Title: How many character outfits/textures Post by: spinksy on November 23, 2015, 10:27:54 AM This is a question from a complete noob at this kind of thing
(I only just got project M hack to work on my PAL wii lol :kdance:) I have read a thread on the smashmods forum on how to import more character textures http://www.smashmods.com/forum/threads/a-simple-guide-to-replacing-character-textures.3932/ (http://www.smashmods.com/forum/threads/a-simple-guide-to-replacing-character-textures.3932/) The main question I have with this is - does it matter how many duplicates of a character you have - as in I downloaded a few custom models to try and import but some of the characters they are for already have multiple skins anyway, like snake who has upto fitsnake09 - can I simply add more and more (fitsnake10, fitsnake11 etc) or is there a limit? I understand this maybe a really stupid question but I'm just trying to learn and its pretty hard to find easy to understand noob friendly guides on this kind of thing. Title: Re: How many character outfits/textures Post by: KingJigglypuff on November 23, 2015, 05:17:41 PM The max amount of costumes a character can have is 10. Some exceptions allow 12 though.
But you have to code in the additional slots. You can't just re-name files. It can be easily done in Brawl with BrawlEx (http://forums.kc-mm.com/index.php?topic=65113.0). Not sure what to do for Project M though, as I believe the additional slots are coded in via assembly. Title: Re: How many character outfits/textures Post by: spinksy on November 24, 2015, 02:46:20 AM Ok, thanks for the reply.
As a new comer to all this - when you approach this site (and others) and start downloading new skins it looks as though simply replacing files is enough lol. I tried that method and managed to get a Luffy skin over ike - but after 10 seconds the game just crashes - now I know why lol. I'll take a look at doing it as you said :-) |