanting to make a profit off of Sm4sh modding (one sure sign is the use of ad.fly and the whole issue with his Shadow mod on the Vault).
I remember that incident. It was a whole [censored] storm in the Vault thread.

I'm temporarily MIA while job hunting, but I'm glad everyone can join in on the fun now. I'll read through the rest of the posts later, but like I mentioned a while ago, help will be needed to finish research and tools for everyone to use. Unless something has been released on gbatemp, the answer is currently "no" for "is it currently possible to edit *?"
I would LOVE expanded slots for music. I tested a track last night on Suzuku Castle, and it worked.

That, and the ability to have names and such.

Wow, Mastaklo is a money whore, he doesn't own Sm4sh (not as in having a copy, the other kind of own) and distributing mods for money is illegal, unless Nintendo makes their own service for it, which they won't.
He tried to profit off his Shadow hack by linking it to something completely unrelated.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Albafika on May 04, 2016, 01:24:05 PM
There is also [url]http://gamebanana.com/games/5547,[/url] ([url]http://gamebanana.com/games/5547,[/url]) but I haven't seen any new releases of mods.

Sounds like renaming "Brawl Vault" to "Smash Vault" will definitely be easier to do over mirroring the layout of everything and slapping a new logo on top. The only worry that comes to mind is how would stage or character selection work? Characters would be easy since most carried over to the newer version of the game, but the stage list would almost double. All those images would have to be separated with a Brawl and Sm4sh Divider. Just a thought.

Is there a different thread going on where everyone is talking about this? Or just PMs as of now?
Sm4sh will get its own CSS on the Vault, don't worry about that.

The talk's between the Staff at the moment.

He tried to profit off his Shadow hack by linking it to something completely unrelated.
We deleted a few more of his most-downloaded submissions not too long ago. He edited quite a few of his most-downloaded with adfly links.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on May 04, 2016, 07:13:48 PM
If you guys want to get your feet wet with Smash mods, use this with SDCafiine.
[url]http://pastebin.com/ES053DpJ[/url] ([url]http://pastebin.com/ES053DpJ[/url])

You can also download nus3bank music files from Smash Custom Music. They work (replaced the remixed Ken's theme with Guile's SF4 theme). Use the drop down template and choose Smash on Wii U.
It has everything but the Bayonetta music, which I have a pic of.
([url]http://i.imgur.com/Z7HRv8Y.png[/url])

guiles theme cool
bro fist
anyways another method of injecting hacks is to dump your game via DDD app, and than just replace content in the appropriate area
remember to back up everything always
i havent tried it but should work and i think ive heard about it.



Also would someone be so kind to pm Wario's nut model, folder structure, and the plugins needed for 3ds max to vertex hack it?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: TravixMan Productions on May 04, 2016, 07:40:56 PM
Is this kernel exploit for FW 5.5.0 and 5.5.1 only, or can it also work for FW 5.4.0?  Either way, this is some great news!


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on May 04, 2016, 07:46:07 PM
Is this kernel exploit for FW 5.5.0 and 5.5.1 only, or can it also work for FW 5.4.0?  Either way, this is some great news!

If you're on 5.4.0 there's no reason not to update to 5.5.1


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Carnage on May 07, 2016, 02:16:26 AM
If you're on 5.4.0 there's no reason not to update to 5.5.1
well 5.4.0 for a long time had kernel and everything like 5.3.2, im still on 5.3.2 and i see no reason to go to 5.5.1 yet since nothing is exclusive to 5.5.1 as off now.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on May 07, 2016, 03:16:38 AM
well 5.4.0 for a long time had kernel and everything like 5.3.2, im still on 5.3.2 and i see no reason to go to 5.5.1 yet since nothing is exclusive to 5.5.1 as off now.

5.4 had kernel? Never mind then lol. I was probably thinking of 5.5.0


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 07, 2016, 12:41:40 PM
IDK where else to ask this, and GBATemp isn't helping me that much. To those who have experience already with Smash mods...

1. How would I add on to a patch? I want to use TS4M's mod pack alongside a song titles file I edited, but IDK how to do that. I tried dragging and dropping the packed files from his RAR over the open directories in Sm4shExplorer, but Sm4shExplorer doesn't like that. I feel so limited.
2. When I open an extracted CSP from a .nut file (just to test out the texture extractor), all I get is black with some random pixels. I downloaded the DDS plugin for Photoshop to open the files.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Taigiry on May 07, 2016, 01:04:55 PM
IDK where else to ask this, and GBATemp isn't helping me that much. To those who have experience already with Smash mods...

1. How would I add on to a patch? I want to use TS4M's mod pack alongside a song titles file I edited, but IDK how to do that. I tried dragging and dropping the packed files from his RAR over the open directories in Sm4shExplorer, but Sm4shExplorer doesn't like that. I feel so limited.
I had trouble with that too at first. Basically, don't replace the file, but the entire folder. Let's say, for example, you wanna replace
palutena -> model -> model.nut & model.nud
you don't drag n' drop the nut/nud files over the ones in the explorer, but you take the "model" folder from the pack you downloaded and drop it into the character (in this case palutena) folder. That will overwrite any files found in there.

