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Super Smash Bros. 4 Hacking => Smash 4 (Wii U) Hacking => Topic started by: KingJigglypuff on May 04, 2016, 11:22:33 AM



Title: [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 04, 2016, 11:22:33 AM
This may be too early with this, but ech.
I mentioned this a few days ago in the main Sm4sh modding thread, but for those who just lurk or don't read past thread pages, I'll give a rundown.

Ever since I've started playing Sm4sh and seeing the tier list, I've been wanting to make a balance overhaul to the majority of the cast. I would also like to eventually fix/remove/adjust various things that are jank about Sm4sh (Ex: Rage, Footstooling, Glitches, etc) when the tools are available.

My goal is to make every character viable in at least one way or another with no character being too bad to even bother with (Ex: Palutena, Zelda, etc) or too broken to even bother with (i.e. Bayonetta). Lower tier characters will be subject to various buffs, while higher tier characters will be left alone for the most part (unless an official patch overnerfed something and/or if something about them is broken).

The best I can do right now if Frame data, Attribute, and Hitbox edits, so Floating Point-related things (Ex: Witch Time, Counter damage multipliers, etc) cannot be changed at this current time until they're properly identified.

You can see the current changelist here (this pastebin will be updated as this mod progresses): http://pastebin.com/jSD8wcjM (http://pastebin.com/jSD8wcjM)

Download: None at the moment, unless if people really want to try what I have so far.

Feel free to give your own thoughts and suggestions. Suggestions from dedicated character mains are highly encouraged.

Credits:
-SilentDo0m. Suggested edits for Charizard, Roy, Shulk, Little Mac, and Mewtwo.
-Marioking64DS. Suggested edits for Wario.
-calculusx. Ideas taken from their thread on reddit (/r/smashbros) (https://sw.reddit.com/r/smashbros/comments/4ess24/the_best_way_to_balance_bayonetta/).
-DarkLordRS. Suggested edits for Mii Gunner.
-Palutena and Dedede Boards (SmashBoards). Ideas taken from discussion threads.
-Zikkh Suggested edits for King Dedede.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: SonicBrawler on May 04, 2016, 02:52:25 PM
PROJECT EM!?!?!?!?!

anyway. This is super cool. Puff will finally get the buffs she needs <3 I can take a crack at writing something up for her later.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: DrPanda on May 04, 2016, 03:18:40 PM
Sheik needs buffs.

#MakeSheikGreatAgain


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: Akeno/Archer on May 05, 2016, 03:50:49 AM
Well, well. This is gonna be something.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: Zikkh on May 05, 2016, 12:27:56 PM
There's no reason for Sheik to have a godly neutral game, a godly recovery and an easy 50/50 kill opportunity from throws. If you're going to give her back her 50/50, nerf one of the other things I listed. IMO nerfing her Up B's distance (and perhaps removing the reappearance hitbox) would be the best change, as she'd keep her dominating presence on stage while actually having a weakness. I also don't see why you'd give her the old F-Air hitbox, as it was pretty ridiculous and the move is still one of the best aerials in the game.

As a ROB main here are some random things I'd like to see, but I might be a bit biased lol
- Back Air has less start up, less damage/knockback to make up for it
it doesnt have to be as fast as it was in Brawl, but 19 frames is a bit much imo.
- Same thing for Down Air. The hitbox is janky and takes forever to come out, this move is very hard to hit.
- Forward Air comes out on frame 4
ROB has a really tough time in the air (outside of maybe his Neutral Air which has a year of start up), giving him a fast aerial would be nice.
- Lower level players complain about gyro a lot, so mayyyyybe nerf it a bit? Honestly don't know how. Maybe increase the complete charge time from 90 frames to 120 frames, or add a few start up/end lag frames but dont overdo it doe
- Fix his Side B pls. People drop out of it all the time, its reflecting hitboxes are really inconsistent, the move has a billion frames of end lag.. it just isn't good.

That's about it. Only other thing I'd like to add is, consider just giving Marth his exact Brawl frame data/damage. He'd probably be balanced just fine, and super fun to play.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 05, 2016, 01:01:49 PM
The reason why I reverted the 1.1.5 changes to Sheik were because I felt they were unwarranted changes, especially since Bayonetta's a thing. I could possibly revert my Forward Air revert, but I'd like to talk to people who know Shiek through and through.

