Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: ♤♡◇♧ on June 02, 2010, 12:28:38 PM



Title: Cloud Kong V4.3: Cloud ported over DK (Air Down-B completed)
Post by: ♤♡◇♧ on June 02, 2010, 12:28:38 PM
Ladies and gentlemen, may I please have your attention.
I have managed to successfully port Cloud Strife over DK.  :af2:

http://www.youtube.com/watch?v=CZPKaH7_6SU
(NEEDS NEW VID)

DL: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7158

Air Down-B is now fully fixed and complete.
Side Smash snapback fixed.
Ground Neutral-B fixed (thanks to Sumire Omelette).
Barrel completely removed from his Entry.
Down Air fixed.
He now has a AAA combo (thanks to .Fade).
Throws and being thrown now fully function as normal (thanks to Dantarion's Tabuu).
He can finally use his Air Down-B! (thanks to Sumire Omelette).
His Ground Up-B now leaves the ground.
Fixed being Swallowed transporting you of the stage and fixed the sound boxes.
All of his attacks work, can grab normally and use almost all items normally.
His Final smash won't go further after the first hit (needs a new Final Smash).
Other than that, it is a perfect port and I can say I'm proud of it.


Title: Re: Cloud Kong Strife: Cloud (almost) fully ported over DK
Post by: DMN666 on June 02, 2010, 12:37:31 PM
Kill Diddy NOT PHUCK KONG!
I actully play him!


Title: Re: Cloud Kong Strife: Cloud (almost) fully ported over DK
Post by: ♤♡◇♧ on June 02, 2010, 12:40:09 PM
Kill Diddy NOT PHUCK KONG!
I actully play him!
Diddy froze when you threw him. -_-
Diddy was my target before Donkey.


Title: Re: Cloud Kong Strife: Cloud (almost) fully ported over DK
Post by: KTH on June 02, 2010, 01:13:12 PM
I like! Just i have Shadow on Donkey Kong...
You can put on :
ROB
Game&Watch
Diddy Kong
Jigglypuff
Bowser?


Title: Re: Cloud Kong Strife: Cloud (almost) fully ported over DK
Post by: ♤♡◇♧ on June 02, 2010, 01:20:39 PM
I like! Just i have Shadow on Donkey Kong...
You can put on :
ROB
Game&Watch
Diddy Kong
Jigglypuff
Bowser?
Donkey Kong was the only one with enough Actions and SubActions to hold Cloud's data.


Title: Re: Cloud Kong Strife: Cloud (almost) fully ported over DK
Post by: KTH on June 02, 2010, 01:28:57 PM
Ah..


Title: Re: Cloud Kong Strife: Cloud (almost) fully ported over DK
Post by: ♤♡◇♧ on June 02, 2010, 01:41:39 PM
Anyway, can anyone help me with the problems this port has?


Title: Re: Cloud Kong Strife: Cloud ported over DK
Post by: Shipomaster on June 02, 2010, 06:19:25 PM
Prerelease quick PLEASE! I need him for tomorow!


Title: Re: Cloud Kong Strife: Cloud ported over DK
Post by: dingo on June 02, 2010, 09:00:12 PM
Anyway, can anyone help me with the problems this port has?

DK is hard coded so that he can never use v-B in air.
Hardcoding on Air ^-B
He doesn't have Ike's hardcoding so the FS won't work.


Title: Re: Cloud Kong Strife: Cloud ported over DK
Post by: _Data_Drain_ on June 02, 2010, 09:11:12 PM
...Was it just me? Or was it funny how Cloud was making Donkey Kong's noises? XD


Title: Re: Cloud Kong Strife: Cloud ported over DK
Post by: ♤♡◇♧ on June 03, 2010, 02:53:40 AM
Anyway, can anyone help me with the problems this port has?

DK is hard coded so that he can never use v-B in air.
Hardcoding on Air ^-B
He doesn't have Ike's hardcoding so the FS won't work.
So that means that his Air Up-B and Air Down-B are useless until there is a way to work around this piece of hardcoding?


Title: Re: Cloud Kong Strife: Cloud ported over DK
Post by: dingo on June 03, 2010, 03:01:11 AM
Air Up-B can probably be fixed but Air Down-B is untouchable as far as I know.

People don't do DK PSAs so there isn't enough knowledge about working around him.

I think his FS would require the Article to be present. I know Ike's FS won't activate without the article command that makes him chase them. FS may only be possible if he's ported over Lucario since Ike and Lucario are the only 2 that can go center stage. Ike may not even be able to put them center stage over Lucario but he'd at least go there.

Too many differences in hardcoding between each character.


Title: Re: Cloud Kong Strife: Cloud ported over DK
Post by: ♤♡◇♧ on June 03, 2010, 03:33:11 AM
Mmm, never knew about the Air Down-B issue.
Alright then, here is the Cloud Kong package so people can try it out:
http://www.mediafire.com/?jy2qty3wtkk
I'll try to fix the Air Up-B myself (since that is the biggest issue he has right now), but if anyone can do it for me, it would be great.


Title: Re: Cloud Kong Strife: Cloud ported over DK
Post by: Shipomaster on June 03, 2010, 05:14:11 AM
aww man ds! Thx for that one! I have been a friend to your hacks for a while! Not too Shabby!


Title: Re: Cloud Kong Strife: Cloud ported over DK
Post by: Maxi on June 03, 2010, 09:21:39 AM
Well, I see that you've used some of my SSP's in your video. LOL! I didn't think anyone would use them. But anyways, nice job on this port! Whenever those issues with the specials are fixed, I'll be sure to use it along with Naruto.


