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Help & Tutorials => Help => Topic started by: bro289 on April 09, 2020, 12:07:29 PM



Title: How to import Blender .dae to PMEX?
Post by: bro289 on April 09, 2020, 12:07:29 PM
I have a model successfully imported to BrawlBox but when I choose a stage in PMEX and have the import selected, it crashes.
Is there a way to import Blender models that have been exported to a .dae into PMEX? I want to know so I can see if I've been doing it right.


Title: Re: How to import Blender .dae to PMEX?
Post by: windhunter7 on April 20, 2020, 08:27:55 PM
Did you check these 3 things?

1) Filesize: It must be below filesize of the original file; best ways to lower filesize are lowering texture resolution, reducing textures to compressed types such as CMPR, and lowering polycount
2) Bone Count: It must have at least the same number of bones as the original character, if not more; it's very good practice to match the bone hierarchies anyways
3) Compression Type: Double-check if it should be LZ77, or Extended LZ77, this one's less common, but the incorrect compression type (Because .pcs files are compressed and .pacs are not) will in fact cause a crash


Title: Re: How to import Blender .dae to PMEX?
Post by: bro289 on April 21, 2020, 09:50:54 AM
I will see if this works later and I will reply with the result.

Post Merge: April 22, 2020, 08:59:48 AM
when it touches the ground it zips out of bounds, and it's invisible.


Title: Re: How to import Blender .dae to PMEX?
Post by: windhunter7 on April 26, 2020, 01:29:53 PM
Glad that you finally got it to not crash! :)

As for this problem of zipping and becoming invisible, that sounds to me like a TransN problem, i.e.  check the bone hierarchy and make sure that it's exactly identical to the vBrawl one, because if any of the bone IDs are out of place, that causes glitches like that


Title: Re: How to import Blender .dae to PMEX?
Post by: bro289 on April 27, 2020, 12:02:26 PM
so in-game it's all red, and when I walk it moves a little bit then zips back to where it was.


Title: Re: How to import Blender .dae to PMEX?
Post by: windhunter7 on May 03, 2020, 11:59:57 AM
Yeah, that's definitely the exact problem I was mentioning, do the fix I mentioned; expand the MDL0, expand the Bones folder, and then expand every bone; then compare with the vBrawl one, and if anything whatsoever is not where it should be in terms of this hierarchy, move it to the proper spot


Title: Re: How to import Blender .dae to PMEX?
Post by: bro289 on May 05, 2020, 10:00:36 AM
Ok, did that, my model is still red and zips back after walking...


Title: Re: How to import Blender .dae to PMEX?
Post by: windhunter7 on May 09, 2020, 11:39:58 PM
Can you upload the .pac here? I could take a look at it and see what's wrong with it


Title: Re: How to import Blender .dae to PMEX?
Post by: bro289 on May 13, 2020, 10:32:39 AM
Found out the TransN, XRot, YRot, and HipN had the wrong bone IDs.
It now moves properly, but the model is still all red.


Title: Re: How to import Blender .dae to PMEX?
Post by: windhunter7 on May 17, 2020, 06:05:00 PM
Is it all red constantly, or only sometimes?


Title: Re: How to import Blender .dae to PMEX?
Post by: bro289 on May 18, 2020, 10:34:43 AM
From entrance to winning animation, it's all red.


Title: Re: How to import Blender .dae to PMEX?
Post by: windhunter7 on May 25, 2020, 08:11:27 AM
Ok, that sounds to me like a corrupt material/shader then; have you tried using my material copier (Using Brawlbox 0.71 only) with it?

Post Merge: May 25, 2020, 08:12:43 AM
It's basically like Brawlbox's "replace" functionality, but 100% stable instead of only partially, allowing you to fix any broken materials, and the cool thing is, it auto-does the shaders, and all you have to do is change the texture references, which it shows how in the included tutorial

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217540 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217540)


Title: Re: How to import Blender .dae to PMEX?
Post by: bro289 on May 26, 2020, 11:42:15 AM
Unable to do the material copier, due to the 'plane.mdl0' messing up the model.


Title: Re: How to import Blender .dae to PMEX?
Post by: windhunter7 on May 31, 2020, 08:30:46 AM
Oh, sorry, that's due to a typo in the tutorial/readme, I forgot to make the tutorial and such with Brawlbox 0.71, use that version with it, it prevents all the exploding


Title: Re: How to import Blender .dae to PMEX?
Post by: bro289 on July 22, 2020, 10:35:43 AM
I tried a different model and it works. Well, i'll try fixing the model I was importing in the first place. Thanks for the help!