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Help & Tutorials => Help => Topic started by: NoahTehFox on August 25, 2016, 11:35:55 PM



Title: Model Transparency
Post by: NoahTehFox on August 25, 2016, 11:35:55 PM
Hello, I'm trying to make an orb to put over Lucario's Arua Sphere.

I want it to have everything transparent, but everything comes up otherwise.

How it's supposed to look:
(http://imgur.com/S1Mp5oU.png)

How it's comming up:
(http://imgur.com/Vn2vpbc.png)

This is only part of the final smash, but I'm just showing one part of it to give you guys a better look at what's going on.

I've been trying to mess with the values in the shaders and when importing it, I just don't know what to do.

Can you guys lend a hand?


Title: Re: Model Transparency
Post by: Ebola16 on August 26, 2016, 02:27:23 AM
You can copy the transparency settings from my Cia import http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212444 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212444)

Shader:
1. Export Shader1 from Cia
2. Create a new Shader for your model in Brawlbox
3. Replace that shader with Shader1

Materials:
4. Look at Material #31 in the Materials folder of Cia
5. Change your "Alpha Function" section values to match mine for the intended transparent texture
6. Change "Misc" section -> Shader to the new shader that was replaced with Shader1.

Hopefully this info is correct. Let me know if it isn't.

Post Merge: August 26, 2016, 03:44:39 AM
And that reminded me to post an update for Riku with transparent textures. Perfect!


Title: Re: Model Transparency
Post by: NoahTehFox on August 27, 2016, 08:58:46 PM
You can copy the transparency settings from my Cia import [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212444[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212444[/url])

Shader:
1. Export Shader1 from Cia
2. Create a new Shader for your model in Brawlbox
3. Replace that shader with Shader1

Materials:
4. Look at Material #31 in the Materials folder of Cia
5. Change your "Alpha Function" section values to match mine for the intended transparent texture
6. Change "Misc" section -> Shader to the new shader that was replaced with Shader1.

Hopefully this info is correct. Let me know if it isn't.

Post Merge: August 26, 2016, 03:44:39 AM
And that reminded me to post an update for Riku with transparent textures. Perfect!


Hmmm... I did it, but something doesn't seem right...

Everything's supposed to be transparent here, but it did get rid of the black background on each of the textures.
(http://imgur.com/SzNJjFk.png)

The orb itself is supposed to be a gradient fade to the outsides of the orb.


Post Merge: August 27, 2016, 09:05:22 PM
Awww geez...

I took a look at your model for Sia, and when I got to the part that was transparent, the color was still solid, much like mine...

Is there any way to make textures totally transparent?  If not, then that sucks...

Post Merge: August 27, 2016, 09:56:14 PM
AAAWWW DUDUDUDUDUDUUDDE!

I found out how to make it transparent!

(http://imgur.com/FpKwpGE.png)

I'll post here later, but only when I get the fade to work, how I did this.

Post Merge: August 27, 2016, 10:10:24 PM
Omg...  I just did it!

(http://imgur.com/fFslylI.png)

....Now I gotta explain what I did... [censored]!

I'll post it when I get around to it.


Post Merge: August 28, 2016, 12:03:44 AM
Oh... Now I have another problem...

Idky, but it's taking textures from the opponent's model, the orb itself looks fine, but the magic circles and swirl doesn't have it's own textures...

As Intended:
(http://imgur.com/oA71Dgv.png)

In Game:
(http://imgur.com/oKc0KXW.png)

I have no idea how this is happening, really.  How can I fix this?



Title: Re: Model Transparency
Post by: Ebola16 on August 28, 2016, 12:47:45 AM
Mind if I take a look at the file?


Title: Re: Model Transparency
Post by: NoahTehFox on August 28, 2016, 01:55:26 AM
Mind if I take a look at the file?

No problem, where do I send it?

Or I could just PM you it...  I'll just do that.


Title: Re: Model Transparency
Post by: Ebola16 on August 28, 2016, 03:46:04 AM
Now that you mention it XLU probably is the better route in your case.

A few issues:
1. CircleCore's dimensions aren't a power of 2 so it won't display properly on a real Wii.
2. The texture issues are caused by referencing palettes for your textures that don't exist in the material entries.
3. I enabled XLU for all materials in EffLucarioHadoudan (fyi, EnableDepthUpdate should be disabled with XLU)

Correction sent. End result:
(http://i.imgur.com/dgt98Ng.png)


Title: Re: Model Transparency
Post by: NoahTehFox on August 28, 2016, 03:48:25 AM
Now that you mention it XLU probably is the better route in your case.

A few issues:
1. CircleCore's dimensions aren't a power of 2 so it won't display properly on a real Wii.
2. The texture issues are caused by referencing palettes for your textures that don't exist in the material entries.
3. I enabled XLU for all materials in EffLucarioHadoudan (fyi, EnableDepthUpdate should be disabled with XLU)

Correction sent. End result:
([url]http://i.imgur.com/dgt98Ng.png[/url])


Hey, thanks!  I appreciate it!


Title: Re: Model Transparency
Post by: Ebola16 on August 28, 2016, 03:55:19 AM
You're welcome!