Title: Re: Cloud Kong Strife: Cloud ported over DK
Post by: ♤♡◇♧ on June 03, 2010, 12:56:27 PM
Ok, I tried giving a simple Air Up-B (some hit boxes and adding some vertical momentum) and while he did execute the momentum and the hit boxes, he still hang in the his animations and couldn't grab ledges.


Title: Re: Cloud Kong Strife: Cloud ported over DK
Post by: dingo on June 03, 2010, 01:06:10 PM
I guess there is some magical hardcoding...>_>


Title: Re: Cloud Kong Strife: Cloud ported over DK (V2 released)
Post by: ♤♡◇♧ on June 05, 2010, 08:45:24 AM
Updated the download to V2, which includes a working Air Up-B and a freeze fix when picking up heavy items.


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3, now with Ground Neutral-B)
Post by: ♤♡◇♧ on June 07, 2010, 08:08:33 AM
Updated to V3, which has almost everything of Cloud working (aside from his Air Down-B and his Final Smash).
His Ground Neutral-B almost works the same as the original, but is slightly edited (try to find out in what way. ;) )


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3, now with Ground Neutral-B)
Post by: Beyond on June 07, 2010, 02:26:44 PM
This made me so happy. Now I have room for Naruto.

Are you planning to get his original FS to work or did you give up on it and are planning to give him a new one?


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3, now with Ground Neutral-B)
Post by: ♤♡◇♧ on June 08, 2010, 06:55:56 AM
This made me so happy. Now I have room for Naruto.

Are you planning to get his original FS to work or did you give up on it and are planning to give him a new one?
I have a beta Final Smash ready.
It's the begin slash of Ike (Cloud) with 60% damage and knockback which results in a OHKO.
I wonder if I should upload that one though...


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3, now with Ground Neutral-B)
Post by: dingo on June 08, 2010, 07:04:54 AM
I'm still sure you'll have to make a new FS. Donkey can't use Ike and Lucario's stage coding.


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3, now with Ground Neutral-B)
Post by: ♤♡◇♧ on June 08, 2010, 08:42:06 AM
That I know.
Anyway, here is Cloud V3.5.
With a new beta Final Smash, some minor porting over (mainly some sound effects and graphic effects of his specials) and some costumes added to make sure DK is really gone (credit to those who made the textures):
http://www.mediafire.com/?3yzyzzcmut0


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.5, now with new beta Final Smash)
Post by: Beyond on June 08, 2010, 09:03:14 AM
That I know.
Anyway, here is Cloud V3.5.
With a new beta Final Smash, some minor porting over (mainly some sound effects and graphic effects of his specials) and some costumes added to make sure DK is really gone (credit to those who made the textures):
[url]http://www.mediafire.com/?2jrkuznn3zj[/url]
<.<

I see you like my KH Clouds sword texture. You ported over to like half the costumes. ;D


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.5, now with new beta Final Smash)
Post by: ♤♡◇♧ on June 09, 2010, 09:02:16 AM
Well, I didn't realize that I did that.
I just took the sword texture of one of the Cloud texture and ported it over the others.
http://www.mediafire.com/?3yzyzzcmut0
I do like your KH Cloud texture, but it wasn't the intension to use the sword texture for the others.
EDIT: So, what do you think of the Final Smash?


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.5, now with new beta Final Smash)
Post by: SiLeNtDo0m on June 10, 2010, 01:15:52 PM
I like the fact that you've also added loads of costumes to the pack.  I've done CSPs for a lot of thse characters if anyone wants/needs them.


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.5, now with new beta Final Smash)
Post by: ♤♡◇♧ on June 11, 2010, 11:17:51 AM
Let's see them.


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.5, now with new beta Final Smash)
Post by: SiLeNtDo0m on June 11, 2010, 12:04:41 PM
(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Clike.png)
Clike (sorry this one ain't too good)
(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud.png)
Cloud
(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/KHCloud.png)
Kingdom Hearts Cloud
(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/TravisTouchdown.png)
Travis Touchdown
(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/VincentValentine.png)
Vincent Valentine
(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/ZackFair.png)
Zack Fair

These are all in my download pack if you want them.  They are in the Misc section under Menu.  Apologies for missing some of the gaps.  White is pretty hard to see on a standard Adobe PS background.


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.5, now with new beta Final Smash)
Post by: ♤♡◇♧ on June 11, 2010, 06:15:09 PM
Fixed a small glitch when swallowed (transporting of the stage) and fixed the sound boxes.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7158&Moderated=All


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.6, Swallow fix + Sound boxes)
Post by: Random1 on June 12, 2010, 03:16:26 AM
to be honest, i dont really want to use this until the kinks are worked out. I'll definitely download it if you fix up b and the barrel grab. and, if vb cant be used in air, could you replace it with the b attack. then it will be like the old cloud, which was one of the good bits about him.
Oh and for the final smash why doesn't he shoot fire everywhere. it seems like a cloudy thing to do


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.6, Swallow fix + Sound boxes)
Post by: ♤♡◇♧ on June 14, 2010, 01:55:52 PM
to be honest, i dont really want to use this until the kinks are worked out. I'll definitely download it if you fix up b and the barrel grab. and, if vb cant be used in air, could you replace it with the b attack. then it will be like the old cloud, which was one of the good bits about him.
Oh and for the final smash why doesn't he shoot fire everywhere. it seems like a cloudy thing to do
I fixed Up-B, the Barrel grab is something hardcoded to go to DK's ThrowF (which I changed and therefor it will freeze if not redirected to HeavyThrow), due to hardcoding DK will NOT recognise Any Down-B input in the Air.
As for the Final Smash, maybe.
EDIT: Should I do another port?


