Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: xXZythXfinintyXx on September 02, 2015, 01:02:50 PM



Title: xXZythXFinityXx's Animation Bank: .....
Post by: xXZythXfinintyXx on September 02, 2015, 01:02:50 PM
Update! Progress will be temporarily put on hold for about a month. I'm leaving one job and going to another that, basically pays double, but occupies more time. In other words:
-New laptop coming to work on mods at a much faster and more reliable pace
-Better software
-Getting around to learning PSA (finally)
-Going to school for 3D Animation (self explanatory)

So, when I return to this thread with an update, It will be COMPLETELY revamped with headers, images, categories etc.. All animations will be revamped, linked to the vault and, completed upon release as well as posted in this thread
~THANK YOU FOR THE PATIENCE AND I PROMISE THAT I WILL NOT FORSAKEN ANY OF YOU, I SWEAR IT~




OUTDATED

This thread will be something that I've never seen done on KC-MM Forums, but I would still like to do.

Character Animation Requests!

Rules:

Rule #1: Must provide model (.PCS/.PAC Files Only Please) (at least a decently rigged/ able to get the job done one), Motionetc. File for character(s) as well as (optional) references to aid better understanding of desired animation

Rule #2: One request per user until I finish their first request (Animations take time, please try not to get impatient, and they will not take super long)

Rule #3: Piggybacking off of my above point, if I do not finish said animation within one week, then you are allowed to:
1. Add another animation request on top of the requested one
2. Bug me as much as you'd like until I release the completed version to you
3. Spread the word that I'm bad at time (Which I won't be ;))
4. Demand immediate file(s) of your request to check my progress to see if I am truly working hard, or hardly working

Rule #4 If you do not like the animation result, you can resubmit your request with a reference for better understanding/a different attempt from a different perspective

SideNotes:
-I use Brawlbox (Latest) to animate and export the animations as said files (.Chr0)
-I have heard that Keyframes (The Yellow Boxes In between Frames) takes up file size which could be a potential issue. I currently do not know how to clean those up and make file size smaller, so if there is a tutorial/you can inform me of such, please do.

Animation Requests will come in three form:

Referenced Requests
Requests will be made, how the animation is done does not have to be specific, as long as the referenced animation is understood in some form.

Exact Referenced Requests
Requests will be made, however, with the reference provided, the animation must be SOLELY exact to the best of ability in order to replicate reference.

Freestyle (Referenced) Requests
Self explanatory, Requests will be made, anything is acceptable (Reference is optional)
Warning: You cannot complain about the result of the animation with these type of requests. All you can do is resubmit it in order to get a second crack at it.

GFX (Referenced) Requests BETA!
Requests will be made, HOWEVER:
-I have no knowledge of swapping GFX Models out mid Frame(s) in Brawlbox
-You must provide the GFX Model (Reference Optioanl)
-If it has no bones to animate, then I can only make it do the following:
1. Spin or Rotate
2. Move in a selected order
3. Teleport (Flash) back and forth
4. Hover (Float) in place either Diagonally, Horizontally, Vertically, Clockwise or Counter Clockwise in a positioning
-If there are Tutorials for this, feel free to link me to them, and i'll try my best to take the learning curve







Animation Sample(s):

Dr. Mario (Semi-De-Cloned)
Maintenance

Oot Ganondorf
Wait 1:
(http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation1_zpshjfdcxl1.gif)
Wait 2:
(http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation3_zps1ckfkzdq.gif)
Wait 3:
(http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation1_zpspmmpsmik.gif)
Spark Attack (Project Ganondorf Video):
(http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation0_zpsc42wmfmj.gif)

Geno
Wait 1 Animation (Completely Fan Made, No Reference)
(http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation0_zpsgyfypb9d.gif)
Wait 2 Animation (Again, Fanmaed sinc most of his moves are)
(http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation1_zpsz381fiex.gif)
Walk
(http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation2_zpsnpbk173l.gif)

And I am now open for business. Feel free to give feedback, as well as check back later for OP Update.


