Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Character Vertexes and Textures => Topic started by: mariokart64n on May 29, 2010, 04:44:39 PM



Title: Mario's Pad
Post by: mariokart64n on May 29, 2010, 04:44:39 PM
 This is just a central place to put any new hacks I'm doing.. updates etc... random stuff that will be planned and constructed until fully beta tested and uploaded officially.


Project Ideas / Wishlist
-Marth, Aya-chan(Onechanbara) Status: halted 80% Done [05-29-10]
-Ganon, Melee Classic Status: halted 80% Done [06-27-10]
-Snake, Krauser(RE4) Status: 100% Done  [05-30-10]
-Marth, Shinobu Jacobs, NoMoreHeroes STATUS: 80% Done [june13,2010]
-Pikachu, Domo Status: Waiting...
-Ct. Falcon, Judge Dread
-IceClimbers,ShyGuy (MarioUniverse)
-Olimar, Tingle (ZeldaOOT)
-DiddyKong, DixieKong
-Mario, BabyMario
-Gannondo, Superman
-Gannondo, Batman
-Zelda, KOSMOS / Shiek, T-elos (Xenosaga3)
-Ct Falcon, Rayne (BloodRayne)
-Fox, Conker (Bad Fur Day)
-Samus, Evangelion / zsSamus, Rei (Evangelion)
-Lucario, Mewtwo (Melee) [-Link-] (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8826)
-Link, Classic Link (Melee) Done By: KTH (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=2374&Moderated=All) [-Link-] (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25372)
-Zelda, Venom / Shiek, Spiderman
-Diddy Kong, Aiai (Monkeyball)
-Ike, DarthVader
-Ike, Gatsu (Berserk) [-Link-] (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25781)
-Pit, Miranda (Grandia III)
-Peach, BadGirl (NoMoreHeroes)
-Zelda, Margaret / Shiek, Alice (NoMoreHeroes2)
-Zelda, Kasumi / Ayane, Alice (DeadorAlive)
-Peach, Sylvia Crystal (NoMoreHeroes2)
-Marth, Shinobu (NoMoreHeroes2)
-Snake, Faith (Mirrors Edge)
-Peach, Roselina (MarioGalaxy)
-Pit, Raziel (BloodOmen)
-Ike, Kain (BloodOmen)
-Peach, Kairi (KingdomHearts2)
-Snake, Issebella (DeadRising)
-Snake, Bill Coen (ResidentEvil0)
-Fox, krystal (Assult)
-Zelda, fiona (HuantingGrounds)
-Zelda, Eileen (SilentHill4)
-Zelda, Heather (SilentHillH3)
-Zellda, AdaWong (Resident Evil 4)
-Peach, Ashley (Resident Evil 4)
-Snake, Laracroft (TR Underworlds)
-Zelda, Palutena (pit) [-Link-] (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25917)
-Marth, Fayt (star ocean 3)
-Snake, Hitman (Hitman BloodMoney)
-Ct Falcon, CandyCane (Rumble Roses)
-Snake, Reiko (Rumble Roses)
-Snake, Claire (Resident Evil: Operation Racoon City)
-Ct Falcon, Jill (Resident Evil Remake)
trish, dmc4
Zephi (magnacarta2)
Rebecca Chambers
Venessa, PN03
Larry, LeisureSuitLarry
YRP, Yuna, Paine, Riku
Hibana (NightShade)
Vanessa Z Schneider PN03
Ayame, Tenchu




Request Fills
-Peach Fixed Bottom
 Pic: http://i50.tinypic.com/10eijqf.jpg (http://i50.tinypic.com/10eijqf.jpg)
 Download: http://rapidshare.com/files/393067979/FututreSwimFitPeach05.pcs (http://rapidshare.com/files/393067979/FututreSwimFitPeach05.pcs)
-Jigglypuff, bow
 Pic: http://i48.tinypic.com/351x2z4.jpg (http://i48.tinypic.com/351x2z4.jpg)
 Download: http://rapidshare.com/files/393068164/FitPurin03.pcs (http://rapidshare.com/files/393068164/FitPurin03.pcs)
-Yoshi, Birdo Fix Status: Pending...


 


Title: Re: Mario's Pad
Post by: dingo on May 29, 2010, 04:46:51 PM
Let me know when you start Birdo. I've been working on the PSA and Bow fix. It'll be released in the forums sometime mid-ish June.


Title: Re: Mario's Pad
Post by: PAVGN on May 29, 2010, 04:49:14 PM
Nice Jigglypuff with a bow. Your vertex hacks look more professional that most others I've seen.


Title: Re: Mario's Pad
Post by: Beyond on May 29, 2010, 04:50:21 PM
If you turn my boi (or girl) Pikachu into Domo, I will be in your gratitude.

Great job so far, I've seen what you're capable of around the forums, you've quickly become one of my favorite vertex hackers. You seem to have the most knowledge of model editing in general than most people involved with brawl hacking, including myself (http://www.myemoticons.com/images/minis/people-emotions/bow-down.gif).


Title: Re: Mario's Pad
Post by: Escargot on May 29, 2010, 05:05:31 PM
mk64n now has his own topic. This is going to be awesome.


Title: Re: Mario's Pad
Post by: mariokart64n on May 29, 2010, 08:37:07 PM
I've done hacks for consoles before, but mostly texture work. takes hours to get a perfect skin.. anyway carried over to gmod after the xbox1 scene died.

I'm no pro, but I have tons of experience with 3dsmax. can do everything except animation. though I was involved with some short animation clips that became popular on game trailers. but wasn't actually doing any of the animation work, the guy monty had access to a mocap lab...

anywho!

snake's Body fitted to kruasers model, by method of retopo projection.
body looks entirely different, the projection makes the texture skinning just as good as the original model itself!

have a gander:
(http://i46.tinypic.com/20hq3iq.jpg)

-Mario_Kart64n
(Modder & Reverse Engineer)


Title: Re: Mario's Pad
Post by: Feanor on May 30, 2010, 03:59:11 AM
Wow! He looks... strong! O_o

Very impressive!


Title: Re: Mario's Pad
Post by: KTH on May 30, 2010, 07:20:05 AM
SSBB :

Krauser Vs. Leon =D


Title: Re: Mario's Pad
Post by: mariokart64n on May 30, 2010, 03:22:15 PM
Krauser's Complete. Uploaded to my BrawlVault Page

(http://i47.tinypic.com/13yjfx5.jpg)

a few flaws, but not to extreme to hinder the use of the model.


Title: Re: Mario's Pad
Post by: KTH on May 30, 2010, 03:41:56 PM
Amazining....
Awesome...

*go to Download *w* *

Very good :)
Continue ^^


Title: Re: Mario's Pad
Post by: PAVGN on May 30, 2010, 05:49:11 PM
Jack Krauser looks amazing, I'm definitely looking forward to seeing more by you.


Title: Re: Mario's Pad
Post by: Selador on May 30, 2010, 09:09:47 PM
That Krauser is is unbelievably awesome! Thanks for sharing such great work.
Definitely looking forward to Aya, and would absolutely love to see a proper Leon Kennedy over Snake. Das Donkey's is nice and all, but it's got nothing on what you were able to do with Krauser.
Can't wait to see what you do next!


Title: Re: Mario's Pad
Post by: mariokart64n on May 30, 2010, 10:06:01 PM
I've updated my opening post, with some vert hack ideas that I strongly feel have a chance of being possible.

please lend me your thoughts on my ideas, or any new character hack ideas...

also I updated my verthack topic with my maxscript, and a very brief how to, on my current method.


Title: Re: Mario's Pad
Post by: Beyond on May 30, 2010, 10:14:08 PM
Forget what I said about Domo. If you make Shinobu, then I'll HAVE to do something for you.
Cuz' if you haven't noticed, I like my No More Heroes.


Title: Re: Mario's Pad
Post by: mariokart64n on May 30, 2010, 10:40:26 PM
next projects shinobu then ^.^


Title: Re: Mario's Pad
Post by: blackscorpio on May 31, 2010, 09:23:02 AM
I actually want to see no more heroes in brawl, esp. travis and henry but there already in there now, but I want to see ryujin from NMH2 desperate struggle.


Title: Re: Mario's Pad
Post by: KTH on May 31, 2010, 12:51:16 PM
Mariokart64n...
You don't from Resident Evil Modding?


Title: Re: Mario's Pad
Post by: mariokart64n on May 31, 2010, 02:22:44 PM
Yeah I made the very first resident evil 4 hacks, through injection.. then got a friend to make a full import tool. then I did a little hacking there until these immature spanish kids over took the forum. since that the RE4 forum was handed off to some highschooler, and rehosted somewhere.. where they basically do more talking then modding now... :\

but I did like RE modding, hence how I had access to the models. I'm sort of a 3d model hobbyist..


Title: Re: Mario's Pad
Post by: Humble on May 31, 2010, 03:23:26 PM
I am impressed, your skill is superb, far above most of the rest of the community.  Are you by chance a proffesional?  I'm just wondering how come you are so capable.  Irregardless, please continue to create stunning models, I will from now on watch your posts with great interest.


Title: Re: Mario's Pad
Post by: PAVGN on May 31, 2010, 03:44:59 PM
You made the first Resident Evil 4 hacks? Holy [censored], No wonder you're so good at this, You've done this before. Do you think I could request a few more vertex hack to you? I have some stuff I need done for hacks I want to make.


Title: Re: Mario's Pad
Post by: cuckoos on May 31, 2010, 03:50:43 PM
Oh God.

I would love to see a Mewtwo done by you. That would be awesome.


Title: Re: Mario's Pad
Post by: mariokart64n on May 31, 2010, 04:19:44 PM
yeah feel free to drop your requests here. they might not get done, but I'll make an effort to generate a Hit-list. that way I'll work on stuff that sparks my interest :)

and oddly enough mewtwo is one of those things that needs to be DONE! I would have taken on Roy, but the current hacks are impressive on their own.


Title: Re: Mario's Pad
Post by: PAVGN on May 31, 2010, 04:23:57 PM
yeah feel free to drop your requests here. they might not get done, but I'll make an effort to generate a Hit-list. that way I'll work on stuff that sparks my interest :)

and oddly enough mewtwo is one of those things that needs to be DONE! I would have taken on Roy, but the current hacks are impressive on their own.

Alright, I'll PM you my requests. Also a MewTwo model has already been made so maybe you could use that one as a base If you're going to work on that.


Title: Re: Mario's Pad
Post by: mariokart64n on May 31, 2010, 10:19:26 PM
alot of them were odd tweaks, not really character ideas..

anyways got a fair amount of work done with shinobu, the main body is reconstructed. just have the face, hair and the scarf thing to make. though I didn't have any luck with editing the cape last time.. so donno how well that's going to pan out. lol

here's just a quick snap shot of my 3dsmax scene. as is, the mod already looks like its turning out well. I'm sure many could reuse this in future skins, vert hacks etc..

(http://i47.tinypic.com/2mcsg42.jpg)


Title: Re: Mario's Pad
Post by: Beyond on June 01, 2010, 07:23:15 AM
 :happy:
*sees Shinobu*

*finds mariokart64n and gives him a hug*


Title: Re: Mario's Pad
Post by: joem3693 on June 01, 2010, 01:53:29 PM
oh my god who is that shinobu over and you seriously have talent!


Title: Re: Mario's Pad
Post by: dingo on June 01, 2010, 01:56:09 PM
oh my god who is that shinobu over and you seriously have talent!
Marth. It says it in the OP.


Title: Re: Mario's Pad
Post by: Feanor on June 01, 2010, 02:19:53 PM
 :patrick:

This... it can't be Marth! It's just... too awesome! O_o'


Title: Re: Mario's Pad
Post by: mariokart64n on June 01, 2010, 03:05:35 PM
it'll look more interesting, once I fix the hair, and the texture will make all the difference.


Title: Re: Mario's Pad
Post by: cuckoos on June 01, 2010, 09:44:10 PM
yeah feel free to drop your requests here. they might not get done, but I'll make an effort to generate a Hit-list. that way I'll work on stuff that sparks my interest :)

and oddly enough mewtwo is one of those things that needs to be DONE! I would have taken on Roy, but the current hacks are impressive on their own.

Alright, I'll PM you my requests. Also a MewTwo model has already been made so maybe you could use that one as a base If you're going to work on that.

I suggest NOT to use the Mewtwo hack as the base, because it honestly isn't very well made.

Also, mariokart, do you have MSN by any chance? There is something I would like to ask you. (And no, it's not about your vertex hacking techniques or anything related to model hacking.)


Title: Re: Mario's Pad
Post by: mariokart64n on June 02, 2010, 02:29:39 PM
under my icon, is all my contact info... so um yeah there it is.

and I made a video last night, after talking with the DasDonkey Vertex Box author. he's solved the last issue in my method. and also will be implementing these techniques into a new vertex box.

I'll create one more video outlining my technique for creating browser. then I'll release the videos. you guys will now have all the information required to create high quality mods. I promise you that. it's soo easy everyone should be able to learn this. ;)

also due to the recent events the shinobu updates fell behind, nothing new yet.

today I'm going to make a video on how to turn lucario into mewtwo...


Title: Re: Mario's Pad
Post by: Vish on June 02, 2010, 03:04:13 PM
under my icon, is all my contact info... so um yeah there it is.

and I made a video last night, after talking with the DasDonkey Vertex Box author. he's solved the last issue in my method. and also will be implementing these techniques into a new vertex box.

I'll create one more video outlining my technique for creating browser. then I'll release the videos. you guys will now have all the information required to create high quality mods. I promise you that. it's soo easy everyone should be able to learn this. ;)

also due to the recent events the shinobu updates fell behind, nothing new yet.

today I'm going to make a video on how to turn lucario into mewtwo...

Awesome.


Title: Re: Mario's Pad
Post by: mariokart64n on June 02, 2010, 03:06:00 PM
initial video is up, and the next one soon to follow. more indepth of course about techniques

http://forums.kc-mm.com/index.php?topic=8577.msg93977#msg93977


Title: Re: Mario's Pad
Post by: cuckoos on June 02, 2010, 05:29:38 PM
today I'm going to make a video on how to turn lucario into mewtwo...

Oh lord.

I've been sitting at my computer all day waiting for this to happen. A good Mewtwo would complete my SD card.



Title: Re: Mario's Pad
Post by: Beyond on June 02, 2010, 06:07:36 PM
under my icon, is all my contact info... so um yeah there it is.

and I made a video last night, after talking with the DasDonkey Vertex Box author. he's solved the last issue in my method. and also will be implementing these techniques into a new vertex box.

I'll create one more video outlining my technique for creating browser. then I'll release the videos. you guys will now have all the information required to create high quality mods. I promise you that. it's soo easy everyone should be able to learn this. ;)

also due to the recent events the shinobu updates fell behind, nothing new yet.

today I'm going to make a video on how to turn lucario into mewtwo...
Such information! Oh, what I shall be able to create.  ;D

*plots*

Thank you mariokart64n. Thank you.


Title: Re: Mario's Pad
Post by: KTH on June 03, 2010, 12:22:56 PM
Can you make a veritable Mewtwo?


Title: Re: Mario's Pad
Post by: dingo on June 03, 2010, 12:29:39 PM
Can you make a veritable Mewtwo?

Anybody with 3DS knowledge can now. He's every vertex hackers hero.


Title: Re: Mario's Pad
Post by: KTH on June 03, 2010, 02:47:16 PM
Yes, sure :)


Title: Re: Mario's Pad
Post by: DocStrange on June 04, 2010, 06:17:58 PM
I can't believe folks have been bumbling around with their choppy Zero/Goku/whatever imports and you just swoop right in out of nowhere and throw down something as epic as that Krauser. Are you Jesus?


Title: Re: Mario's Pad
Post by: Escargot on June 04, 2010, 06:19:39 PM
Jesus, pfff... He is the Beatles of hacking.


Title: Re: Mario's Pad
Post by: DocStrange on June 06, 2010, 09:53:08 AM
So are you working on anything now?


Title: Re: Mario's Pad
Post by: mariokart64n on June 06, 2010, 10:26:03 AM
the first post in the topic should state any pending projects, right now I'm working on shinobu


Title: Re: Mario's Pad
Post by: DrPanda on June 06, 2010, 11:08:57 AM
mariokart64n...
(http://monsterrebellion.files.wordpress.com/2009/07/whos-awesome.jpg)


Title: Re: Mario's Pad
Post by: PAVGN on June 06, 2010, 04:30:35 PM
What are "No Fly Ideas.."? Stuff you've been asked to do and you won't do?

Also can you please do at least one of my ideas? I need them for hacks I plan to make.


Title: Re: Mario's Pad
Post by: mariokart64n on June 07, 2010, 06:16:29 PM
No Fly Ideas, are ideas I had, but I can't invision in my head how it would work.. basically I don't think they would even be possible with my current abilities...

on another note, I was hanging around hongfire and found some really good concept art ideas... I was like WOW.. their good mid-evil mystical / fantasy type character ideas.. some which I might want to make up in brawl.. ^_^

anyway google, surf deviant art, find good concept ideas and bring them here! yes.

like megaGirl.. thats hot :)
(http://i49.tinypic.com/33a8b5f.jpg)

ok here are some of the concepts I found from the verta CG set, hope you like some of them
(http://i47.tinypic.com/jrqo9h.jpg)
(http://i46.tinypic.com/xncd8k.jpg)


Title: Re: Mario's Pad
Post by: joem3693 on June 07, 2010, 07:07:31 PM
these would be really good if it turns out well


Title: Re: Mario's Pad
Post by: Nyx Lilith on June 09, 2010, 08:38:57 PM
Mario's Pad, my new home, my new bookmark.

It's me Agus! :kdance:

Add Lyn to your wish list?  :af:!



Title: Re: Mario's Pad
Post by: MyKewl on June 10, 2010, 09:54:17 PM
mariokart64n is such a boss


Title: Re: Mario's Pad
Post by: mariokart64n on June 13, 2010, 02:37:55 PM
gah O_o my topic sunk to the second page?!

anyway which 3 pics should I use for the release?
(http://img24.imageshack.us/img24/1028/al10061315501binout.jpg)
(http://img526.imageshack.us/img526/6409/al1006131545binout.jpg)
(http://img683.imageshack.us/img683/1748/al1006131543binout.jpg)
(http://img534.imageshack.us/img534/1300/al1006131542binout.jpg)
(http://img409.imageshack.us/img409/9136/al1006131526binout.jpg)
(http://img412.imageshack.us/img412/6628/al1006131515binout.jpg)
(http://img641.imageshack.us/img641/556/al1006131441binout.jpg)
(http://img149.imageshack.us/img149/6352/al1006131428binout.jpg)
(http://img443.imageshack.us/img443/1581/al1006131356binout.jpg)
(http://img338.imageshack.us/img338/3530/al1006131551binout.jpg)



Title: Re: Mario's Pad
Post by: KTH on June 13, 2010, 02:47:01 PM
OH MY GAWD...


Title: Re: Mario's Pad
Post by: mariokart64n on June 13, 2010, 02:48:54 PM
there's alot of glitches, but it's been 2weeks+ I don't want to spent anymore time on the mod. will release as is


Title: Re: Mario's Pad
Post by: LookItsLink on June 13, 2010, 02:49:20 PM
1st, 7th, and 9th :af2:


Title: Re: Mario's Pad
Post by: Feanor on June 13, 2010, 03:19:37 PM
Just awesome.

1, 2 and 4


Title: Re: Mario's Pad
Post by: GameWatching on June 13, 2010, 04:16:09 PM
I have made a charmeleon but the wings still glitching :
(http://img408.imageshack.us/img408/9564/charmeleono.png)


Title: Re: Mario's Pad
Post by: hotdogturtle on June 13, 2010, 04:58:49 PM
gah O_o my topic sunk to the second page?!

anyway which 3 pics should I use for the release?

*pics*

That... a... Brawl model? o_O WTF.


Title: Re: Mario's Pad
Post by: Asuka on June 13, 2010, 05:08:33 PM
2, 4, 10.

Incredible work O____O
Noticeable glitches, but considering the awesome result... it is understandable.


Title: Re: Mario's Pad
Post by: mariokart64n on June 13, 2010, 05:39:32 PM
what do you guys want next?


Title: Re: Mario's Pad
Post by: Beyond on June 13, 2010, 06:34:46 PM
 :happy:

You are a god! I don't know what else to say, man. Thank you. Thank you. Thank you.

Regarding the pics; 2nd 3rd and 7th.

And what you should do next? I'll let someone else give you suggestions this time.


Title: Re: Mario's Pad
Post by: TehRequester on June 13, 2010, 06:38:41 PM
what do you guys want next?

How bout KH2 Sora?


Title: Re: Mario's Pad
Post by: Pik on June 13, 2010, 06:38:47 PM
I'm surprised you had enough verts for the afro, excellent work there son


How about Geno, Leon S. Kennedy, or one of the Beauties from MGS4?


Title: Re: Mario's Pad
Post by: kittystradette on June 13, 2010, 08:07:02 PM
Yoshi, Birdo Fix!! ^_^


Title: Re: Mario's Pad
Post by: xZeroGravityx on June 13, 2010, 08:53:52 PM
Krystal FTW \o/


Title: Re: Mario's Pad
Post by: LookItsLink on June 13, 2010, 09:20:10 PM
How about Banjo (possibly with Kazooie being the FLUDD too) over Mario?


Title: Re: Mario's Pad
Post by: renkaken on June 13, 2010, 09:25:43 PM
how bout a mewtwo one
(no offense bigsharkz)


Title: Re: Mario's Pad
Post by: ShadowSnake on June 13, 2010, 09:36:14 PM
You have the most realistic hacks ive ever seen! PLZ make vader next. :3


Title: Re: Mario's Pad
Post by: Mewzard64 on June 13, 2010, 09:43:39 PM
Mewtwo plz!!!


Title: Re: Mario's Pad
Post by: TehRequester on June 13, 2010, 10:03:27 PM
Make you. I bet it'd be pretty cool (or pretty weird) to play as yourself in a video game XD


Title: Re: Mario's Pad
Post by: dRage on June 14, 2010, 01:18:53 AM
I'd say Mewtwo. While BSZ's vertex hack is awesome I'm still waiting for one that looks less like Lucario and more like his Melee incarnate.


Title: Re: Mario's Pad
Post by: GameWatching on June 14, 2010, 02:26:10 AM
Mewtwo...Melee...

WANT!!!


Title: Re: Mario's Pad
Post by: Feanor on June 14, 2010, 04:18:25 AM
I agree, Mewtwo is a good idea.


Title: Re: Mario's Pad
Post by: Nyx Lilith on June 14, 2010, 08:33:04 AM
Holy hell. Hats off to Mario! Cleary the best modder around.

Oh! Oh! Y-you should totally do Lyn next. >W<


Title: Re: Mario's Pad
Post by: songeflemy on June 14, 2010, 09:32:55 AM
Mewtwo.


Title: Re: Mario's Pad
Post by: KTH on June 14, 2010, 02:11:06 PM
Yeah. Mewtwo.
I agree.


Title: Re: Mario's Pad
Post by: DMN666 on June 14, 2010, 03:11:16 PM
Hey i played with the Peach.......but it very weird.Mostly when she is hit her amulet comes out(Could be removed via hexing and transparent you lazy you >.> )Her neck is very thin and her chesticals get very pointy.I do love this but i hope you fix these.
Also My OC Lolita?


Title: Re: Mario's Pad
Post by: dingo on June 14, 2010, 03:32:07 PM
Hey i played with the Peach.......but it very weird.Mostly when she is hit her amulet comes out(Could be removed via hexing and transparent you lazy you >.> )Her neck is very thin and her chesticals get very pointy.I do love this but i hope you fix these.
Also My OC Lolita?