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.6, Swallow fix + Sound boxes)
Post by: Sytilac on June 27, 2010, 04:36:52 PM
I noticed its a bit annoying that he can't be Ganoncided Lol Tried bowercide but bowser just continues to fall witch is kind funny


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.6, Swallow fix + Sound boxes)
Post by: ♤♡◇♧ on June 27, 2010, 05:33:58 PM
It's a problem which occurs with (im)ported models, like Naruto, Ichigo, mario Bros. and Cloud Kong.


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.6, Swallow fix + Sound boxes)
Post by: Sytilac on June 27, 2010, 06:11:52 PM
Ah i see Oh and on Green green. He randomlyjust dies when the clock goes go. and Sometimes He flung to the riht side of the screen. Lol Random


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.6, Swallow fix + Sound boxes)
Post by: Shipomaster on July 10, 2010, 02:10:19 PM
This is awesome! :af2: I think you should do this for more characters! A couple characters like game and watch, king dedede, Wario,and the 3 pokemon have 0 psas and it would be cool to port popular hacks over overused characters like naruto/ike shadow/sonic (people would LOVE to have sonic vs shadow! :af:) ect.,. but many would be grateful to you for this. ;)


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.6, Swallow fix + Sound boxes)
Post by: ♤♡◇♧ on July 15, 2010, 07:31:32 AM
Update.
I edited the Ground Up-B so that it now will leave the ground when executed.

Also, please tell me what else needs to be changed?


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.6.2, Ground Up-B fixed)
Post by: lYIaXeD OuT on July 16, 2010, 11:17:02 PM
id like this a whole lot more if it had the cloud strife sounds


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.6.2, Ground Up-B fixed)
Post by: Ultraxwing on July 17, 2010, 11:15:04 AM
Well, i've been trying to fiddle with the sound stuff. but its a pain, i want to still have Lloyd's sounds but still have my mewtwo sounds. and as soon as i can figure that out. i'll see if i can find sounds from cloud from that Advent children movie. LOL oh yeah for his standard B, i am going to give him a new animation.

from actual final fantasy seven itself. remember what they always did when the would cast a spell?? cloud would put his sword up, and two some arm notions, i think that's what he should do when he casts that fire/firea/firaga.


and some one should port marth over Yoshi, i wants my sephiroth with wings!!! we just hex out one wing.


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.6.2, Ground Up-B fixed)
Post by: DivineOverlord on July 17, 2010, 08:12:45 PM
Excellent Job on the hack! XD...I like how you keep your post short and concise without over emphasizing on the material that has been changed.


Title: Re: Cloud Kong Strife: Cloud ported over DK (V3.6.2, Ground Up-B fixed)
Post by: LCCoolJ95 on August 24, 2010, 02:24:25 PM
How did you get the up b and neutral b to work?


Title: Cloud Kong V3.7: Cloud ported over DK (Now with Air Down-B)
Post by: ♤♡◇♧ on August 24, 2010, 06:14:34 PM
UPDATE:
Finally got Air Down Special to work!
With thanks to Sumire Omelette for the info and KingJigglypuff requesting it.


Title: Re: Cloud Kong V3.7: Cloud ported over DK (Now with Air Down-B)
Post by: Beyond on August 24, 2010, 06:18:47 PM
UPDATE:
Finally got Air Down Special to work!
With thanks to Sumire Omelette for the info and KingJigglypuff requesting it.
I love you. :happy:


Title: Re: Cloud Kong V3.7.1: Cloud ported over DK (Now with Air Down-B)
Post by: ♤♡◇♧ on August 24, 2010, 07:14:41 PM
UPDATE:
Finally got Air Down Special to work!
With thanks to Sumire Omelette for the info and KingJigglypuff requesting it.
I love you. :happy:
And I love you(r Travis Touchdown).
EDIT: Please redownload.
I forgot to add it to all the fall animations.
Is fixed now.


Title: Re: Cloud Kong V3.7.1: Cloud ported over DK (Now with Air Down-B)
Post by: tenkashi on August 25, 2010, 12:30:14 AM
peachy is peach...y... :happy:


Title: Re: Cloud Kong V3.7.1: Cloud ported over DK (Now with Air Down-B)
Post by: ♤♡◇♧ on August 25, 2010, 10:29:56 AM
peachy is peach...y... :happy:
What do you mean?


Title: Re: Cloud Kong V3.7.1: Cloud ported over DK (Now with Air Down-B)
Post by: Kaye Cruiser on August 25, 2010, 02:56:18 PM
So, what's left to do?


Title: Re: Cloud Kong V3.7.1: Cloud ported over DK (Now with Air Down-B)
Post by: ♤♡◇♧ on August 25, 2010, 03:03:07 PM
A better Final Smash.
Getting Attack13 to work.
Maybe cleaning some stuff up (like hurtboxes and Neutral B on the ground).
Other than that I wouldn't know what to do more.


Title: Re: Cloud Kong V3.7.1: Cloud ported over DK (Now with Air Down-B)
Post by: ZenBridger on August 25, 2010, 03:03:43 PM
Balance it?   ;D


Title: Re: Cloud Kong V3.7.1: Cloud ported over DK (Now with Air Down-B)
Post by: felixsrg on August 25, 2010, 07:35:24 PM
I don't know why in some stages when I jump to the right cloud kong just dies in the left part of the stage. Is a bug of your port? or is a bug of the stage?


Title: Re: Cloud Kong V3.7.1: Cloud ported over DK (Now with Air Down-B)
Post by: ♤♡◇♧ on August 26, 2010, 02:30:41 PM
I don't know why in some stages when I jump to the right cloud kong just dies in the left part of the stage. Is a bug of your port? or is a bug of the stage?
I think it has something to do with one of his hurtboxes being slightly to forward, but I'm not sure if that is the problem and how to fix it with Tabuu.
But I personally never experienced such a glitch with Cloud Kong, so it could also be the stage.
EDIT: I think I got Attack13 to work, but I need to test it out more to check if it really does work.
Also, what do you suggest for a Final Smash?


