Title: BaganSmashBros and ko.'s Kustom Kontent - King K. Rool, Kraid and...Metal Face? Post by: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on November 07, 2015, 10:49:56 AM OP under construction (among things to do are spoilers, banners for each character, full moveset list, etc) and everything is subject to change due to various reasons. Movesets, for example, can get very noticable changes depending on what fits the character better or whats more balanced.
Since i felt that stuffing all of this into my PM Ridley mod thread would be difficult to handle, i decided to make a new thread. Below are characters that have any progress done and will be finished in next year with one exception. Size comparisons use orthographic...perspective...whatever to make sure angle doesn't makes X character or Y character look bigger or smaller and models have size that their FitCharacter.pac use in attributes. They are put in such poses to make sure they don't clip into each other and because they are more likely to be in similar pose than with arms spread or something. K.Rool isn't standing like this because its impossible for now. And yes, those mods are meant to be used in PM, but should work in vBrawl. ...and sorry for the whole "K instead of C" thing. Couldn't do anything about it. King K.Rool Developers: BaganSmashBros, Álvaro_WS (model), jaystring (rigging), drogoth232 (not sure yet) Priority: top priority Recolors: N/A What's done: custom model and textures for K.Rool and his Blunderbuss Size comparison: (http://i.imgur.com/woeQZjy.png) Current moveset: Specials:
Base character used for him will be Toon Link because he has a boomerang (crown toss), arrows (cannonballs), Final Smash i need and TL is a semi-clone already. K.Rool is kinda similar to Little Mac from SSB4. He is far better on the ground than in the air and his attacks are fast and yet still powerful. But i wouldn't say he is exactly like him. He is heavier, bigger and a bit slower, his ground attacks aren't that [censored]ing good compared to aerial attacks, his recovery isn't useless, he has strong projectiles and he can freeze, paralyze, bury and poison his opponent with his throws. His ground jump is surprisingly high for someone like him, but air jump is a lot worse and he has high falling speed. His running speed is high, but his dash attack and grab are slow. (Fake?) Kraid Developers: BaganSmashBros, Frayark (model and possibly animations) Priority: mid/high Recolors: normal (green scales, red eyes and yellow/white skin), red team (red scales, orange eyes and grey skin), blue team (dark blue scales, blue eyes and blue skin), purple (purple scales, orange eyes and red skin), orange (orange scales, green eyes and yellow skin) and gold (everything is gold except for eyes and mouth). What's done: model Size comparison: N/A Current moveset: N/A Screenshots: N/A Not sure why exactly i want to make this guy, but he really needs some love. I haven't seen him appear anywhere since Zero Mission and it was like what, 2005? Since i can't really show the model right now (i don't have it and i think its not finished yet), here is what Frayark is using as a base for the model: http://francoferrari.deviantart.com/art/Golden-Statue-KRAID-Final-Shading-543611620 (http://francoferrari.deviantart.com/art/Golden-Statue-KRAID-Final-Shading-543611620) Kraid is not going to win any race anytime soon, but he certainly can break bones. While he is slow, he is very strong and abuses light and heavy armor. His recovery is also bad, but you have to launch him first and he is heavier than Bowser. He also has strong projectiles that can't be absorbed. Im sure PM and even Brawl are bad places for such characters, but i want to be able to handle even this kind of [censored]. Metal Face Developers: BaganSmashBros Priority: low Recolors: normal (black body with red lines and gold parts), red team (red body with blue lines and gold parts), green team (green/jade body with red lines and gold parts), blue team (blue body with red lines and gold parts), silver (silver body with red lines and gold parts), normal (upgraded, black body with red lines and gold parts), red (upgraded, same as red team), green (upgraded, same as green team), blue (upgraded, same as blue team), gold (upgraded, with gold body, green lines and red parts). What's done: default colors of normal Metal Face, upgraded Metal Face and SSB4 Metal Face (model taken from Models Resource and ripped by ThatTrueStruggle, but i can remove it if i can't use it), all attacks except for Down Throw and most of get hit animations. Size comparison: (http://i.imgur.com/tVZJ9Vd.png) Moveset: Specials:
This guy is a very large (bigger than anyone else) heavyweight with high falling speed. This is a very bad combination, so, getting hit just once might not end well. Fortunately, he is actually rather fast and yet he is strong. Something between Captain Falcon and Ganondorf in terms of speed and attack power. His attack range is high, but only claws are disjointed. He also has a chargeable projectile (well, it doesn't changes at all until you fully charge it and then it becomes Grand Shot) and his recovery specials go very far, but only in one direction and all end with him in helpless state. Progress on each character will be posted here. There will be no speciffic time when i do it for obvious reasons and it depends on how fast things go with development. Beta testers are welcomed because sometimes, i can't balancing and i can't test any of those guys on Wii/WiiU. To be a beta tester, you must answer 4 questions:
Title: Re: BaganSmashBros and ko.'s Kustom Kontent - King K. Rool, Kraid and...Metal Face? Post by: KingJigglypuff on November 07, 2015, 11:29:32 AM Nice to see you making a general thread on KCMM. :P
Title: Re: BaganSmashBros and ko.'s Kustom Kontent - King K. Rool, Kraid and...Metal Face? Post by: Tabuu Forte Akugun on November 07, 2015, 01:37:47 PM Hey, nice K. Rool model.