You should post a clear pic of Lolita you know.


Title: Re: Mario's Pad
Post by: Beyond on June 14, 2010, 04:09:46 PM
Wait a sec. I know this a little off-topic, but aren't you one of the guys who were trying to port No More Heroes models into GarrysMod?


Title: Re: Mario's Pad
Post by: mariokart64n on June 14, 2010, 05:30:10 PM
yeah nobody else never came close to what I was doing in terms of porting from games.

name a game, I've probably got its assets. I'm a hacker,  scripter, modder, 2d/3d artist.. I can do a little bit of everything.

that avatar you had before was my ragdolls from gmod. a friend mrwhitefolk did screenshots before both of us left.

I left on a less happier note. I cannot stand the likes of FP and fought fire with fire until my ultimate perma ban.

I've been out of the game for quite awhile, but I've come here. modding is at the core of what I love the most.


Title: Re: Mario's Pad
Post by: Beyond on June 14, 2010, 05:41:26 PM
I knew your name sounded familiar, well your username at least. You are quite the experienced hacker/modder, man; I'm glad you decided to contribute to the Brawl community. ;D


Title: Re: Mario's Pad
Post by: mariokart64n on June 14, 2010, 05:48:40 PM
I was gonna get into this a few years ago, but a guy named Knightcrawler was totally against my methods. I was fed up, so I stepped back, waiting for this famed "Kryal" guy who was to make this "Perfect" modding tool.

which was actually a flop in the end. cause we're still modding with primitive means..


Title: Re: Mario's Pad
Post by: Funzy <3 on June 15, 2010, 03:03:08 AM
nice


Title: Re: Mario's Pad
Post by: dRage on June 15, 2010, 08:03:12 AM
I was gonna get into this a few years ago, but a guy named Knightcrawler was totally against my methods. I was fed up, so I stepped back, waiting for this famed "Kryal" guy who was to make this "Perfect" modding tool.

which was actually a flop in the end. cause we're still modding with primitive means..

!!!

I remember this. You were the guy who posted the pic of the melee mewtwo model, right?

And Knightcrawler was all like 'No, we shouldn't use stuff from other games, cuz it will give hacking a bad name ... bla bla bla ... Distributing files is illegal ... Sites will be shut down'

Yeah right, imported models are all over the place now (they barely work aside from stages but you get the idea) and I don't see any game developer taking any actions.


On another note, good job on Shinobu. That's easily the most impressive vertex hack to date.


Title: Re: Mario's Pad
Post by: Funzy <3 on June 15, 2010, 01:12:05 PM
Yes I love shinobu i hope you dont mind that i gave marth every thing from her model but the hair to open up more female marth potentials and when i release i shall credit you is this okay?


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on June 16, 2010, 07:06:10 AM
If I may ask, when are you going to do/release Mewtwo?
Seeing your hacks so far, I got to say this:
They are freaking sweet. :D


Title: Re: Mario's Pad
Post by: laeryn on June 17, 2010, 10:28:49 AM
Yeah, you should really make an ultimate Mewtwo for us. :)
Your hacks are really awesome!


Title: Re: Mario's Pad
Post by: piggyjelly on June 17, 2010, 01:46:11 PM
do you take request, I posted this in the request forum but no one would answer
http://forums.kc-mm.com/index.php?topic=9464.0


Title: Re: Mario's Pad
Post by: drsusredfish on June 18, 2010, 08:48:10 PM
mariokart64n what happend to this ZSS model you were making. where can i find it.
(http://i45.tinypic.com/30krf2c.jpg)


Title: Re: Mario's Pad
Post by: mariokart64n on June 19, 2010, 03:50:43 AM
i think i posted it in the requesters topic.. or they complained so much, I just left. lol

EDIT
here found the post, I did pop a link up
http://forums.kc-mm.com/index.php?topic=8504.15


Title: Re: Mario's Pad
Post by: LookItsLink on June 19, 2010, 04:02:31 AM
I never knew ZSS's body was all one polygon until I decided to mess with your model.

(http://i48.tinypic.com/2vkert0.jpg)

Does her butt look too big? >.>


Title: Re: Mario's Pad
Post by: Funzy <3 on June 19, 2010, 04:19:38 AM
Dad you made my woman chunky XD


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on June 19, 2010, 04:24:29 AM
If I may ask again, when are you going to do/release Mewtwo?


Title: Re: Mario's Pad
Post by: mariokart64n on June 19, 2010, 06:14:06 AM
I wasn't planning on doing him, since he was used as an example piece. I had assumed people would try the tutorial and use the same format or making lucario into mewtwo. so I was thinking people would be releasing different versions all over the place.

but anyway there seems to be a demand for it :\

I'll work on a "real" release version, he's not too complicated so I'll get it done this weekend

also zsamus is very easy to mod, being she's one piece. but I refuse to mod her, being she's a transformation character off of samus if you mod her, you'll need to mod samus and make the 2 mods have a relative relationship. well thats how I see it, I like things to have some sense to it.

same thing with zelda, samus and zelda, I wont touch em.

though I had a cool idea for zelda and sheik, that's Venom and Spiderman


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on June 19, 2010, 06:17:15 AM
(http://img337.imageshack.us/img337/8479/1267052893126.jpg)
Thank you.
Now we will have a dead on and perfect Mewtwo. :)


Title: Re: Mario's Pad
Post by: drsusredfish on June 19, 2010, 09:33:51 AM
i think i posted it in the requesters topic.. or they complained so much, I just left. lol

EDIT
here found the post, I did pop a link up
[url]http://forums.kc-mm.com/index.php?topic=8504.15[/url]

Thank you.


Title: Re: Mario's Pad
Post by: -BigSharkZ- on June 20, 2010, 07:15:52 AM
It's funny how everyone keeps making fun of my Mewtwo when they don't know how hard it was when you could not see the actual model. This was mostly the case for the freaking ears, which pissed the heck out of me.

Anyway, I really like what you're doing so far, keep up the good work.

Do you think you could fix the file I sent you on YouTube?


Title: Re: Mario's Pad
Post by: DocStrange on June 20, 2010, 07:32:04 AM
also zsamus is very easy to mod, being she's one piece. but I refuse to mod her, being she's a transformation character off of samus if you mod her, you'll need to mod samus and make the 2 mods have a relative relationship. well thats how I see it, I like things to have some sense to it.

I don't think anyone who picks ZSS has any intention of turning into Samus or vice versa. Ever since I found out how to start as ZSS I've never seen them as being any more related than Link and Toon Link.

Also, a question, have you considered doing anything from Tatsunoko vs. Capcom? Maybe a real Viewtiful Joe on C.Falcon, or Karas Shei-erm, Zero Sui-damn, never mind...


Title: Re: Mario's Pad
Post by: PAVGN on June 20, 2010, 02:21:39 PM
I don't think anyone who picks ZSS has any intention of turning into Samus or vice versa. Ever since I found out how to start as ZSS I've never seen them as being any more related than Link and Toon Link.

Actually Samus textures appear on the pieces that fall off of Zero Suit Samus when she appears, So It's more necessary to make a Samus hack to go with a Zero Suit Samus hack than It is to make a Zelda hack to go with a Sheik hack or vice versa.


Title: Re: Mario's Pad
Post by: Pik on June 20, 2010, 03:22:21 PM
You can change from Shiek to Zelda at will; don't you think it'll be a little odd when you see your mod transform into someone else?

ZSS is (mostly) constant.


Title: Re: Mario's Pad
Post by: PAVGN on June 20, 2010, 03:30:04 PM
You can change from Shiek to Zelda at will; don't you think it'll be a little odd when you see your mod transform into someone else?

ZSS is (mostly) constant.

Hmm...I see what you mean. But to me, The fact Samus pieces appear with ZSS means that they are more connected to each other than Zelda and Sheik. I mean wouldn't It be weird to transform into ZSS and the pieces of her suit that fall off are different from the suit she was just wearing?


Title: Re: Mario's Pad
Post by: Pik on June 20, 2010, 03:57:43 PM
The pieces appear in her opening alone. I can ignore that more than Zelda's down special, not to mention there's still the possibility of vertexing her armor off altogether.

...if you get a final smash, just pretend the other character was really in the suit idk


Title: Re: Mario's Pad
Post by: Funzy <3 on June 20, 2010, 04:11:12 PM
yea i always use the taunt thing if i accidently forget to hold the buttons to start as her so lol
yea XD


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on June 21, 2010, 08:03:43 AM
So, how is Mewtwo going?
I'm really excited to see progress.


Title: Re: Mario's Pad
Post by: mariokart64n on June 21, 2010, 08:32:25 PM
i've lost all inspiration on the weekend :\ and I only get time during the weekend sorry.

maybe next week.


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on June 24, 2010, 02:54:30 PM
But your going to do it, right?


Title: Re: Mario's Pad
Post by: NecroMasterX on June 24, 2010, 03:45:36 PM
though I had a cool idea for zelda and sheik, that's Venom and Spiderman

No, we need spiderMAN on a GUY, not on sheik. If someone can extract me his textures from WoS fow the wii(just the textures,model won't work), I could put them on someone decent.


Title: Re: Mario's Pad
Post by: mariokart64n on June 24, 2010, 04:14:31 PM
but shiek does cool spider crawls.. plus she shoots web darts... ^_^


Title: Re: Mario's Pad
Post by: LookItsLink on June 24, 2010, 04:42:31 PM
Just do it on Sheik >.>
I'm sure you can get rid of any femaleness through vertexing.


Title: Re: Mario's Pad
Post by: Funzy <3 on June 24, 2010, 05:15:44 PM
Sheik already has Spidey Abz X3


Title: Re: Mario's Pad
Post by: dingo on June 24, 2010, 05:39:33 PM
Mariokart turned Marth into Shinobu.....

Who cares about gender?


Title: Re: Mario's Pad
Post by: Funzy <3 on June 24, 2010, 05:51:54 PM
Exactly XD


Title: Re: Mario's Pad
Post by: NecroMasterX on June 24, 2010, 06:02:32 PM
But, sheik sucks. Also, as a Spider-Nerd, I find it a disgrace to the spiderman universe with spiderman on sheik.


Title: Re: Mario's Pad
Post by: dingo on June 24, 2010, 06:07:45 PM
But, sheik sucks. Also, as a Spider-Nerd, I find it a disgrace to the spiderman universe with spiderman on sheik.
Then just make your own >.>

That simple. If you don't like how other people want to make their hacks there's no need to tell them how to do what they want. Show some respect for other people.


Title: Re: Mario's Pad
Post by: NecroMasterX on June 24, 2010, 06:10:24 PM
But, sheik sucks. Also, as a Spider-Nerd, I find it a disgrace to the spiderman universe with spiderman on sheik.
Then just make your own >.>

That simple. If you don't like how other people want to make their hacks there's no need to tell them how to do what they want. Show some respect for other people.
True, I just need someone to get me his WoS textures, and I'll pu them on someone awesome.


Title: Re: Mario's Pad
Post by: ManicHedgehog on June 24, 2010, 06:25:57 PM
It could be argued that sheik is a guy, I mean have you ever seen the difference in femininity in sheik's moveset over sheik and Zelda's moveset over sheik. And the argument that sheik is a girl because Zelda is a girl is disproved in snake's codec call about sheik, which speaks of powerful magic being used in the transformation sequence. My point is, don't start a claim about gender issues and sheik. I stand firm in my belief that sheik is male. Please don't flame me *runs away*.


Title: Re: Mario's Pad
Post by: dingo on June 24, 2010, 06:29:30 PM
Everybody knows about sheik. Stop spamming this thread. You want spiderman on whoever, this isn't the place. Go elsewhere. Some people don't need to make a huge deal about gender.

Don't further the spam here.


Title: Re: Mario's Pad
Post by: ManicHedgehog on June 24, 2010, 06:34:19 PM
Everybody knows about sheik. Stop spamming this thread. You want spiderman on whoever, this isn't the place. Go elsewhere. Some people don't need to make a huge deal about gender.

Don't further the spam here.
if this was directed at me, I'm leavin' just wanted to get the thought of sheik actually being a guy out there, sorry to bother you, if it was directed at anyone else, I'll still leave, G'bye.


Title: Re: Mario's Pad
Post by: NecroMasterX on June 24, 2010, 06:39:26 PM
It could be argued that sheik is a guy, I mean have you ever seen the difference in femininity in sheik's moveset over sheik and Zelda's moveset over sheik. And the argument that sheik is a girl because Zelda is a girl is disproved in snake's codec call about sheik, which speaks of powerful magic being used in the transformation sequence. My point is, don't start a claim about gender issues and sheik. I stand firm in my belief that sheik is male. Please don't flame me *runs away*.

Sheik's a man, melee says different:
(http://i988.photobucket.com/albums/af2/NecroMasterX/sheikproof.jpg)
Also, looking at sheik's model in brawlbox, proves she has boobs, small boobs, but boobs.


Title: Re: Mario's Pad
Post by: Pik on June 24, 2010, 06:51:37 PM
@NecroMasterX
Dude, no one gives a [censored] anymore, sorry to say. Just let MarioKart do his thing. The original character's history has little to do with modding.


Title: Re: Mario's Pad
Post by: mariokart64n on June 24, 2010, 07:23:51 PM
I was thinking of using shiek, cause she can transform. I was trying to think of ways to take advantage of this. and naturally spiderman vs venom came to mind.

of course I can see why shiek and zelda is a bad choice to some. but who else? falcon? since when did spiderman do mega punches


Title: Re: Mario's Pad
Post by: NecroMasterX on June 24, 2010, 07:30:39 PM
I was thinking snake, cause the structure is the best choice, but it would only work with a PSA. But if do make spiderman, extract his textures from WoS, cause those would be the best choice. So I would say snake. Also, here's an idea I had, port the optimous prime CF hack on sheik, and a random car model on zelda. Wait, I call dibs on that.


Title: Re: Mario's Pad
Post by: LookItsLink on June 24, 2010, 07:36:28 PM
We're trying to avoid having to use PSA and make the other costumes pointless. Sheik's moveset is already a near perfect fit for Spiderman.


Title: Re: Mario's Pad
Post by: NecroMasterX on June 24, 2010, 08:03:06 PM
No it's not. Then again that's just my opoinion. I still want badass spidey on snake. That would be a helluva lot better than spidersheik.


Title: Re: Mario's Pad
Post by: Funzy <3 on June 24, 2010, 08:12:47 PM
>.> i dont think spiderman uses guns >.>


Title: Re: Mario's Pad
Post by: JaredHedgehog on June 24, 2010, 08:15:46 PM
I have made a charmeleon but the wings still glitching :
([url]http://img408.imageshack.us/img408/9564/charmeleono.png[/url])


That looks too awesome.


Title: Re: Mario's Pad
Post by: JaredHedgehog on June 24, 2010, 08:20:05 PM
I never knew ZSS's body was all one polygon until I decided to mess with your model.

([url]http://i48.tinypic.com/2vkert0.jpg[/url])

Does her butt look too big? >.>





Agreed. I still can't believe it's just one polygon. Oh well.


Title: Re: Mario's Pad
Post by: Funzy <3 on June 24, 2010, 08:23:11 PM
Please dont Double post


Title: Re: Mario's Pad
Post by: JaredHedgehog on June 24, 2010, 08:26:11 PM
Sorry. I've haven't been on this thread in forever.


Title: Re: Mario's Pad
Post by: Funzy <3 on June 24, 2010, 08:28:13 PM
Its ok but that is why there is an edit/modify button :3


Title: Re: Mario's Pad
Post by: mariokart64n on June 24, 2010, 08:31:52 PM
i'll never edit the PSA, that'll displace the rest of the costume slots for that character.. its a waste just for one character.

anyway, theres no immediate plans to make spidy, so here's the model and texture of spidermans's WOS model\

http://rapidshare.com/files/402516939/spidy.zip.html

(http://i49.tinypic.com/25iaxxg.jpg)


Title: Re: Mario's Pad
Post by: NecroMasterX on June 24, 2010, 08:37:54 PM
THank you!!!!
Edit: Can you get me the model as a 3DS file?


Title: Re: Mario's Pad
Post by: mariokart64n on June 24, 2010, 09:34:28 PM
I admire what blender stands for, but I've been using max for 5years, and I'm pretty much rooted in it.

anyway here's a 3ds file, blender should be able to open that. if not i'm sure there are dozens of community scripts out there for 3ds import

http://rapidshare.com/files/402527480/1.zip.html


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on June 26, 2010, 06:33:04 PM
Nice Spidy.
And for Venom, epic nice. :D

But are you going to do Mewtwo this weekend?
Or release a beta of it?


Title: Re: Mario's Pad
Post by: dingo on June 26, 2010, 07:49:53 PM
@ds22

Everybody is waiting for Mewtwo. Be patient and wait like everybody.

Constantly bugging about things can make someone annoyed and less interested in making something. You don't see the entire community bugging him. Just quietly wait like everybody else.

And now betas please. Having an unfinished one is like having the one already out. Having incomplete things when they aren't needed don't serve much of a purpose. Even if he releases a beta everyone is still gonna be waiting for a final one anyway.


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on June 26, 2010, 08:00:25 PM
Atleast his (from the tutorial vid) is better looking...
But yes, I'll wait for the final one (although I have to say that his Beta Melee Ganondorf is real good looking for a beta).


Title: Re: Mario's Pad
Post by: mariokart64n on June 27, 2010, 04:09:45 AM
sorry I keep putting it back, promise. I wont start anything new until its done.

but right now I have some scripting to finish for golden axe, then I'm free


Title: Re: Mario's Pad
Post by: ItalianStallion on June 27, 2010, 04:16:02 AM
I see that you gave Marth heels by looking at Shinobu.

Would it be possible to give Zelda high heels as well?


Title: Re: Mario's Pad
Post by: Robz on June 27, 2010, 04:51:56 AM
Wow nomg. This stuff is awesome. :D

I dream of a day with real heavy in brawl  *awesome face*


Title: Re: Mario's Pad
Post by: FairKnight on June 27, 2010, 11:08:46 AM
Amazing O_O


Title: Re: Mario's Pad
Post by: johnlcb on June 27, 2010, 04:51:03 PM
make a mary jane o zelda and spiderman sheik XD


Title: Re: Mario's Pad
Post by: NecroMasterX on June 27, 2010, 04:53:27 PM
make a mary jane o zelda and spiderman sheik XD
I was thinking of making that for those that still think that sheik makes a good spidey. But if know one wants it, I'll make WoS Mary Jane on ZSS.


Title: Re: Mario's Pad
Post by: vcvmajinken on June 27, 2010, 07:33:06 PM
you put ganon in wips (YES!)so, that mean that you are gonna finish him? :af2:the beta is incredible, Its hard to call it beta :P


Title: Re: Mario's Pad
Post by: mariokart64n on June 27, 2010, 08:16:58 PM
ya, after mewtwo is done I'll fix ganons glitches


Title: Re: Mario's Pad
Post by: vcvmajinken on June 27, 2010, 08:20:23 PM
Great we are gonna recover the 2 titans of melee!


Title: Re: Mario's Pad
Post by: mariokart64n on June 27, 2010, 08:22:45 PM
anything else from melee we need?

I'm also trying to find a giant map of the melee trophies


Title: Re: Mario's Pad
Post by: Pik on June 27, 2010, 08:32:42 PM
We need a new Roy.


Title: Re: Mario's Pad
Post by: dingo on June 27, 2010, 08:40:42 PM
I think it's time for a Roy on Ike for once. That may be my own opinion though.


Title: Re: Mario's Pad
Post by: Falco400 on June 27, 2010, 08:41:32 PM
anything else from melee we need?

I'm also trying to find a giant map of the melee trophies

Melee Fox, Melee Falco (preferably Melee Falco though since he's way more different than Brawl Falco) and uhh... yeah roy would be sweet. Basically, any character in Melee that is agreed upon everyone had a better design than their Brawl counterpart or any character that doesn't currently exist in Brawl (Pichu, Roy, Mewtwo, Dr. Mario, and Young Link). I know the people who made the Pichu PSA would be EXTREMELY happy if you got Pichu.


Title: Re: Mario's Pad
Post by: mariokart64n on June 27, 2010, 08:48:55 PM
oh yeah, pichu lol sweet.

also I agree on roy on ike, I might take that project on later, later.. being theres already a few roy mods the importance is lower. but there is also an idea of making fox into smash64 fox... i cant wait to attempt that


Title: Re: Mario's Pad
Post by: D1337 on June 27, 2010, 08:53:48 PM
Wow. You've done a lot. Thanks for the Gannon request. And for continuing to finish it. I'll wait as long as needs for to be perfect.


Title: Re: Mario's Pad
Post by: cuckoos on June 27, 2010, 10:02:59 PM
mariokart, you're doing so much great things for the community. You are honestly a great modder, and it's so nice of you to contribute your amazing skills to this amateur community.

Also, I think Roy would be better on Marth, seeing as how there is already a Roy moveset for Marth.

So, back to Mewtwo... When can we expect a release-- *shot*

EDIT: omg pichu lolyes


Title: Re: Mario's Pad
Post by: mariokart64n on June 27, 2010, 10:10:13 PM
i just got the main body done, things have to be done slowly and precise. edge flow is key to a flawless vert hack. still to do is the head and arms. I restarted from scratch so that I had the extra advantage of experience and pre-plan. over all the mod should be fair I think


Title: Re: Mario's Pad
Post by: ItalianStallion on June 27, 2010, 10:47:07 PM
Mariokart64n did you read what I asked about Zelda?


Title: Re: Mario's Pad
Post by: AGFanProduction on June 28, 2010, 12:41:36 AM
oh yeah, pichu lol sweet.

also I agree on roy on ike, I might take that project on later, later.. being theres already a few roy mods the importance is lower. but there is also an idea of making fox into smash64 fox... i cant wait to attempt that


Hey you can use my Ripped SSB64 Fox for that...!!!!
Maybe
I am Trying to Help

Another Melee Character...
Try to Make the Melee Bowser...
Melee Bowser looks like more like a Ultimate Bowser to me
Can you try to do It as Request...?

Also, I am Fixing The Textures from your Melee Ganondorf Right Now
I can just Help with the Textures


Title: Re: Mario's Pad
Post by: Oshtoby on June 28, 2010, 01:42:54 AM
Hey, long time lurker, first time poster. I just gotta say: VERY nice job, mariokart64n! Incredible! I am very excited for your Mewtwo! If your Melee Ganondorf is anything to judge how well your Mewtwo will come out, then it should be phenominal. You're doing a fantastic job. I believe the Melee models were, even with their lower poly count, better than the Brawl models.

If you're considering Melee-oriented vertex hacking requests, I would like to request a Brawl Toon Link to Melee Young Link conversion. I used to main as Young Link in Melee, and now I main as Toon Link. Young Link looks so cool, in comparison, and I would love to play as him again.


Title: Re: Mario's Pad
Post by: GameWatching on June 28, 2010, 03:09:46 AM
WAW !!!

your melee ganondorf is just .... O.O

i need to know how did you got the exact vertices replacing the head of the crappy brawl ganon


Title: Re: Mario's Pad
Post by: laeryn on June 28, 2010, 03:37:42 AM
Woah... that Melee Ganondorf is awesome!

Now I'm even more excited for Mewtwo!


Title: Re: Mario's Pad
Post by: Feanor on June 28, 2010, 06:04:06 AM
Wow! I prefer Ganon in brawl  rather than in melee but he's perfect!

If you do other melee characters, what about Link from OoT?