Though I'll take your ROB suggestions into consideration.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: Zikkh on May 05, 2016, 01:43:13 PM
Well yes, Bayonetta is a thing, but nobody wants her to be a thing (the way she is now) and you are nerfing her quite a bit, so. No reason to make Sheik S-Tier again while everyone else is A+ Tier, you know.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: Lawliet on May 05, 2016, 01:43:50 PM
Not exactly my best ideas but I think Shulk could have like better frame data like 2-3 frames less startup on some moves and end lag, to make him more enjoyable.


Sheik needs buffs.

#MakeSheikGreatAgain

Sheik? That's a weird way to spell Falco.

 :falco:


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 05, 2016, 02:53:53 PM
I'm definitely going to make some Shulk edits. I believe SDo0m made some Shulk suggestions, so I'll be making those, too.

Well yes, Bayonetta is a thing, but nobody wants her to be a thing (the way she is now) and you are nerfing her quite a bit, so. No reason to make Sheik S-Tier again while everyone else is A+ Tier, you know.
Again, I'll talk with people who know Shiek, and I'll make an attempt weed out and clear bias (for or against).

Edit: After a minor chat with someone, I'll consider reverting my changes to Down Throw. I'll also consider nerfing her needle damage potential.

Edit 2: Yeah, I'm gonna revert my changes to her throws and Forward Air, but I'll be buffing her Back Air.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: Ӄit ßallarɖ on May 05, 2016, 03:04:46 PM
Bring back the Poke-Trainer D=

er, I mean... Switch "Rock Smash" with "Flare Blitz" on Zard.. I keep doing the wrong damn moves


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: Large Leader on May 05, 2016, 03:35:08 PM
Bring back the Poke-Trainer D=

er, I mean... Switch "Rock Smash" with "Flare Blitz" on Zard.. I keep doing the wrong damn moves

Pretty sure that's impossible both in the realm of brawl and in smash4 solely because of float points being a thing.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: Rosetta-Hime on May 05, 2016, 04:38:47 PM
Palutena is in serious need of frame data buffs. She has the tools to be a good character, but her moves are way too slow to really help her.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 05, 2016, 05:03:50 PM
I agree with you 100%. Characters like Palutena are what inspired me to come up with the idea for a balance overhaul.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: DarkLordRS on May 05, 2016, 05:06:00 PM
You have my interest, but the fact that you listed Palutena and Zelda as first examples of unplayability over Ganondorf and are still riding the Bayonetta Is Brawl Meta Knight train has me questioning everything I know

doesn't help that un-nerfing characters that are still tournament relevant after nerfs, like especially diddy kong, is somehow considered ideal


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 05, 2016, 06:08:25 PM
the fact that you listed Palutena and Zelda as first examples of unplayability over Ganondorf
They were just the first characters that came to mind.

and are still riding the Bayonetta Is Brawl Meta Knight train has me questioning everything I know
Where did I say that Bayonetta was Brawl Meta Knight? My statement proclaimed she was too powerful for her own good. I'm fine with her being combo heavy, but I'm not okay with the 0 to deaths.

doesn't help that un-nerfing characters that are still tournament relevant after nerfs, like especially diddy kong, is somehow considered ideal
The revival of Hoo Hah was solely for the purpose of Memes, but I've made sure to nerf Up Air [it kills at around 150%, as opposed to mid 80% (though I may revert this if it proves to be too much of an issue]. I've also reverted my Shiek changes since the first post after some discussion with someone.

You're free to suggest your own changes though. With various characters, I'd need to weed out any bias (including my own) towards various characters to prevent overnerfing or overbuffing.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: Lawliet on May 05, 2016, 08:13:10 PM
Remember when everyone thought Palutena was OP in the trailer?














I don't.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: DarkLordRS on May 06, 2016, 12:12:03 PM
The calmest answer to anything overtly aggressive I've seen on this site. Impressive.

I have a lot of proposed changes to the Miis in particular, but I'd rather make those myself.. as soon as I get the files somehow. (Wish there was a filesystem of it hosted somewhere so I could download individual files as I need, but that's not a thing afaik and definitely not something legal to request.)


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 06, 2016, 01:12:52 PM
The calmest answer to anything overtly aggressive I've seen on this site. Impressive.
It's better to just discuss things in a rational manner, rather than let things get needlessly heated. I'm glad this didn't turn into any needless aggression either.