Title: Re: Cloud Kong V3.7.1: Cloud ported over DK (Now with Air Down-B)
Post by: LavaLatte [.Fade] on August 26, 2010, 03:53:58 PM
A better Final Smash.
Getting Attack13 to work.
Maybe cleaning some stuff up (like hurtboxes and Neutral B on the ground).
Other than that I wouldn't know what to do more.

Good stuff man =3
For Attack13, can't you just make a loop or something?

Set Loop X times
---If Button Press: 0
------Change subaction = blah
---End If
---Synch.Timer = 1
Execute Loop


Title: Re: Cloud Kong V3.7.1: Cloud ported over DK (Now with Air Down-B)
Post by: ♤♡◇♧ on August 27, 2010, 05:58:29 AM
A better Final Smash.
Getting Attack13 to work.
Maybe cleaning some stuff up (like hurtboxes and Neutral B on the ground).
Other than that I wouldn't know what to do more.

Good stuff man =3
For Attack13, can't you just make a loop or something?

Set Loop X times
---If Button Press: 0
------Change subaction = blah
---End If
---Synch.Timer = 1
Execute Loop

Thanks, it worked.
EDIT: I think I got the right values so that it feels better to perform.
I will release it tomorrow, since I don't have time to release it now.
The only real problem I still have is that when Yoshi swallows Cloud Kong, he is send off flying to the left of the screen, often resulting in a KO.
I still don't know how to fix it though.
EDIT2: GOOD NEWS EVERYONE!
I managed to iron out almost everything wrong with the port.
I will release it later today with details of what I fixed (including some major ones).
All because of Tabuu and Dantarion.


Title: Re: Cloud Kong V3.7.1: Cloud ported over DK (Now with Air Down-B)
Post by: BlazingBarrager on August 27, 2010, 10:14:13 AM
Sweet! Looking forward to testing him out.

Hmm...what exactly are we limited to when it comes to his Final Smash?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 27, 2010, 01:57:49 PM
An one animation bound Final Smash.

Anyway, here is Cloud Kong V4:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7158

It now has an AAA combo.
Minor fix for Air Down B.
The model and PSA has been fully fixes so that throwing people and being thrown (including by Yoshi) now fully functions as it would with the original (this includes throws like Ganonside and Bowserside now being fully functional).
By doing so however, you will need to use the FitDonkeyMotionEtc.pac and the costumes from this package, as for the FitDonkeyMotionEtc.pac and the costumes from the previous package will not work with the latest PSA!

I hope you'll enjoy this version.  :D


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: xZedkiel on August 27, 2010, 02:39:53 PM
So I can't use Travis? Not even if I export the texture BRESS and the MDL0 and Replace the ones you have on the blue costume? (I have him on Blue, and Dante on Red :D BEYOND FTW!!)


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 27, 2010, 02:41:04 PM
So I can't use Travis? Not even if I export the texture BRESS and the MDL0 and Replace the ones you have on the blue costume? (I have him on Blue, and Dante on Red :D BEYOND FTW!!)
Well now you can, but I already included a Cloud Kong Travis in the package.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Kaye Cruiser on August 27, 2010, 03:47:41 PM
So NOW what's left to do? XD


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 27, 2010, 04:11:40 PM
His Final Smash.
And maybe removing the barrel from his entry.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Kaye Cruiser on August 27, 2010, 04:37:32 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10932

You may want to implement this in there somehow too, as it's much better than the current animations it replaces. :3


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 27, 2010, 04:41:03 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10932[/url]

You may want to implement this in there somehow too, as it's much better than the current animations it replaces. :3

Going to look into them.
Thanks.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Beyond on August 27, 2010, 05:02:00 PM
I think I love you man. This thing is getting better and better, near flawless. All it needs is a new FS and I'll be satisfied. ;D


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: fighter20brawler10 on August 27, 2010, 05:04:14 PM
Great fix. I like cloud(even though i never played final fantasy). he's great, i also don;t like DK that much


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 27, 2010, 05:07:36 PM
I think I love you man. This thing is getting better and better, near flawless. All it needs is a new FS and I'll be satisfied. ;D
For that I need someone who can make a Final Smash animation and maybe do the PSA for it.
EDIT: I managed to get rid of the entry barrel.
Will require the use of the FitDonkeyEntry.pac file (which I will include in the next update).


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Sajiao Omelette on August 27, 2010, 10:44:56 PM
For that I need someone who can make a Final Smash animation and maybe do the PSA for it.
EDIT: I managed to get rid of the entry barrel.
Will require the use of the FitDonkeyEntry.pac file (which I will include in the next update).

Is it the same FS that Ike Cloud has?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Ӄit ßallarɖ on August 28, 2010, 01:09:39 AM
I think I love you man. This thing is getting better and better, near flawless. All it needs is a new FS and I'll be satisfied. ;D
For that I need someone who can make a Final Smash animation and maybe do the PSA for it.
EDIT: I managed to get rid of the entry barrel.
Will require the use of the FitDonkeyEntry.pac file (which I will include in the next update).

*chin scratch* A cloud Final Smash... If I'm thinking "Omni Slash" maybe we could use the "naruto Clone" thing for it?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 28, 2010, 06:10:05 AM
If you can do Omnislash in one animation (in a similar fashion like Naruto's Final Smash), then I would appreciate it.
And then I need to get someone to do the PSA part of it.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Link40 on August 28, 2010, 11:43:52 AM
Awesome job ! But there is still the problem after you do the side-B on the ground. You glide on the ground). Will you fix that ?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 28, 2010, 12:11:53 PM
Awesome job ! But there is still the problem after you do the side-B on the ground. You glide on the ground). Will you fix that ?
It seems I can't get rid of the glide after the ground Side-B.
Also, can someone help me getting the Neutral-B better?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: LavaLatte [.Fade] on August 28, 2010, 06:55:05 PM
What are the exact problems ur having w/ those moves?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 28, 2010, 07:25:38 PM
The Side-B on the ground slides after it's finished, but only if you don't hit someone.