If you want, I can send you my own K. Rool stuff (maybe A attacks and all) and if you like anything you can use it and credit me. ^_^ Title: Re: BaganSmashBros and ko.'s Kustom Kontent - King K. Rool, Kraid and...Metal Face? Post by: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on November 07, 2015, 09:19:11 PM Hey, nice K. Rool model. Im not sure if i can use any of your stuff. Boxing gloves would be kinda pointless, i wouldn't be able to use any animations, we already have a blunderbuss model, i wouldn't be able to use any of your alts and i don't remember if your K. Rool had his jetpack.If you want, I can send you my own K. Rool stuff (maybe A attacks and all) and if you like anything you can use it and credit me. ^_^ Title: Re: BaganSmashBros and ko.'s Kustom Kontent - King K. Rool, Kraid and...Metal Face? Post by: Tabuu Forte Akugun on November 07, 2015, 09:24:45 PM I gotcha.
Than I eagerly await to see how he turns out. Title: Re: BaganSmashBros and ko.'s Kustom Kontent - King K. Rool, Kraid and...Metal Face? Post by: Nebulon on November 08, 2015, 08:25:21 AM You made a thread? That's great, I remember we talked a while ago when I made your Ridley moveset work in Brawl :)
I've got my own projects to kind of keep me busy, but I will definitely look into making the new PSAs work in Brawl and be Brawl balanced. CF is one of my mains, and I can use Ganondorf pretty well. I can use your Ridley extremely well, so if it's in the same ball park then I should be fine for testing, but since I'm sure you won't have a shortage for PM testers, I could act as a Brawl version tester/balancer/bug finder if needed. If not, I understand. I'm going to follow this thread for sure! Title: Re: BaganSmashBros and ko.'s Kustom Kontent - King K. Rool, Kraid and...Metal Face? Post by: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on November 08, 2015, 01:18:45 PM You made a thread? That's great, I remember we talked a while ago when I made your Ridley moveset work in Brawl :) I've got my own projects to kind of keep me busy, but I will definitely look into making the new PSAs work in Brawl and be Brawl balanced. CF is one of my mains, and I can use Ganondorf pretty well. I can use your Ridley extremely well, so if it's in the same ball park then I should be fine for testing, but since I'm sure you won't have a shortage for PM testers, I could act as a Brawl version tester/balancer/bug finder if needed. If not, I understand. I'm going to follow this thread for sure! We don't have any Brawl testers, so, that would be appreciated. None of the characters here are in "same ball park" if i understand you correctly, but if you can use CF and Ganon, then it doesn't matters. Added grab attack and Massacre Lotus or whatever its called (taken from...someone who should not be mentioned) as Down Throw to Metal Face. (http://i.imgur.com/B3hd2Oj.gif) Unlike original attack, it doesn't instantly kills for obvious reasons. Instead, it deals high damage (17%), but its also very slow and knockback growth isn't high. He either laughs or uses one of randomly chosen lines during this throw. Note: framerate on the .gif is 20fps. And mii post image in the background was not intentional. Title: Re: BaganSmashBros and ko.'s Kustom Kontent - King K. Rool, Kraid and...Metal Face? Post by: amircury on November 13, 2015, 08:48:24 PM If possible, I'd like to be a tester for Metal Face. I'm running Project M, but since these characters are built for that game, it shouldn't be an issue.
Title: Re: BaganSmashBros and ko.'s Kustom Kontent - King K. Rool, Kraid and...Metal Face? Post by: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on November 13, 2015, 10:29:19 PM If possible, I'd like to be a tester for Metal Face. I'm running Project M, but since these characters are built for that game, it shouldn't be an issue. Um, ok then.Title: Re: BaganSmashBros and ko.'s Kustom Kontent - King K. Rool, Kraid and...Metal Face? Post by: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on November 20, 2015, 11:22:02 PM Progress:
K.Rool's model is finally finished and ready to animate and stuff. (http://i.imgur.com/D4tl0x6.png) His blunderbuss is ready too: (http://i.imgur.com/nh3qwkC.png) There are more things done for Metal Face too. Title: Re: BaganSmashBros and ko.'s Kustom Kontent - King K. Rool, Kraid and...Metal Face? Post by: Don Jon Bravo on November 21, 2015, 08:33:36 AM Subs
Title: Re: BaganSmashBros and ko.'s Kustom Kontent - King K. Rool, Kraid and...Metal Face? Post by: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on December 14, 2015, 10:22:23 PM Its been a while, huh? Would have uploaded this video on Youtube if it would actually work for me.
https://www.dailymotion.com/video/x3hwjh7_project-m-one-who-gets-in-our-way_videogames (https://www.dailymotion.com/video/x3hwjh7_project-m-one-who-gets-in-our-way_videogames) All Metal Face needs now is item animations, 2 victory animations and taunts. I also found his original Xenoblade voice (English AND Japanese). There are less lines i could use, but its still good to have. And there are differences between his XC and SSB4 voices (his voice is lower and has more noticable filter in XC, especially during his fights). This means that now i can focus on K. Rool, so, expect more progress on him soon. (http://i.imgur.com/QkrFSdA.gif) This isn't the only animation made of course. Based off Zangief's standing animation. Cape doesn't moves because physics do it. |