I have a lot of proposed changes to the Miis in particular, but I'd rather make those myself.. as soon as I get the files somehow. (Wish there was a filesystem of it hosted somewhere so I could download individual files as I need, but that's not a thing afaik and definitely not something legal to request.)
You can get the Sm4sh character scripts here. http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z (http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z)

You'll need to get yourself the character motion files, too, so here's a video to help you out with that. ! No longer available (http://www.youtube.com/watch?v=Bx5blRjHXIw#)


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: GameWatching on May 07, 2016, 06:16:24 PM
shulk vertex hack request :
(http://i.imgur.com/h0XdWxv.png)


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: Tabuu Forte Akugun on May 07, 2016, 07:08:19 PM
It's better to just discuss things in a rational manner, rather than let things get needlessly heated. I'm glad this didn't turn into any needless aggression either.
You can get the Sm4sh character scripts here. [url]http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z[/url] ([url]http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z[/url])

You'll need to get yourself the character motion files, too, so here's a video to help you out with that. ! No longer available ([url]http://www.youtube.com/watch?v=Bx5blRjHXIw#[/url])


So. This means minor PSA edits are possible now?


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 07, 2016, 07:24:29 PM
Yes, minor moveset edits are possible. You just need to get yourself Sm4shCommand.

Edit: Changelist has been updated with Shulk edits.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: DarkLordRS on May 08, 2016, 09:38:17 PM
As it turns out, I'm indefinitely shafted; Sm4shExplorer refuses to cooperate with my XP [censored] excuse for a laptop, and it doesn't have the space I'd need to hold a full dump of the game anyway.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 09, 2016, 07:11:44 AM
I've got a basic preview video for everyone. It shows some of the changes made to Charizard, Roy, and Shulk.

! No longer available (http://www.youtube.com/watch?v=k_vUewbEaxE#)

As it turns out, I'm indefinitely shafted; Sm4shExplorer refuses to cooperate with my XP [censored] excuse for a laptop, and it doesn't have the space I'd need to hold a full dump of the game anyway.
RiP. You can always suggest your changes to me.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: DarkLordRS on May 10, 2016, 05:00:29 PM
RiP. You can always suggest your changes to me.

I would but.. damn, man, do you have any idea how crippling it is to the creative process to not actually be able to put things into practice? All my dreams of Mii Gunner nonsense.. ruined.

Might compile stuff in a PM for you later ig


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 10, 2016, 05:17:07 PM
If you have the means to test mods, I can always send you the edited files once everything's done.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: Kyouma on May 10, 2016, 07:11:34 PM
(Maybe this should be asked in the Wii U research thread but idk because I've been a little off from here lately), how far are we to see model importing becoming a reality?


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 10, 2016, 07:17:45 PM
Vertex editing's currently in its baby steps, so it might be a while until we get actual model importing.

Edit: The pastebin's been updated with Shulk and Mii Gunner changes.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: Zikkh on May 14, 2016, 02:24:34 PM
Quick question, do you plan on making the Pits more different from each other? (making Dark Pit slower/stronger or something) or are they gonna get pretty much the same changes?


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 14, 2016, 02:55:36 PM
For now, I'll keep them the same for now. Any edits I make to Pit, I'll apply them to Dark Pit as well.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: Zikkh on May 14, 2016, 03:10:42 PM
Gotcha.
Here's a list of Dedede changes I came up with. I could see some of them being a problem (like down throw to up air being too good?) but who knows.
- every nerf reverted (air speed, F-Air, Down Throw, Gordo Toss)
http://www.ssbwiki.com/King_Dedede_(SSB4)#Update_history (http://www.ssbwiki.com/King_Dedede_(SSB4)#Update_history)

- increased grab range to match his Brawl grab range (or something inbetween Smash 4 and Brawl)
- increased damage on back throw 13% → 15%
- Up throw is now a kill throw similar in strengh to ROBs

- F-Air can now short hop autocancel, landing lag decreased to 25 frames
- D-Air landing lag decreased to 26 frames
- B-Air landing lag decreased to 19 frames
- N-Air landing lag decreased to 12 frames
- U-Air KBK/KBG/damage on final hit changed to match ROB's Up Air kill power

- Jab FAF/IASA frames from 38 → 34
- Down Tilt angle changed from 38° → 361°, blindspot fixed (sometimes misses when you're too close to an opponent)
- Up Tilt start up from 9 → 7, intangibility from 9-15 → 7-15, sourspot removed, BKB/KBG from 50/80 → 40/95