The Neutral-B on the ground is different from the original in the way that, when you perform it with Cloud Kong, it can't loop forever.
It now works like this:
If you tab the B button and release/don't press it in 10 frames, it will perform the weakest form.
If you hold B for more than 10 frames but release it after it until the 40th frame, it will perform the middle strength form.
If you hold it even longer, it will release the strongest form after 70 frames.

And the Final Smash has this issue:
Ike's Final Smash is a trap based Final Smash, while DK's isn't (it requires a Bit to be set and crashes when set on DK).
Therefor it won't work like Ike's when put on Cloud Kong.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Ӄit ßallarɖ on August 28, 2010, 08:39:16 PM
And the Final Smash has this issue:
Ike's Final Smash is a trap based Final Smash, while DK's isn't (it requires a Bit to be set and crashes when set on DK).
Therefor it won't work like Ike's when put on Cloud Kong.

Erk... That won't do for my idea then.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Sajiao Omelette on August 28, 2010, 08:41:23 PM
And the Final Smash has this issue:
Ike's Final Smash is a trap based Final Smash, while DK's isn't (it requires a Bit to be set and crashes when set on DK).
Therefor it won't work like Ike's when put on Cloud Kong.

Erk... That won't do for my idea then.

I think I can fake a trap FS. I did it with Neku and I can do it again easily.

It won't send you into the sky like Ike's though, you'll stay there like Link.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Ӄit ßallarɖ on August 28, 2010, 11:11:21 PM
And the Final Smash has this issue:
Ike's Final Smash is a trap based Final Smash, while DK's isn't (it requires a Bit to be set and crashes when set on DK).
Therefor it won't work like Ike's when put on Cloud Kong.

Erk... That won't do for my idea then.

I think I can fake a trap FS. I did it with Neku and I can do it again easily.

It won't send you into the sky like Ike's though, you'll stay there like Link.

Could the "trap" be moveable though?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Sajiao Omelette on August 28, 2010, 11:13:47 PM
Um... what do you mean by... moveable...?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: BlazingBarrager on August 28, 2010, 11:37:34 PM
I'm guessing he's asking if it isn't limited to short-range...though I could be wrong.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Ӄit ßallarɖ on August 29, 2010, 12:58:57 AM
She.

Like, Lock the person in place but move em up into the air a little, since I do have an idea.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: BlazingBarrager on August 29, 2010, 01:17:37 AM
Oh sorry. :P

So pretty much like Link's FS only edited a little?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Ӄit ßallarɖ on August 29, 2010, 01:20:30 AM
I was thinking of When Cloud dashes forward, he'll hit them at an angle like marth, but they only fly alittle ways away then do Omni Slash, and after the last blow, "teleport" ontop, slice through the foe and do the "epic" landing. then deal the proper fling damage.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: BlazingBarrager on August 29, 2010, 01:26:01 AM
So it's pretty much like a quick beating. Hit them in one area and then quickly move to intercept and deal another blow. Am I correct?

I'm not very familiar with Final Fantasy stuff so its hard for me to tell. The "Omni Slash" has me a little lost as well.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Ӄit ßallarɖ on August 29, 2010, 01:32:41 AM
So it's pretty much like a quick beating. Hit them in one area and then quickly move to intercept and deal another blow. Am I correct?

I'm not very familiar with Final Fantasy stuff so its hard for me to tell. The "Omni Slash" has me a little lost as well.

The general Idea. After the first hit (the fling), Cloud'll dash to the foe and right when he hits them, there's where I need the lock frame.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: BlazingBarrager on August 29, 2010, 01:36:14 AM
I see.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 29, 2010, 04:30:20 AM
And the Final Smash has this issue:
Ike's Final Smash is a trap based Final Smash, while DK's isn't (it requires a Bit to be set and crashes when set on DK).
Therefor it won't work like Ike's when put on Cloud Kong.

Erk... That won't do for my idea then.

I think I can fake a trap FS. I did it with Neku and I can do it again easily.

It won't send you into the sky like Ike's though, you'll stay there like Link.
If you can do that for me.

@RydiaFromFF2
Can you do the animation then?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: SiLeNtDo0m on August 29, 2010, 08:14:48 AM
So you just need to do a new final smash and then it's perfect?  AWESOME!!  This'll be the one port that I definately use ^^


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: _Data_Drain_ on August 29, 2010, 08:28:33 AM
Hm... Cloud's a whiny emo b... Ahem, but this seems to be shaping up, I'll be looking forward to the final version. :)

(And I didn't say I hated Cloud, he's just a little emo, he's still cool in my book.)


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 29, 2010, 08:34:28 AM
So you just need to do a new final smash and then it's perfect?  AWESOME!!  This'll be the one port that I definately use ^^
That, and maybe having this done as well:
The Side-B on the ground slides after it's finished, but only if you don't hit someone.

The Neutral-B on the ground is different from the original in the way that, when you perform it with Cloud Kong, it can't loop forever.
It now works like this:
If you tab the B button and release/don't press it in 10 frames, it will perform the weakest form.
If you hold B for more than 10 frames but release it after it until the 40th frame, it will perform the middle strength form.
If you hold it even longer, it will release the strongest form after 70 frames.
(I need help with it)


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Sajiao Omelette on August 29, 2010, 08:40:52 AM
Alright, I think I can do the whole teleporty thing...