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: omegafalcon on September 02, 2015, 08:38:26 PM
Do you do GFX aswell, for example, if I requested to have Totodile(Squirtle) have Piplups surf attack would you add the GFX aswell?


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: Afterthought on September 02, 2015, 10:52:25 PM
Do you have any work you can show so people can get an idea of the quality of the animations they will be getting?


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: xXZythXfinintyXx on September 02, 2015, 11:43:47 PM
Do you do GFX aswell, for example, if I requested to have Totodile(Squirtle) have Piplups surf attack would you add the GFX aswell?
Well, If GFXs have bones and you can provide the model, I'll see what I can do as far as GFXs go. However, I am not sure how to swap them in mid animation, so right now I will have to say that I can try, and later add GFX as a Beta Section.

EDIT:
OP will be updated with Animation samples as well as
GFX & GFX Referenced Requests ("Beta") (Since i'm not entirely sure of the outcome)

Do you have any work you can show so people can get an idea of the quality of the animations they will be getting?

Yes, I have a few that I can show off, but with my only knowledge being in Animations and CSPs, I have to ask if you know how to generate Brawlbox .GIF images? If not, I can provide ingame footage of some via YouTube (with crappy camcorder quality) until I learn such.

EDIT:
I actually didn't realize that Brawlbox has an GIF generator. Scratch that, i'll update OP with Samples (spoilers).


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: omegafalcon on September 03, 2015, 07:16:40 AM
Great!

As for BrawlBox gifs, this is the directory for the most recent version of BB:
Option->Take Screenshot->To Animtated Gif.


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: xXZythXfinintyXx on September 03, 2015, 10:58:20 AM
Great!

As for BrawlBox gifs, this is the directory for the most recent version of BB:
Option->Take Screenshot->To Animtated Gif.
Yes, i tried doing that, and when i went to view the .gif it looked incomplete


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: omegafalcon on September 03, 2015, 06:19:30 PM
Well, I've never actually used it before so I cant help you with that part.


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: Blueblur22 on September 08, 2015, 01:41:25 PM
I have a request:

I'm having trouble matching Samus 1st jump animation in brawl box to match her jump animation in psa. Example is at 14 secs in the vid:
http://youtu.be/NwTTuvAC9Jk?t=14s (http://youtu.be/NwTTuvAC9Jk?t=14s)


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: xXZythXfinintyXx on September 13, 2015, 02:02:18 PM
I have a request:

I'm having trouble matching Samus 1st jump animation in brawl box to match her jump animation in psa. Example is at 14 secs in the vid:
[url]http://youtu.be/NwTTuvAC9Jk?t=14s[/url] ([url]http://youtu.be/NwTTuvAC9Jk?t=14s[/url])


Are you saying that you would like to give Samus the canonical multi jumps? That looks more like a GFX or PSA problem (as far as PSAing goes, i'm sorry to tell you that i cannon help you). Sorry if i'm not understanding what you're asking, but could you maybe explain it better?


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: Blueblur22 on September 14, 2015, 06:24:31 PM
Are you saying that you would like to give Samus the canonical multi jumps? That looks more like a GFX or PSA problem (as far as PSAing goes, i'm sorry to tell you that i cannon help you). Sorry if i'm not understanding what you're asking, but could you maybe explain it better?

At 14 seconds in the video if you look closely at the first jump Samus doesn't roll into a ball but does his normal jumping animation. But then if you look at the jumps after the 1st one he rolls into a ball and the animation finally matches the gfx of the screw attack. The problem I am having is that I want the 1st jump animation to match up with the screw attack the same way the second and consecutive jumps afterwards match up with it.


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: xXZythXfinintyXx on September 15, 2015, 09:28:49 AM
At 14 seconds in the video if you look closely at the first jump Samus doesn't roll into a ball but does his normal jumping animation. But then if you look at the jumps after the 1st one he rolls into a ball and the animation finally matches the gfx of the screw attack. The problem I am having is that I want the 1st jump animation to match up with the screw attack the same way the second and consecutive jumps afterwards match up with it.
I understand what you're saying, I was explaining that it may sound like a gfx problem rather than an animation problem (and i have no idea about grafix). Anyhow, just send the file for her moves my way and i'll see what i can do. It also sounds like this can be fixed by simply copying her second jump animation to her first jump.