- spotdodge start up from 4 frames → 3 frames
- air dodge from 4-29 → 3-28

- Uncharged Down B start up from 27 → 20
- Side B start up from 29 → 25
- Neutral B start up from 17 to 14 to match Kirbys

As a side note, I'd also reduce Kirbys Side B Start up to 19 frames from 26 so its still slightly faster than Dededes.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 14, 2016, 05:10:10 PM
-snip
I'll consider these changes, I'll have to talk to a few others to see if these changes are warranted or not.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: ShadowMarth on May 14, 2016, 10:48:19 PM
Footstooling is great tho :c.
I feel like rage is a fair mechanic. I play competitively. When it comes to it, its all just utilizing the mechanics properly. Glitches can begone. Don't know if this bit was useful at all...
I'm really curious how smash4 modding  will continue to develop.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: DarkLordRS on May 14, 2016, 11:09:47 PM
Rage being a bad mechanic is honestly just a super [censored]ty meme almost as bad as wavedashing being a glitch and chaingrabbing killing metagames. The only characters who "prove" how bull[censored] Rage is only do because they are, inherently, total bull[censored]- Rosa's Luma utilt, Mario's 0% up B kills, ZSS' up b ceasing to connect, etc. Far more characters benefit than not (heavies, featherweights, Meta Knight..) for it to be worth downscaling/entirely removing it

/rant


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 15, 2016, 06:07:05 AM
Footstooling is great tho :c.
I wasn't saying I was going to remove footstooling. My plans for footstooling are to decrease the base jumping height of a footstool and make footstool fall able to be teched.

I feel like rage is a fair mechanic. I play competitively. When it comes to it, its all just utilizing the mechanics properly.
I'm aware there's people who don't mind rage, and I'm fine with that. I can understand there being a comeback mechanic in Sm4sh, but I feel Rage's execution wasn't all that great.

Though if I were wanting to keep Rage, I would want to tweak it so it doesn't affect moves with Weight/Fixed Knockback and decrease its effectiveness, so we don't get any stupidly early KOs or multi-hit attacks to fail.

For example, currently, Charizard's sweetspotted Forward Smash at max Rage (with no DI) can KO a Mediumweight (with a weight of 90) at around 84%, while it takes until about 109% (with no DI) for it to KO with no Rage. That's at least a 20% difference. This difference may also vary, depending on the weight of the target and how strong the attack is. If I were to keep Rage, I would want it to KO about 10% earlier. Maybe more, maybe less, but I don't want a massive 20% difference.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: DarkLordRS on May 15, 2016, 11:02:35 PM
I had a long writeup, but then I realized it was stupid long, so tl;dr edition:

rage has downsides (downscaled combo ability, requires such an exorbitant percentage in order to be useful that the enemy will wipe you as soon as they respawn) to trying to abuse it and as i noted before the main godforsaken offenders for broken rage capacity like Rosalina are the ones who need nerfs, not the mechanic itself

pretend King Crimson dropped by to make this rant less terrible


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: GameWatching on May 17, 2016, 03:29:30 AM
https://www.nintendo.co.jp/wiiu/axfj/update/index.html (https://www.nintendo.co.jp/wiiu/axfj/update/index.html)

actual 1.1.6 happening holy [censored]


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 17, 2016, 07:08:40 AM
https://www.nintendo.co.jp/wiiu/axfj/update/index.html (https://www.nintendo.co.jp/wiiu/axfj/update/index.html)

actual 1.1.6 happening holy [censored]
Well RiP. I better rename this to Patch 1.1.7 then. (https://static-cdn.jtvnw.net/emoticons/v1/25/1.0)


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: Lawliet on May 17, 2016, 02:41:46 PM
https://www.nintendo.co.jp/wiiu/axfj/update/index.html (https://www.nintendo.co.jp/wiiu/axfj/update/index.html)

actual 1.1.6 happening holy [censored]
DAMMIT


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending]
Post by: LC-DDM on May 18, 2016, 06:36:07 AM
How coincidental that this would happen after people have found a way to mod the game itself.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 18, 2016, 06:48:21 AM
The changelist has been updated with Little Mac and Palutena changes.