In short, replace entire folders, not single files one by one (god, I'm terrible at explaining). Also sorry, can't help you with your second question, didn't do anything with the CSP yet and I don't use Photoshop either.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 07, 2016, 01:08:02 PM
I understand the replacing of folders, but part of my problem lies in the "packed" files.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on May 07, 2016, 01:11:29 PM
I understand the replacing of folders, but part of my problem lies in the "packed" files.
Can you post a screen on where you're trying to replace it? If you're using Sm4shExplorer, you shouldnt be seeing any kind of packed files


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 07, 2016, 01:22:05 PM
Can you post a screen on where you're trying to replace it? If you're using Sm4shExplorer, you shouldnt be seeing any kind of packed files
I really need to make myself more clear
The files in TS4M's mod pack have packed files. However, I want to add those files to my own patch. How would I go about doing that?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on May 07, 2016, 01:48:00 PM
I really need to make myself more clear
The files in TS4M's mod pack have packed files. However, I want to add those files to my own patch. How would I go about doing that?
Ohh, so you're only trying to take bits and pieces from his and put it in your own?

Go ahead and make a backup of the vanilla patch folder from your dump. Then, take TS4M's pack, and replace it in the patch folder that Sm4shEditor reads and overwrite and files that is wants to. Now when you open Sm4shEditor, it wlll think that TS4M's patch folder is vanilla. You can then extrat whatever you want. Then, put the vanilla patch folder (the one you backed up) back in the place that Sm4shEditor reads from (replacing the TS4M patch files). Then add the files you extracted back into the vanilla patch. Then pack it all up and put it on your SD.

I think that will work. It does in my head. I've never tried it.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 07, 2016, 02:00:58 PM
I see. So trick the editor to think that the patch he made is the legit one? That does make sense. I'll give it a try later.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Taigiry on May 07, 2016, 02:03:21 PM
Oh... I kinda had a brainfart there, my apologies. I thought you were talking about the RAR packed files, not the ones that are actually called "packed".

Well, Sm4shExplorer calls them a, to quote "forbidden extension", so I don't think you'll have much luck there. AS of right now, it seems there's no way to edit already packed files, so you best bet would be to contact him for the actual, unpacked files, if you have the means of doing that, at least.

Ohh, so you're only trying to take bits and pieces from his and put it in your own?

Go ahead and make a backup of the vanilla patch folder from your dump. Then, take TS4M's pack, and replace it in the patch folder that Sm4shEditor reads and overwrite and files that is wants to. Now when you open Sm4shEditor, it wlll think that TS4M's patch folder is vanilla. You can then extrat whatever you want. Then, put the vanilla patch folder (the one you backed up) back in the place that Sm4shEditor reads from (replacing the TS4M patch files). Then add the files you extracted back into the vanilla patch. Then pack it all up and put it on your SD.

I think that will work. It does in my head. I've never tried it.
Nope, I actually just tried that myself. Sm4shEsplorer doesn't care about the "export" folder, it loads the files from the "workspace" folder and everything else from the actual ripped game. The "export" folder doesn't get touched at all.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on May 07, 2016, 02:38:34 PM
Oh... I kinda had a brainfart there, my apologies. I thought you were talking about the RAR packed files, not the ones that are actually called "packed".

Well, Sm4shExplorer calls them a, to quote "forbidden extension", so I don't think you'll have much luck there. AS of right now, it seems there's no way to edit already packed files, so you best bet would be to contact him for the actual, unpacked files, if you have the means of doing that, at least.
Nope, I actually just tried that myself. Sm4shEsplorer doesn't care about the "export" folder, it loads the files from the "workspace" folder and everything else from the actual ripped game. The "export" folder doesn't get touched at all.
Which is why I said to replace the "workspace" files with TS4M's files.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on May 07, 2016, 04:13:08 PM
Great... the dump I got has no "patch" folder. :/ There goes that method lmao.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 07, 2016, 04:21:15 PM
Great... the dump I got has no "patch" folder. :/ There goes that method lmao.
You need to dump the patch. Use Uwizard or (better) NUSDownloader (https://gbatemp.net/threads/download-the-new-nusgrabbergui.411228/) and dump the latest update. Make sure you check the option to compile the update.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on May 07, 2016, 04:29:18 PM
Thanks, Seg, will give this a shot!

So in other words, I don't decrypt the files.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on May 07, 2016, 05:24:09 PM
Great... the dump I got has no "patch" folder. :/ There goes that method lmao.

If your dump freezes before getting the Patch folder, just his "enter" in the command prompt window. It should then start going again.

Its an error that some people seem to be getting.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 07, 2016, 05:28:26 PM
Nano. Do you know if anyone is working on a better way to load Smash files? This process is so tedious (copying everything I want from TS4M's pack to a custom one, editing the parameters, patching everytime I want to change a file, etc.).


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on May 07, 2016, 05:38:24 PM
If your dump freezes before getting the Patch folder, just his "enter" in the command prompt window. It should then start going again.

Its an error that some people seem to be getting.

It's not freezing, I'm just not sure which file format / structure the updates have to be in for this purpose. There's no "compile update" function in either Uwizard or NUSGrabber, so I just downloaded them without decryption. One gives me no file extensions except "tmd.224", while the other gives me a bunch of files with ".h3" and ".app" files.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on May 07, 2016, 08:29:37 PM
Nano. Do you know if anyone is working on a better way to load Smash files? This process is so tedious (copying everything I want from TS4M's pack to a custom one, editing the parameters, patching everytime I want to change a file, etc.).
The end goal is to make easy tools for texture and model editing, similar to BrawlBox. First, we need more research about the file formats and how they work in the system. Right now we need to just experiment with the different files in the dump an see what happens if we edit certain files.