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: Blueblur22 on September 16, 2015, 10:45:48 AM
OK here is the link:
https://www.dropbox.com/sh/f837rep9yp9jn9l/AADDqX4J88_ooj0adWccamoja?dl=0 (https://www.dropbox.com/sh/f837rep9yp9jn9l/AADDqX4J88_ooj0adWccamoja?dl=0)


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: xXZythXfinintyXx on September 16, 2015, 03:32:30 PM
OK here is the link:
https://www.dropbox.com/sh/f837rep9yp9jn9l/AADDqX4J88_ooj0adWccamoja?dl=0 (https://www.dropbox.com/sh/f837rep9yp9jn9l/AADDqX4J88_ooj0adWccamoja?dl=0)
Yep, that's a GFX/PSA problem mate. It has nothing to do with animations. Sorry. I even tried to open Samus' moveset in Brawlbox to see if i could just copy the jump PSA stuff and it crashes the program everytime. Sorry :/


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: Blueblur22 on September 16, 2015, 07:15:35 PM
Ok thanks for trying anyway


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: xXZythXfinintyXx on September 16, 2015, 07:52:11 PM
Ok thanks for trying anyway
No problem, let me know if you need any actual animations


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: TravixMan Productions on September 18, 2015, 03:15:17 PM
Do you also work with animations from Mario Kart Wii's brres files for characters?


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: xXZythXfinintyXx on September 18, 2015, 04:34:19 PM
Do you also work with animations from Mario Kart Wii's brres files for characters?
'If I can open it in Brawlbox and make it move using bones, then yes.


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: Armored dragon on September 20, 2015, 08:57:26 PM
so since this a request thing I thought I would ask, would you be able to make lucario's 3rd A combo (the high kick) from smash 4? thanks in advance


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: xXZythXfinintyXx on September 20, 2015, 09:52:26 PM
so since this a request thing I thought I would ask, would you be able to make lucario's 3rd A combo (the high kick) from smash 4? thanks in advance
I can do whatever involves moving a bone in Brawlbox that is readable. I you want something specific, references help, so it would be nice to provide one.

The short answer: Animation wise, yes, PSA wise, No.


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: Armored dragon on September 21, 2015, 03:59:19 PM
I can do whatever involves moving a bone in Brawlbox that is readable. I you want something specific, references help, so it would be nice to provide one.

The short answer: Animation wise, yes, PSA wise, No.
I can make the PSA. So all I want is the animation.


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: HaloFanODST on September 22, 2015, 11:17:40 PM
May I request some Hunter (Halo) animations over Bowser?

Here is a reference to the melee attacks:
https://www.youtube.com/watch?v=qLUytQ5QfuE (https://www.youtube.com/watch?v=qLUytQ5QfuE)

Do you need the .PCS and .PAC files right?
Here's the Hunter model:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36321 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36321)
If you need the MotionEtc (like you stated above), I'll send it in a while.


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: xXZythXfinintyXx on September 23, 2015, 05:56:01 PM
May I request some Hunter (Halo) animations over Bowser?

Here is a reference to the melee attacks:
[url]https://www.youtube.com/watch?v=qLUytQ5QfuE[/url] ([url]https://www.youtube.com/watch?v=qLUytQ5QfuE[/url])

Do you need the .PCS and .PAC files right?
Here's the Hunter model:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36321[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36321[/url])
If you need the MotionEtc (like you stated above), I'll send it in a while.

I'm on it


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: theniftytable on October 03, 2015, 08:27:04 PM
Can you make an idle animation for my Mario moveset? I would like it to be based off of this animation from Bowser's Inside Story:

(https://s-media-cache-ak0.pinimg.com/originals/74/63/07/7463076d50baeda30d3e5599096c7e0d.jpg)

Here's the MotionEtc https://www.dropbox.com/s/dv345dzicow98xl/FitMarioMotionEtcWIP.pac?dl=0 (https://www.dropbox.com/s/dv345dzicow98xl/FitMarioMotionEtcWIP.pac?dl=0)

And nere's a Model https://www.dropbox.com/s/g0ml9ifuyl7ifhg/FitMario00.pcs?dl=0 (https://www.dropbox.com/s/g0ml9ifuyl7ifhg/FitMario00.pcs?dl=0)

Thank you.