But it might not work if you pop them up but they hit a ceiling instead...

So Rydia'll animate it and I'll PSA it?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 29, 2010, 09:23:08 AM
I think so yes.
But I also need help with the ground Neutral-B charge.
Could you help help me with that as well?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Sajiao Omelette on August 29, 2010, 09:24:41 AM
What kind of charge do you mean?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 29, 2010, 09:39:49 AM
What kind of charge do you mean?
The original Cloud can charge his ground Neutral-B as long as you don't release the B button (something with Case Switch and 3 Cases).
Cloud Kong has a frame bound pseudo charge which works like this:
The Neutral-B on the ground is different from the original in the way that, when you perform it with Cloud Kong, it can't loop forever.
It now works like this:
If you tab the B button and release/don't press it in 10 frames, it will perform the weakest form.
If you hold B for more than 10 frames but release it after it until the 40th frame, it will perform the middle strength form.
If you hold it even longer, it will release the strongest form after 70 frames.
I want it to be more like the original Cloud one.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Sajiao Omelette on August 29, 2010, 09:42:57 AM
So a charge where you can hold it forever and you can't retain charge?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 29, 2010, 09:43:56 AM
So a charge where you can hold it forever and you can't retain charge?
Yup, like the original Cloud charge.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Sajiao Omelette on August 29, 2010, 09:45:21 AM
OK, got it. Should be easy.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 29, 2010, 09:52:10 AM
OK, got it. Should be easy.
Thank you for helping.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Ӄit ßallarɖ on August 29, 2010, 01:55:15 PM
Alright, I think I can do the whole teleporty thing...

But it might not work if you pop them up but they hit a ceiling instead...

So Rydia'll animate it and I'll PSA it?

I'm not totally sure how it'll look. I'm thinking about 300 frames worth of work... about 50 of them just the first hit -> Semi-air... Also I'm not sure "what's" used to define where a player is being "locked in place" since I'll need a reference point to do so.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Sajiao Omelette on August 29, 2010, 01:58:24 PM
Um... I was going to choose my point based on your animation... so you can choose wherever you want.

My fake way is just a hitbox that keeps you in the same place and you can't move, so it's just like a trap... and I can put that anywhere I want...


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Ӄit ßallarɖ on August 29, 2010, 02:14:58 PM
Um... I was going to choose my point based on your animation... so you can choose wherever you want.

My fake way is just a hitbox that keeps you in the same place and you can't move, so it's just like a trap... and I can put that anywhere I want...

*chin scratch* can you build a test psa for me then? I'll need about a 25d angle of fling if I make the 50-ish frames?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Sajiao Omelette on August 29, 2010, 05:54:17 PM
*chin scratch* can you build a test psa for me then? I'll need about a 25d angle of fling if I make the 50-ish frames?

Um... I'm not sure what you mean...


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Ӄit ßallarɖ on August 29, 2010, 05:57:19 PM
don't worry about it...


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 29, 2010, 07:13:08 PM
@Sumire Omelette
How is the Neutral-B fix coming along?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Sajiao Omelette on August 29, 2010, 07:24:34 PM
@Sumire Omelette
How is the Neutral-B fix coming along?

I finished it pretty quickly, but I haven't had a chance to test.

Can I upload it for you to test?

Sorry, my Wii access is very limited.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 29, 2010, 07:27:01 PM
@Sumire Omelette
How is the Neutral-B fix coming along?

I finished it pretty quickly, but I haven't had a chance to test.

Can I upload it for you to test?

Sorry, my Wii access is very limited.
You can PM it to me, but I also can't test it out right now (also out of Wii access).


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Sajiao Omelette on August 29, 2010, 07:31:40 PM
Alright, here for anyone with Wii access.

It might not work, I tried a pretty fast fix. If it doesn't work, please describe what happens and I'll try to fix it.

http://www.mediafire.com/?yb73vglohmgz613 (http://www.mediafire.com/?yb73vglohmgz613)


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 30, 2010, 02:06:35 AM
It now goes to the strongest form, no matter if you hold B or just simply tap it.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: BlazingBarrager on August 30, 2010, 11:59:51 AM
You mean his normal B move, the Firaga spell, right?


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 30, 2010, 12:11:49 PM
You mean his normal B move, the Firaga spell, right?
That is correct.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: Sajiao Omelette on August 30, 2010, 06:34:50 PM
Try #2:

http://www.mediafire.com/?k1z6a0t2xlwtdad (http://www.mediafire.com/?k1z6a0t2xlwtdad)

I'm sorry if this one messes up, too, it's just that I can't test at all.... but I know I can do it! (Because I did it before... not sure why it's not working now)


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: ♤♡◇♧ on August 31, 2010, 05:52:02 AM
It worked.
I added the data to my FitDonkey.pac and I'll update the package soon with it.
Thank you.


Title: Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES)
Post by: LavaLatte [.Fade] on August 31, 2010, 06:13:45 AM
Try #2:

[url]http://www.mediafire.com/?k1z6a0t2xlwtdad[/url] ([url]http://www.mediafire.com/?k1z6a0t2xlwtdad[/url])

I'm sorry if this one messes up, too, it's just that I can't test at all.... but I know I can do it! (Because I did it before... not sure why it's not working now)


Pro status =D


Title: Re: Cloud Kong V4.1: Cloud ported over DK (Neutral-B fixed and Barrelles entry)
Post by: ♤♡◇♧ on August 31, 2010, 06:56:26 AM
Update:
Ground Neutral B fixed by Sumire Omelette, Removed barrel from Entry and Down Air fixed.
Added animations made by RED NiNjA.