Its a brand new system compared to Brawl, so the researchers have to start from scratch.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 07, 2016, 08:35:07 PM
It's not freezing, I'm just not sure which file format / structure the updates have to be in for this purpose. There's no "compile update" function in either Uwizard or NUSGrabber, so I just downloaded them without decryption. One gives me no file extensions except "tmd.224", while the other gives me a bunch of files with ".h3" and ".app" files.
In UWizard, click "Decrypt Contents" to get the folders.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on May 07, 2016, 08:54:58 PM
So it would be "content/patch/<folders from decrypt>"?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 08, 2016, 11:31:42 AM
Finally figured out how to get everything I want. Thanks Nano.
So it would be "content/patch/<folders from decrypt>"?
For Sm4shExplorer to read the update, you just need to chose the update folder (which will have the three folders). You should also have the two big archive files and the ls file in the content folder for it to be read.

Also, I'll ask here, because I want to make sure I get an answer.

Been having TexID problems (model turns a weird red), so I decided to use that Python script to fix it. Is it supposed to lag the computer hard when running? It's pretty annoying that it slows down my computer to pretty much frozen.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on May 08, 2016, 06:03:22 PM
Finally figured out how to get everything I want. Thanks Nano.For Sm4shExplorer to read the update, you just need to chose the update folder (which will have the three folders). You should also have the two big archive files and the ls file in the content folder for it to be read.

Also, I'll ask here, because I want to make sure I get an answer.

Been having TexID problems (model turns a weird red), so I decided to use that Python script to fix it. Is it supposed to lag the computer hard when running? It's pretty annoying that it slows down my computer to pretty much frozen.

Not in my experience. It usually takes a few seconds at most, which could also be attributed to my laptop itself.

Could you give specific instructions as to how you set up Python and eventually ran the py file?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 08, 2016, 10:43:45 PM
Can someone make a tutorial on how to change CSPs? I'm sort of lost on what to do...
Not in my experience. It usually takes a few seconds at most, which could also be attributed to my laptop itself.

Could you give specific instructions as to how you set up Python and eventually ran the py file?
Forget about it. Mastaklo released this (http://sm4shmods.com/forums/topic/fix-texture-id-issue/) and it answers my question.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Taigiry on May 09, 2016, 09:25:31 AM
I managed to make a new slot for Mario earlier, complete with working cosmetics, so... yay for not having to replace costumes, I guess. Didn't try to make custom stuff, so I just copy + pasted the cosmetics from another costume. After all, I was only testing if i could get it to work. But while browsing through the CCS files and trying to compile a list of what file and folder does what, I found some I just can't find the use for.

Does anyone know what the chrn files in data(eu_en) -> ui -> replace -> chr files are used for, namely 12, 40 and 41? These are obviously names that are used somewhere, but I can't find where.
chr_11 (http://i.imgur.com/NucWWb0.png) This one's the name used on the CSS
chr_12 (http://i.imgur.com/1fyPJiO.png)
chr_40 (http://i.imgur.com/ylAPOJu.png)
chr_41 (http://i.imgur.com/Pjs9vJz.png)
I replaced all the files with others, but couldn't see any difference, besides obviously the chr_11 one. It's also kinda weird how only a handful characters actually have chr_41 files (the clone trio, Mr. G&W, DHD, Falco, ROB and Wario).


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Kage Ryu on May 09, 2016, 10:36:21 PM
It's also kinda weird how only a handful characters actually have chr_41 files (the clone trio, Mr. G&W, DHD, Falco, ROB and Wario).
I don't know the answer to your first question because I know next to nothing about Smash 4 modding, but I will say that what those characters all have in common is that they are the unlockable fighters. Do Ness, Ganondorf, Bowser Jr., and Jigglypuff also have chr_41 files?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Taigiry on May 09, 2016, 11:52:27 PM
Heh, good eye, they indeed seem to be used for the "x joins the battle" screen after beating them. Looking at this video (https://www.youtube.com/watch?v=DIb6I50Oj1M) and comparing it with the chrn_41 from above, the letters appear to be identical. Especially with the large "O" sticking out like that.

Also, yes, only the above mentioned 8 and all the DLC characters have those files, so I guess that's solved at least, thanks.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on May 10, 2016, 06:54:18 AM
Right. This thread exists.

I made a few tutorials

Additional Costume Slots (Up to 263 total costumes per character):
www.youtube.com/watch?v=BCCRu0AR6kc

CSPs:
www.youtube.com/watch?v=0mU0M3kHR4c

Also figured out what value to change to allow different names (Like bowser jr/koopalings and olimar/alph and what not):
https://twitter.com/SonicBrawler/status/729937648807219200

Also shows my edited CSS ^


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on May 10, 2016, 05:50:12 PM
Right. This thread exists.

I made a few tutorials

Additional Costume Slots (Up to 263 total costumes per character):
www.youtube.com/watch?v=BCCRu0AR6kc

CSPs:
www.youtube.com/watch?v=0mU0M3kHR4c

Also figured out what value to change to allow different names (Like bowser jr/koopalings and olimar/alph and what not):
https://twitter.com/SonicBrawler/status/729937648807219200

Also shows my edited CSS ^
srry havent checked video but can this unlock all DLC by unlocking the CSS?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on May 10, 2016, 06:53:20 PM
srry havent checked video but can this unlock all DLC by unlocking the CSS?

it is possible but considered piracy


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on May 10, 2016, 07:19:30 PM
Gimmie. Please?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Kyouma on May 10, 2016, 09:26:23 PM
Pls deliver.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on May 11, 2016, 05:33:18 AM
ignoring all that stuff