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: xXZythXfinintyXx on October 04, 2015, 01:22:59 PM
I'mnot finished yet since i'm extremely busy, but since this was easy to make is this cool for now? I'll upload the finished product sometime tonight, if not whenever i get the chance.

(http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation0_zpsevhkgg80.gif)

Edit:

(http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation1_zpsrluc9amm.gif)


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: theniftytable on October 05, 2015, 04:03:42 PM
Woah! This looks great so far!

I'm looking forward to the finished product, Thank you!


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: Blueblur22 on October 05, 2015, 09:10:36 PM
Hey any chance you can create this as a wait animation or taunt:
! No longer available (http://www.youtube.com/watch?v=2vc6J9f1suw#)
Specifically the animation from :07 to :39


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: xXZythXfinintyXx on October 06, 2015, 05:53:01 AM
Hey any chance you can create this as a wait animation or taunt:
! No longer available ([url]http://www.youtube.com/watch?v=2vc6J9f1suw#[/url])
Specifically the animation from :07 to :39


Update: I try to work quickly in order to maintain work and other projects that I am working on. I'm trying VERY hard to learn PSA for you guys but for some reason, it's next to impossible.

Anyways:
(http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation3_zpsxu7vtbiz.gif)

Since I added my own twist to this (and essentially went against thread rules), i'm going to just release this for anyone who wants it as well as do your request the RIGHT way)

Download: https://www.mediafire.com/?o8russiz1zpw1ze (https://www.mediafire.com/?o8russiz1zpw1ze)


OP will also be updated soon. Please bare with me as I continue progress.


Post Merge: October 06, 2015, 08:47:19 AM
OP Semi Updated!
-Animation Samples.

Soon:
-New Image Header
-A New type of request
I have decided that all regular requests will be posted in the OP as samples for more people to view and download. Since such, some people may want to put in Personal Requests
in which no one will be able to download. But it will come in two categories. Personal for viewing, and simply personal for individual means.
-Images for sample previews
-Images for Request Types


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: HaloFanODST on October 06, 2015, 10:42:02 AM
Are you still doing the Hunter?


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: Blueblur22 on October 06, 2015, 01:03:35 PM
Lol thanks its great. You've captured a balance between the old Sonic and new Sonic. As a matter of fact it reminds me of the Sonic during the Dreamcast era. You've managed to capture his attitude as well which I'm glad because I wasn't sure you'd do that since the Sonic Generations one seems to be scaled back in comparison to the 2d sprite one


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: xXZythXfinintyXx on October 06, 2015, 05:19:43 PM
Are you still doing the Hunter?
OMG Damn it! That was very unprofessional of me. I completely forgot. As the rules state, I will finish your animation as well as grant you two free requests. Sorry about that, i'm on it as we speak!

Post Merge: October 06, 2015, 05:26:50 PM
Quote
Lol thanks its great. You've captured a balance between the old Sonic and new Sonic. As a matter of fact it reminds me of the Sonic during the Dreamcast era. You've managed to capture his attitude as well which I'm glad because I wasn't sure you'd do that since the Sonic Generations one seems to be scaled back in comparison to the 2d sprite one

Thanks, that was my aim. I'm still going to do the classic version for you though. Keep a look out.


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: Blueblur22 on October 06, 2015, 10:37:23 PM
Ok cool thanks and if its not too much trouble could you make the classic one have more of an attitude like the 2d sprite version rather then the generations one.


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: xXZythXfinintyXx on October 07, 2015, 08:30:32 AM
Ok cool thanks and if its not too much trouble could you make the classic one have more of an attitude like the 2d sprite version rather then the generations one.

I'll do the best I can with that. Getting eyes to move as well as facial expressions is what I am ignorant to. But, again, I can try.


Title: Re: xXZythXFinityXx's Animation Bank: Open!
Post by: theniftytable on October 07, 2015, 05:59:41 PM
Hey, I understand that you're pretty busy. So if you want to just send me the animation as it is now, that would be fine. It looks great either way.