Title: Re: Mario's Pad
Post by: Falco400 on June 28, 2010, 08:13:31 AM
He might as well do all the ones that actually look different from their Brawl counterparts, which would include:

Link
Falco
Fox
Captain Falcon (while yes the texture and no scarf that's out there now is alright, it'd be nice to have the real thing)
Donkey Kong
Bowser
Peach
Zelda
Yoshi
Sheik

And he could be nice and on the side get some of the colors that were perfectly fine and awesome in Melee, i.e: green hairband Jigglypuff, Crown Jigglypuff (yes I know of the vertex hack that makes Jiggs have Peach's crown but it can only go over her green color it's not as legit), Cowboy hat Pikachu etc. (though these are obviously low priority).

Otherwise, people are just going to keep asking and asking for more Melee character vertex hacks, he might as well do the ones that are at least different looking.


Title: Re: Mario's Pad
Post by: DrKoala on June 28, 2010, 09:04:28 AM
He might as well do all the ones that actually look different from their Brawl counterparts, which would include:

Link
Falco
Fox
Captain Falcon (while yes the texture and no scarf that's out there now is alright, it'd be nice to have the real thing)
Donkey Kong
Bowser
Peach
Zelda
Yoshi
Sheik

And I for my part say that this is nonsense. Why make hacks for these characters, when there are already enough textures that work just as well? It would only be a waste of time.


Title: Re: Mario's Pad
Post by: Falco400 on June 28, 2010, 09:08:23 AM
He might as well do all the ones that actually look different from their Brawl counterparts, which would include:

Link
Falco
Fox
Captain Falcon (while yes the texture and no scarf that's out there now is alright, it'd be nice to have the real thing)
Donkey Kong
Bowser
Peach
Zelda
Yoshi
Sheik

And I for my part say that this is nonsense. Why make hacks for these characters, when there are already enough textures that work just as well? It would only be a waste of time.

Any "Melee" Fox texture doesn't look legit enough, any Falco Melee texture doesn't look legit enough. Link would be fine but there's distinct differences that a vertex hack could make where a texture wouldn't be able to (longer cap, boots being bigger and less smooth just two examples), I'll give you Falcon (I already commented on that) but Peach and Zelda look way too different in Melee compared to Brawl and Bowser as well. It wouldn't be a waste of time if the textures out there don't look anything like the Melee counterparts and only cover what their color of clothing/fur/whatever was like.

If Mariokart64n feels like making them, he will. It wouldn't be a waste time (there's tons of people out there who want a legit looking Melee Falco model and Melee Fox model and Bowser even), especially looking at how short of time it took him to make Melee Ganondorf (albeit not 100% perfectly yet in his eyes, to me it looks good as it is).


Title: Re: Mario's Pad
Post by: DrKoala on June 28, 2010, 09:44:49 AM
Even so, when you consider that they're the same character with only slightly different design, this definately isn't worth the effort.
This Ganondorf however is another case, as he is based of an entirely different appearance of the character.


Title: Re: Mario's Pad
Post by: dingo on June 28, 2010, 10:02:35 AM
I agree entirely with Cal on this >.>

Ganondorf at least takes on entirely different looking forms throughout games.

Ocarina of Time -> Windwaker -> Twilight Princess

All noticeably different in many aspects. All 3 have distinct features. Not every character is dramatically different at a quick glance. If you stare enough at any character you can see the difference. Ganondorf seems justifiable for a Melee make over since it's an entirely different Ganondorf. Everybody else doesn't.


Title: Re: Mario's Pad
Post by: Feanor on June 28, 2010, 10:37:41 AM
Yes you're right but that's why I suggested Link from Ocarina of Time, technically it's a completely different character, even though he didn't change as much as Ganon.


Title: Re: Mario's Pad
Post by: mariokart64n on June 28, 2010, 12:44:57 PM
thanks for the feedback, good feedback is what drives me to do more mods.

and in fact I've been a supporter of bring back smash64 and melee models into brawl. why have crappy recolours, when you can get the actual thing. ^_^ but before you get too excited, I have a personal request to fill after finishing mewtwo. and that is to make Fierce Deity Link

but other then that, someone make the call. and I'll have it next in line todo.


Title: Re: Mario's Pad
Post by: DocStrange on June 28, 2010, 12:51:14 PM
Roy over Ike is an awesome idea. Could you toss up some progress pics of Mewtwo, I'd like an idea of how excited to be about it lol


Title: Re: Mario's Pad
Post by: GameWatching on June 28, 2010, 12:59:24 PM
melee fox


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on June 28, 2010, 01:39:10 PM
I rather fancy Roy over Marth (it fits more in structure).
And yes, I'm excited about Mewtwo. :mewtwo:


Title: Re: Mario's Pad
Post by: TehRequester on June 28, 2010, 01:48:40 PM
Are we limited to suggesting Melee/Smash64 characters? I personally would like to see more No More Heroes characters from you. Death Metal over Ike, Destroyman over Captain Falcon, Bad Girl over Peach, Dark Star over Ganondorf(?). Maybe an even better Travis. There's just a lot of possibilities from this game


Title: Re: Mario's Pad
Post by: mariokart64n on June 28, 2010, 02:12:08 PM
I love no more heroes SOOO much.. unfortunately the name of the game is brawl, and not desperate struggle ^-^ its best to get a variety of mods. I'm not going to be doing dozens of melee mods, just a few then I'm off to do more exotic mods from various games.

personally I wanted badgirl on peach, and holly on snake.


Title: Re: Mario's Pad
Post by: Feanor on June 28, 2010, 02:28:03 PM
but before you get too excited, I have a personal request to fill after finishing mewtwo. and that is to make Fierce Deity Link
Good idea! But the problem with him is the size of the sword, do you want to make it bigger?


Title: Re: Mario's Pad
Post by: laeryn on June 28, 2010, 02:31:07 PM
Melee models: I think Dr. Mario, Young Link, Pichu and Mewtwo (obviously) are the only ones worth of your time.

And, do you think you'll be able to eventually do a good King K.Rool (over Donkey Kong, I think)?


Title: Re: Mario's Pad
Post by: NecroMasterX on June 28, 2010, 02:32:40 PM
I think King K. Rool would be good over ganondorf from the pic of him I saw.


Title: Re: Mario's Pad
Post by: Beyond on June 28, 2010, 02:39:13 PM
Yeah. A better Travis Touchdown would be nice, I must admit mine is kind of "dated." A fellow NMH fan and a great modeler such as yourself would do him more justice than I could. Just throwin that out there.


Title: Re: Mario's Pad
Post by: NecroMasterX on June 28, 2010, 02:40:52 PM
Also, you forgot to change the sword in the up-b beyoudyou.


Title: Re: Mario's Pad
Post by: Beyond on June 28, 2010, 02:45:53 PM
Also, you forgot to change the sword in the up-b beyoudyou.
:srs:


Title: Re: Mario's Pad
Post by: mariokart64n on June 28, 2010, 02:50:21 PM
lol,

also thanks for the permission to remake travis I would normally never redo something someone else has done. it shows a dislike or distrust to that modder, that you dont like his mod.

and as i've said to you before, I hold you in very high regards.


Title: Re: Mario's Pad
Post by: Beyond on June 28, 2010, 02:59:59 PM
lol,

also thanks for the permission to remake travis I would normally never redo something someone else has done. it shows a dislike or distrust to that modder, that you dont like his mod.

and as i've said to you before, I hold you in very high regards.
Thanks.

But really if you want, go and make Travis. I know you want to. ;D


Title: Re: Mario's Pad
Post by: DrKoala on June 28, 2010, 03:01:32 PM
Even though I guess that you won't consider this I, think that you could probably make a pretty good Zant out of Falco, by using wii's texture. But since you said that you never played TP.
(In any other case I would totally bug you until you make Vaati, but I want to make him myself. :P )


Title: Re: Mario's Pad
Post by: mariokart64n on June 28, 2010, 03:05:59 PM
are zant and vtaii? all TP things? personally I dont like the look of TP, aside from zelda's model


Title: Re: Mario's Pad
Post by: Falco400 on June 28, 2010, 03:10:05 PM
I love no more heroes SOOO much.. unfortunately the name of the game is brawl, and not desperate struggle ^-^ its best to get a variety of mods. I'm not going to be doing dozens of melee mods, just a few then I'm off to do more exotic mods from various games.

personally I wanted badgirl on peach, and holly on snake.

I'd love it if you just did the main character (Travis) or Henry, and that'd be it from NMH. And then Melee Falco, Melee Fox (or Smash 64 Fox lol), and Melee Bowser (because who doesn't like his menacing look?) And look at the possibility of Wind Waker Ganondorf (even though the texture that exists out there looks nice too).

Edit: Vaati is from one of the handheld Zeldas and Zant is from TP, he was essentially Ganondorf's puppet (made him do his bidding for him).


Title: Re: Mario's Pad
Post by: laeryn on June 28, 2010, 03:14:23 PM
And look at the possibility of Wind Waker Ganondorf

Yeah, that would be epic.


Title: Re: Mario's Pad
Post by: TehRequester on June 28, 2010, 03:24:13 PM
more exotic mods from various games.

Think you could consider making someone from Radiata Stories(I'm probably the only person on this entire forum that knows that amazing game exists XD)? I know a few characters that would look amazing in Brawl (mainly Elwen, Galvados, and Lenneth Valkyrie)


Title: Re: Mario's Pad
Post by: LookItsLink on June 28, 2010, 03:28:33 PM
Vaati:
(http://www.kasuto.net/image/officialart/mc_vaati.jpg)

The villian in the Four Swords and the Minish Cap.


Also, I think a lot of people would like a true Chrono (from Chrono Trigger).


Title: Re: Mario's Pad
Post by: mariokart64n on June 28, 2010, 03:35:19 PM
i thought chrono was goku O_o?


Title: Re: Mario's Pad
Post by: Segtendo on June 28, 2010, 03:43:36 PM
They do look alike TBH.


Title: Re: Mario's Pad
Post by: LookItsLink on June 28, 2010, 03:44:09 PM
They do look alike TBH.

Same artist, but they aren't the same character >.>


Title: Re: Mario's Pad
Post by: ItalianStallion on June 28, 2010, 04:53:10 PM
Got any previews on Mewtwo yet?


Title: Re: Mario's Pad
Post by: NecroMasterX on June 28, 2010, 05:07:26 PM
People stop bothering him about mewtwo, just give him some time.


Title: Re: Mario's Pad
Post by: ItalianStallion on June 28, 2010, 05:26:23 PM
People stop bothering him about mewtwo, just give him some time.

Excuse me? Who the hell are you talking to?


Title: Re: Mario's Pad
Post by: NecroMasterX on June 28, 2010, 05:31:27 PM
I just find this constant people asking for mewtwo over and over again quite annoying I just think people should just wait.


Title: Re: Mario's Pad
Post by: Pik on June 28, 2010, 05:44:32 PM
Aren't you the guy that kept nagging him for spidersnake?


Title: Re: Mario's Pad
Post by: NecroMasterX on June 28, 2010, 05:46:14 PM
Yeah, but I stopped, and now I'm making my own. i personally don't like mewtwo that much, I don't see why people think he's so awesome.


Title: Re: Mario's Pad
Post by: cuckoos on June 28, 2010, 05:47:25 PM
I just find this constant people asking for mewtwo over and over again quite annoying I just think people should just wait.

I just find this constant necromaster asking for spiderman over snake over and over again quite annoying I just think he should just wait.

And yes, Vaati would be very cool.


Title: Re: Mario's Pad
Post by: NecroMasterX on June 28, 2010, 05:53:05 PM
I just find this constant people asking for mewtwo over and over again quite annoying I just think people should just wait.

I just find this constant necromaster asking for spiderman over snake over and over again quite annoying I just think he should just wait.

And yes, Vaati would be very cool.

I'm making spidey myself now, so I wouldn't bother people anymore.


Title: Re: Mario's Pad
Post by: mariokart64n on June 28, 2010, 07:07:17 PM
here's a snap shot, though I'll stress again this sort of thing takes about 2weeks.

(http://i46.tinypic.com/212ddi.jpg)

to the left is lucario's model, now conform morphed into mewtwo. to the right is the actual mewtwo model directly from melee. I'll slowly be fixing the geometry on lucario, until the fit is perfect and with the least amount of pinches. then I'll transfer the textures over. if UVmap issues arise I may have to remodel some more.. then go through a few processes before getting it back in the game.

but at last lucario is in the shape of mewtwo


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on June 28, 2010, 07:24:04 PM
It's beautiful!  :af2:
Even though it still needs some work on, it is beautiful.


Title: Re: Mario's Pad
Post by: NecroMasterX on June 28, 2010, 07:25:41 PM
Not that big of mewtwo fan, but that looks epic.


Title: Re: Mario's Pad
Post by: Segtendo on June 28, 2010, 07:36:11 PM
So...like...the...original...

You're one of the best vertexers we have :af2:


Title: Re: Mario's Pad
Post by: mariokart64n on June 28, 2010, 07:38:46 PM
the plus about this vertex, over the old one someone else did, is that he now has a tube. it should even flex with the model in theory.. anyway lots of work ahead. please dont ask for anymore previews, the mod will come all in good time.


Title: Re: Mario's Pad
Post by: ItalianStallion on June 28, 2010, 07:45:49 PM
Thanks a lot for the preview it looks amazing so far. Keep up the good work ;)


Title: Re: Mario's Pad
Post by: D1337 on June 28, 2010, 08:06:53 PM
here's a snap shot, though I'll stress again this sort of thing takes about 2weeks.

([url]http://i46.tinypic.com/212ddi.jpg[/url])

to the left is lucario's model, now conform morphed into mewtwo. to the right is the actual mewtwo model directly from melee. I'll slowly be fixing the geometry on lucario, until the fit is perfect and with the least amount of pinches. then I'll transfer the textures over. if UVmap issues arise I may have to remodel some more.. then go through a few processes before getting it back in the game.

but at last lucario is in the shape of mewtwo

This looks good...really good....TOO good.

The white knight in me loves but the troll in me wants to say shopped. LOL
Damn Mario....what CAN'T you do?


Title: Re: Mario's Pad
Post by: DrKoala on June 28, 2010, 10:52:57 PM
are zant and vtaii? all TP things? personally I dont like the look of TP, aside from zelda's model

Zant is from TP, but he gets extra points for being actually a really good villain if it wasn't for Ganondorf.
Vaati is the guy in my avatar and sig.

And dang that Mewtwocario looks nice.


Title: Re: Mario's Pad
Post by: ShadowSnake on June 28, 2010, 11:05:36 PM
 Mewtwo looks just like how he did in Melee! When can we expect a release?


Title: Re: Mario's Pad
Post by: dingo on June 29, 2010, 12:21:38 AM
Mewtwo looks just like how he did in Melee! When can we expect a release?
Better to not ask and just wait like everyone >.>

I'm getting annoyed at every page saying "Mewtwo" somewhere. It's getting as bad as people wanting BV ratings.

I hope Mariokart is a little more ninja like in the future and just releases something amazing out of nowhere ;o


Title: Re: Mario's Pad
Post by: GameWatching on June 29, 2010, 03:30:56 AM
here's a snap shot, though I'll stress again this sort of thing takes about 2weeks.

([url]http://i46.tinypic.com/212ddi.jpg[/url])

to the left is lucario's model, now conform morphed into mewtwo. to the right is the actual mewtwo model directly from melee. I'll slowly be fixing the geometry on lucario, until the fit is perfect and with the least amount of pinches. then I'll transfer the textures over. if UVmap issues arise I may have to remodel some more.. then go through a few processes before getting it back in the game.

but at last lucario is in the shape of mewtwo


Can you actually edit the whole body and not a single vertex ?


Title: Re: Mario's Pad
Post by: KTH on June 29, 2010, 04:47:52 AM
Oh my Gawd... :af2:


Title: Re: Mario's Pad
Post by: brawluver135 on June 29, 2010, 09:51:01 AM
omg omg
OMG MEWTWO IS FINALLY RETURNING!!!
HOW IS THIS POSSIBLE AND WHY ISN'T ANYONE DOING DR. MARIO, ROY OR PICHU!?!?!? GAAAAAAAAH!!!!!
I CANNOT WAIT FOR THIS DO BE FINISHED!


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on June 29, 2010, 09:52:43 AM
-_-
A bit to much excitement there?
Or just broken Caps Lock?


Title: Re: Mario's Pad
Post by: piggyjelly on June 29, 2010, 02:34:45 PM
Mewtwo looks really awesome, and now when this is done everybody can finally stop freaking out about wanting Mewtwo in brawl.


Title: Re: Mario's Pad
Post by: ShadowSnake on June 29, 2010, 02:48:58 PM
im learning your method even if it takes a year. :) its that worth it.


Title: Re: Mario's Pad
Post by: Queen Chrysalis on June 29, 2010, 02:51:23 PM
Can you please add this to your projects Mariokart64n ill be extremely greatful http://felixthehedgehog.deviantart.com/#/d2stf3c :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :kdance: :kdance: :kdance: :kdance: :happy: :happy: :happy: :happy:


Title: Re: Mario's Pad
Post by: deadname mcredactedface on June 30, 2010, 12:42:42 AM
i thought chrono was goku O_o?
Best post ever. Hands down.


Title: Re: Mario's Pad
Post by: DrKoala on June 30, 2010, 06:05:44 AM
Can you please add this to your projects Mariokart64n ill be extremely greatful [url]http://felixthehedgehog.deviantart.com/#/d2stf3c[/url] :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :kdance: :kdance: :kdance: :kdance: :happy: :happy: :happy: :happy:


Busy facepalming


Title: Re: Mario's Pad
Post by: Beyond on June 30, 2010, 06:12:58 AM
Can you please add this to your projects Mariokart64n ill be extremely greatful [url]http://felixthehedgehog.deviantart.com/#/d2stf3c[/url] :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :kdance: :kdance: :kdance: :kdance: :happy: :happy: :happy: :happy:
:srs:
Has anyone read the new rules?


Title: Re: Mario's Pad
Post by: Puraidou on June 30, 2010, 06:15:15 AM
Can you please add this to your projects Mariokart64n ill be extremely greatful [url]http://felixthehedgehog.deviantart.com/#/d2stf3c[/url] :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :kdance: :kdance: :kdance: :kdance: :happy: :happy: :happy: :happy:
:srs:
Has anyone read the new rules?
Looking at this? I'd say no :srs:


Title: Re: Mario's Pad
Post by: Power Marshall on June 30, 2010, 11:10:44 AM
Guys, he is just one person. I am sure if you were this popular and others chased you into a storm like this, you would want them to stop.

"Look upon what a man wants rather than what you want upon a man."


Title: Re: Mario's Pad
Post by: LaharlsWrath on June 30, 2010, 11:56:55 AM
Guys, he is just one person. I am sure if you were this popular and others chased you into a storm like this, you would want them to stop.

"Look upon what a man wants rather than what you want upon a man."
awesome quote, might I ask who said it?


Title: Re: Mario's Pad
Post by: Power Marshall on June 30, 2010, 01:40:08 PM
Heh, I actually made that up, in all honesty. I guess I have a thing on quotes. :D


Title: Re: Mario's Pad
Post by: mariokart64n on June 30, 2010, 03:00:22 PM
mewtwo's progress is coming along quite good. I spent all last night perfecting the head. and now I'm trying to add normal support to the script. that'll enable me to hide some things, to make the body look smooth. ;)


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on June 30, 2010, 03:05:58 PM
Awesome.
It just keeps getting better and better. :)


Title: Re: Mario's Pad
Post by: D1337 on June 30, 2010, 03:25:24 PM
Refresh my memory...this is a one slot Mewtwo, right?


Title: Re: Mario's Pad
Post by: mariokart64n on June 30, 2010, 03:29:40 PM
its just a costume for lucario.. you'll be able to use lucario as normal, along with mewtwo at a click of a button.


Title: Re: Mario's Pad
Post by: LaharlsWrath on June 30, 2010, 04:40:50 PM
Heh, I actually made that up, in all honesty. I guess I have a thing on quotes. :D
hah xD


Title: Re: Mario's Pad
Post by: Dirtboy345 on June 30, 2010, 05:41:49 PM
its just a costume for lucario.. you'll be able to use lucario as normal, along with mewtwo at a click of a button.
can't wait to click that button (=


Title: Re: Mario's Pad
Post by: ItalianStallion on June 30, 2010, 07:02:38 PM
mewtwo's progress is coming along quite good. I spent all last night perfecting the head. and now I'm trying to add normal support to the script. that'll enable me to hide some things, to make the body look smooth. ;)

Great news! No moar Lucario thunder thighs.


Title: Re: Mario's Pad
Post by: DMN666 on July 02, 2010, 02:18:38 PM
So Mewtwo is a import?


Title: Re: Mario's Pad
Post by: Dirtboy345 on July 02, 2010, 02:21:33 PM
So Mewtwo is a import?
no it's a vertex hack,this guy is fairly new but he already seems to be one of best vertex hackers ive seen


Title: Re: Mario's Pad
Post by: dpgthirteen on July 02, 2010, 02:23:15 PM
So Mewtwo is a import?
no he is using a mewtwo model to compare to the model he is making


Title: Re: Mario's Pad
Post by: ItalianStallion on July 02, 2010, 02:26:07 PM
this guy is fairly new but he already seems to be one of best vertex hackers ive seen

new to the forum that is, but i deff agree with him being one of the vertex hackers


Title: Re: Mario's Pad
Post by: Dirtboy345 on July 02, 2010, 02:34:40 PM
this guy is fairly new but he already seems to be one of best vertex hackers ive seen

new to the forum that is, but i deff agree with him being one of the vertex hackers
well i have seen him a while ago on das donkii team, and i know that he is a previous hacker for other games, idk still pretty new compared to most excelent hackers


Title: Re: Mario's Pad
Post by: wilttilt on July 02, 2010, 08:39:55 PM
Mewtwo can finally replace Lucario. Lucario can be just a one-slot texture  :P


Title: Re: Mario's Pad
Post by: felixsrg on July 02, 2010, 09:14:13 PM
^ agree with you, I like mewtwo more than lucario, it's better to make lucario the one-slot.


Title: Re: Mario's Pad
Post by: mariokart64n on July 02, 2010, 09:28:40 PM
i'll get the arms done, and post the beta. completing the face morphs is taking too long


Title: Re: Mario's Pad
Post by: cuckoos on July 02, 2010, 10:15:36 PM
i'll get the arms done, and post the beta. completing the face morphs is taking too long

Are you gonna release it tonight? I am highly anticipating this.

Also, I got your method to work. :D


Title: Re: Mario's Pad
Post by: mariokart64n on July 02, 2010, 10:30:00 PM
yeah likely in the next hour, I just having troubles with my PC being slow. its been on for a week straight


Title: Re: Mario's Pad
Post by: Dirtboy345 on July 02, 2010, 10:32:17 PM
yeah likely in the next hour, I just having troubles with my PC being slow. its been on for a week straight
so this is like a beta? what exactly is "face morphs"?


Title: Re: Mario's Pad
Post by: ItalianStallion on July 02, 2010, 10:35:47 PM
yeah likely in the next hour, I just having troubles with my PC being slow. its been on for a week straight

What the hell did you say? I guess ill make it home early tonight lol

and u got a sexy ass vocie by the way :X


Title: Re: Mario's Pad
Post by: cuckoos on July 02, 2010, 10:49:47 PM
I call making a recolor pack for it when it is released.  :af:


Well, with your permission, of course, mariokart.


EDIT: This thread should have more hype in it than the Cloud thread. What's going on? :oshi:


Title: Re: Mario's Pad
Post by: mariokart64n on July 02, 2010, 11:09:16 PM
dont want you guys to get your hopes up, but the quick mewtwo test doesn't look that amazing ingame.

anyway just fixed the foot, just need to get it back into the game

(http://i45.tinypic.com/23h7eb9.jpg)

(http://i50.tinypic.com/294qk1t.jpg)


Title: Re: Mario's Pad
Post by: wilttilt on July 02, 2010, 11:16:57 PM
Hmmm, perhaps with proper animations he will look better?