! No longer available (http://www.youtube.com/watch?v=2QV5Dk28h5s#)

worked like. 12 hours on this. making things, testing things, researching things, etc.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DSX8 on May 11, 2016, 06:57:29 AM
here's something i released
(http://gamebanana.com/maps/embeddables/190397?type=large) (http://gamebanana.com/maps/190397")
http://youtu.be/yJEtMAHCUL4


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DarkLordRS on May 11, 2016, 08:47:59 AM
here's something i released
([url]http://gamebanana.com/maps/embeddables/190397?type=large[/url]) ([url]http://gamebanana.com/maps/190397[/url])
[url]http://youtu.be/yJEtMAHCUL4[/url]


link was broke. here.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on May 11, 2016, 04:36:32 PM
ignoring all that stuff

! No longer available ([url]http://www.youtube.com/watch?v=2QV5Dk28h5s#[/url])

worked like. 12 hours on this. making things, testing things, researching things, etc.
awesome cant wait to hack my own WiiU soon


i think i wait to return for sm4sh modding making until animation edits or model imports(or both) is possible :D
not good at vertexing anyways


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Kyouma on May 11, 2016, 09:46:55 PM
i think i wait to return for sm4sh modding making until model imports is possible
Same.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on May 12, 2016, 04:57:00 AM
awesome cant wait to hack my own WiiU soon


i think i wait to return for sm4sh modding making until animation edits or model imports(or both) is possible :D
not good at vertexing anyways
Same.
seconded. I'm also gonna wait till it's a tad easier to manage the files too.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ZX_BraveSol_ZX on May 13, 2016, 12:29:58 PM
ignoring all that stuff

! No longer available ([url]http://www.youtube.com/watch?v=2QV5Dk28h5s#[/url])

worked like. 12 hours on this. making things, testing things, researching things, etc.

YO
THIS IS DOPE

Holy [censored] I didn't think Smash4 modding would come so far so quickly. Considering how long Brawl took.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on May 14, 2016, 02:50:41 AM
YO
THIS IS DOPE

Holy [censored] I didn't think Smash4 modding would come so far so quickly. Considering how long Brawl took.

You sure?

I remember Brawl having already a TON of textures and even some neat PSAs just one year after the release...

Considering that, Smash 4 is taking forever.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on May 14, 2016, 11:10:03 AM
You sure?

I remember Brawl having already a TON of textures and even some neat PSAs just one year after the release...

Considering that, Smash 4 is taking forever.

Tbf we already have cbliss. We haven't looked into animation swaps ATM but that would help open up PSA making a ton. Otherwise all we can do is make more marth and dark pit clones


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Lawliet on May 14, 2016, 12:59:15 PM
I'd be scared if they add BrawlEx to Smash 4.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DarkLordRS on May 14, 2016, 01:23:58 PM
Does Smash 4 even really need another BrawlEx? Is there a point where character expansion is forced to stop, not counting simple storage limitations? 100? 255?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on May 14, 2016, 06:18:19 PM
It's funny, I was just about to bring this up.
I'd be scared if they add BrawlEx to Smash 4.

Does Smash 4 even really need another BrawlEx? Is there a point where character expansion is forced to stop, not counting simple storage limitations? 100? 255?

Theoretically we could have as many characters as the fan roster pictures that they had for Brawl, and it's no joke. We haven't actually tested the limit. Off the top of my head (because I don't remember) I think the number was in the thousands.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 14, 2016, 06:47:03 PM
For those still struggling with modding, here's a good thread with a bunch of tutorials on how to mod Smash 4.
http://gbatemp.net/threads/tutorial-sm4sh-changing-css-custom-sounds-per-costume-and-more-mega-thread.426351/ (http://gbatemp.net/threads/tutorial-sm4sh-changing-css-custom-sounds-per-costume-and-more-mega-thread.426351/)
Does Smash 4 even really need another BrawlEx? Is there a point where character expansion is forced to stop, not counting simple storage limitations? 100? 255?
Right now, we can add as many costume slots as we want, as long as the proper files are in place. However, unsure about the adding of characters.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on May 15, 2016, 04:12:19 AM
finnaly got to hax my WiiU
but sadly like brawl
the europe version is missing stuff/Support becuase all modders/hackers is from US :(
R.I.P smash modders in EU atleast i got the homebrew app on my WiiU now


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on May 15, 2016, 08:14:38 AM
Don't know what you expected...

Being PAL is suffering


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Lawliet on May 15, 2016, 11:46:40 AM
Moar Fire Emblem characters coming up


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Rosetta-Hime on May 15, 2016, 01:47:16 PM
These are nice advancements. Really nice. I think I'll just hang back on the whole modding scene until importing is a thing and everything is easier.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 15, 2016, 09:27:40 PM
I made my first hack!

(http://gamebanana.com/sounds/embeddables/30403?type=large) (http://gamebanana.com/sounds/30403)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: robintjuh on May 16, 2016, 01:04:05 PM
finnaly got to hax my WiiU
but sadly like brawl
the europe version is missing stuff/Support becuase all modders/hackers is from US :(
R.I.P smash modders in EU atleast i got the homebrew app on my WiiU now
The europe version is missing stuff/support? Thats weird because I got everything running perfect. The only difference with the american version is that we from europe got to name the folder 0005000010145000 instead of 0005000010144F00. Here are some things that I got working: dark bowser http://gamebanana.com/skins/145688 (http://gamebanana.com/skins/145688)  classic wario before biker wario http://gamebanana.com/guis/31173 (http://gamebanana.com/guis/31173) melee fox voice http://gamebanana.com/sounds/30385. (http://gamebanana.com/sounds/30385.) Adding costumes and a custom order of the css will works as well. I have'nt checked music yet but I suspect that it will work as well.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on May 16, 2016, 01:42:13 PM
Made some Pokken for smash. Libre Pika's voice!