Title: Re: xXZythXFinityXx's Animation Bank: Temporarily Closed For The --->'Holiday'??<---
Post by: HaloFanODST on October 18, 2015, 09:04:17 AM
Is it closed?
So, what happened to the Hunter animations?


Title: Re: xXZythXFinityXx's Animation Bank: Temporarily Closed For The --->'Holiday'??<---
Post by: Blueblur22 on October 27, 2015, 02:47:18 AM
Hey I applied the Sonic taunt you made me but it keeps on freezing at the stage selection screen


Title: Re: xXZythXFinityXx's Animation Bank: .....
Post by: xXZythXfinintyXx on December 20, 2015, 11:31:23 PM
Hey I applied the Sonic taunt you made me but it keeps on freezing at the stage selection screen

I'm revamping the entire thing for you anyways sir. It'll be done shortly. Thanks for your patience.

Post Merge: December 20, 2015, 11:33:46 PM
Is it closed?
So, what happened to the Hunter animations?


Wait animation:
(http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation0_zpskaplvdbc.gif)

Dash Attack
(http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation1_zpsmqkvioea.gif)

he has weird bones so i had a bit of a weird time animating him, but if you want redos, i'll get on them, sir.


Title: Re: xXZythXFinityXx's Animation Bank: .....
Post by: HaloFanODST on December 21, 2015, 01:33:59 AM
Wait animation:
([url]http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation0_zpskaplvdbc.gif[/url])

Dash Attack
([url]http://i1065.photobucket.com/albums/u398/Sagittarius_Nappdagg/Animation1_zpsmqkvioea.gif[/url])

he has weird bones so i had a bit of a weird time animating him, but if you want redos, i'll get on them, sir.


The GIFs look somewhat weird.
But I'd say they need a re-do.


Title: Re: xXZythXFinityXx's Animation Bank: .....
Post by: TheShyGuy on December 21, 2015, 12:23:57 PM
The Wait looks like he's off balance and should fall over. The Dash attack is waay too slow to be effective. He also teleports at the beginning of the dash attack...


Title: Re: xXZythXFinityXx's Animation Bank: .....
Post by: TravixMan Productions on December 21, 2015, 07:27:15 PM
Is it still closed?  I would like to request an animation, though I can wait until it is open again.


Title: Re: xXZythXFinityXx's Animation Bank: .....
Post by: xXZythXfinintyXx on December 22, 2015, 03:25:48 PM
The Wait looks like he's off balance and should fall over. The Dash attack is waay too slow to be effective. He also teleports at the beginning of the dash attack...

Yes,i'm aware of this. As I stated before, his bones are weird and i don't have a fun time animating him at all, which helps with flavor. Another nitpick is that his animations from the referenced video that you gave me are just as stiff and slow as the ones i made. But as an animator, i'll do my job and give it a re-go.

Post Merge: December 22, 2015, 03:26:54 PM
Is it still closed?  I would like to request an animation, though I can wait until it is open again.
It's cool, request away.


Title: Re: xXZythXFinityXx's Animation Bank: .....
Post by: TravixMan Productions on December 22, 2015, 04:49:01 PM
It's cool, request away.
Thank you.  May I request a character select animation for Petey Piranha?  This is for a mod I have resumed progress for in Mario Kart Wii.  Here is a reference (From 0:10 to 0:14, the one where he is waiting before being selected again.):  https://www.youtube.com/watch?v=YmzOlKk4Z8Y (https://www.youtube.com/watch?v=YmzOlKk4Z8Y)  The frame-count is usually up to 60 frames for CSS animations.

Here is the model in the link here:  https://www.sendspace.com/file/2vijtp (https://www.sendspace.com/file/2vijtp)

Also, how many requests do you take at a time?  I don't know if the outdated information still applies or not, but I would also like a second animation with that file.  It is the animation where he is selected, and it contains 60 frames once again.  The animation is shown in the video above when the 0.14 mark hits.  I don't want to be too taxing on you or anything, so I can wait on that one.