Title: Re: Mario's Pad
Post by: D1337 on July 02, 2010, 11:17:54 PM

EDIT: This thread should have more hype in it than the Cloud thread. What's going on? :oshi:
Alot of people sucked with Mewtwo.


Title: Re: Mario's Pad
Post by: songeflemy on July 02, 2010, 11:25:55 PM

EDIT: This thread should have more hype in it than the Cloud thread. What's going on? :oshi:
All of people sucked with Mewtwo.


This Thread is sorta hidden being the the vertex thread, and the title (No offense I think is creative) doesn't seem inviting to other kittens, yet I like it like this. If this was in the wide open, so many people will just beg and plead, "MAKE MOAR!!!!!" or "IWANT MEW2, PICHU, DR. MARIO!!!!".


Title: Re: Mario's Pad
Post by: Beyond on July 02, 2010, 11:35:32 PM
Mewtwo looks amazing and and all, but im honestly that excited for it. I think mariokarts skill could've been put into a character we haven't played before, like his Shinobu (which really deserves a lot more DLs).

I think a lot of it comes from the nostalgia of playing as Mewtwo. Really guys? Was Mewtwo really the only idea you think of? Out of all the epic ideas, you thought "Mewtwo."

Maybe its just me, but all these people requesting remakes of old stages and characters is annoying.


Title: Re: Mario's Pad
Post by: mariokart64n on July 02, 2010, 11:44:08 PM
I'm pretty dry on ideas myself :-(


Title: Re: Mario's Pad
Post by: cuckoos on July 02, 2010, 11:46:16 PM
I'm pretty dry on ideas myself :-(


I dunno, play Brawl, and look through the character trophies. Inspiration for new hacks always come to me when I do this.


Title: Re: Mario's Pad
Post by: TehRequester on July 02, 2010, 11:49:10 PM
I'm pretty dry on ideas myself :-(


I dunno, play Brawl, and look through the character trophies. Inspiration for new hacks always come to me when I do this.

I would also suggest looking through your game collection for new ideas.


Title: Re: Mario's Pad
Post by: D1337 on July 02, 2010, 11:51:57 PM
I have an ass load of ideas and stuff. I just dont wanna be that user that posts every 10 seconds for a character vertex :/


Title: Re: Mario's Pad
Post by: cuckoos on July 02, 2010, 11:53:45 PM
I'm pretty dry on ideas myself :-(


This too.
I dunno, play Brawl, and look through the character trophies. Inspiration for new hacks always come to me when I do this.

I would also suggest looking through your game collection for new ideas.


Title: Re: Mario's Pad
Post by: PAVGN on July 02, 2010, 11:57:52 PM
Mewtwo looks amazing and and all, but im honestly that excited for it. I think mariokarts skill could've been put into a character we haven't played before, like his Shinobu (which really deserves a lot more DLs).

I think a lot of it comes from the nostalgia of playing as Mewtwo. Really guys? Was Mewtwo really the only idea you think of? Out of all the epic ideas, you thought "Mewtwo."

Maybe its just me, but all these people requesting remakes of old stages and characters is annoying.

I couldn't agree with you more about that. I think It's interesting to see how Melee characters would play on Brawl stages and how Brawl characters would play on Melee/64 stages and so on. But not to the point of me asking another hacker to do It as quickly as possible. To me, Hacking Brawl to put in something that we haven't played with before in the game is a lot more interesting, Fun, And exciting.

I'm pretty dry on ideas myself :-(

What about that huge wish list on the first post? Still If you need help with ideas I have a bunch of them, And I'm always coming up with new ideas. If you ever need some ideas, I'm always willing to share them with you.

play Brawl, and look through the character trophies. Inspiration for new hacks always come to me when I do this.

Heh, That happens to me too.


Title: Re: Mario's Pad
Post by: ShadowSnake on July 03, 2010, 12:17:57 AM
I'm pretty dry on ideas myself :-(


if u ever need ideas, im your guy. I know several hacks that should be made, that not many have thought about. ill give u a few:

Big Daddy (Bioshock) = Samus
Little Sister (Bioshock) = ZSS
The Arbiter (Halo) = Ganondorf?
Seargent Johnson (Halo) = Snake
Darth Vader = Ike
Apprentice/Starkiller (Force Unleashed) = Marth
Krystal (Starfox) = Fox
Birdo = Yoshi

Idk if those are any good, but still. I can tell they are on popular demand, and you said you were dry on ideas so yeah...


Title: Re: Mario's Pad
Post by: mariokart64n on July 03, 2010, 12:20:53 AM
donno if the bioshock ones would be possible.. he's a HUGE tank..


Title: Re: Mario's Pad
Post by: ShadowSnake on July 03, 2010, 12:25:32 AM
donno if the bioshock ones would be possible.. he's a HUGE tank..

Theres always the model resizer and bone edits to make them bigger or smaller. but idk how many people want to replace Samus and ZSS's size. Although it would be a good idea.


Title: Re: Mario's Pad
Post by: D1337 on July 03, 2010, 12:28:23 AM
Here's my 2 cents:

-Crash Bandicoot on Fox, like a complete vertex.
-Turn Ippo over Shiek hack into Dudley from Street Fighter
-Try to make Marth from FE:Shadow Dragon (I had one but I deleted it)
-Samus into Megaman X


Title: Re: Mario's Pad
Post by: mariokart64n on July 03, 2010, 12:32:09 AM
I can't change a characters height. I already tried but no changes appear in game. maybe I did it wrong?


Title: Re: Mario's Pad
Post by: TehRequester on July 03, 2010, 12:33:58 AM
Well, since others have done so, I shall post some ideas myself.
-Soul Calibur Ivy ~ ZSS
-Travis Touchdown ~ Ike (come on, you know you want to XD)
-Funky Kong ~ DK
-LoZ Tingle ~ Lucas(?)

I also like your idea for Margaret/Alice and BadGirl


Title: Re: Mario's Pad
Post by: ShadowSnake on July 03, 2010, 12:42:29 AM
I can't change a characters height. I already tried but no changes appear in game. maybe I did it wrong?

Really? well DingoBerriz would most definely know, he lives on animating. Ds22 resized Zero for me, also how exactly did u resize it? i just used brawlbox's bone method for one resizing, and MDL0 Resizer for the other.


Title: Re: Mario's Pad
Post by: mariokart64n on July 03, 2010, 12:56:30 AM
i just clicked on a bone, and changed the position and the scale for it


Title: Re: Mario's Pad
Post by: ShadowSnake on July 03, 2010, 01:05:53 AM
and it didnt work? hmm... id ask dingoberriz, he knows everything. Hes resolved like 5 of my hacks/problems.


Title: Re: Mario's Pad
Post by: joshl94 on July 03, 2010, 08:12:49 AM
Maybe You could try and do a kh1 or a kh2 sora vertex hack on pit when a fairly good mewtwo beta is out?


Title: Re: Mario's Pad
Post by: Beyond on July 03, 2010, 08:19:02 AM
:srs:

Someone is making Sora for Pit.


Title: Re: Mario's Pad
Post by: joshl94 on July 03, 2010, 08:47:53 AM
lol sorry beyond I forgot you were making a sora for pit. I just got a little excited when i saw the pics for melee ganon and mewtwo. XD


Title: Re: Mario's Pad
Post by: NecroMasterX on July 03, 2010, 09:15:59 AM
Sora has been made already:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7928&DiplayName=Sora%20KH2%28V.2%29
But, it's nice to have multiple versions of a hack.


Title: Re: Mario's Pad
Post by: joshl94 on July 03, 2010, 09:24:27 AM
Man that is the third time someone has linked me to that hack.
Kinda of might fault though, i didn't really say that i knew about that hack but i have had it for a while.
ds22 recently released a keyblade model that is from kh2 and works ingame but needs to compress the size to replace pit's blade with it. I just thought that Sora's model along with sora's keyblade would make the best sora psa possible.


Title: Re: Mario's Pad
Post by: mariokart64n on July 03, 2010, 12:07:59 PM
Mewtwo Added to brawl Vault, lot of glitches due the he extreme reshaping of lucario. I had to disable a few bones to hide some of these errors.

(http://i45.tinypic.com/oiaixd.jpg)


Title: Re: Mario's Pad
Post by: Dirtboy345 on July 03, 2010, 12:09:21 PM
http://www.youtube.com/watch?v=5osW0NwuiXM


Title: Re: Mario's Pad
Post by: TehRequester on July 03, 2010, 12:18:28 PM
O_O my jaw just dropped. Another amazing hack, great job!


Title: Re: Mario's Pad
Post by: Kaye Cruiser on July 03, 2010, 12:19:39 PM
Brilliantly thought out Dirtboy. Perfect timing. XD

Awesome job Mario! I'm gonna go test this baby out now. >:3


Title: Re: Mario's Pad
Post by: ShadowSnake on July 03, 2010, 12:45:18 PM
I will try to fix the tail for you, in the mean time IM PLAYING IT! :)


Title: Re: Mario's Pad
Post by: Beyond on July 03, 2010, 01:07:46 PM
<.<
>.>

:happy:

I can't help but like this for some reason. Amazing job mariokart!! I rarely say that to anyone but you deserve it.


Title: Re: Mario's Pad
Post by: Falco400 on July 03, 2010, 01:22:03 PM
I just hope those graphical glitches get fixed by someone soon. :D


Title: Re: Mario's Pad
Post by: xZedkiel on July 03, 2010, 01:48:33 PM
Yayz! Awesome Mewtwoness has arrived! Awesome as always Mariokart!

@BeyondYou
I oddly imagined the part where you said amazing job Mariokart being said by pokemon trainer XD
"Amazing Job Charizard!"


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on July 03, 2010, 02:32:22 PM
Awesome Mewtwo Mariokart64n.
Amazing work.


Title: Re: Mario's Pad
Post by: DrKoala on July 03, 2010, 02:48:47 PM
...daaaaym.


Title: Re: Mario's Pad
Post by: flammable on July 03, 2010, 02:48:54 PM
i h8 u for being so damn good at hacking xD


Title: Re: Mario's Pad
Post by: mariokart64n on July 03, 2010, 02:55:23 PM
I want something sexy on zelda, but I got no ideas :(

does anyone have an concept?

Mew

oh yeah people are complaining about Mewtwos arms and neck.
I renamed the bones, so that the animations would skip those. this affects mewtwo from grabing the ledge or looking up. if you want these back, just open the MDL0 in brawlbox, and rename the bones back. the price for that is some minor clipping, not that noticible during a fight. it's better then having a stiff neck I guess.

I put the word "_NULL" after each bone name, just delete that text and the bone will be re-enabled.
NeckN_Null -> NeckN


Title: Re: Mario's Pad
Post by: flammable on July 03, 2010, 03:05:11 PM
hmm for zelda? something sexy huh....
me?
cant think of Anything


Title: Re: Mario's Pad
Post by: NecroMasterX on July 03, 2010, 03:18:29 PM
This isn't sexy, but I think this would be a cool hack:
(http://www.creativeuncut.com/gallery-02/art/oot-zelda.gif)


Title: Re: Mario's Pad
Post by: mariokart64n on July 03, 2010, 03:22:08 PM
This isn't sexy, but I think this would be a cool hack:
[url]http://www.creativeuncut.com/gallery-02/art/oot-zelda.gif[/url] ([url]http://www.creativeuncut.com/gallery-02/art/oot-zelda.gif[/url])


she's too short for zelda's present skeleton.. sorry


Title: Re: Mario's Pad
Post by: DrPanda on July 03, 2010, 03:23:30 PM
How about Nariko from Heavenly Sword?


Title: Re: Mario's Pad
Post by: Queen Chrysalis on July 03, 2010, 03:23:48 PM
Dry bones ~ Yoshi


Title: Re: Mario's Pad
Post by: LookItsLink on July 03, 2010, 03:27:46 PM
What about one of the chicks from DoA (Helena, Lei Fang, etc.)?


Title: Re: Mario's Pad
Post by: NecroMasterX on July 03, 2010, 03:34:02 PM
How about the version of mystique based off the 90's xmen cartoon?


Title: Re: Mario's Pad
Post by: TehRequester on July 03, 2010, 03:39:26 PM
Margaret


Title: Re: Mario's Pad
Post by: Falco400 on July 03, 2010, 03:55:59 PM
How about King K. Rool?


Title: Re: Mario's Pad
Post by: DrKoala on July 03, 2010, 04:29:48 PM
Something sexy for Zelda you say? Well, then how about...
(http://zeldawiki.org/images/9/9f/Midna%27s_true_form.png)
True form Midna from Twilight Princess?
I just happen to have the textures from the actual game for her by the way.. and the model.


Title: Re: Mario's Pad
Post by: ItalianStallion on July 03, 2010, 04:34:39 PM
Already talked to him about Midna and he said no.


Title: Re: Mario's Pad
Post by: DrKoala on July 03, 2010, 04:54:36 PM
Oh.


Title: Re: Mario's Pad
Post by: dpgthirteen on July 03, 2010, 05:12:05 PM
so thats it mewtwo is done? so are the glitches i heard about from the psa or the model?


Title: Re: Mario's Pad
Post by: LookItsLink on July 03, 2010, 05:15:12 PM
so thats it mewtwo is done? so are the glitches i heard about from the psa or the model?

There's no PSA here... this is only a vertex hack.


Title: Re: Mario's Pad
Post by: Falco400 on July 03, 2010, 05:22:53 PM
so thats it mewtwo is done? so are the glitches i heard about from the psa or the model?

There are some (minor) graphical glitches with the vertex hack. Whether or not they will be fixed soon is unknown.


Title: Re: Mario's Pad
Post by: flammable on July 03, 2010, 05:41:20 PM
I've got it! make a sexy soul calibur character for zelda :) u can choose whoever u want and u culd enter the Smash Calibur tourney


Title: Re: Mario's Pad
Post by: agentblueberry on July 03, 2010, 05:45:38 PM
importing obj's? In that case, I want to see paper mario over mario soon! Mewtwo made me scream! literally!


Title: Re: Mario's Pad
Post by: Beyond on July 03, 2010, 05:45:58 PM
I've got it! make a sexy soul calibur character for zelda :) u can choose whoever u want and u culd enter the Smash Calibur tourney
:srs:

But if he makes something for the tourney, then I will surely lose.

<.<
>.>

Or will I?


Title: Re: Mario's Pad
Post by: NikoPunkSM on July 03, 2010, 05:46:18 PM
Awesome job on Melee Ganondorf and Mewtwo.


Title: Re: Mario's Pad
Post by: Kaye Cruiser on July 03, 2010, 05:53:48 PM
http://www.youtube.com/watch?v=HNKGme3Mg5o News travels fast, eh? XD


Title: Re: Mario's Pad
Post by: Power Marshall on July 03, 2010, 06:05:18 PM
Heh, Yep, I saw that, great video. He showed mii that video a minutes before you posted. :D


Title: Re: Mario's Pad
Post by: D1337 on July 03, 2010, 06:35:49 PM
[url]http://www.youtube.com/watch?v=HNKGme3Mg5o[/url] News travels fast, eh? XD

How did they get Ganon?
Its not downloadable yet, is it?


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on July 03, 2010, 06:38:18 PM
It is downloadable.
http://forums.kc-mm.com/index.php?topic=10042.msg131374#msg131374
It only reached it's limit (try asking Mariokart64n to upload it to Megaupload or such).


Title: Re: Mario's Pad
Post by: D1337 on July 03, 2010, 06:47:01 PM
Aw that link is broken/max limit :(
But i tried using that back when it was just posted and it did not show up on my gannon :l


Title: Re: Mario's Pad
Post by: Beyond on July 03, 2010, 06:57:18 PM
<.<

The link on his OP works fine for me.


Title: Re: Mario's Pad
Post by: ItalianStallion on July 03, 2010, 07:27:49 PM
<.<

The link on his OP works fine for me.

Thats only the pac file wheres the pcs?


Title: Re: Mario's Pad
Post by: Beyond on July 03, 2010, 07:30:12 PM
<.<

The link on his OP works fine for me.

Thats only the pac file wheres the pcs?
<.<

You make it yourself.


Title: Re: Mario's Pad
Post by: Ninka_kiwi on July 03, 2010, 07:35:35 PM
How about kos-mos on Zelda? You said you were going to make her I dunno if you still wanted to. Just throwing an idea out there I'm sure what ever you make will be sweet.


Title: Re: Mario's Pad
Post by: ItalianStallion on July 03, 2010, 07:46:17 PM
<.<

The link on his OP works fine for me.

Thats only the pac file wheres the pcs?
<.<

You make it yourself.

Everytime i make a pac file out of brawlbox its corrupted and fcks up and cause a freezes but sure thanks


Title: Re: Mario's Pad
Post by: DrPanda on July 03, 2010, 08:16:41 PM
<.<

The link on his OP works fine for me.


Thats only the pac file wheres the pcs?
<.<

You make it yourself.


Everytime i make a pac file out of brawlbox its corrupted and fcks up and cause a freezes but sure thanks

A .pcs, for you: http://www.mediafire.com/?zmd2avzoywd

Anywho... I looked about and there are low-2-no Guilty Gear hacks, so maybe you could try and make Jam or DIzzy over Zelda, Mariokart  :)


Title: Re: Mario's Pad
Post by: Mochtroid127 on July 03, 2010, 08:42:48 PM
I had an idea of putting a Space Pirate from one of the Metroid Prime games (or maybe Rundas) onto Lucario. I made textures of the old SNES and GBA ones for Falco more than a year ago, but they look REALLY BAD now. I also thought of Gandrayda from Prime 3 for ZSS, but it would be a lot easier if she had an emerald texture. Of course, I don't know how to vertex much myself (I do textures for chars and stages and make BRSTMs.), otherwise, I would've tried it myself, but anyway, just thought I'd throw the idea out there.  :af:


Title: Re: Mario's Pad
Post by: gedeon on July 03, 2010, 09:11:46 PM
Hey man, i downloaded your Mewtwo
[censored] looks so awesome i can't describe it

but when i opened it with brawlbox i noticed you didn't change lucario's FS eyes
so i made this
(http://i46.tinypic.com/2wntt7q.png)
may look as simple as painting the wole thing blue
but it looks amazing in game

i know it's not finished yet, but lol lucario's shadow on mewtwo


Title: Re: Mario's Pad
Post by: flammable on July 03, 2010, 09:31:16 PM
Hey man, i downloaded your Mewtwo
[censored] looks so awesome i can't describe it

but when i opened it with brawlbox i noticed you didn't change lucario's FS eyes
so i made this
([url]http://i46.tinypic.com/2wntt7q.png[/url])
may look as simple as painting the wole thing blue
but it looks amazing in game

i know it's not finished yet, but lol lucario's shadow on mewtwo
no offense at all, but o lol'd when u sed u made a blue square xD anyways, how does it look ingame? im intrested


Title: Re: Mario's Pad
Post by: Christian_CAO on July 03, 2010, 09:36:00 PM
Mariokart64n

Mewtwo and Ganon are amazing. I did some testing with them and I can safely say that they cause no graphical madness/ slowdowns like with Shinobu Marth.

As their creator you already know all these things but... I'll just restate them anyway. I hope that's alright =3

Mewtwo has some slight graphical mishaps and some strange hitbox errors with his pummel but I can't find anything that "drastically" affects gameplay on either of them. Pummel works at the edge of stage though, which I find odd, or it even randomly (or based on opponents position being high or low) works from time to time depending on the stage.

Ganon is perfect in terms of performance. Pretty much nothing goes crazy when he faces off against anyone. No real hit-box errors and his mouth movement, very hilarious to see those yellow teeth btw, is great.

Your method gives the best visual results but does come with quite a few mishaps here or there. I was extremely happy after I finished testing them to find that there where no major glitches. :)

If I'm wrong on any of this then I ask that you forgive me for my ignorance :( Thank you for opening up a more physically appealing way to edit a characters appearance. You're the man XD


Title: Re: Mario's Pad
Post by: gedeon on July 03, 2010, 10:23:44 PM
Hey man, i downloaded your Mewtwo
[censored] looks so awesome i can't describe it

but when i opened it with brawlbox i noticed you didn't change lucario's FS eyes
so i made this
([url]http://i46.tinypic.com/2wntt7q.png[/url])
may look as simple as painting the wole thing blue
but it looks amazing in game

i know it's not finished yet, but lol lucario's shadow on mewtwo
no offense at all, but o lol'd when u sed u made a blue square xD anyways, how does it look ingame? im intrested

lol don't worry
http://www.brawlsnapshots.com/snapshots/219973
it looks like this :3

there's also other three mewtwo shots there
one showing how he grabs on ledges


Title: Re: Mario's Pad
Post by: ItalianStallion on July 03, 2010, 10:27:21 PM
one showing how he grabs on ledges

with his forehead lol


Title: Re: Mario's Pad
Post by: flammable on July 03, 2010, 10:32:05 PM
Hey man, i downloaded your Mewtwo
[censored] looks so awesome i can't describe it

but when i opened it with brawlbox i noticed you didn't change lucario's FS eyes
so i made this
([url]http://i46.tinypic.com/2wntt7q.png[/url])
may look as simple as painting the wole thing blue
but it looks amazing in game

i know it's not finished yet, but lol lucario's shadow on mewtwo
no offense at all, but o lol'd when u sed u made a blue square xD anyways, how does it look ingame? im intrested

lol don't worry
[url]http://www.brawlsnapshots.com/snapshots/219973[/url]
it looks like this :3

there's also other three mewtwo shots there
one showing how he grabs on ledges
o i get it lol its his super powerful eyes, u shuld try to add some sort of glow


Title: Re: Mario's Pad
Post by: PAVGN on July 03, 2010, 11:28:49 PM
Everytime i make a pac file out of brawlbox its corrupted and fcks up and cause a freezes but sure thanks

Export It as a pair and the .pac file is decompressed. Or just change the compression status from “LZ77″ to “None”, And then save the .pac again.


Title: Re: Mario's Pad
Post by: laeryn on July 04, 2010, 02:31:37 AM
That Mewtwo is awesome... Really! It's perfect, I can't believe how you animated even his face and mouth. :)
And I'm sure the next PSA from the team that's working on Mewtwo will fix every issues due to rescaling.

About suggestions... I don't know. As I already said, I would love a legitimate King K. Rool over DK (they're quite similar body-wise) and maybe a Wind Waker Ganondorf.
But also a couple of main characters from RE would be great. Your Krauser is awesome, but Wesker and Leon/Chris with that quality would be epic.

Keep up the good job, mariokart, you're the best.




Title: Re: Mario's Pad
Post by: ItalianStallion on July 04, 2010, 03:12:14 AM
Everytime i make a pac file out of brawlbox its corrupted and fcks up and cause a freezes but sure thanks

Export It as a pair and the .pac file is decompressed. Or just change the compression status from “LZ77″ to “None”, And then save the .pac again.

Alright that explains a lot then. Thanks for the help man and thank you Dr Panda for the pcs which is amazing by the way.

you should add it on brawlvault


Title: Re: Mario's Pad
Post by: joshl94 on July 04, 2010, 07:13:16 AM
I think that next you should make a tvc vertex hack of ryu on ike or snake. Or you could do a viewtiful joe vertex hack on captain falcon


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on July 04, 2010, 07:33:55 AM
I have a suggestion for fixing the mouth problem.
Disable his JawN bone by renaming it to JawN_NULL.
It also makes sense, since (I think) Mewtwo talked telepathically (without moving his mouth).


Title: Re: Mario's Pad
Post by: NecroMasterX on July 04, 2010, 09:25:55 AM
Yeah, a ryu vertex would be best, Project Ryu kinda failed.