(http://gamebanana.com/sounds/embeddables/30407?type=large) (http://gamebanana.com/sounds/30407)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on May 16, 2016, 01:56:41 PM
If we're posting our mods, I made a Shiny Charizard a week or so ago.
(http://gamebanana.com/skins/embeddables/145360?type=large) (http://http://gamebanana.com/skins/145360)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on May 16, 2016, 02:26:04 PM
All those download button links give me an error because of the %22http// at the beginning of the url and the " at the end.

fixed mine


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on May 16, 2016, 03:36:45 PM
All those download button links give me an error because of the %22http// at the beginning of the url and the " at the end.
fixed mine
Ditto.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 30, 2016, 12:56:00 AM
http://gamebanana.com/gamefiles/4556 (http://gamebanana.com/gamefiles/4556)
Guys.
IT BEGINS
God help us all.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Lawliet on May 30, 2016, 06:15:33 AM
[url]http://gamebanana.com/gamefiles/4556[/url] ([url]http://gamebanana.com/gamefiles/4556[/url])
Guys.
IT BEGINS
God help us all.


Welp, better get a Wii U and a GC controller.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on May 30, 2016, 09:32:16 AM
You have got to be kidding me.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Lawliet on May 30, 2016, 11:30:59 AM
You have got to be kidding me.
^This.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on May 30, 2016, 12:31:15 PM
Welp... time to sell my stuff.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on May 30, 2016, 03:06:42 PM
we dont even have animation edits/some what Brawlbox but Smash 4 version yet and we get project:M before

why not Project: B
so we can get Snake/Wolf and maybe even ICs(somehow) back
we want random tripping
and Top tier Banned Metaknight back


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Lawliet on May 30, 2016, 03:57:56 PM
Maylay Fox confirmed.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Velen on May 31, 2016, 07:40:35 AM
-aaaand it's trashed now.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on May 31, 2016, 06:27:05 PM
-aaaand it's trashed now.
I feel the guy was a tad bit ambitions.

We don't even have animation editing yet.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DarkLordRS on June 01, 2016, 02:27:03 PM
I have little problem with PM2s.

I have all kinds of problems with how many attempts on it there have been with how little we actually have access to and how this has been repeated time after time.

There's not actually much to be done rn for characters like Roy who had fundamental (awful) changes made over the course of time; no matter how hard someone tried atm they could only make a literally half-assed, maybe quarter-assed version of what they want to have as an end product.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on June 02, 2016, 07:00:43 PM
I made a thing

(http://gamebanana.com/skins/embeddables/146349?type=large) (http://gamebanana.com/skins/146349)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Lawliet on June 02, 2016, 07:49:07 PM
10/10 Shadoo hack

Now let's wait for someone to make some Sonic OCs for Smash 4

Edit:
Quote from: Some guy who's definitely not me
I'd be scared if they add BrawlEx to Smash 4.
Welp, I'm done.
https://m.youtube.com/watch?v=8AJBqrUsxHc (https://m.youtube.com/watch?v=8AJBqrUsxHc)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Bush on June 25, 2016, 04:56:44 PM
This is pretty random but how useful is a WiiU dev kit to you guys?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on June 25, 2016, 08:22:16 PM
This is pretty random but how useful is a WiiU dev kit to you guys?
Not super useful. There are some tools for modding  that require some files from it, but as a whole, not very useful.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on June 26, 2016, 12:09:15 AM
to us, not much, to those who want to make a cIOSU, a ton maybe


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on June 26, 2016, 10:46:11 AM
https://twitter.com/smb123w64gb/status/747029084086009856


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on June 27, 2016, 04:34:41 PM
smb123w64gb +  Random T Bush=  first model import


(https://pbs.twimg.com/media/Cl7uMagVAAUM_Wv.jpg)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: RandomTBush on June 28, 2016, 06:37:55 AM
And now I've got a custom model working over a character!
(https://pbs.twimg.com/media/CmCYOjrUYAAn6pZ.jpg)
(https://pbs.twimg.com/media/CmCYPITUYAEBXO9.jpg)

Seems kinda familiar, doesn't it? (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5304)

And also a bit of a clarification, the Sans trophy that smb123w64gb ported I actually didn't have any involvement in, that was all his work.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on June 28, 2016, 09:56:41 AM
The return.

https://twitter.com/RandomTBush/status/747765227551358976

Link for those who can't see.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Kyouma on June 28, 2016, 02:13:42 PM
My anniemay waffles can't wait for importing finally becoming a reality, I can almost feel it.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on June 28, 2016, 05:06:39 PM
My Kit moveset can be in glorious HD. *sparkle eyes*


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on June 28, 2016, 05:18:24 PM
Lord Fredrik and my custom K. Rool are anxiously waiting too.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on June 28, 2016, 05:23:47 PM
I did a thing (https://twitter.com/SonicBrawler/status/746850572406390793)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Bush on June 28, 2016, 07:47:56 PM
Not super useful. There are some tools for modding  that require some files from it, but as a whole, not very useful.
to us, not much, to those who want to make a cIOSU, a ton maybe

Good to know :u

And also a bit of a clarification, the Sans trophy that smb123w64gb ported I actually didn't have any involvement in, that was all his work.

