Title: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Lasercraft32 on January 07, 2019, 11:41:54 AM Introducing: Super Smash Bros. CLRS! Super Smash Bros. CLRS is a modpack I've been working on based on RWBY (by rooster teeth). I'm aiming at making it big, like project m big. But I'm just one guy, and I have lots of ideas that I could really use help with! I want it to have high combo gameplay, but NOT based around melee style gameplay! (No offense, butI hate melee style!) I want it to be more like a slightly more combo-ey Smash Ultimate style gameplay. I really want the battles to be intense and fun, fast paced, like the battle scenes in RWBY. I would seriously appreciate some help though... :-[ You can find all of my characters here if you don't recognize any of the fighters: https://www.deviantart.com/lasercraft32/gallery/ (https://www.deviantart.com/lasercraft32/gallery/) :kdance: If you would like to help, either comment, or PM me! :kdance: Characters: Stages What I need Help With: -Model imports. (Ruby, Yang, Weiss, Blake, etc, I can't rig my own models). -Custom SFX. (Ruby, Yang, Blake, Weiss, maybe overall hit sound effect changes?) -Cosmetics (CSS Portraits). -Custom Animations (I'm bad at it). Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Work In Progress] Post by: Lasercraft32 on January 11, 2019, 08:43:36 AM Hmmm... I guess there's not many people coming on recently...
Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Work In Progress] Post by: Lasercraft32 on January 14, 2019, 11:51:37 AM Because of the hitstun I'm adding on all the attacks, you can combo way easier, especially in Turbo mode.
Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Cal242 on March 17, 2019, 02:01:00 PM heres a better ruby rose modelhttps://www.deviantart.com/whimsicottsh/art/MMD-RUBY-ROSE-DL-OLD-446724016 (https://www.deviantart.com/whimsicottsh/art/MMD-RUBY-ROSE-DL-OLD-446724016) but however its a mmd model :>.>palm:
Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Lasercraft32 on March 18, 2019, 08:26:47 AM heres a better ruby rose modelhttps://www.deviantart.com/whimsicottsh/art/MMD-RUBY-ROSE-DL-OLD-446724016 (https://www.deviantart.com/whimsicottsh/art/MMD-RUBY-ROSE-DL-OLD-446724016) but however its a mmd model :>.>palm: I unfortunately haven't quite figured out how to rig models... I can do small things, like rigging one object to a single bone, but all my efforts have been pretty much fruitless. Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Direact_N1 on March 26, 2019, 09:22:01 PM If I could throw out a little feedback, specifically for "Mafia Mario", his down-air change, where he is able to stall briefly by holding A doesn't work very well. If anything, could I suggest the spin to be his netural-air, while his down-air could be Dr.'s Ultimate stomp? There is a PSA for it.
Really loved Luigi in Minus, can't wait for him. Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Lasercraft32 on March 27, 2019, 04:02:24 PM If I could throw out a little feedback, specifically for "Mafia Mario", his down-air change, where he is able to stall briefly by holding A doesn't work very well. If anything, could I suggest the spin to be his netural-air, while his down-air could be Dr.'s Ultimate stomp? There is a PSA for it. Really loved Luigi in Minus, can't wait for him. I've been working on improving his down aerial, and I can't really replace his down air because I'm going to give that to Doctor Mario, who I main as in Ultimate, so I want him to keep his original attacks to himself. I've had more ideas for all the characters, and I should really update this list. Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Direact_N1 on April 20, 2019, 12:04:11 PM Thank you so much for the update to Mafia Mario. Didn't even know they had gotten more animations from Ultimate ported, and his down-air feels much better now.
I only had two things to suggest again. First being the hitboxes on his Ultimate animation F-Air. I think they're still the hitboxes to Mario's normal F-Air which makes it very hard to actually hit with.. The second being that when Mario jumps off Cappy after hitting a foe with it, he goes flying very far very fast. Could that be toned down a bit, or kept like the original version of the Cap Throw? Wonderful work so far though. Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Lasercraft32 on April 22, 2019, 08:27:42 AM Thank you so much for the update to Mafia Mario. Didn't even know they had gotten more animations from Ultimate ported, and his down-air feels much better now. I only had two things to suggest again. First being the hitboxes on his Ultimate animation F-Air. I think they're still the hitboxes to Mario's normal F-Air which makes it very hard to actually hit with.. The second being that when Mario jumps off Cappy after hitting a foe with it, he goes flying very far very fast. Could that be toned down a bit, or kept like the original version of the Cap Throw? Wonderful work so far though. Yeah, his forward air is a bit awkward, I'll try to fix it, but so far I haven't been to good with making good hitboxes. I can slow down the Cappy jump though. Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Pokemaster Ely on May 17, 2019, 04:14:40 PM so you're using Brawlex but replace existing characters and not adding anymore slots?
Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Lasercraft32 on May 18, 2019, 05:37:45 PM so you're using Brawlex but replace existing characters and not adding anymore slots? Yeah, I can't figure out how to get new slots to work because I don't know how to get the coding right. I just used Brawl Minus as a base, so in doesn't have codes to support any of the fancy newer CSS.bx files and such. Which is unfortunate, but it's what I've got to work with. Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Direact_N1 on May 21, 2019, 08:40:26 PM Since this got bumped, do you know where Lilith put all of Mario's Ultimate animations? Aside from the new taunts?
Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Lasercraft32 on May 22, 2019, 11:18:12 AM Since this got bumped, do you know where Lilith put all of Mario's Ultimate animations? Aside from the new taunts? You have to download the KitsuBrawl Ex build they made. (It has all sorts of cool things in it. And Lillith recently added new Ultimate animations to Doctor Mario as well, so I'll be sure to work on him soon too! ^u^ ) Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Direact_N1 on May 22, 2019, 12:18:27 PM Yikes, that sounds extremely inconvenient. Thank you for the guidance though.
Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Cal242 on July 15, 2019, 05:26:46 PM do you have any plans to Re-release ruby rose or at least violet (ie your oc) because all of the RWBY based characters are forever rid from brawlvault.
Title: Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] Post by: Lasercraft32 on July 21, 2019, 05:43:11 PM do you have any plans to Re-release ruby rose or at least violet (ie your oc) because all of the RWBY based characters are forever rid from brawlvault. The ones I had before were made a long time ago, so they're not very good. I'll try to make better ones soon. I'm also want to make movesets for them, but it'll take a while before I finish (mostly since I've hardly even started yet :/ ). Who knows, maybe I'll be able to rig the actual rwby models onto the characters (don't get your hopes up though). |