Title: Re: Cloud Kong V4.1: Cloud ported over DK (Neutral-B fixed and Barrelles entry)
Post by: BlazingBarrager on August 31, 2010, 01:49:52 PM
Sweet. So what's left now aside the FS (or was that taken care of too)?


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: ♤♡◇♧ on September 01, 2010, 03:15:33 AM
Only the Final Smash.
Unless there is another problem out there (I don't know of).
EDIT: Update.
Fixed the Side Smash snapback.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: BlazingBarrager on September 01, 2010, 04:04:08 PM
So all that's left is the Final Smash...got any ideas for that?


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: ♤♡◇♧ on September 01, 2010, 04:42:33 PM
I asked RydiaFromFF2 and Sumire Omelette to create a Omnislash Final Smash.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: ChaosInvoker on September 01, 2010, 04:55:31 PM
I've been had interest in this since it's release. I waited to download it until it's glitch free. It sounds like it's just short of a perfect port (congrats).

I want to add this sometime soon. Does the game freeze when you use the Final Smash or when you use some of the Items?


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: Beyond on September 01, 2010, 04:58:52 PM
I've been had interest in this since it's release. I waited to download it until it's glitch free. It sounds like it's just short of a perfect port (congrats).

I want to add this sometime soon. Does the game freeze when you use the Final Smash or when you use some of the Items?

No.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: ChaosInvoker on September 01, 2010, 05:02:35 PM
Thanks I'll try it sometime this weekend!  ;D


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: BlazingBarrager on September 01, 2010, 05:28:53 PM
I asked RydiaFromFF2 and Sumire Omelette to create a Omnislash Final Smash.
I'm still lost on the Omnislash attack...


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: Ӄit ßallarɖ on September 01, 2010, 09:37:54 PM
http://www.youtube.com/watch?v=nxcDGeNOeMk
the Original FF7 omnishlash
http://www.youtube.com/watch?v=T7ec6lcDnhQ
FF7: AC's Version
(edit: Wait.. I never seen the other 2 in that video... was they in the "complete"?)
[/rage]

And Sorry ds22. I desided not to attempt som'in that's still very far out of my league.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: ♤♡◇♧ on September 03, 2010, 04:56:11 AM
[url]http://www.youtube.com/watch?v=nxcDGeNOeMk[/url]
the Original FF7 omnishlash
[url]http://www.youtube.com/watch?v=T7ec6lcDnhQ[/url]
FF7: AC's Version
(edit: Wait.. I never seen the other 2 in that video... was they in the "complete"?)
[/rage]

And Sorry ds22. I desided not to attempt som'in that's still very far out of my league.

Ah well, then I'll have to ask someone else.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: BlazingBarrager on September 03, 2010, 10:15:59 AM
I see....I approve this move BIG TIME.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: Ӄit ßallarɖ on September 03, 2010, 08:36:47 PM
I could do it, I know how to animate it, but as "crummy" as brawlbox is, it far exceeds my Brawlbox tallent. If there was a way to see it in action and tweek it on the fly, then I'd beable to do it.. but that'd call for a Dev kit style app instead of BrawlBox


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: BlazingBarrager on September 09, 2010, 10:09:04 PM
Well I tried him out, and the only question I have is this: what are you going to do with the voice? With all the good work done to this port it still won't feel right if he sounds like Donkey Kong. Aside from that and some of the movement still being a little sluggish, its great so far.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: Ultraxwing on September 10, 2010, 11:37:22 AM
wel could get simple grunts from advent children, and for the Standard B we could get the classic magic sound from FF7 and make that happen. you know simple things there aren't anything really long on donkey kong's sounds that can allow him to say even two words. but this would be preferred.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: BlazingBarrager on September 10, 2010, 03:33:37 PM
Altering the sound files aren't exactly easy, especially since you have to find the sounds in .wav format that will be able to work. It might be the thing where they would simply have to port over Ike's sounds to Donkey Kong for this hack, but it all depends on what ds22 decides to do.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: ♤♡◇♧ on September 10, 2010, 03:36:58 PM
Right now, I'm not going to do any sound edits for Cloud.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: BlazingBarrager on September 11, 2010, 11:17:14 AM
Alrighty then.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: Ultraxwing on September 11, 2010, 01:47:25 PM
Well, i guess it can be a side project, but some fans of this hack (me)

but i need my own computer to even consider making these. but...

i can make my own .WAV files, its not hard to do.

but the problem is, that donkey kong's sounds are just simple grunts. but anyway if he has no plans then i see no point in attempting either.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: Kaye Cruiser on September 11, 2010, 01:50:27 PM
Altering the sound files aren't exactly easy, especially since you have to find the sounds in .wav format that will be able to work. It might be the thing where they would simply have to port over Ike's sounds to Donkey Kong for this hack, but it all depends on what ds22 decides to do.

...No they aren't. Find the sounds, use sound editing software to simply save it as a wav, you now have the sounds as wav files. Anyone can do that easily, I know I can and have been. XD

And Cloud sound effects would be a piece of cake to find as well.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (Side Smash fixed and almost complete)
Post by: Ultraxwing on September 11, 2010, 05:55:47 PM
So do we think we could make these sound effects, i do want a accurate cloud, its 95% complete. 5% when final smash is done, to give it a 110% sounds would be considered.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: BlazingBarrager on September 13, 2010, 01:47:05 AM
Altering the sound files aren't exactly easy, especially since you have to find the sounds in .wav format that will be able to work. It might be the thing where they would simply have to port over Ike's sounds to Donkey Kong for this hack, but it all depends on what ds22 decides to do.

...No they aren't. Find the sounds, use sound editing software to simply save it as a wav, you now have the sounds as wav files. Anyone can do that easily, I know I can and have been. XD

And Cloud sound effects would be a piece of cake to find as well.
Okay okay. Still learning here. Sheesh...