Title: Re: Mario's Pad
Post by: mariokart64n on July 04, 2010, 12:13:00 PM
a friend was ripping from MGS twin snakes, and I thought I'd try ripping a few things myself.. actually I've never played MGS ever, so i didnt know what to expect.. but I'm liking what I see.

the MGS1 snake looks alot younger then the brawl snake

(http://i49.tinypic.com/2462yag.jpg)


Title: Re: Mario's Pad
Post by: Segtendo on July 04, 2010, 12:16:09 PM
Wow... Mewtwo is [censored]in awesome!


Title: Re: Mario's Pad
Post by: DrPanda on July 04, 2010, 12:22:27 PM
the MGS1 snake looks alot younger then the brawl snake
The brawl version of Snake isn't actually the same Snake from MGS1

On another note:
actually I've never played MGS ever
Whaaaaaaaat?!?!


Title: Re: Mario's Pad
Post by: Segtendo on July 04, 2010, 12:39:27 PM
I haven't either o.o


Title: Re: Mario's Pad
Post by: mariokart64n on July 04, 2010, 01:40:32 PM
seems like a sun game, its like a war type game, but its got some funny dialog.. over all I can see how it could be a decent game.

some people make it out to be legendary.. which I could see, cause back then the PS1 didnt have alot of titles like such.

anyway some of the character designs in MGS1 remake are cool, I'll see if I can find anything else.


Title: Re: Mario's Pad
Post by: songeflemy on July 04, 2010, 01:43:34 PM
I haven't either o.o

^This.


Title: Re: Mario's Pad
Post by: BlazingPhoenix on July 04, 2010, 03:03:14 PM
MGS is no where near a war game, how the hell did you get that assumption?


Title: Re: Mario's Pad
Post by: DrPanda on July 04, 2010, 03:15:09 PM
I feel very singled out here  :-[

MGS is no where near a war game, how the hell did you get that assumption?
Granted MGS-MGS2 werent war games, but both MGS3 and MGS4 are set in the middle of wars, so I can see how anyone would assume that they were war games.


Title: Re: Mario's Pad
Post by: mariokart64n on July 04, 2010, 04:02:41 PM
every other line of dialog relates to war... guns, nukes,being in a battle field.. duty.. etc.. soldiers.. its a war game.

ok wait "stealth" war game, there now its accurate


Title: Re: Mario's Pad
Post by: D1337 on July 04, 2010, 04:07:10 PM
I played  the snes MGS and MGS1 for PS1 and I watch my buddy play MGO. Overall its like the hardest game ever. There are so many elements out side of the game you need to play....two examples is the back of the game cover and a free memory card slot >.  >
This game could literally make you rage quit.



Title: Re: Mario's Pad
Post by: hotdogturtle on July 04, 2010, 05:38:18 PM
I think a lot of it comes from the nostalgia of playing as Mewtwo. Really guys? Was Mewtwo really the only idea you think of? Out of all the epic ideas, you thought "Mewtwo."
Uh, no. Mewtwo is a cool Pokemon. Lucario is a lame Pokemon. Replacing a lame Pokemon with a cool Pokemon in Brawl is something that we should take advantage of, now that we have the technology to do it.


Title: Re: Mario's Pad
Post by: Mochtroid127 on July 04, 2010, 05:42:48 PM
MGS is pretty much all sneaking, but what's interesting about SSBB Snake is that it's the Snake from 1, 2, and 4, but in appearance,(mainly in the face) he looks like Snake from MGS3. You should make Liquid. :D


Title: Re: Mario's Pad
Post by: johnlcb on July 04, 2010, 08:14:01 PM
its a tactical espionage action game  very well created simply amazing

and i working on something like that  we could help each other if you want,
you should hack other characters  a lot of snake textures :P its very easy
'



Title: Re: Mario's Pad
Post by: D1337 on July 04, 2010, 08:45:56 PM
Mario, Im not sure if your big on Megaman(I AM) but i have a request I think you'd be perfect to do. I have all the right steps to do its I'd do it mtself but im a MAC[censored]. reply back if its worth your time :3


Title: Re: Mario's Pad
Post by: mariokart64n on July 04, 2010, 09:57:45 PM
I'm going to be busy this whole week, so I cant work on much. and remember I'm still trying to make that link mod.


Title: Re: Mario's Pad
Post by: D1337 on July 05, 2010, 06:15:59 AM
Of cause. Do anything you need to do It's no rush. Its more of a texture hack anyway with  little vertex. Just a small improvement on an old hack.
http://forums.kc-mm.com/index.php?topic=10690.0
Thanks for your time.


Title: Re: Mario's Pad
Post by: DrPanda on July 05, 2010, 06:50:27 AM
I think a lot of it comes from the nostalgia of playing as Mewtwo. Really guys? Was Mewtwo really the only idea you think of? Out of all the epic ideas, you thought "Mewtwo."
Uh, no. Mewtwo is a cool Pokemon. Lucario is a lame Pokemon. Replacing a lame Pokemon with a cool Pokemon in Brawl is something that we should take advantage of, now that we have the technology to do it.
And yet we still have Jigglypuff...


Title: Re: Mario's Pad
Post by: _Data_Drain_ on July 05, 2010, 08:34:45 AM
I think a lot of it comes from the nostalgia of playing as Mewtwo. Really guys? Was Mewtwo really the only idea you think of? Out of all the epic ideas, you thought "Mewtwo."
Uh, no. Mewtwo is a cool Pokemon. Lucario is a lame Pokemon. Replacing a lame Pokemon with a cool Pokemon in Brawl is something that we should take advantage of, now that we have the technology to do it.
And yet we still have Jigglypuff...
Unless you use Wisp, but yeah... Something needs to be done to Jigglypuff... Hm...


Title: Re: Mario's Pad
Post by: wilttilt on July 05, 2010, 09:20:55 AM
I say Meowth. Of course, that would require a vertex then an entire port, so....


Title: Re: Mario's Pad
Post by: DrPanda on July 05, 2010, 09:55:31 AM
I say Meowth. Of course, that would require a vertex then an entire port, so....
Replacing a lame Pokemon with a cool Pokemon in Brawl is something that we should take advantage of, now that we have the technology to do it.
Meowth =/= Cool :srs:


Title: Re: Mario's Pad
Post by: wilttilt on July 05, 2010, 10:00:07 AM
I kinda agree, BUT he was intended in Smash 1 and Melee, making him the only one to not be playable out of all originally intended characters.


Title: Re: Mario's Pad
Post by: ItalianStallion on July 05, 2010, 11:03:28 AM
I would actually like to see Meowth in Brawl as well.


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on July 05, 2010, 11:10:48 AM
I to would like Meowth in my Brawl.
At least better than Jigglypuff.


Title: Re: Mario's Pad
Post by: ShadowSnake on July 05, 2010, 11:17:09 AM
id love to see a revamp of Master Chief's model and The Arbiter out of Ganondorf. Halo is awesome.


Title: Re: Mario's Pad
Post by: D1337 on July 05, 2010, 01:29:13 PM
I think there are enough pokemon in Brawl.
Pretty much like 7 if you have the PKMN TRNR separated. They should be more focus on characters that have less then 3 characters from a series.
 (Sonic,Fire Emblem,coughMegamancough) >- >


Title: Re: Mario's Pad
Post by: mariokart64n on July 05, 2010, 02:26:49 PM
yeah, too much pokemon :-(

I was considering a master chief remake, but I'm trying to put my time into making things that are unique.. and MC's already in brawl


Title: Re: Mario's Pad
Post by: Robz on July 05, 2010, 02:41:08 PM
hey mariokart. I just ripped all the models from castlevania judgement and got them all fixed for brawlbox. With your new method Could I use this model and vertex it over a character?

(http://img816.imageshack.us/img816/1836/lole.png) (http://img816.imageshack.us/i/lole.png/)
It's a Mdl0.

I want to know this before I try or learn anything.

Thanks in advance. Robzdaheavy.



Title: Re: Mario's Pad
Post by: mariokart64n on July 05, 2010, 03:22:03 PM
my vertex method describes how to roughly reshape an existing brawl model into the shape of another ripped model. then using a texture transfer method, the textures are carried over.

so yes.. but no.. since the results are never perfect, then a real MDL0 swap


Title: Re: Mario's Pad
Post by: DrPanda on July 05, 2010, 03:25:20 PM
I think there are enough pokemon in Brawl.
Pretty much like 7 if you have the PKMN TRNR separated. They should be more focus on characters that have less then 3 characters from a series.
 (Sonic,Fire Emblem,coughMegamancough) >- >
I think there are plenty of Pokémon in brawl too, I was just trying to point out that Jigglypuff is a lame pokémon and has yet to be changed (but I guess what can you do with a ball with legs :P)

I can agree with more characters from other series though, maybe not Sonic but Fire Emblem and Megaman.
Lyn would be a good one to vertex on Zelda in my opinion (don't mention model swaps... they suck)

I think that more Metal Gear characters would be good, being as there are so many iconic characters in that series  :)


Title: Re: Mario's Pad
Post by: dpgthirteen on July 05, 2010, 03:59:01 PM
i would like to see more mother/earthbound love like a masked man over meta knight


Title: Re: Mario's Pad
Post by: agentblueberry on July 05, 2010, 06:52:26 PM
Mariokart64n, it seems that I see many Mewtwo recolors uploaded by other people. Were they allowed to?


Title: Re: Mario's Pad
Post by: D1337 on July 05, 2010, 07:04:50 PM
I think there are enough pokemon in Brawl.
Pretty much like 7 if you have the PKMN TRNR separated. They should be more focus on characters that have less then 3 characters from a series.
 (Sonic,Fire Emblem,coughMegamancough) >- >
I think there are plenty of Pokémon in brawl too, I was just trying to point out that Jigglypuff is a lame pokémon and has yet to be changed (but I guess what can you do with a ball with legs :P)

I can agree with more characters from other series though, maybe not Sonic but Fire Emblem and Megaman.
Lyn would be a good one to vertex on Zelda in my opinion (don't mention model swaps... they suck)

I think that more Metal Gear characters would be good, being as there are so many iconic characters in that series  :)
I was not serious about the Sonic. If your like me then you see WAY too many posts either here or on SB about "MOAR SONIC CHARACTERS!"
Sonic is becoming as fan loved as the KH franchise.
But yes I think Lyn would not be to bad. Roy for sure but thats all been settled already.
As for the Megaman. I made some revamp request. But as soon as I get my own Laptop. I'll try to make them myself.


Title: Re: Mario's Pad
Post by: mariokart64n on July 05, 2010, 07:12:09 PM
still need something sexy for zelda..

also yeah alot of recolours.. but I'm not going to rage about small stuff like that. if you want a blue, an orange or maybe a pink mewtwo.. go ahead


Title: Re: Mario's Pad
Post by: D1337 on July 05, 2010, 07:18:43 PM
Something for Zelda...hmm
Well what kind of "sexy" like cute,demonic,goth what is "sexy" to you?


Title: Re: Mario's Pad
Post by: DrPanda on July 05, 2010, 07:20:36 PM
I'm glad you weren't serious about more Sonic chars D1337. In my opinion any characters introduced after Sonic 3/Sonic and Knuckles aren't worth mentioning (Watch as Sonic fantards tear me a new one now :P)

And yeah... what kind of "Sexy" did you have in mind, Mariokart?


Title: Re: Mario's Pad
Post by: Ricky (Br3) on July 05, 2010, 07:28:53 PM
The only things I can think of for Zelda is a more accurate True Form Midna or Orihime Inoue (Hueco Mundo outfit).

Actually, Bleach characters imports unfortunately are never made as a One Slot hack...
Something that bothers me. I wanted to have Sqleon's Ichigo as a One Slot over Ike.

But funny enough, SqLeon's Ichigo body does affect only one slot (the others stays as they are), but can't be used without a fitmotion and such files beacuse... you know... it's over Metaknight...


Title: Re: Mario's Pad
Post by: PAVGN on July 05, 2010, 07:40:48 PM
still need something sexy for zelda..

There's a texture hack of sexy Gruntilda from Banjo-Kazooie. Maybe you could make a vertex hack of that? And perhaps improve the textures while you're at It?

Quote
also yeah alot of recolours.. but I'm not going to rage about small stuff like that. if you want a blue, an orange or maybe a pink mewtwo.. go ahead

Wow, It's nice to see somebody in this community who's actually smart and mature about that sort of thing.


Title: Re: Mario's Pad
Post by: D1337 on July 05, 2010, 08:17:53 PM
@Br3compactor Maroikart said she did want to make a Midna. Which I think is a good idea...but it does not have that..."UMPH!" you know?

@PAVGN Might be on to something...

@Panda Your just a smart person. But I'd prefer to draw the line at Sonic Heroes being the last good sonic game, Just because of the different stories. :P

Ok Mario I'm gonna show you a series of pictures and you tell me the the first thing that pops into you head ._.

(http://i344.photobucket.com/albums/p327/sixpence101/Crimson_Viper.png)
I know theres a hack for this...i had it, it came with a .rar I downloaded when i first got Brawl+

(http://i113.photobucket.com/albums/n221/mgalusic/malon.jpg)
A true Zelda fan would appreciate this.

(http://i161.photobucket.com/albums/t202/mathuisland/rick36.jpg)
I know there one for Peach but that more of a Toon Chun Li

(http://i890.photobucket.com/albums/ac102/lady_night_fall/final%20fantasy/1073094953_cturesYuna.jpg)
OR
(http://i119.photobucket.com/albums/o145/nu1986/ff10-yuna.jpg)

That's all I can think of ATM.

EDIT: Is anybody else having a hard time looking away from Chun-Li's thighs?


Title: Re: Mario's Pad
Post by: mariokart64n on July 05, 2010, 08:38:05 PM
you should know I full heartily support every one of those pictures.. I have had their source models from their own games.. so a vertex hack would be quite nice and easy to do...

but a lass... time constraints..


Title: Re: Mario's Pad
Post by: D1337 on July 05, 2010, 08:51:19 PM
Well there ideas. Just keep them in the back of your head. At least I can say I tried :)


Title: Re: Mario's Pad
Post by: joem3693 on July 05, 2010, 09:16:08 PM
Maybe you could make rangiku matsumoto from bleach you could use the mogel from bleach versus crusade to help with the vertexing.

http://www.bleachwallpaper.info/images/wallpapers/rangiku-matsumoto-small-52569.jpeg


Title: Re: Mario's Pad
Post by: Segab on July 05, 2010, 09:16:23 PM
I to would like Meowth in my Brawl.
At least better than Jigglypuff.
yeah, in SSB64 it was either Meowth or Jiggly, and they chose Jiggly.


Title: Re: Mario's Pad
Post by: DrKoala on July 06, 2010, 12:43:09 AM
Well, I still say do Midna, but noo... >_>

I to would like Meowth in my Brawl.
At least better than Jigglypuff.
yeah, in SSB64 it was either Meowth or Jiggly, and they chose Jiggly.

And it caused mental pain for three games...


Title: Re: Mario's Pad
Post by: hotdogturtle on July 06, 2010, 02:48:06 AM
but a lass... time constraints..
Typo, or amazing pun?


Title: Re: Mario's Pad
Post by: DrPanda on July 06, 2010, 06:10:19 AM
Putting pics to ideas, I suggest either
Nariko (http://i217.photobucket.com/albums/cc294/BetweenXTwoXSides/Nariko_Goddess_of_War_by_Shiramune.jpg) - Heavenly Sword
Jam Kuradoberi/Cloudberry (http://benyoboy.files.wordpress.com/2008/12/06-jam-kuradoberi-guilty-gear.jpg) - Guilty Gear

Or if you fancy a Challenge
Alisa (http://gigazine.jp/img/2008/09/18/tekken6/Asa_1P_65.jpg) - Tekken

I also support Chun-Li, Malon and Viper aswell though  ;D


Title: Re: Mario's Pad
Post by: Falco400 on July 06, 2010, 07:22:36 AM
How about... Ragna (http://media.photobucket.com/image/Blazblue%20characters/lordoftheleech/blazc1ix3.jpg) or if you're only thinking female then Noel Vermillion (http://www.vn-net.org/wp-content/uploads/2009/06/blazckq5.jpg)

Mayhaps one of these you'd want to start next? Just trying to help out lol.


Title: Re: Mario's Pad
Post by: mariokart64n on July 06, 2010, 02:02:43 PM
good ideas, for sure. keep em coming. also be sure to state which character you feel the vertex could work on. k


Title: Re: Mario's Pad
Post by: D1337 on July 06, 2010, 03:43:25 PM
How about... Ragna ([url]http://media.photobucket.com/image/Blazblue%20characters/lordoftheleech/blazc1ix3.jpg[/url]) or if you're only thinking female then Noel Vermillion ([url]http://www.vn-net.org/wp-content/uploads/2009/06/blazckq5.jpg[/url])

Mayhaps one of these you'd want to start next? Just trying to help out lol.

I would Say Ike and ZSS


I came up with a few more. Some are not Zelda :P I'm just trying to fill you up...with ideas >. >
(http://i225.photobucket.com/albums/dd144/severe_share/bison.gif)
Ganondorf^ Theres one for Falcon but Ganon actually has a hand of purple energy like Bison.

This is a bit of a strech idea...but The Ippo hack for Shiek(By Ike L)
You could turn him into Dudley, one of my faves from Street Fighter (Balrog/Boxer works too)
(http://i283.photobucket.com/albums/kk298/DarkHentaiZero/Street%20Fighter%20III%20Third%20Strike/Dudley-stance.gif)

Back to Zelda Ideas :D
This may not be the GREATEST idea but I think it would be fun.
(http://i762.photobucket.com/albums/xx262/Kazunari-chan/Pokemon/Characters/Renders/Jessie.png)

(http://i51.photobucket.com/albums/f393/trishdmc/darkstalkers_felicia.jpg)
...This would be very interesting to see.(I need to see this....someday)


Title: Re: Mario's Pad
Post by: ItalianStallion on July 06, 2010, 03:51:37 PM
I like the Felicia idea.


Title: Re: Mario's Pad
Post by: LookItsLink on July 06, 2010, 03:53:12 PM
I like the Felicia idea.
You would :P

I like it too >.>


Title: Re: Mario's Pad
Post by: ItalianStallion on July 06, 2010, 03:54:08 PM
I like the Felicia idea.
You would :P

I like it too >.>

lol furries


Title: Re: Mario's Pad
Post by: D1337 on July 06, 2010, 04:42:09 PM
Half Furry :O


Title: Re: Mario's Pad
Post by: PAVGN on July 06, 2010, 05:13:56 PM
([url]http://i225.photobucket.com/albums/dd144/severe_share/bison.gif[/url])
Ganondorf^ Theres one for Falcon but Ganon actually has a hand of purple energy like Bison.


Lol, Funny you should ask for that. Look at what just got made today: http://stacksmash.kontek.net/?p=12055


Title: Re: Mario's Pad
Post by: TehRequester on July 06, 2010, 05:15:38 PM
Neko  *nosebleed* must have


Title: Re: Mario's Pad
Post by: Segtendo on July 06, 2010, 05:20:39 PM
([url]http://i225.photobucket.com/albums/dd144/severe_share/bison.gif[/url])
Ganondorf^ Theres one for Falcon but Ganon actually has a hand of purple energy like Bison.


Lol, Funny you should ask for that. Look at what just got made today: [url]http://stacksmash.kontek.net/?p=12055[/url]

Epic.
Win.


Title: Re: Mario's Pad
Post by: D1337 on July 06, 2010, 05:49:47 PM
PAVGN, I love you.
-DOWNLOADS-


Title: Re: Mario's Pad
Post by: Ricky (Br3) on July 06, 2010, 05:50:33 PM
(http://i69.photobucket.com/albums/i71/zack431/Bomberman.jpg)

Somebody has already reached kinda close, but maybe It'd be easier with your modelling style?
(Over toon link for good reason)

(http://img25.imageshack.us/img25/4695/al10070119531binout.jpg)


Title: Re: Mario's Pad
Post by: BlazingPhoenix on July 06, 2010, 06:04:37 PM
'Nother one that could work for Zelda..
(http://www.vgblogger.com/wp-content/uploads/Games/SoulCaliburIV/August17/sc4_pub_2d_sophitia1%20copy.jpg)


Title: Re: Mario's Pad
Post by: D1337 on July 06, 2010, 06:07:41 PM
^Looks more like a Pit Hack


Title: Re: Mario's Pad
Post by: Mewzard64 on July 06, 2010, 06:14:12 PM
Here's my idea for Zelda:
(http://www.animegalleries.net/albums/userpics/21726/seung%20mina.jpg)


Title: Re: Mario's Pad
Post by: mariokart64n on July 06, 2010, 07:40:32 PM
i was looking at that model actually..

not sure I can pull off quite an effect like that though.. she's actually completely bare under that in sc4


Title: Re: Mario's Pad
Post by: vcvmajinken on July 06, 2010, 07:57:16 PM
Hi, I dunno if PSP models could be riped, but if so Ultimecia from FF Dissidia fits good on Zelda, Julz make a nice texture long time a go, but a vertex will be perfect
(http://gamingtp.files.wordpress.com/2008/12/diss2.jpg)


Title: Re: Mario's Pad
Post by: D1337 on July 06, 2010, 08:06:38 PM
Love Tekken, love Julia but on Zelda?
Maybe ZSS


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on July 06, 2010, 08:09:35 PM
Is it reasonable to ask for a vertex hack of a character which is already imported in Brawl?
So that you would have a one slot (and easier to animate) version it.


Title: Re: Mario's Pad
Post by: joem3693 on July 06, 2010, 09:57:36 PM
naruto?
Is it reasonable to ask for a vertex hack of a character which is already imported in Brawl?
So that you would have a one slot (and easier to animate) version it.


Title: Re: Mario's Pad
Post by: Angelglory on July 06, 2010, 11:27:33 PM
I just saw KOS-MOS on your list of vertex ideas and such and I support that idea 100% (b'--')b


Title: Re: Mario's Pad
Post by: Kaye Cruiser on July 07, 2010, 01:18:50 AM
Holy [censored], it's Angelglory. ¦D

How've ya been dude?


Title: Re: Mario's Pad
Post by: deadname mcredactedface on July 07, 2010, 01:33:04 AM
I like the Felicia idea the best.


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on July 07, 2010, 06:33:20 AM
naruto?
Is it reasonable to ask for a vertex hack of a character which is already imported in Brawl?
So that you would have a one slot (and easier to animate) version it.
As a matter of fact, yes.
To see if it would be better to have a vertexed Ike Naruto instead of the actual Naruto model.


Title: Re: Mario's Pad
Post by: D1337 on July 07, 2010, 06:52:44 AM
I personally like vertexed character better then imports. Simply because it does not replace the character in the roster.


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on July 07, 2010, 07:51:15 AM
Ok then, here goes.
I want to request a Naruto vertex hack over Ike, using the Naruto model from Clash of Ninja Revolution 3 as base.
Turning Ike into this:
(http://img175.imageshack.us/ifs/7919/img519/2/45454.jpg)


Title: Re: Mario's Pad
Post by: NecroMasterX on July 07, 2010, 07:54:13 AM
Yeah, and since I gave up on ryu, use ryu's model from TvC to turn Ike into ryu.


Title: Re: Mario's Pad
Post by: Master Ridley on July 07, 2010, 08:40:34 AM
Ok then, here goes.
I want to request a Naruto vertex hack over Ike, using the Naruto model from Clash of Ninja Revolution 3 as base.
Turning Ike into this:
([url]http://img175.imageshack.us/ifs/7919/img519/2/45454.jpg[/url])

That is clearly a great idea! Ever since is saw both CoN Naruto and the Naruto GNT EX3 model, I knew they should just port the Naruto model on the CpN Naruto.
However, I don't know if mario would do it…


Title: Re: Mario's Pad
Post by: joem3693 on July 07, 2010, 09:11:18 AM
Ok then, here goes.
I want to request a Naruto vertex hack over Ike, using the Naruto model from Clash of Ninja Revolution 3 as base.
Turning Ike into this:
([url]http://img175.imageshack.us/ifs/7919/img519/2/45454.jpg[/url])
if he did do this and you used the shadow clones from the CON naruto moveset would they look like the new vertexed naruto?