How coincidental that this would happen after people have found a way to mod the game itself.
(http://upload.wikimedia.org/wikipedia/commons/thumb/a/a9/Illuminati_triangle_eye.png/738px-Illuminati_triangle_eye.png) (https://www.youtube.com/watch?v=m7yjRxZIUvQ)


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Name Pending]
Post by: BullockDS on May 18, 2016, 07:02:00 AM
How coincidental that this would happen after people have found a way to mod the game itself.
Also how coincedental that there happen to be obvious balance issues left in. Why, it's almost like they do that on purpose so they have excuses to sit on until they can cite them as the purpose for putting out a mod-killing update down the line.

Or maybe I'm paranoid and there's no grand "intentional faulty balance" conspiracy. Either one. :P


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Name Pending]
Post by: Zikkh on May 18, 2016, 11:06:25 PM
They only changed Bayo soooooooo rip


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Name Pending]
Post by: DarkLordRS on May 19, 2016, 06:18:24 AM
Reminder that the pulls of the Cloud patch from Nintendo's servers before it actually dropped only contained only a Mii costume and a few voice clips, omitting everything else until it's actual release.

Bayonetta was probably uploaded first as highest priority, but she's not the only change.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Name Pending]
Post by: RandomTBush on May 19, 2016, 07:53:16 AM
Reminder that the pulls of the Cloud patch from Nintendo's servers before it actually dropped only contained only a Mii costume and a few voice clips, omitting everything else until it's actual release.

Bayonetta was probably uploaded first as highest priority, but she's not the only change.
Uh... That's actually not true. Nobody really knew how to extract the "packed" character files except for me and a couple of others, so they just assumed that was all that the patch had. Cloud's model, the Midgar stage, the music etc. were all in that exact same patch that was supposedly "incomplete". :V


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Name Pending]
Post by: DarkLordRS on May 19, 2016, 08:56:25 AM
So what you're saying is, my knees aren't just sore from jumping to conclusions, they're broken?


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Name Pending]
Post by: RandomTBush on May 19, 2016, 01:05:32 PM
So what you're saying is, my knees aren't just sore from jumping to conclusions, they're broken?
Not necessarily, there was a lot of misconception going around at that time (and I basically didn't want to skew peoples' expectations), so I can't say I blame ya.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Name Pending]
Post by: KingJigglypuff on May 19, 2016, 09:16:41 PM
Looks like I don't need to nerf Bayonetta anymore, since Nintendo did that for me.

Anyways, the changelist has been updated with edits to King Dedede. Feel free to look over and give your thoughts, alongside any existing edits as well, as I would really appreciate feedback on these changes.

Though I'm thinking about moving this thread over to SmashBoards, but I'm gonna need to talk to a SmashBoards Mod/Admin on where to place said thread.


Title: Re: [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Name Pending]
Post by: KingJigglypuff on January 29, 2017, 05:24:24 PM
It's been so long since I've even touched this thread...

For those here on the Forums who haven't read my SmashBoards post on the matter, a TL;DR summary would be that I've decided to drop Patch 1.1.7 in favor of a more focused balancing project.

If you want to read more on why I've decided to drop Patch 1.1.7, then you can read the below spoiler.

I believe it was a week or so after I first revealed my Patch 1.1.7 project, I was approached by valakmtnsmash4 to join a project called Sm4sh Remix (lead by Felicia ✂) due to my vast experience with the current state of Sm4sh moveset editing. Later on, Patch 1.1.7 was "merged" into what is now know as Sm4sh Remix, and I have put my efforts and work into it ever since.

Unlike Patch 1.1.7, Sm4sh Remix has had a lot of time in the making (I think it started development before I revealed Patch 1.1.7, and I had yet to know about Sm4sh Remix), as I'll admit I revealed Patch 1.1.7 way too early. I'll have to also admit I didn't know what I was doing at the time. I like Sm4sh, but it has so many glaring issues I wanted to fix, but putting out a half-assed, non-researched, non-tested build with a few characters thrown in, and submitted by a "Literally Who" was not the way to go. So now, Patch 1.1.7 has since moved on in favor of Sm4sh Remix, but it will continue to live its legacy.

You can read more about Sm4sh Remix (and even download its current progress) by going to the following thread: https://smashboards.com/threads/sm4sh-remix-a-competitive-smash-4-mod.445012/

We even have a Twitter handle if you wanna give us a follow: https://twitter.com/Sm4shRemix