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: Link40 on September 13, 2010, 10:23:48 AM
DK's sounds are too short to be correctly replaced by Clouds I think.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: Ultraxwing on September 13, 2010, 02:31:04 PM
they are. we could replace some sounds with simple grunts from cloud, you know human like. or wait till they find a way to make the sounds longer. like they did with brstm's.

atleast a final smash can be done.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: Ct.OWN on September 17, 2010, 10:39:12 AM
If you need the sounds to be longer, first edit DKs by stretching the sound length so its a longer grunt/, save it and replace with Clouds. You have to do each sound separately, like one grunt would be cloud battle cry or something, I don't play Final Fantasy though I have the first crystal chronicles on the gamecube, and DK's ruffling fur sound with whatever Cloud has to say. I'm no pro at this, but I know at least some things about this kinda stuff.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: faith genesis raven on September 19, 2010, 03:34:51 PM
Great work glad could use cloud on someone else just too many good texture for ike


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: Maxi on September 23, 2010, 07:01:43 PM
I tried out the latest version of Cloud, and it is AMAZING! But I have a question. Is it supposed to freeze after finishing or exiting a regular Brawl?


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: Maxi on September 23, 2010, 08:34:37 PM
Never mind. I just figured out it was a corrupted STGRESULT.pac. It's working now. Great job, buddy! I'm definitely downloading the finished project!


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: songeflemy on October 25, 2010, 03:13:38 PM
A sound pack has been uploaded to brawl vault recently.

Could you put it on this PSA so he won't sound like a beast, or has this already been done?


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: ♤♡◇♧ on November 27, 2010, 08:58:23 AM
Bumping the thread with how to get your Cloud (and every Ike) costume to work with Cloud Kong.

You need:
Your Ike/Cloud costume
BrawlBox
A random DK costume

What you do is:
Open both your Ike/Cloud costume and the DK costume in BrawlBox.
Then in the Ike/Cloud costume you export the FitIke0X.mdl0 (X stands for the last number, isn't important at all) and the TextureData[0].brres.
In the DK costume you then replace the FitDonkey0X.mdl0 with the exported FitIke0X.mdl0 and the TextureData[0].brres with the TextureData[0].brres you exported.

Now you'll have a Cloud Kong costume (be sure you DON'T replace the shadow model!).

I also promise that I'll make an updated vid for the OP when I have the time for it.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: Anon23 on December 21, 2010, 04:00:13 PM
question. I don't know if its just me, but the air down B is very hard to pull off. Like if you press it directly after you jump once, it will execute, but not afterwards.

If you jump twice you have to wait a few frames and hit it in the sweet spot.

its like the move randomly registers.

Do you think there will be any fix?


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: Ultraxwing on December 21, 2010, 06:09:45 PM
Hey, i want permission to fix up Cloud a little bit.

i want to make him hold items appropriately. (the new method found)

and give him new textures/costumes.

is that okay DS22?


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: DivineOverlord on December 21, 2010, 06:26:30 PM
Hey, i want permission to fix up Cloud a little bit.

i want to make him hold items appropriately. (the new method found)

and give him new textures/costumes.

is that okay DS22?

New Method? lol


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: Ultraxwing on December 21, 2010, 08:32:34 PM
You know, it's not NEW i just call it new, because it is the newest found lol.



Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: ♤♡◇♧ on December 23, 2010, 04:07:38 AM
Sure, go ahead and fix it.
Also, right now, Air Down-B isn't really fixable right now.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: whiselifax on December 23, 2010, 09:08:47 AM
Sure, go ahead and fix it.
Also, right now, Air Down-B isn't really fixable right now.


Do you think you could update the PSA with this:
 http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13874

Or is there a way I could just insert that PSA over your DK port?


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: ♤♡◇♧ on December 23, 2010, 09:20:18 AM
Sure, go ahead and fix it.
Also, right now, Air Down-B isn't really fixable right now.


Do you think you could update the PSA with this:
 [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13874[/url]

Or is there a way I could just insert that PSA over your DK port?

No and no.
Just wait for the Clone Engine.


Title: Re: Cloud Kong V4.2: Cloud ported over DK (almost complete)
Post by: ♤♡◇♧ on February 22, 2011, 03:00:51 PM
You can go ahead and edit the PSA to match the SFX, ONLY if you give the proper credit to me and everyone credited to this hack.


Title: Re: Cloud Kong V4.3: Cloud ported over DK (Air Down-B completed)
Post by: ♤♡◇♧ on February 23, 2011, 03:23:46 AM
Certainly, being it's an small update to Cloud Kong, would it be added to the compete pack or should I have the file separately on my vault simply for those who want taunts for Cloud?
I could very well update my BrawlVault entry to include it, but it's up to you to decide what you want to do with it, having it added to the pack or you hosting it yourself.

EDIT: Finally got his Air Down-B fully working.
Updated the BrawlVault download to include it.
Please post any oddities you find in it.


Title: Re: Cloud Kong V4.3: Cloud ported over DK (Air Down-B completed)
Post by: ♤♡◇♧ on March 03, 2011, 09:35:20 AM
I got your message, but I didn't go through with it because of the Clone Engine.


Title: Re: Cloud Kong V4.3: Cloud ported over DK (Air Down-B completed)
Post by: OmegaMalkior on March 10, 2011, 05:11:27 PM
Can this go over diddy kong?


Title: Re: Cloud Kong V4.3: Cloud ported over DK (Air Down-B completed)
Post by: ♤♡◇♧ on March 10, 2011, 05:21:57 PM
Can this go over diddy kong?
No, but you can take the Ike version and put it over Diddy Kong if you want.