Title: Re: Mario's Pad
Post by: Beyond on July 07, 2010, 09:17:36 AM
Ok then, here goes.
I want to request a Naruto vertex hack over Ike, using the Naruto model from Clash of Ninja Revolution 3 as base.
Turning Ike into this:
([url]http://img175.imageshack.us/ifs/7919/img519/2/45454.jpg[/url])
if he did do this and you used the shadow clones from the CON naruto moveset would they look like the new vertexed naruto?
<.<

You could just replace the old shadow clone models with the vertexed one. Simple.


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on July 07, 2010, 11:47:32 AM
Ok then, here goes.
I want to request a Naruto vertex hack over Ike, using the Naruto model from Clash of Ninja Revolution 3 as base.
Turning Ike into this:
([url]http://img175.imageshack.us/ifs/7919/img519/2/45454.jpg[/url])
if he did do this and you used the shadow clones from the CON naruto moveset would they look like the new vertexed naruto?
<.<

You could just replace the old shadow clone models with the vertexed one. Simple.

That is correct.
And it will fix the glitch of the stuck in place clones if we use a vertex instead of the actuall model.


Title: Re: Mario's Pad
Post by: Nyx Lilith on July 07, 2010, 01:37:12 PM
Do not forget about Lyn Mario. :/


Title: Re: Mario's Pad
Post by: mariokart64n on July 07, 2010, 02:04:00 PM
I hate naruto, and bleach, so it's never gonna happen from me.

I hate them, not because their bad, but because the fanboi's are too much for me. I'd rather not be one of those people.. "OMG NARUTO!!" ^_^ um.. pass.


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on July 07, 2010, 02:07:13 PM
I hate naruto, and bleach, so it's never gonna happen from me.

I hate them, not because their bad, but because the fanboi's are too much for me. I'd rather not be one of those people.. "OMG NARUTO!!" ^_^ um.. pass.
Well that ain't fair (also, which fanboi's? Haven't seen them around on the forum).
But ok, I'll try to do it myself (will most likely fail anyway) or request it somewhere else.


Title: Re: Mario's Pad
Post by: joem3693 on July 07, 2010, 02:50:04 PM
what about making a goku out of ganon or captain falcon?


Title: Re: Mario's Pad
Post by: deadname mcredactedface on July 07, 2010, 06:58:11 PM
Maybe original Megaman out of Mario (for the size, and the removeable helmet with a seperate hair polygon)


Title: Re: Mario's Pad
Post by: D1337 on July 07, 2010, 08:28:49 PM
I hate naruto, and bleach, so it's never gonna happen from me.

I hate them, not because their bad, but because the fanboi's are too much for me. I'd rather not be one of those people.. "OMG NARUTO!!" ^_^ um.. pass.
Im the same way about KH fans.
But like Naruto....not so much the shippudden series though...I never got into Bleach (but I would replace metaknight with Ichigo)So no opinion there.

But DS22's idea seems great. I've been lurking the CON project on the boards and looks very promising.


Title: Re: Mario's Pad
Post by: Funzy <3 on July 07, 2010, 10:40:50 PM
Mario Iv got something simple you could do you think you could simply give peach straighter hair like git rid of the spikey parts and flaten the layers out to make it Kind of GaGa Like ?


Title: Re: Mario's Pad
Post by: DrKoala on July 08, 2010, 02:57:36 AM
I hate naruto, and bleach, so it's never gonna happen from me.

I hate them, not because their bad, but because the fanboi's are too much for me. I'd rather not be one of those people.. "OMG NARUTO!!" ^_^ um.. pass.

Oh thank god, a guy that actually acts reasonable towards this stuff.

But then how about some Fullmetal Alchemist stuff? Or InuYasha? :happy: [/hopeful sarcasm]

But, uh I think a vertex hack for Ganondorf wearing robes could actually be nice... a model like that could open lots of new possibilities, like a Wind Waker Ganondorf...


Title: Re: Mario's Pad
Post by: TheShyGuy on July 08, 2010, 03:53:23 AM
I made a topic on this... but i guess ill ask... Can you make Ryu hayabusa over anyone but ike,marth, or link?  I was thinking capt. falcon or snake.  I don't necessarily want the sword... I hope your other vertexes are going well and thanks if you decide to do this.

-theres only 2 pics in the spoiler-


(http://img220.imageshack.us/img220/4595/56153220040226screen0457hi.jpg)
(http://api.ning.com/files/4rs48sWtr9W8dOWHg4MHNZnI2*SCUTXWwIu5LkWrZRFlkNFPAKuBMC5NUWOK8t9xnFgIjMxkRwg66H0QEvIfvIdWwOUdzMCI/RyuHayabusa.jpg)


edit:
@Calamitas, my bro wants someone to make a windwaker gannon with a sword...or one that has more custom animations to look like the final sword fight in twilight princess...I was thinking of making it if i felt like it and wasn't busy...


Title: Re: Mario's Pad
Post by: dpgthirteen on July 08, 2010, 06:58:46 AM
Do you like the Mother/Earthbound series?


Title: Re: Mario's Pad
Post by: LaharlsWrath on July 08, 2010, 11:09:44 AM
something Disgaea related would be awesome....>_>


Title: Re: Mario's Pad
Post by: Scootaloo on July 08, 2010, 12:34:31 PM
if you make krystal that would be epic win right there. Please make it soon


Title: Re: Mario's Pad
Post by: ShadowSnake on July 08, 2010, 01:44:36 PM
if you make krystal that would be epic win right there. Please make it soon

i agree with fireking, i would have to worship u if u made krystal.


Title: Re: Mario's Pad
Post by: Kaye Cruiser on July 08, 2010, 01:54:33 PM
Well great, now you're getting bombarded with requests. How do ya feel Mario? ¦D


Title: Re: Mario's Pad
Post by: vcvmajinken on July 08, 2010, 02:27:43 PM
Hi in mm opinnion just fix a bit the shoulders of melee ganon and i will be so happy :P


Title: Re: Mario's Pad
Post by: mariokart64n on July 08, 2010, 02:29:16 PM
theres not enough requests in my opinion.. people have said my topic is being trashed by requests, but thats the point. feedback, no matter what it is, hype or we requests are always more then welcome.

aside from that, I get to these mods when I have time. some mods I do here and there. sometimes I'm on msn all night helping people. sometimes I'm working late, sometimes I have things to do in real life. maybe one day I just wanna chill ^.^

but when I get time, come back here. I'm looking for new ideas, I'm looking for that praise to give me motivation..

so thanks for the support so far guys. real good ;)

edit
gannon was given out as a beta.. a limited beta, but I was kinda enough to post a permanent link to the beta. which as what I said before.. not a good idea. now it's all over the place, even up on brawlvault. I haven't even released an official version yet.

never again will I break my own rules. from now on, with the release of mewtwo. I'm going to be VERY strict with any mods I'm working on. there will be no more betas, and there will no longer be any announcement on my current running project.

too many people are trying to get their nose in my work.. its annoying.


Title: Re: Mario's Pad
Post by: DrKoala on July 08, 2010, 03:34:03 PM
Well, when you like getting all these requests, I think you should make some sort of list on the first page where you show which requested vertex hacks you consider, or you are going to make for sure. Like, you list all characters, and below each character, you list the requests you got and that interest you, with some notes maybe.


Title: Re: Mario's Pad
Post by: vcvmajinken on July 08, 2010, 03:53:29 PM
wow i dont make requests for not annoy but if you want... XD
-Lloyd (tales of symphonia 2) over pit
-King Mickey without keyblade (KH2) over mario
-Siegfried with Soul Edge (soul calibur Legends) Ike maybe?
-Jack (MAdworld) over captain falcon
-Guilmon (Digimon rumble arena 2 his size on this game fits with:)over Yoshi
-Agent G (house of the dead Overkill) Over snake
-Ultraman original out fit (Daikaiju Battle: Ultra Coliseum) captain falcon

All are games of wii or gamecube (exceptuating KH2) but if you need to extract a model just say me (but i dont know how to fix it) well thanks :D
Edit: I Join to the request of melee roy over Ike and the list of requests considered


Title: Re: Mario's Pad
Post by: Ninka_kiwi on July 08, 2010, 03:55:44 PM
@vcvmajinken
I really wish people made more digimon hacks, guilmon would be sweet.
I myself want to see black war greymon and war growlmon :D


Title: Re: Mario's Pad
Post by: ItalianStallion on July 08, 2010, 04:08:56 PM
Well, when you like getting all these requests, I think you should make some sort of list on the first page where you show which requested vertex hacks you consider.

I agree with this. I also love the idea on Krystal. We need more females on Brawl. Now that we got Shinoubi to replace Marth I'd love to replace Fox with Krystal.


Title: Re: Mario's Pad
Post by: mariokart64n on July 08, 2010, 04:25:39 PM
I couldn't get krystal's model with 3dripperDX :(

I had to use 3Dvia, but it tries to read the raw model. causing it to turn into a raw formation.. simular to that of the brawl raws..

if someone can fix her, I'll get her into brawl.

heres the files (3DSMAX)
(http://i29.tinypic.com/98fucy.jpg)
http://rapidshare.com/files/405810929/Krystal_3vRip.rar


Title: Re: Mario's Pad
Post by: D1337 on July 08, 2010, 04:33:56 PM
There are alot of request coming in.
Great!
Hopefully Mario will have a lot of Ideas to go with now <3
And i have another request. I forgot i made it a while back, some noob necro'd it
Pretty much
Dark Jak vertex'd over Wolf


(http://i205.photobucket.com/albums/bb53/bjkhawkeye/Jak%20and%20Daxter/dark-jak.jpg)

Edit: After seeing Krystal*
....ew


Title: Re: Mario's Pad
Post by: mariokart64n on July 08, 2010, 04:43:24 PM
he'd be super midget on wolf man


Title: Re: Mario's Pad
Post by: D1337 on July 08, 2010, 04:47:53 PM
He dont have to be the same hieght as the REAL Jak.
But I'm impress and envious of you being a perfectionist :P


Title: Re: Mario's Pad
Post by: Ninka_kiwi on July 08, 2010, 04:48:06 PM
is the crystal model from star fox adventure or from star fox assult?


Title: Re: Mario's Pad
Post by: DrPanda on July 08, 2010, 04:58:57 PM
Where do you get all the models and such, Mariokart?
Do you rip them yourself?


Title: Re: Mario's Pad
Post by: mariokart64n on July 08, 2010, 05:35:32 PM
yeah, rip them using either 3dripperDX, or 3Dvia


Title: Re: Mario's Pad
Post by: DrPanda on July 08, 2010, 06:50:52 PM
Cool, thanks for the info.  ;D
That'll be very useful in future.

To save me a little time now though, do you happen to have Lili's textures from Tekken 6?


Title: Re: Mario's Pad
Post by: ShadowSnake on July 08, 2010, 06:52:11 PM
hey mario did u get my pm?


Title: Re: Mario's Pad
Post by: mariokart64n on July 08, 2010, 06:59:10 PM
@DrPanda - Haven't gone through the games files yet. though there is a public converter floating around.. so its only a matter of time, until someone dumps its and posts it

@ShadowSnake - that model is soo tasteless.. I'm not interested in any assault models. but thanks for trying to help. also nor am I interested in the fan made model for poser.. I only liked the authentic one for StarFox Adventure.


Title: Re: Mario's Pad
Post by: ShadowSnake on July 08, 2010, 07:11:07 PM
@DrPanda - Haven't gone through the games files yet. though there is a public converter floating around.. so its only a matter of time, until someone dumps its and posts it

@ShadowSnake - that model is soo tasteless.. I'm not interested in any assault models. but thanks for trying to help. also nor am I interested in the fan made model for poser.. I only liked the authentic one for StarFox Adventure.

Your perfectionest arent you. XD very well, lets hope you get the adventures one working.


Title: Re: Mario's Pad
Post by: xZedkiel on July 08, 2010, 07:14:34 PM
How about Vega from Street Fighter over Marth? I'm making the texture right now.
http://forums.kc-mm.com/index.php?topic=10854.0


Title: Re: Mario's Pad
Post by: AGFanProduction on July 08, 2010, 08:35:20 PM
Hey mariokart64n
What do you think about Making the Classic Melee Young Link Model
on Link or maybe over Toon Link
that would be Awesome..!!!!!!


Title: Re: Mario's Pad
Post by: Beyond on July 08, 2010, 08:39:39 PM
Hey mariokart64n
What do you think about Making the Classic Melee Young Link Model
on Link or maybe over Toon Link
that would be Awesome..!!!!!!
:srs:


Title: Re: Mario's Pad
Post by: mariokart64n on July 08, 2010, 08:41:37 PM
I offered, but was shot down buy a guy in the 20year old link topic.. so I'm not going to be doing young link


Title: Re: Mario's Pad
Post by: D1337 on July 08, 2010, 09:29:27 PM
Hey mariokart64n
What do you think about Making the Classic Melee Young Link Model
on Link or maybe over Toon Link
that would be Awesome..!!!!!!
:srs:
I lol'd


Title: Re: Mario's Pad
Post by: LaharlsWrath on July 08, 2010, 10:06:33 PM
something LotR related would also be awesome....


Title: Re: Mario's Pad
Post by: Mit on July 08, 2010, 10:10:54 PM
Random request.

How about Ike's older, beefier form from Fire Emblem: Radiant Dawn?  Here's a picture:

(http://i187.photobucket.com/albums/x57/Chidori_Grawl/Fire%20emblem/fire-emblem-radiant-dawn--200710-10.jpg)

Not the greatest picture, and I can't really find any screenshots of him (he's not a main character in Radiant Dawn) but you can see the model for him in this video starting around 2:45. http://www.youtube.com/watch?v=_rgHBiht1WI

I just think it would be badass, and he'd certainly look deserving of the power he wields in Brawl :)


And if it would be like a real quick job... A Roy with awesome hair that only takes up one slot would be great, buuuut I'm thinking you wouldn't be motivated to do that due to the other models out there.  I like the one that uses the Golden Sun hair, but that requires a PSA or a PAC that modifies all costumes or something, and the more recent vertex hack one's hair look all pointy and unnatural.  Not to mention the bulgy forearms that still have the gloves on them but are just textured to look like skin.


Oh, and I'd love to see a good Snake from Twin Snakes as well.  The original MGS and its remake is one of my favorite games of all time.  Plus I just love the vest he wears.


Title: Re: Mario's Pad
Post by: agentblueberry on July 09, 2010, 08:13:05 AM
I definitely want a vertexed paper mario so I can just work on the texture. Then I'll talk to Songflemy on the PSA!


Title: Re: Mario's Pad
Post by: SmashHackers on July 09, 2010, 11:41:27 AM
I definitely want a vertexed paper mario so I can just work on the texture. Then I'll talk to Songflemy on the PSA!
If you make a paper mario, try to put it over Mr. Game And Watch:)


Title: Re: Mario's Pad
Post by: ItalianStallion on July 09, 2010, 03:17:14 PM
I had a crazy ass dream that you made Meowth over Jigglypuff lmao. I love your work so much that I dream about it lol


Title: Re: Mario's Pad
Post by: D1337 on July 09, 2010, 07:45:26 PM
I had a crazy ass dream that you made Meowth over Jigglypuff lmao. I love your work so much that I dream about it lol

That sounds intense.

Hey Mario have you ever thought of making Impa on Sheik?
(http://i265.photobucket.com/albums/ii233/_alex_27/impa.gif)
She is a Sheikeh after all.


Title: Re: Mario's Pad
Post by: mariokart64n on July 09, 2010, 07:53:13 PM
oh yeah lol


Title: Re: Mario's Pad
Post by: ItalianStallion on July 10, 2010, 12:49:16 AM
Hey Mario have you ever thought of making Impa on Sheik?
([url]http://i265.photobucket.com/albums/ii233/_alex_27/impa.gif[/url])
She is a Sheikeh after all.


Hey I actually like that idea. Shes kinda important since shes one of the Sages after all.


Title: Re: Mario's Pad
Post by: Akiro on July 10, 2010, 08:24:20 AM
i was wondering if there was a way you can make Vegeta on like Captain falcon or Snake. that would be wickedly awesome


Title: Re: Mario's Pad
Post by: SmashHackers on July 10, 2010, 11:42:47 AM
I know Roy over Marth already exists, but yours would probably be alot better(No offence beyondyou) so I think you should do Roy.


Title: Re: Mario's Pad
Post by: D1337 on July 10, 2010, 01:29:21 PM
I know Roy over Marth already exists, but yours would probably be alot better(No offence beyondyou) so I think you should do Roy.
I thought about this too. But I think we paid enough attention to Roy for the time being.
AGfan's Roy v3 will be out....eventually o- 0


Title: Re: Mario's Pad
Post by: mariokart64n on July 10, 2010, 01:40:29 PM
well I already did gannon, and mewtwo.. if I did roy, that likely be the last of any melee based requests I'll ever do.


Title: Re: Mario's Pad
Post by: D1337 on July 10, 2010, 01:43:57 PM
I get shivers when I think of thinks you could do to Roy x3

Mario, Along the line of these 4+ pages of hack rants and request,
Are there any that stand out and you might start doing in the near future?
huh...HUH...HUH!?!?!?


Title: Re: Mario's Pad
Post by: Dirtboy345 on July 10, 2010, 02:04:07 PM
well I already did gannon, and mewtwo.. if I did roy, that likely be the last of any melee based requests I'll ever do.
well there are 5 characters removed from brawl, idc about the old models but the old characters i do, you made mewtwo, dr mario is near perfect, someone might be working on pichu idk, there's the brawl young link, and we have a decent roy, right now pichu is the most needy character, followed by roy, pichu would probably better but roy would be good too


Title: Re: Mario's Pad
Post by: Power Marshall on July 10, 2010, 02:38:11 PM
Do not worry Dirtboy345, I will see about Pichu... maybe...


Title: Re: Mario's Pad
Post by: Segtendo on July 10, 2010, 02:41:09 PM
Remember, there IS that PSM code that affects one slot. That can be used with the Pichu hack.


Title: Re: Mario's Pad
Post by: Power Marshall on July 10, 2010, 03:16:21 PM
Would that be the code made by Wiiztec?


Title: Re: Mario's Pad
Post by: Dirtboy345 on July 10, 2010, 03:56:14 PM
Would that be the code made by Wiiztec?
i know what he is talking about so yes, as far as pichu goes, if he gets his voice and model it's pretty much done because the psa seems to be done, mewtwo was the one in worst shape before this but now pichu, i like replacing lucario with mewtwo more than i would pikachu with pichu though, i use roy using the other code wiiztec made by holding L and i will do the same with pichu when there is a proper model


Title: Re: Mario's Pad
Post by: AGFanProduction on July 10, 2010, 04:13:25 PM
@D1337
The Full Roy Pack V3. will be the last Roy Pack, Until a New Roy Model Comes Out.
will be The Full Roy Pack V4.....
and V5 Will be the Official Roy Pack (Full Roy Replacement, No Roy Sound Effects!)


Title: Re: Mario's Pad
Post by: dingo on July 10, 2010, 07:46:18 PM
@D1337
The Full Roy Pack V3. will be the last Roy Pack, Until a New Roy Model Comes Out.
will be The Full Roy Pack V4.....
and V5 Will be the Official Roy Pack (Full Roy Replacement, No Roy Sound Effects!)
I hope you have permission from all the creators to upload all their stuff that's already in BV. <.<


Title: Re: Mario's Pad
Post by: Segtendo on July 10, 2010, 08:01:25 PM
I'm curious why he's even advertising it here.


Title: Re: Mario's Pad
Post by: ItalianStallion on July 10, 2010, 09:16:47 PM
I'm curious why he's even advertising it here.

Because this is one of the most viewed threads. A pathetic move to make if you ask me.

Let's get back on topic now guys.


Title: Re: Mario's Pad
Post by: mariokart64n on July 10, 2010, 10:27:17 PM
well, any new ideas?

EDIT
also, since uploading to BV was mentioned, I want to let everyone know that I won't be giving anymore people permission for this and that

seems my mods got out of hand, I was generous with people. let this and that go.. now I got 6 people nagging me about re-using my content

whats more annoying, is how some of my mods automatically became subject to other's blogs, or team's hacks.. thats fine on some level.. but I see KCMM suffering in this process.

mewtwo marked the last in my leniency... any future releases will be handled more aggressively, any and all requests will just be ignored.

actually, the last straw was sloppy PM's. if your going to send a PM, atleast be somewhat polite and formal.. being stupid, only shows you have no respect.. then I have no respect for any requests of that person.. not pointing any fingers.. just trying to get the weeds trimed


Title: Re: Mario's Pad
Post by: D1337 on July 10, 2010, 10:40:47 PM
lol....weeds trimmed.
BTW Mario you never answered my question from before.


Title: Re: Mario's Pad
Post by: hotdogturtle on July 10, 2010, 11:16:28 PM
A Pichu model morph is unnecessary since there is already a real Pichu model in Pokepark Wii that can be used.


Title: Re: Mario's Pad
Post by: Dirtboy345 on July 11, 2010, 12:03:43 AM
i can see what your coming from mk64n, what if someone wants to make a new texture on the mewtwo model, your saying they can but they have to ask through pm in a polite and respective manner?
A Pichu model morph is unnecessary since there is already a real Pichu model in Pokepark Wii that can be used.
too bad there aren't enough usable bones so he would look really weird, i have stuck around these character threads so i know


Title: Re: Mario's Pad
Post by: Funzy <3 on July 11, 2010, 05:02:24 AM
I think what they should do is if they release a texture for one of his mods they can release there tgas and link them back to this thread so they can get the model on there onwn and inject it


Title: Re: Mario's Pad
Post by: libertyernie on July 11, 2010, 01:56:09 PM
Or release the TextureData[0] to insert to the .pac or .pcs.


Title: Re: Mario's Pad
Post by: DrPanda on July 11, 2010, 03:33:37 PM
More ideas?!

How about Ibuki from street fighter over Shiek?
(http://img15.imageshack.us/img15/2245/picture3pmn.png) (http://img15.imageshack.us/i/picture3pmn.png/)
(http://2dteleidoscope.files.wordpress.com/2010/04/ibuki-01.jpg)[/img]
(http://www.myconfinedspace.com/wp-content/uploads/tdomf/102176/ibuki%20street_fighter%20sf-375x500.jpg)


Title: Re: Mario's Pad
Post by: mnsg on July 11, 2010, 03:47:38 PM
I did ask mk64n for permission to use his Mewtwo vertex edits, but that was before I found out about the new rules that he had posted.  Boy was I stupid there.

Guess I'll have to wait until August 3rd (mk64n submitted the Mewtwo vertex edits on July 3rd) before attempting to PM him for permission again; I assumed that my first PM to mk64n was denied.

I was doing some Mewtwo recolors, along with some CSPs, CSS edits, menu edits, and even stock icons.  Nothing related to animations or PSAs though, since that's already being worked on by other users.  I could post an image of my recolors, but a download will not be present until the day I get the a okay to submit the edits onto Brawl Vault.


Title: Re: Mario's Pad
Post by: mariokart64n on July 11, 2010, 03:50:16 PM
I should change that rule, you dont have to ask for permission after the 1st month, only during it.

and since I'm not worried about mewtwo at the moment. your welcome to use the vertex in your own mod.


Title: Re: Mario's Pad
Post by: TehRequester on July 11, 2010, 05:00:42 PM
More ideas?!