Brother, we meet at last..



Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on June 29, 2016, 12:19:25 PM
Screw that old post.
http://gamebanana.com/skins/147084 (http://gamebanana.com/skins/147084)
This is better.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on June 30, 2016, 01:19:08 AM
Screw that old post.
[url]http://gamebanana.com/skins/147084[/url] ([url]http://gamebanana.com/skins/147084[/url])
This is better.

i wish more mods like this would come (not talking about the model import as is amazing is soon-ish so i can create model import aswell soon-ish)
becuase:
early Brawl modding: awesome Retexture/recolours and vertexs to look like our fav. charaters & etc.  and no "joke" Skins maybe abit bad texture but that was becuase people was newbie not becuase it was meant as a joke

early sm4sh modding: people creating "joke/trash" mods such as:
skins based of toxic of the internet instead of like Skins based on the opposite of toxic of the internet
Those two:
http://gamebanana.com/skins/146884 (http://gamebanana.com/skins/146884)
http://gamebanana.com/skins/146881 (http://gamebanana.com/skins/146881)
and more

i dont mind bad textures if it is the person´s first mod
but This is just Stupid
with those types of mods currently uploaded
even if all the tools is there to nearly make sm4sh open source so everything is possible
i dont see sm4sh modding will kick off like brawl modding once did infact i see sm4sh modding will die off fast becuase people got time to create those joke/trash mods but not time to atleast try to create a "Not Joke" Mod
sadly nothing we can do about it other than (for me) as soon model importing or Animations is a thing i will create "not joke" mods


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on June 30, 2016, 01:58:30 AM
Are you kidding me?

We have a decent amount of tools to hack the game already. In less than 2 years of the game being released and we are already talking about model imports.

We didn't have Brawl model importing until a few years ago.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on June 30, 2016, 02:47:36 AM
Are you kidding me?

We have a decent amount of tools to hack the game already. In less than 2 years of the game being released and we are already talking about model imports.

We didn't have Brawl model importing until a few years ago.
i dont talk about we dont have Tools
i talk about the way people using those tools
to create "joke/trash" mods
on the tools part its amazing we are that far
but what we get from those tools Not so amazing compare to early brawl modding
Not even in brawl modding(at any point) did we get mods like those:
http://gamebanana.com/skins/146884 (http://gamebanana.com/skins/146884)
http://gamebanana.com/skins/146881 (http://gamebanana.com/skins/146881)
or skins based on a Cancer Youtuber(will not say the name of that mod but you know when looking at the lastest skins)  and then say its a Joke (instead of use his time to make his fav. youtuber) and stuff like that
(i will prefer 9001 versions of Shadows than this)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Lawliet on June 30, 2016, 04:50:19 AM
Are you kidding me?

We have a decent amount of tools to hack the game already. In less than 2 years of the game being released and we are already talking about model imports.

We didn't have Brawl model importing until a few years ago.
It goes to show how 2016 works nowadays.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DoctorFlux(Mariodk) on June 30, 2016, 11:48:32 AM
in year +2020
we get Sm5sh modding
Only with x9001 Skins of
-Cancer of youtube(you know who im talking about)
-Justin bieber (or whatever that is as worse as that)
-newest internet memes(no matter how bad / unfunny they are)
-No Shadows, Gokus & whatever was there 9001 of on brawl

and its all joke mods and creators hate who the skins its based on
so yeah thats sadly how the 10s works sadly


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on June 30, 2016, 11:58:30 AM
Is it really that big of a deal to get your knickers in a twist over?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: BlackJax96 on June 30, 2016, 12:07:19 PM
Are you kidding me?

We have a decent amount of tools to hack the game already. In less than 2 years of the game being released and we are already talking about model imports.

We didn't have Brawl model importing until a few years ago.

Actually Brawl model importing using Brawlbox came to fruition about 5 years ago, 3 years after Brawl was released, and people had already been able to import basic unrigged models a little bit before that. So if you think about it, non-complex model imports after 2 years since Smash 4's release isn't too odd, we're just old af and have been through some [censored].

And from what I've heard, Smash 4's NUD model format is apparently a lot easier to manipulate than MDL0 was.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: E-scope12 on June 30, 2016, 03:25:49 PM
Actually Brawl model importing using Brawlbox came to fruition about 5 years ago, 3 years after Brawl was released, and people had already been able to import basic unrigged models a little bit before that. So if you think about it, non-complex model imports after 2 years since Smash 4's release isn't too odd, we're just old af and have been through some [censored].

And from what I've heard, Smash 4's NUD model format is apparently a lot easier to manipulate than MDL0 was.
How is Smash 4's NUD Model format easy to manipulate?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on July 12, 2016, 10:31:37 AM
Hey everyone, sorry I've been out of the loop, but I don't see any threads or topics anywhere with the required tools to do textures, imports, stages, let alone where to download the mods. Could someone kindly point me in the direction please?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on July 12, 2016, 10:41:16 AM
Hey everyone, sorry I've been out of the loop, but I don't see any threads or topics anywhere with the required tools to do textures, imports, stages, let alone where to download the mods. Could someone kindly point me in the direction please?
This will direct you to a GBATemp thread that shows you the tools needed for modding. (https://gbatemp.net/threads/discussion-smash-wiiu-modding-and-help-center.419366/)

This will direct you to the Sm4sh section on GameBanana, where you can download Sm4sh mods. (http://gamebanana.com/games/5547) It's noted that KC-MM will eventually add Sm4sh support to the Vault, so hang tight until then.

