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Help & Tutorials => Stage Tutorials => Topic started by: RevengeHunter on May 23, 2010, 06:10:34 PM



Title: Removing sandbag the right way (with rels)
Post by: RevengeHunter on May 23, 2010, 06:10:34 PM
NOTE: this does not completely remove sandbag. It only removes the sandbag that spawns at the beginning of a fight. You can still get the sandbag item when you turn the item on.

For some reason replacing the MiscData0 in the stage pac didn't make the sandbag disappear, but Libertyernie found a way to get rid of it with .rel files. That means no more gimmicky stuff! Its not really hard to get rid of it.

1. Grab this .rel file http://www.mediafire.com/?gkeikwjjqz1 (these are rels that are modified to have no sandbag) and save it where you can easily find it.

2. Get a hex editor. It really doesn't matter which one you use. If you don't have one, google is your best friend.

3. Use your hex editor to open your .rel file. You should get a lot of hex values. Use the search function to find this hex value
38 A5 00 00 38 80 00
That part should now be highlighted. The 2 values behind it are what we are going to edit. Right now the values should be 00. Replace it with the value of the stage you want to replace. The values can be found here http://ssbbcustom.wikia.com/wiki/Module_files

For example, if you want to replace the Wifi waiting room you have to change the 00 to 37.

4. Save your changes to the rel file. Now go to where you saved your rel. We are now going to rename it. Go back to http://ssbbcustom.wikia.com/wiki/Module_files Now look for the stage you want to replace. Behind the values are the names for the rels. Go back to your .rel and rename it accordingly to the stage you're replacing. Example: if you replace wifi waiting room the rel must be named st_otrain.rel

5. Now put the .rel in SD\private\wii\app\rsbe\pf\module and try it in-game. If you did everything right, there should be no more sandbag! (except if you turned the sandbag item on)

I'm not exactly sure if this works with stages that already have rels included but in theory it should work (replace the old rel with the modified one)

Hope this was helpful!


Title: Re: Removing sandbag the right way (with rels)
Post by: Beyond on May 23, 2010, 06:15:58 PM
*finds Master Illusion*

*gives him hug*


Title: Re: Removing sandbag the right way (with rels)
Post by: RevengeHunter on May 24, 2010, 08:32:53 PM
But how did you... uhhh nevermind *hugs back*


Title: Re: Removing sandbag the right way (with rels)
Post by: Tasty Pumpkin Clock on June 03, 2010, 11:19:56 PM
What if the two numbers behind 38 A5 00 00 38 80 00  aren't 00? It's 1C


Title: Re: Removing sandbag the right way (with rels)
Post by: Mewtwo2000 on June 04, 2010, 08:06:48 AM
That's indeed a good way to remove the sandbag in wifi room based stages (I think that's the rel file PW made for his expansion code), but... Wifi room is not a good stage to base stages on. I mean, there're other issues such as some final smashes (see what happens with pit's)

That's why, I mean, it's better using a FD rel file, in which there are no sandbag problems and no final smash problems. To make a wifi room based stage compatible with FD, you only need to add a modeldata2 to the wifi room file, and make it have an empty model such as the poketrainer00 one. Importing a pre-made brres file with only an invisible model would make it ^^U

Furthermore, as that's a NTSC wifi room rel file, PAL users won't be able to delete the sandbag (the rel will make the game crash), but using a standard FD rel file would be possible even for PAL users ^^U


Title: Re: Removing sandbag the right way (with rels)
Post by: Puraidou on June 04, 2010, 08:11:15 AM
That's indeed a good way to remove the sandbag in wifi room based stages (I think that's the rel file PW made for his expansion code), but... Wifi room is not a good stage to base stages on. I mean, there're other issues such as some final smashes (see what happens with pit's)

That's why, I mean, it's better using a FD rel file, in which there are no sandbag problems and no final smash problems. To make a wifi room based stage compatible with FD, you only need to add a modeldata2 to the wifi room file, and make it have an empty model such as the poketrainer00 one. Importing a pre-made brres file with only an invisible model would make it ^^U

Furthermore, as that's a NTSC wifi room rel file, PAL users won't be able to delete the sandbag (the rel will make the game crash), but using a standard FD rel file would be possible even for PAL users ^^U
As a PAL user i know how it sux when the game crashes due to rel files. PSA's are also not working 100% cause of the sound not being there. The only PSA who has that is the PAL ported Shadow (which is good btw).


Title: Re: Removing sandbag the right way (with rels)
Post by: MyKewl on June 10, 2010, 10:08:36 PM
thanks


Title: Re: Removing sandbag the right way (with rels)
Post by: Thewill on July 10, 2010, 07:39:13 PM
That's indeed a good way to remove the sandbag in wifi room based stages (I think that's the rel file PW made for his expansion code), but... Wifi room is not a good stage to base stages on. I mean, there're other issues such as some final smashes (see what happens with pit's)

That's why, I mean, it's better using a FD rel file, in which there are no sandbag problems and no final smash problems. To make a wifi room based stage compatible with FD, you only need to add a modeldata2 to the wifi room file, and make it have an empty model such as the poketrainer00 one. Importing a pre-made brres file with only an invisible model would make it ^^U

Furthermore, as that's a NTSC wifi room rel file, PAL users won't be able to delete the sandbag (the rel will make the game crash), but using a standard FD rel file would be possible even for PAL users ^^U
So your saying if a PAL User like myself uses a PAL FD .rel file and do the same steps on this expect that it is not the same then it will work?


Title: Re: Removing sandbag the right way (with rels)
Post by: RevengeHunter on July 12, 2010, 04:06:01 PM
That's why, I mean, it's better using a FD rel file, in which there are no sandbag problems and no final smash problems. To make a wifi room based stage compatible with FD, you only need to add a modeldata2 to the wifi room file, and make it have an empty model such as the poketrainer00 one. Importing a pre-made brres file with only an invisible model would make it ^^U
Do this and it should work (I can't confirm this but Mewtwo2000 knows what he's doing)


Title: Re: Removing sandbag the right way (with rels)
Post by: kirbymaster101 on June 06, 2011, 07:48:07 PM
can anyone just give me a rel that has no sandbag just tryed doing it it froze for me when loading sse stadium.


Title: Re: Removing sandbag the right way (with rels)
Post by: thesoulfrog on February 04, 2012, 11:29:58 AM
this thread needs to be bumped. Such a simple answer to such a difficult question.