How about Ibuki from street fighter over Shiek?
([url]http://img15.imageshack.us/img15/2245/picture3pmn.png[/url]) ([url]http://img15.imageshack.us/i/picture3pmn.png/[/url])
([url]http://2dteleidoscope.files.wordpress.com/2010/04/ibuki-01.jpg[/url])[/img]
([url]http://www.myconfinedspace.com/wp-content/uploads/tdomf/102176/ibuki%20street_fighter%20sf-375x500.jpg[/url])



I love this idea *sends support*


Title: Re: Mario's Pad
Post by: mnsg on July 11, 2010, 06:11:18 PM
I should change that rule, you dont have to ask for permission after the 1st month, only during it.

and since I'm not worried about mewtwo at the moment. your welcome to use the vertex in your own mod.

Oh thanks.  By the way, if I do ask for your permission to use your vertex edits, can I also upload them onto the Brawl Vault as well?  I'll remember to credit you for the vertex edits if that's the case.


Title: Re: Mario's Pad
Post by: KTH on July 14, 2010, 07:53:15 AM
Can i have tou permission for post my Mewtwo Brawl please?


Title: Re: Mario's Pad
Post by: piggyjelly on July 15, 2010, 12:02:47 AM
Can i have tou permission for post my Mewtwo Brawl please?

I'm pretty sure you pm it too them and they upload it to brawl vault and give you credit, but I dunno.


Title: Re: Mario's Pad
Post by: DMN666 on July 15, 2010, 12:54:18 PM
I have a idea.
C.Falcon for M.Bison....thats about it.


Title: Re: Mario's Pad
Post by: KTH on July 15, 2010, 12:56:22 PM
In stackSmash, you can found Mr.Bison on Ganondorf DMN666 :)


Title: Re: Mario's Pad
Post by: NecroMasterX on July 15, 2010, 12:59:11 PM
Hey mariokart64n, could you get me starkiller's model and textures from force unleashed?


Title: Re: Mario's Pad
Post by: D1337 on July 15, 2010, 10:38:09 PM
Ganondorf is not Caption Falcon....

But Ganon is a better Bison than Falcon, It has some glitch parts but you barely notice it...sometimes


Title: Re: Mario's Pad
Post by: KTH on July 16, 2010, 01:14:24 PM
Do you have find what it's your next project?


Because i have a request...


PICHU!


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on July 16, 2010, 02:06:08 PM
I have a request.

Geno, using the model from this quote:
Quote from: Necro Toad
Hello,

I am updating the information about the Geno. probably this will be my last update for now. Due to my college and my work, I'm having no time to work on the model. So, I am posting some pictures about the current situation of the model and I'm also posting the original file if any of you resolve to continue the project.

basically left to convert some parts of the model in tri polygons. Also left to reduce the amount of polygons of some part of the body, especially the hands.
We steel need to make a cape. Even if I can get back to work in the model, I will not be able to create a caper. I have trying with all my effort to create  something like the orignal cape and I have failed with each attempt. So, if someone can help, it would be great.

Finally, my last updates were at the head, and I am posting a comparison between the old and the current version. The current version is on the left.

([url]http://uploaddeimagens.com.br/imagem/ver/Geno-Screen2.JPG[/url])
([url]http://uploaddeimagens.com.br/imagem/ver/Geno-Screen3.JPG[/url])
([url]http://uploaddeimagens.com.br/imagem/ver/Geno-Screen4.JPG[/url])

Here is the promised picture of Geno. I posted a version with the latest cover and I one without.

([url]http://uploaddeimagens.com.br/imagem/ver/Geno-Screen1.JPG[/url])

Well, that's it. Thanks for all the help and the compliments. I'll still be coming here often, so anything let me know.

Anyone who wants to modify the file, be free to do this.

thanks

File: [url]http://www.megaupload.com/?d=F0MDO58M[/url] ([url]http://www.megaupload.com/?d=F0MDO58M[/url])

To morph Toon Link into Geno.


Title: Re: Mario's Pad
Post by: ShadowSnake on July 16, 2010, 02:29:25 PM
@ mariokart64n

well weve requested for weeks, what are gonna make now? Or what are you working on?


Title: Re: Mario's Pad
Post by: bcu999 on July 16, 2010, 04:27:58 PM
If you still want suggestions

(http://media.strategywiki.org/images/8/81/RE4Character_Merchant.gif)
this :af:


Title: Re: Mario's Pad
Post by: mariokart64n on July 16, 2010, 04:39:37 PM
I've been trying to edit a item for the past week, someone pointed out that items did not work.

so far no progress on editing items, unfortunately. it's just been a HUGE waste of time. I'll trying scripting for ski weights, which might take more then this week.

so really there arent any projects on the go, and I probably wont start any until editing the vertexweights is possible.


Title: Re: Mario's Pad
Post by: DMN666 on July 16, 2010, 05:00:25 PM
In stackSmash, you can found Mr.Bison on Ganondorf DMN666 :)
Dont you mean C.Falcon?
Anyways i want it to be a vertex XD


Title: Re: Mario's Pad
Post by: Sanitys_Theif on July 16, 2010, 05:10:02 PM
I've been trying to edit a item for the past week, someone pointed out that items did not work.

so far no progress on editing items, unfortunately. it's just been a HUGE waste of time. I'll trying scripting for ski weights, which might take more then this week.

so really there arent any projects on the go, and I probably wont start any until editing the vertexweights is possible.

Just out of curiosity, what do vertex weights control/influence?


Title: Re: Mario's Pad
Post by: mariokart64n on July 16, 2010, 05:18:26 PM
it refers to how each vertex is moved during animation. depending on which bone a vertex is assigned or attached to, will effect the model during animation.

an example is, rename the bones in a PAC file/MDL0 like rename Neck to Head and head to neck

try that ingame, and you'll see the head is know pulled down completely

that is what we consider a weight influence.. the bones are attached(or)weighted that that particular bone. once we rename that bone, that influence follows, thus the whole head moves to another spot.

the principle is the same, and can be used to out advantage.

trust me, this will make vertex hacks flawless.


Title: Re: Mario's Pad
Post by: vcvmajinken on July 16, 2010, 06:26:10 PM
it refers to how each vertex is moved during animation. depending on which bone a vertex is assigned or attached to, will effect the model during animation.

an example is, rename the bones in a PAC file/MDL0 like rename Neck to Head and head to neck

try that ingame, and you'll see the head is know pulled down completely

that is what we consider a weight influence.. the bones are attached(or)weighted that that particular bone. once we rename that bone, that influence follows, thus the whole head moves to another spot.

the principle is the same, and can be used to out advantage.

trust me, this will make vertex hacks flawless.
but if you made this , hacks will desynch wifi, didn´t it?


Title: Re: Mario's Pad
Post by: mariokart64n on July 16, 2010, 07:08:34 PM
why would it desync the game? your not modifying the any information across the server.

second MODS ARE NOT MEANT FOR ONLINE PLAY


Title: Re: Mario's Pad
Post by: joem3693 on July 16, 2010, 08:14:10 PM
I get what your saying about the weight influence, so I'm guessing it's gonna take a while for someone to find a solution to the way the bones effect the animations.


Title: Re: Mario's Pad
Post by: _Data_Drain_ on July 16, 2010, 09:50:17 PM
In stackSmash, you can found Mr.Bison on Ganondorf DMN666 :)

Dont you mean C.Falcon?
Anyways i want it to be a vertex XD

Actually, a Vega (M. Bison) vertex on Ganon was released a few days ago, look here.
http://stacksmash.kontek.net/?p=12055#more-12055


Title: Re: Mario's Pad
Post by: darthmouse on July 16, 2010, 09:58:24 PM
I love that you want more requests when there are already so many ideas being put up in here. It shows that you are considering many different projects before choosing one.

Keep it up!


Title: Re: Mario's Pad
Post by: mariokart64n on July 16, 2010, 10:08:22 PM
the majority of the good ideas I had already thought of in 5mins, and listed on the first page. I wanted the opinions of the rest here to find any "new" ideas.

yet I find myself facing the same tier list that people were asking for back when brawl was still coming out.. geno, krystal, megaman, more sonic, banjo, etc.. all that good crap, ontop of now requests of characters from melee

I have yet to find a "worthy" project, but you are right. I'm looking for a good idea.


Title: Re: Mario's Pad
Post by: BlazingPhoenix on July 16, 2010, 11:01:37 PM
(http://jonathanmoeller.com/pics/gaming/bast.bmp)
over Zelda

Or MGS3 Ocelot over Snake?

If you're still looking for ideas, that is. :P


Title: Re: Mario's Pad
Post by: Mit on July 17, 2010, 12:01:21 AM
I want old Radiant Dawn Ike sooo bad D:

But I just saw Guts over Ike in your first post...  And yeah, that'd be awesome as well.


Title: Re: Mario's Pad
Post by: Rialdospaldacht on July 17, 2010, 12:16:38 AM
A suggestion if you ever go back to the Melee Ganondorf: make an OoT one as well. With the mullet, the red cape over the shoulders, the torn arm cloth things, and the various random spikes on the armor.


Title: Re: Mario's Pad
Post by: AGFanProduction on July 17, 2010, 03:12:10 PM
Maybe, Finish The Melee Ganondorf Beta
......
or Make the General Grievous from Star Wars III

(http://starwars-wallpaper.com/wp-content/gallery/sith-gallery/star-wars-general-grievous-wallpaper-05.jpg)

On Any Character....or Maybe Ganondorf (the Cape)

(http://scottthong.files.wordpress.com/2009/03/generalgrievous1.jpg)
(http://www.drawingnow.com/file/pic/gallery/39784_view.jpg)

I have a General Grievous Model In ???? format, Anyway, Here Its the Download
Maybe this can Help you  :)

http://www.mediafire.com/?yi1mwnm5yjy

 :happy:


Title: Re: Mario's Pad
Post by: Christian_CAO on July 17, 2010, 05:55:47 PM
If I'm doing this wrong, please excuse my ignorance  :(
I'll have to search or rip a decent model but, how about Goemon from the Konami Title Mystical Ninja? Looks like he could fit well with Ness, Lucas, or Mario. Just throwin' that idea out there. Though you probably don't need it, here's a link for reference.
http://www.goemon.info/gallery.php?gal=ggoemon&view=slide&img=19 (http://www.goemon.info/gallery.php?gal=ggoemon&view=slide&img=19)


Title: Re: Mario's Pad
Post by: mariokart64n on July 17, 2010, 07:40:08 PM
yea, thats interesting.. very interesting


Title: Re: Mario's Pad
Post by: Beyond on July 17, 2010, 07:43:48 PM
<_< Just throwin out an idea. Wander from Shadow of The Co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)us.

(http://gamesareevil.com/wp-content/uploads/2008/10/mono_and_wander.jpg)


Title: Re: Mario's Pad
Post by: mariokart64n on July 17, 2010, 07:45:24 PM
if i can rip those model, yes. it'll work well on link of course. the girl, maybe zelda.

but i donno if that game runs in PCSX2


Title: Re: Mario's Pad
Post by: Eternal Yoshi on July 17, 2010, 10:02:39 PM
I got MGS3: Subsistence to run in PCSX2 without freezing, but when you try to add 3D ripper DX, the plugin fails to load and closes. So depressing.

I used versions 0.9.6 and 0.9.7

and used the GDSX9 plugin under the direct 3D9(Software)

The encryption method used in MGS3 is currently insurmountable. T.T


Title: Re: Mario's Pad
Post by: mariokart64n on July 18, 2010, 12:34:27 AM
someone i know was able to get models, but he's a [censored]. I'll have to get eva from that game sometime


Title: Re: Mario's Pad
Post by: Eternal Yoshi on July 18, 2010, 02:03:00 PM
I wanted Volgin, Big Boss, and the Groznyj Grad area.

I should try to see how I can get the game to run under 3Dripper without crashing.


Title: Re: Mario's Pad
Post by: NecroMasterX on July 18, 2010, 02:05:16 PM
Hey, so are you gonna get me starkiller's model or not?


Title: Re: Mario's Pad
Post by: ShadowSnake on July 18, 2010, 11:12:08 PM
mariokart, i have models for master chief, arbitee, assault krystal. they were ripped directly from the game, if your interested in making them and getting the models pm me.


Title: Re: Mario's Pad
Post by: Aafyre on July 19, 2010, 02:27:14 AM
I would love to see Xemnas (Kingdom Hearts 2) over Link. Now that a Link Vertex has been made without a hat, I think this could work out pretty well. Marth would probably work out well too, but I think there are already enough Marth vertexes and PSAs for now. If you're going to give it a texture, I think the white coat he wears in his final battle would be better to make him stand out from Sephiroth. I found a great picture to help with the texture of him that shows his back (not 100% sure if it's official but it helps).
(http://i2.photobucket.com/albums/y24/MastaKrapps/SSBB%20Images/th_KHII-XemnasCG5.png) (http://s2.photobucket.com/albums/y24/MastaKrapps/SSBB%20Images/?action=view¤t=KHII-XemnasCG5.png)(http://i2.photobucket.com/albums/y24/MastaKrapps/SSBB%20Images/th_KHII-XemnasCG3.jpg) (http://s2.photobucket.com/albums/y24/MastaKrapps/SSBB%20Images/?action=view¤t=KHII-XemnasCG3.jpg)(http://i2.photobucket.com/albums/y24/MastaKrapps/SSBB%20Images/th_KHII-Xemnas.jpg) (http://s2.photobucket.com/albums/y24/MastaKrapps/SSBB%20Images/?action=view¤t=KHII-Xemnas.jpg)


Title: Re: Mario's Pad
Post by: DocStrange on July 19, 2010, 07:25:55 AM
Would it be possible to use the models from Mega Man X8 to make Samus be X in the Neutral Armor
(http://i26.photobucket.com/albums/c111/raw_shark/th_neutralarmor.jpg) (http://s26.photobucket.com/albums/c111/raw_shark/?action=view¤t=neutralarmor.jpg)
and ZSS into regular X?


Title: Re: Mario's Pad
Post by: matteron on July 19, 2010, 10:44:48 AM
How about Leon from RE 4?


Title: Re: Mario's Pad
Post by: Funzy <3 on July 19, 2010, 11:28:00 AM
How about Leon from RE 4?
^ This


Title: Re: Mario's Pad
Post by: Albafika on July 19, 2010, 11:47:01 AM
Wow yeah, I've seen everything but Leon in Brawl hahah.


Title: Re: Mario's Pad
Post by: Funzy <3 on July 19, 2010, 11:48:08 AM
And i want a good vertex Ada Wong :3


Title: Re: Mario's Pad
Post by: joshl94 on July 19, 2010, 01:07:10 PM
I actually have a leon model that could be used


Title: Re: Mario's Pad
Post by: Funzy <3 on July 19, 2010, 01:13:38 PM
i have adas and im working on porting her in testin her out now


Title: Re: Mario's Pad
Post by: D1337 on July 19, 2010, 01:42:42 PM
Would it be possible to use the models from Mega Man X8 to make Samus be X in the Neutral Armor
([url]http://i26.photobucket.com/albums/c111/raw_shark/th_neutralarmor.jpg[/url]) ([url]http://s26.photobucket.com/albums/c111/raw_shark/?action=view¤t=neutralarmor.jpg[/url])
and ZSS into regular X?
I like this idea. Though I think that armor was terrible (except for the shoryuken)
But im not sure if it can be done do the formats of the models. I dont think PS2 models can be converted to MDL0 or it would be a really tedious task.


Title: Re: Mario's Pad
Post by: vcvmajinken on July 19, 2010, 02:51:55 PM
I would love to see Xemnas (Kingdom Hearts 2) over Link. Now that a Link Vertex has been made without a hat, I think this could work out pretty well. Marth would probably work out well too, but I think there are already enough Marth vertexes and PSAs for now. If you're going to give it a texture, I think the white coat he wears in his final battle would be better to make him stand out from Sephiroth. I found a great picture to help with the texture of him that shows his back (not 100% sure if it's official but it helps).
([url]http://i2.photobucket.com/albums/y24/MastaKrapps/SSBB%20Images/th_KHII-XemnasCG5.png[/url]) ([url]http://s2.photobucket.com/albums/y24/MastaKrapps/SSBB%20Images/?action=view¤t=KHII-XemnasCG5.png[/url])([url]http://i2.photobucket.com/albums/y24/MastaKrapps/SSBB%20Images/th_KHII-XemnasCG3.jpg[/url]) ([url]http://s2.photobucket.com/albums/y24/MastaKrapps/SSBB%20Images/?action=view¤t=KHII-XemnasCG3.jpg[/url])([url]http://i2.photobucket.com/albums/y24/MastaKrapps/SSBB%20Images/th_KHII-Xemnas.jpg[/url]) ([url]http://s2.photobucket.com/albums/y24/MastaKrapps/SSBB%20Images/?action=view¤t=KHII-Xemnas.jpg[/url])

I join to this request, and Wander of Shadow of the co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)us, see any model of KH will be great, but SNK made a King of Fighters for PS2, so a Terry Bogard over C. Falcon its a good one


Title: Re: Mario's Pad
Post by: mariokart64n on July 19, 2010, 02:54:51 PM
I have access to models from pretty much every major game, except PS3 exclusives.


Title: Re: Mario's Pad
Post by: Funzy <3 on July 19, 2010, 03:25:18 PM
I have access to models from pretty much every major game, except PS3 exclusives.
Oh then can you try some Kof characters preferable the females
I would like Ash Though


Title: Re: Mario's Pad
Post by: mariokart64n on July 19, 2010, 03:42:25 PM
that's a guy though, who dresses like a girl


Title: Re: Mario's Pad
Post by: Funzy <3 on July 19, 2010, 03:45:14 PM
that's a guy though, who dresses like a girl
Your point? XD
Marth is too and marth would be perfect


Title: Re: Mario's Pad
Post by: mnsg on July 19, 2010, 03:56:14 PM
I know that you're busy mk64n, but seeing as you did do well with the Mewtwo and Ganondorf vertex edits, I don't see the harm if you try to do a Melee Zelda vertex hack as well.


Title: Re: Mario's Pad
Post by: TehRequester on July 19, 2010, 03:59:09 PM
How about:

Captain Falcon - Hitmonchan http://awschrick.files.wordpress.com/2009/03/hitmonchan.jpg

Ike - Slash http://www.stylescoop.co.za/wp-content/uploads/2009/03/gh-slash.jpg

Ganondorf - Algol http://media.giantbomb.com/uploads/0/669/186912-384px_sc4algol_large.jpg

ZSS - Ivy http://blogs.gamefilia.com/files/imce/u490878/IvyArtSC4.jpg

Charizard - Feraligatr http://pokelibrary.com/images/pokemon/feraligatr.jpg

Ivysaur - Grotle http://i295.photobucket.com/albums/mm158/cutebuneary/Pokemon/Grotle3.gif

Kirby - Teddie http://gaygamer.net/images/teddyncase.jpg



Title: Re: Mario's Pad
Post by: mariokart64n on July 19, 2010, 04:34:08 PM
I'm old, I dont like any of these new pokemon, they look demented.. mewtwo was the last pokemon in my opinion.. theres nothing past 151


Title: Re: Mario's Pad
Post by: ♤♡◇♧ on July 19, 2010, 04:36:46 PM
I'm old, I dont like any of these new pokemon, they look demented.. mewtwo was the last pokemon in my opinion.. theres nothing past 151
Actually, Mew is 151, Mewtwo is 150.


Title: Re: Mario's Pad
Post by: Aafyre on July 19, 2010, 04:44:59 PM
If you're only interested in the original 151, How about Gengar over Pikachu?


Title: Re: Mario's Pad
Post by: Plasmakirby on July 19, 2010, 04:49:59 PM
If you're only interested in the original 151, How about Gengar over Pikachu?


I approve

anyway, yea I realized when I was playing Soul Silver that everything past the 1st 2 generations haven't been that good. I didn't care for the 1st gen as much as the 2nd gen, but gengar, dragonite, and mewtwo are my favs. I played soul silver with my gengar and dragonite, straight from the pokewalker, all the way through the game. I then caught mewtwo with a master ball and kept him in my party


Title: Re: Mario's Pad
Post by: Beyond on July 19, 2010, 04:51:57 PM
I don't think mariokart is interested in making anymore Pokemon at all to be honest. I recall him saying something like the game has enough Pokemon.

<_<

Just ignore me. I shouldn't be speaking on his behalf.


Title: Re: Mario's Pad
Post by: Plasmakirby on July 19, 2010, 04:54:59 PM
I don't think mariokart is interested in making anymore Pokemon at all to be honest. I recall him saying something like the game has enough Pokemon.

<_<

Just ignore me. I shouldn't be speaking on his behalf.

weird. I remember when the game came out people complained about too much kirby. But I can see why it would seem like there are too many poke's. There are 493+ and that is a lot of options to give to have in the game


Title: Re: Mario's Pad
Post by: Funzy <3 on July 19, 2010, 05:00:26 PM
I mean we have Squirtle Ivysaur Charizard Jigglypuff Lucario and pikachu and those are only the original ones in the game >.>


Title: Re: Mario's Pad
Post by: mariokart64n on July 19, 2010, 05:04:29 PM
I'm taking a break from this anyways. I want to get caught up on some model ripping, which is something I enjoy more. then I'm far behind on the script changes I wanted to make. plus I was asked by a few people to look at this and that.

though anyway, there is a crash bandicoot vertex likely coming.. then if the script gets finished, a lightning from ff13 to be coming.

though beyond is right, I'm looking for diverse modding ideas. meaning, I likely won't be doing anymore pokemon. but I do keep an eye on all your requests, so don't hesitate to drop your ideas.


(http://i26.tinypic.com/504oc2.jpg)


Title: Re: Mario's Pad
Post by: Funzy <3 on July 19, 2010, 05:09:27 PM
I think Lightning looks wonderful oo how about doing
Nights?


Title: Re: Mario's Pad
Post by: NecroMasterX on July 19, 2010, 05:09:36 PM
So, can you get me starkiller's model soon? I have yet to hee back.


Title: Re: Mario's Pad
Post by: Plasmakirby on July 19, 2010, 05:12:37 PM
I'm taking a break from this anyways. I want to get caught up on some model ripping, which is something I enjoy more. then I'm far behind on the script changes I wanted to make. plus I was asked by a few people to look at this and that.

though anyway, there is a crash bandicoot vertex likely coming.. then if the script gets finished, a lightning from ff13 to be coming.

though beyond is right, I'm looking for diverse modding ideas. meaning, I likely won't be doing anymore pokemon. but I do keep an eye on all your requests, so don't hesitate to drop your ideas.

With your script changes, do you think the Toon Link-Toon Zelda vertex by blackboo would have its prob fixed?

Crash Bandicoot huh? Man its been forever since I played that. Crash Bash was always a fav of mine.

Do you think you'd be able to do a Spyro to rival Crash? I was thinking of it going over Ivysaur, or charizard, but that might be difficult to make it one slot since he'd need Charizard's wings and tail, but Ivy's four legs. Maybe make an adult spyro that stands up on two feet over charizard?

I think Lightning looks wonderful oo how about doing
Nights?

NiGHTS would be awesome over sonic. The texture don't do it for me, but a vertex would be great!


Title: Re: Mario's Pad
Post by: Funzy <3 on July 19, 2010, 05:13:23 PM
The new crash games suck and yes CRASH BASH X3 But warped was my fave


Title: Re: Mario's Pad
Post by: vcvmajinken on July 19, 2010, 05:23:47 PM
FFXIII >.> Dissidia chars are finally ripped, in my opinion any other character of FF *cough*specially cecil*cough*will be better than one of FFXIII


Title: Re: Mario's Pad
Post by: Scootaloo on July 19, 2010, 05:36:01 PM
Cecil on marth would be amazing


Title: Re: Mario's Pad
Post by: Aafyre on July 19, 2010, 05:59:42 PM
You're probably right about there already being enough Pokemon (though I'm still hoping that someone tries a Gengar). That Lighting is looking great so far! The only thing I'm a little concerned about is that if she's over Ike, wouldn't she still sound like a guy?