This video will show you how to load mods.
! No longer available (http://www.youtube.com/watch?v=CNiiLOYnZ98#)

If you want to keep your Wii U for mods, do not let the system update. You can do this by going into your Wii U Internet settings, and changing both the Primary and Secondary DNS to 107.211.140.065. An alternative DNS you can use is 104.236.072.203.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on July 12, 2016, 12:54:42 PM
KingJigglypuff, you are life! Thank you so much, I'll take a look at those links when I get home.

Question, I understand I need wifi in order to process the above, but can I go ahead and block the DNS right away, or do I have to wait for the exploit and loadiine etc to be installed first?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on July 12, 2016, 02:44:45 PM
Yo Enzo. If you're interested, I'm on a Smash 4 modding server. If you want to join, here's the link: https://discord.gg/0zc7UzZFCRaQfvw5


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on July 12, 2016, 03:54:42 PM
KingJigglypuff, you are life! Thank you so much, I'll take a look at those links when I get home.

Question, I understand I need wifi in order to process the above, but can I go ahead and block the DNS right away, or do I have to wait for the exploit and loadiine etc to be installed first?
There's no need to install that stuff. The browser exploit shown in the video will do it for you.

If you have internet access, then you'll be able to change your DNS.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on July 12, 2016, 05:04:31 PM
Yo Enzo. If you're interested, I'm on a Smash 4 modding server. If you want to join, here's the link: https://discord.gg/0zc7UzZFCRaQfvw5

Hey Aaron! Why not? I'm also planning on joining Game Banana as well, since it's not so active here anymore. Wait, is this an app?

There's no need to install that stuff. The browser exploit shown in the video will do it for you.

If you have internet access, then you'll be able to change your DNS.

Nice! Can't wait to see the tutorial when I get home. Walking to my car as we speak lol.

Post Merge: July 13, 2016, 12:06:13 AM
Update - It worked! Thanks again, KingJigglypuff.

Where can I find a folder directory list? In order to determine what file goes in what folder, and which folder goes inside a specific folder, etc. for the character, stages, music?

I just don't know which files to replace/delete.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DarkLordRS on July 16, 2016, 06:03:57 AM
Silly question from silly person edited in video related stuff.

I've seen mods that lock the camera facing left and right rather than to the background; is there a mod already available or probable to let you move the camera realtime during gameplay, such as with the C-stick?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on July 18, 2016, 01:20:22 AM
Don't remember posting this here, but...
boop:

https://twitter.com/Large_Leader/status/754138981995016192


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Lawliet on July 18, 2016, 02:06:35 PM
Aaaand it returns to Sm4sh. I'm actually looking forward to custom characters and animation editing, too, like a separate Zack Fair slot. Someday...


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ItalianStallion on July 25, 2016, 11:06:32 PM
Yo Enzo. If you're interested, I'm on a Smash 4 modding server. If you want to join, here's the link: https://discord.gg/0zc7UzZFCRaQfvw5

I'm on there right now and it says "You do not have permission to send messages in this channel."


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: nanobuds on August 05, 2016, 08:21:25 PM
itshappening.gif

https://www.youtube.com/watch?v=YH04bs_6N7Q (https://www.youtube.com/watch?v=YH04bs_6N7Q)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: paku on August 06, 2016, 10:37:33 PM
itshappening.gif

https://www.youtube.com/watch?v=YH04bs_6N7Q (https://www.youtube.com/watch?v=YH04bs_6N7Q)
First model import.
woo hoo.  hooray for Mastaklo. that guy never dissapoints moi.  do you know when he will release  tutorial?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on August 07, 2016, 07:49:20 AM
First model import.
woo hoo.  hooray for Mastaklo. that guy never dissapoints moi.  do you know when he will release  tutorial?
Wait are you serious.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on August 13, 2016, 06:33:37 PM
Got a few links for you peeps.

http://gbatemp.net/threads/release-nud-model-creator.437936/ (http://gbatemp.net/threads/release-nud-model-creator.437936/)
https://twitter.com/Large_Leader/status/764602522623356928 (https://twitter.com/Large_Leader/status/764602522623356928)

Shout out to Large Leader.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on August 13, 2016, 07:04:27 PM
Static models?

I'm confused. Does this mean rigged/skinned models aren't supported yet?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on August 13, 2016, 07:08:16 PM
Static models?

I'm confused. Does this mean rigged/skinned models aren't supported yet?
You're correct.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on August 13, 2016, 07:13:37 PM
Ah, gotcha. So the VBN format can't quite be made yet.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on August 13, 2016, 09:30:52 PM
i think u can replace stuff that is rigged to one bone though.  like  a hat or a head


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on August 13, 2016, 11:21:18 PM
It's best for trophies and stages.

For the Pokemon, hats are part of the model, so you'd have to add on to the model. RTB did it with Bill's hat for both Brawl and Smash 4. He had to manually convert it.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Kyouma on August 17, 2016, 10:00:17 AM
Is there any tutorial about importing stages around?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Lawliet on August 17, 2016, 06:33:22 PM
Hopefuly, this isn't too late: https://twitter.com/Dead_MK/status/758815715654635521 (https://twitter.com/Dead_MK/status/758815715654635521)

If we can import animations from Brawl, doesn't that mean we can make custom ones in Brawl THEN import them into Sm4sh?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Large Leader on August 18, 2016, 11:13:11 AM
Hopefuly, this isn't too late: https://twitter.com/Dead_MK/status/758815715654635521 (https://twitter.com/Dead_MK/status/758815715654635521)

If we can import animations from Brawl, doesn't that mean we can make custom ones in Brawl THEN import them into Sm4sh?

We're still trying to figure out how to port Brawl animations onto a smash4 skeleton without some rotations ending up being +-360 for no real reason that we can come up with.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on August 19, 2016, 03:58:21 PM
We're still trying to figure out how to port Brawl animations onto a smash4 skeleton without some rotations ending up being +-360 for no real reason that we can come up with.
are you guys having to rename bones by any chance?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on August 19, 2016, 10:42:46 PM
are you guys having to rename bones by any chance?
From what I've heard, no.
Only difference is that characters are on their back when you import them into 3DS Max.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ZX_BraveSol_ZX on August 22, 2016, 03:05:24 AM
surprised this wasn't here yet
! No longer available (http://www.youtube.com/watch?v=qn4kHO4IfoE#)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: ZX_BraveSol_ZX on August 24, 2016, 03:00:59 PM
http://gamebanana.com/skins/148680 (http://gamebanana.com/skins/148680)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Segtendo on August 28, 2016, 08:01:40 PM
https://gbatemp.net/threads/release-nud-model-creator.437936/

Have fun people.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on August 28, 2016, 08:24:55 PM
Way to come through! ^_^


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: OmegaSpacePirate on September 13, 2016, 12:37:23 AM
Are PSAs possible for Smash Wii U yet?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ӄit ßallarɖ on September 13, 2016, 02:16:19 AM
I await the day when I can bring Kit to WiiU (and finish her move set proper)


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Tabuu Forte Akugun on September 13, 2016, 02:37:38 PM
I'm looking forward to when we can use our own custom/edited bonesets. I'm kinda itching to Smash4-ify King Cold, since I cancelled the Brawl version.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Don Jon Bravo on September 13, 2016, 07:17:28 PM
I'm looking forward to when we can use our own custom/edited bonesets. I'm kinda itching to Smash4-ify King Cold, since I cancelled the Brawl version.
AND THAN The cycle of excuses will start again


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on September 19, 2016, 05:12:41 PM
Should this be moved to the new Sm4sh boards?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Albafika on September 19, 2016, 10:43:40 PM
Should this be moved to the new Sm4sh boards?
Indeed. I believe this section should be all migrated (or moved) onto Wii U Discussion. Thoughts?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on September 20, 2016, 12:50:27 PM
I agree. I can move if you want, unless you rather do it yourself.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Albafika on September 20, 2016, 01:19:44 PM
I agree. I can move if you want, unless you rather do it yourself.
Go for it.  :P


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: POKE MASTER on September 28, 2016, 03:03:34 PM
So...so....so...so...so... it's not yet possible to create custom stages for Smash 4 yet right?
Like if I wanted to some how move/recreate my brawl stages to/for Smash 4 that's not going to happen for a while?


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: SonicBrawler on September 29, 2016, 08:46:27 PM
So...so....so...so...so... it's not yet possible to create custom stages for Smash 4 yet right?
Like if I wanted to some how move/recreate my brawl stages to/for Smash 4 that's not going to happen for a while?

you can do that for the most part


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Ricky (Br3) on September 29, 2016, 11:53:30 PM
Yeah, hacked stages are a thing now, just not too easy yet, I believe


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: POKE MASTER on October 27, 2016, 04:01:07 AM
you can do that for the most part

What does that mean lol?
Can I or can't I?

Do you mean I can do it but it won't look exactly the way I want it to when I finish....?
Or I can do it theoretically...but it hasn't been done yet?
Or it would be be very hard to do...but it can be done...?





Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DSX8 on October 28, 2016, 12:49:41 AM
What does that mean lol?
Can I or can't I?

Do you mean I can do it but it won't look exactly the way I want it to when I finish....?
Or I can do it theoretically...but it hasn't been done yet?
Or it would be be very hard to do...but it can be done...?
you can, i've been recreating a old brawl mod i did for SmashU, its pretty much possible, but its more time consuming


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Bush on October 28, 2016, 09:13:11 AM
you can, i've been recreating a old brawl mod i did for SmashU, its pretty much possible, but its more time consuming

Have you ever considered live streaming what you do right to your Page on facebook?

I'd join :D


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: DSX8 on October 28, 2016, 06:02:23 PM
haha not really.. i would, but i'd have to use cemu to show it off :P


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: Bush on October 30, 2016, 11:24:49 AM
Hey, whatever works :p

Though I bet you could  use Xsplit. It can stream (and record) stuff on the desktop pretty decently, and it already has a Facebook Page stream function built in. I've used it to stream playing LoL and doing photo edits :u


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: LC-DDM on July 23, 2017, 06:12:35 AM
Probably better off to say it here, assuming it wasn't stated before.

The Wii U had a new update, 5.5.2, and Smash 4 had an update of it's own for Amiibo compatibility: 1.1.7. Take the necessary precautions to prevent updating your console and using circumventions to update the game without updating the console if you wish to continue playing online.


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: HyperHandCRazy on July 23, 2017, 08:52:12 AM
Will mods still work for 1.1.7


Title: Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)
Post by: KingJigglypuff on July 23, 2017, 10:06:44 AM
If you didn't update your Wii U, then yes, as the only file changed was the RPX file relating to Amiibo functionality. All you need to do is update your game without updating your system, which requires you to get a decrypted dump of the update (I used JNUS) before using WUPInstaller (through the Homebrew Channel) to install it to the system.