Title: Re: Mario's Pad
Post by: Funzy <3 on July 19, 2010, 06:08:05 PM
With Psa null out her his voice XD


Title: Re: Mario's Pad
Post by: SmashHackers on July 19, 2010, 08:54:45 PM
I've got 2 ideas: Animal Crosser over Ness and Zero over Link.


Title: Re: Mario's Pad
Post by: Dirtboy345 on July 19, 2010, 08:59:36 PM
lol my sisters always play animal crossing and wanted that and i was like there is no good one


Title: Re: Mario's Pad
Post by: mnsg on July 19, 2010, 09:11:33 PM
I'm old, I dont like any of these new pokemon, they look demented.. mewtwo was the last pokemon in my opinion.. theres nothing past 151

Actually, Mew is Pokemon 151.

Anyway, I can understand why you resent going beyond the 1st generation.  Me, the 4th generation is sort of my limit, considering that the final Pokemon of the 4th generation (Arceus) is the creator of the Pokemon World.  Anything beyond that has pretty much gone downhill.


Title: Re: Mario's Pad
Post by: Eternal Yoshi on July 19, 2010, 09:49:14 PM
For me, anything after Celebi is going downhill, aka 251 is my limit.

Anyway, if you make a successful rip with PCSX2, may you please post the settings/plugins you used??


Title: Re: Mario's Pad
Post by: matteron on July 19, 2010, 10:55:56 PM
How about a Tales of Symphonia character over Marth or Ike, come on you all know having Zealos going with his pimp plan would be epic.


Title: Re: Mario's Pad
Post by: Ricky (Br3) on July 20, 2010, 09:35:21 AM
Why don't you do stages, since you're able to rip models from pretty much anywhere?


Title: Re: Mario's Pad
Post by: TehRequester on July 20, 2010, 01:51:38 PM
How 'bout something from Left 4 Dead?

Ganondorf Coach  http://images2.wikia.nocookie.net/left4dead/images/3/3f/Render-coach.jpg

DK Tank  http://www.jpbrown.co.uk/images/left%204%20Dead%20Tank.jpg

Ellis Snake  http://images4.wikia.nocookie.net/left4dead/images/7/7f/Render-ellis.jpg

Maybe have a Witch or a Boomer on someone


Title: Re: Mario's Pad
Post by: Dirtboy345 on July 20, 2010, 03:42:22 PM
yes yes and yes


Title: Re: Mario's Pad
Post by: SmashHackers on July 20, 2010, 05:36:42 PM
Tetra over ToonLink.


Title: Re: Mario's Pad
Post by: D1337 on July 21, 2010, 10:00:25 AM
MK, About the Crash. Does your first month rule apply to that? If it does I can work on the textures during that time...maybe a CSP and what not.


Title: Re: Mario's Pad
Post by: Ninka_kiwi on July 21, 2010, 10:10:43 AM
Cecil on marth would be amazing

I second this opinon since hes my favorite final fantasy character :D
keep up the good work.


Title: Re: Mario's Pad
Post by: cuckoos on July 21, 2010, 11:52:59 AM
Tetra over ToonLink.

BeyondYou is working on that.


Title: Re: Mario's Pad
Post by: Sanitys_Theif on July 21, 2010, 02:32:54 PM
it refers to how each vertex is moved during animation. depending on which bone a vertex is assigned or attached to, will effect the model during animation.

an example is, rename the bones in a PAC file/MDL0 like rename Neck to Head and head to neck

try that ingame, and you'll see the head is know pulled down completely

that is what we consider a weight influence.. the bones are attached(or)weighted that that particular bone. once we rename that bone, that influence follows, thus the whole head moves to another spot.

the principle is the same, and can be used to out advantage.

trust me, this will make vertex hacks flawless.

Oh yea, I noticed that with some of my vertex hacks I've been working on, you pull something out and it still follows the same motion it would if it was still in the right place, doing good ones from a base model takes a long time, even longer with school and work


Title: Re: Mario's Pad
Post by: ShadowSnake on July 21, 2010, 07:19:40 PM
I've got 2 ideas: Animal Crosser over Ness and Zero over Link.

definetly the second one. i tried to make it, but failed. :(


Title: Re: Mario's Pad
Post by: D1337 on July 21, 2010, 07:32:43 PM
I've got 2 ideas: Animal Crosser over Ness and Zero over Link.

definetly the second one. i tried to make it, but failed. :(
I did too...why are Links arm and boot vertices so weird >l


Title: Re: Mario's Pad
Post by: Scootaloo on July 21, 2010, 10:40:07 PM
I've got 2 ideas: Animal Crosser over Ness and Zero over Link.

definetly the second one. i tried to make it, but failed. :(
I did too...why are Links arm and boot vertices so weird >l

It's a nintendo game, things aren't supposed to make sense


Title: Re: Mario's Pad
Post by: SmashHackers on July 21, 2010, 10:50:37 PM
Ryu Hoshi over Snake (I know one has been made. I just think mariokart64n could do it way better.)


Title: Re: Mario's Pad
Post by: Mr.Misfortune on July 23, 2010, 01:48:07 AM
Slyvia - No More Heroes
I think the should go over zelda... its a small request you dont have to do it if you dont want. Thx for your time


Title: Re: Mario's Pad
Post by: ShadowSnake on July 23, 2010, 02:04:28 AM
I've got 2 ideas: Animal Crosser over Ness and Zero over Link.

definetly the second one. i tried to make it, but failed. :(
I did too...why are Links arm and boot vertices so weird >l

It's a nintendo game, things aren't supposed to make sense

exactly i saw the models for 360/ps3 games and they look easier to mod.


Title: Re: Mario's Pad
Post by: D1337 on July 23, 2010, 10:07:07 AM
Actually i've been messing around with link for like 9 hours
I think im starting to figure them out :X
I think zero CAN be made.
If my theory is right so can all other brawl models can be vex'd the same way.
ooooh breakthroughs ><


Title: Re: Mario's Pad
Post by: DrKoala on July 24, 2010, 03:17:12 PM
I'll just assume that you still like to hear requests...

Amaterasu over Wolf.
(http://moviesmedia.ign.com/movies/image/article/755/755249/okami-the-movie-20070112041935217.jpg)


Title: Re: Mario's Pad
Post by: TehRequester on July 24, 2010, 06:52:31 PM
Some more suggestions: FFX enemies. I always thought it would be cool to have some Final Fantasy enemies and bosses in Brawl for stamina matches. Here's 3 suggestions but obviously there's many more possibilities.

DK: Wendigo http://finalfantasy.wikia.com/wiki/Wendigo_(Final_Fantasy_X)
DK: Defender  http://finalfantasy.wikia.com/wiki/Defender_(Final_Fantasy_X_Enemy)
Charizard: Bahamut  http://finalfantasy.wikia.com/wiki/Bahamut_(Final_Fantasy_X)


Title: Re: Mario's Pad
Post by: deadname mcredactedface on July 25, 2010, 12:59:06 AM
Would it be possible to use the models from Mega Man X8 to make Samus be X in the Neutral Armor
[url]http://i26.photobucket.com/albums/c111/raw_shark/th_neutralarmor.jpg[/url]
and ZSS into regular X?
I like this idea. Though I think that armor was terrible (except for the shoryuken)
But im not sure if it can be done do the formats of the models. I dont think PS2 models can be converted to MDL0 or it would be a really tedious task.

Do you NOT understand the point of this thread?

I'm old, I dont like any of these new pokemon, they look demented.. mewtwo was the last pokemon in my opinion.. theres nothing past 151

Well so much for baking you that cake.

I'll just assume that you still like to hear requests...

Amaterasu over Wolf.
[url]http://moviesmedia.ign.com/movies/image/article/755/755249/okami-the-movie-20070112041935217.jpg[/url]

Want!

Cecil on marth would be amazing

Also want!


Title: Re: Mario's Pad
Post by: -BigSharkZ- on July 25, 2010, 07:54:04 AM
Are you guys freaking serious? Zero over Link? What do you guys think I tried to do last time? I actually got mine to work, except that I lost my work. Thank god none of you got progress on it, because it would have pissed me off a lot. You know how I've been working on this project for a long time. Zero's on my list once I get this method to work perfectly.


Title: Re: Mario's Pad
Post by: Ӄit ßallarɖ on July 25, 2010, 08:15:01 AM
Cecil on marth would be amazing

Also want!


http://forums.kc-mm.com/index.php?topic=6117.0 >.> I requested it a long time ago.. Everyone ignores my ideas though.


Title: Re: Mario's Pad
Post by: mariokart64n on July 25, 2010, 03:38:10 PM
yeah i have the model, theres a FF viewer that views pretty much everything ff on ps2.


Title: Re: Mario's Pad
Post by: Fen on July 25, 2010, 04:45:03 PM
Are you guys freaking serious? Zero over Link? What do you guys think I tried to do last time? I actually got mine to work, except that I lost my work. Thank god none of you got progress on it, because it would have pissed me off a lot. You know how I've been working on this project for a long time. Zero's on my list once I get this method to work perfectly.

Just because you want to do it doesn't mean that others can't try as well.


Title: Re: Mario's Pad
Post by: ShadowSnake on July 25, 2010, 04:57:33 PM


Are you guys freaking serious? Zero over Link? What do you guys think I tried to do last time? I actually got mine to work, except that I lost my work. Thank god none of you got progress on it, because it would have pissed me off a lot. You know how I've been working on this project for a long time. Zero's on my list once I get this method to work perfectly.

Just because you want to do it doesn't mean that others can't try as well.

Actually me and d1337 have good progress on our Zero. :P


Title: Re: Mario's Pad
Post by: Segtendo on July 25, 2010, 05:16:26 PM
Well, BSZ took the Zero model from Tatsunoko vs. Capcom.


Title: Re: Mario's Pad
Post by: SmashHackers on July 27, 2010, 12:35:46 AM
Are you guys freaking serious? Zero over Link? What do you guys think I tried to do last time? I actually got mine to work, except that I lost my work. Thank god none of you got progress on it, because it would have pissed me off a lot. You know how I've been working on this project for a long time. Zero's on my list once I get this method to work perfectly.
Well good thing we have -Bigsharkz- support XD
I think you should continue on melee hacks and do either Pichu or fix Roy. It would be nice to see all of the fallen return.


Title: Re: Mario's Pad
Post by: DocStrange on July 30, 2010, 07:30:06 AM
^ Meh, I'm personally bored with Melee characters, Ganon and Mewtwo were the only ones I especially wanted, I think brand new stuff would be better.

Maybe Karas from Tatsunkoko vs. Capcom over Sheik?


Title: Re: Mario's Pad
Post by: libertyernie on July 30, 2010, 09:43:12 AM
What's wrong with Roy that he needs to be fixed?


Title: Re: Mario's Pad
Post by: Dirtboy345 on July 30, 2010, 09:54:43 AM
it's a nice vertex but it's not perfect and stuff with his hair and we all know that mariokart64n can make it perfect


Title: Re: Mario's Pad
Post by: D1337 on July 30, 2010, 10:09:45 AM
Are you guys freaking serious? Zero over Link? What do you guys think I tried to do last time? I actually got mine to work, except that I lost my work. Thank god none of you got progress on it, because it would have pissed me off a lot. You know how I've been working on this project for a long time. Zero's on my list once I get this method to work perfectly.
Well good thing we have -Bigsharkz- support XD
I think you should continue on melee hacks and do either Pichu or fix Roy. It would be nice to see all of the fallen return.
Didnt he release a community pack for it anyway? So there could be alot of people working on it right now.
Besides were just working on a vertex.


Title: Re: Mario's Pad
Post by: Funzy <3 on August 03, 2010, 09:05:00 PM
I went back and watched Haloid once again and something struck me i saw you name in the credits MarioKart Thats AWSOME!


Title: Re: Mario's Pad
Post by: Ӄit ßallarɖ on August 05, 2010, 10:54:11 AM
Monty Ohem's work is amazing. That would be steller if mariokart was really helping Monty back in the day.


Title: Re: Mario's Pad
Post by: D1337 on August 05, 2010, 09:42:42 PM
Dead Fantasy is awesome. I only now of 5 episodes though. I hope he finishes it.


Title: Re: Mario's Pad
Post by: Ӄit ßallarɖ on August 05, 2010, 10:27:19 PM
you seen his "Tests" for his new rig? that's just... WOW


Title: Re: Mario's Pad
Post by: mariokart64n on August 06, 2010, 04:30:28 PM
Hi guys, thanks for not letting my topic sink.

I've been busy working on SoulCalibur2 for the xbox, modding supports new model importing and I wanted to make the most of that.

Then a last week I decided it was time to upgrade. I'm now sporting an i7-930 and nvidiaGX470 with win7.

Took awhile to get alot of my programs back, and getting into the swing of win7 for the first time.

I'm on the process of doing some modding guides for SC2, then I''ll head back over here to finish up where I left off.


Title: Re: Mario's Pad
Post by: flammable on August 06, 2010, 04:36:44 PM
Hi guys, thanks for not letting my topic sink.

I've been busy working on SoulCalibur2 for the xbox, modding supports new model importing and I wanted to make the most of that.

Then a last week I decided it was time to upgrade. I'm now sporting an i7-930 and nvidiaGX470 with win7.

Took awhile to get alot of my programs back, and getting into the swing of win7 for the first time.

I'm on the process of doing some modding guides for SC2, then I''ll head back over here to finish up where I left off.

>.> wut about SC4


Title: Re: Mario's Pad
Post by: PAVGN on August 06, 2010, 05:13:26 PM
Do you think you could link to the Soulcalibur 2 hacking guides when you're done with them? For those of us here interested in making them?


Title: Re: Mario's Pad
Post by: mariokart64n on August 06, 2010, 05:22:54 PM
@flammable
some guy's tossed around the idea of modding SC4, but nobody actually worked on a tool to get models back in..

I thought the models would be all broken up, since the sc4 engine is soo customizable.. but actually no. the models are all together, most of them completely un-optimized.. so like nude meshes included with clothes all as a single model package.

so theoretically YES sc4 is moddable. though I'm not that into modding it, that I'd trying to create my own compiler.

a compiler means to make or author a new file that will work for a specific system..

anyway since someone already made tools for SC2, its easier for me to just import models into sc2.. even sc4 models and putting them into sc2. just because my background is stronger in 3d editing.

I've tried to contract out to have sc3's models hacked. this way I can obtain SC3 models, and have them brought into SC2. making sc2 quite awesome content wise ^_^

only draw back about the sc4 models, is the annoying material system it uses. I had to write down all the colour values from in the gme, to get the colours right. the textures are white by default, and coloured actively by the game engine. quite impressive really, but makes utilization of the resources a bit of a pain.

@PAVGN
sure thing, but you'll need to have a modded xbox1. some guys apparently can play copied xbox1 games on there hacked 360s.. but still you would be best with a modded xbox1.

the game uses a more complex skeleton for its characters, so you can add alot of dynamic characters.

one of my early tests, was getting in kasumi from DOA
(http://i490.photobucket.com/albums/rr264/dee4doa/soul_00000022.jpg)

it takes alot less time to get a character into SC2, then forming a character into brawl.


Title: Re: Mario's Pad
Post by: flammable on August 06, 2010, 05:26:20 PM
i wuld definently like to get into SC hax


Title: Re: Mario's Pad
Post by: Ninka_kiwi on August 06, 2010, 05:28:01 PM
that looks pretty sweet mariokart....
wait so can any model be put into soulcalibur2?
it'd be cool to see like roys melee model ported over a sword weilder in the game.


Title: Re: Mario's Pad
Post by: ItalianStallion on August 06, 2010, 06:00:47 PM
Another female swordsman?


Title: Re: Mario's Pad
Post by: flammable on August 06, 2010, 06:02:51 PM
that looks pretty sweet mariokart....
wait so can any model be put into soulcalibur2?
it'd be cool to see like roys melee model ported over a sword weilder in the game.
i was thinkin more of EVERYTHING OVER EVERYTHING!!! MWAHAHAHAHAHA >D


Title: Re: Mario's Pad
Post by: mariokart64n on August 06, 2010, 06:08:33 PM
yup lol

I did the same thing in RE4 for the PC. I was able to import any model. its actually the first video I did on youtube i think ...

http://www.youtube.com/watch?v=f5RzvhbHe1M


Title: Re: Mario's Pad
Post by: flammable on August 06, 2010, 06:16:57 PM
ah, did u ever attempt to get the model converter the japanese yahoo blog chick used? i did but Yahoo! Japan hates me


Title: Re: Mario's Pad
Post by: PAVGN on August 06, 2010, 08:48:58 PM
([url]http://i490.photobucket.com/albums/rr264/dee4doa/soul_00000022.jpg[/url])


Damn, That's really good. Some parts of her look blocky though.


Title: Re: Mario's Pad
Post by: Segtendo on August 06, 2010, 08:55:17 PM
Kasumi in Soul Calibur? lulz


Title: Re: Mario's Pad
Post by: vcvmajinken on August 06, 2010, 09:21:22 PM
Do you think that SC2 modding could be work on SC2 version of GC?


Title: Re: Mario's Pad
Post by: mariokart64n on August 06, 2010, 10:06:46 PM
nope, the tools i have are only for the xbox version. each version of sc2 uses slightly different formats, due to the change in platform.


Title: Re: Mario's Pad
Post by: StarWaffle on August 10, 2010, 11:28:59 PM
ummm you still looking at sugestions?

if so, you should do Kink K. Rool on wario man, He has a cape and the same body structure and whatnot.  I tried but failed.


Title: Re: Mario's Pad
Post by: deadname mcredactedface on August 12, 2010, 09:31:11 AM
Ooh. I like that one. Gotta make it compatible with regular Wario too though. (if WM's model isn't already)


Title: Re: Mario's Pad
Post by: Aafyre on August 12, 2010, 11:27:41 AM
I was thinking that King Dedede would be the best fit for King K. Rool. Bowser might work too but that might be a bit tricky (I don't know if you can give Bowser a cape).


Title: Re: Mario's Pad
Post by: Falco400 on August 13, 2010, 11:52:55 AM
I got another suggestion (though it may be pretty hard):

Nathan Drake from Uncharted over Snake. Here's what he looks like:

http://images2.wikia.nocookie.net/__cb20100309205211/uncharted/images/3/34/Drake_U2_render.jpg


Title: Re: Mario's Pad
Post by: joem3693 on August 23, 2010, 10:19:09 AM
so what are you currently working on?


Title: Re: Mario's Pad
Post by: faith genesis raven on August 24, 2010, 09:09:15 AM
Would love to see vertex hack of Aya-Chan


Title: Re: Mario's Pad
Post by: vcvmajinken on August 25, 2010, 06:32:27 AM
Would love to see vertex hack of Aya-Chan

yup it was at 80% didn´t it?


Title: Re: Mario's Pad
Post by: Mit on August 28, 2010, 01:28:57 AM
Have you ever thought about attempting stages?  Could your method of vertex hacking work for that too?

There's a ripped model from Melee floating around of Fountain of Dreams:

(http://i36.tinypic.com/2jaxi4i.jpg)
(picture taken from Mewtwo2000's thread. Model was opened in 3DS Max)

I was wondering if it would be possible to morph some giant-ass object into an entire stage, or perhaps multiple objects into smaller sections of the stage.  A near perfect recreation of Fountain of Dreams would be damn cool.


Title: Re: Mario's Pad
Post by: ItalianStallion on August 28, 2010, 02:46:40 AM
Why are you requesting this when Mewtwo already said he's working on it?

Besides, by the looks of it, MarioKart64n is done with brawl hacking.


Title: Re: Mario's Pad
Post by: Mit on August 28, 2010, 01:56:26 PM
More of a question than a request.  I am also aware that he has not done any Brawl hacking in a long time @_@


Title: Re: Mario's Pad
Post by: Anivernage on September 25, 2010, 02:12:02 PM
hello
i know you are a great vertex hacker and i have a request
can you make gogeta ss4 from dragon ball gt over link or snake
because im working on a psa for him but need the  verrtex
thanks


Title: Re: Mario's Pad
Post by: _Data_Drain_ on September 25, 2010, 02:19:40 PM
Um... I don't think MK64n does Brawl hacking anymore, and, you should take this to the requests section of the site, and even if MK64n did still Brawl hack, I don't think they would have done this request anyway, if I remember right, they didn't take requests...


Title: Re: Mario's Pad
Post by: Anivernage on September 25, 2010, 03:44:49 PM
Um... I don't think MK64n does Brawl hacking anymore, and, you should take this to the requests section of the site, and even if MK64n did still Brawl hack, I don't think they would have done this request anyway, if I remember right, they didn't take requests...
oh well thanks


Title: Re: Mario's Pad
Post by: mariokart64n on September 30, 2010, 09:38:54 PM
Sorry, there was a death in the family last week. :-(

things will be on hold, I know I promised to return. though I'm just not feeling it at the moment.

thanks for all the support, I'll surely be back sometime later.

-mariokart64n


Title: Re: Mario's Pad
Post by: ItalianStallion on September 30, 2010, 09:59:08 PM
Sorry, there was a death in the family last week. :-(

things will be on hold, I know I promised to return. though I'm just not feeling it at the moment.

thanks for all the support, I'll surely be back sometime later.

-mariokart64n

Damn man sorry to hear that, but it's all good man everything will be fine, life goes on.

I know this doesn't help, but I still felt the need to say that.

Anything you need you know where to reach me ;)


Title: Re: Mario's Pad
Post by: deadname mcredactedface on October 01, 2010, 06:56:55 AM
Sorry to hear that, bro :(

This thread is now about people sucking up to MK64n when they were previously pestering him for hax


Title: Re: Mario's Pad
Post by: PAVGN on October 01, 2010, 04:29:26 PM
Sorry, there was a death in the family last week. :-(

things will be on hold, I know I promised to return. though I'm just not feeling it at the moment.

thanks for all the support, I'll surely be back sometime later.

-mariokart64n

Sorry to hear that man. Even though you promised to return, Don't forget that this is a hobby. Nobody's forcing you to do anything, Take as much time coming back as you need, If you decide to come back at all.


Title: Re: Mario's Pad
Post by: Segtendo on October 01, 2010, 05:00:04 PM
Dayam, that's rough dude. I have condolences.
Come back soon ;)


Title: Re: Mario's Pad
Post by: vcvmajinken on October 08, 2010, 11:57:19 AM
my condolences too


Title: Re: Mario's Pad
Post by: Friedslick6 on October 09, 2010, 04:23:30 AM
Shame for your (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446). Where death approacheth, There is no more. There is no more sadness, nor anger, nor wrong. Those who have died experience the closet thing to perfect peace. When looked at in this way, death can be a neutral gain. With (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) comes a time for change, and so a time for new beginnings. I hope you are dealing with things okay, mariokart64n.


Title: Re: Mario's Pad
Post by: Ricky (Br3) on October 13, 2010, 09:54:34 PM
Happy Bday, MarioKart64n!  :laugh:


Title: Re: Mario's Pad
Post by: King Of Hearts on December 24, 2010, 03:02:29 PM
I was searching for your ganon hack and look through your wish list and saw guts... It sent a tear to my eye ;A; guts will be done soon I pormiseish!


Title: Re: Mario's Pad
Post by: Beyond on December 24, 2010, 03:14:16 PM
:srs:

Did you seriously bump this thread after it's been dead for 2 months to tell Mariokart64n that you're going to make Guts?