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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: DivineOverlord on June 11, 2010, 07:06:25 PM



Title: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: DivineOverlord on June 11, 2010, 07:06:25 PM
(http://i60.photobucket.com/albums/h23/darkdivinedragon/2789954728_26afdfc5a2.jpg)
Goddess Zelda Version 7.0 -For Zelda Fans-
Think of Goddess Zelda Version 4.0 as the god-like version (reasons for being powerful)

ONE MAJOR NOTE: THIS PSA IS NOT AN ONSLAUGHT FRANCHISE: I HAVE NO INTEREST IN THAT STYLE.

---------------------------------------------------------------------------------------------------------------------------------

- All attacks have increased range [size 10-15 < 20]
- Side Special  is called "Infinite Fire Ball" (on air and on ground)
- Up Special is called  "Infinite Teleportation" (You can teleport as much as  you want without it              subjecting the character to an undefined state and also capable of executing actions immediately).
- Down Special is called "Dark Force" it has a sweet spot
- Neutral Special is bigger with elemental flags.
- Added elemental effects to attacks.
- I edited sound effects.
- Increased visuals.
- Added visuals.
- Added teleportation when evading in air and on ground.
- Added graphics to all evades.
- I edited her Attributes.
- She has Explosive Power.

--------------------------------------------------------------------------------------------------------------------------
-6-13-10 Version 4.0 updates-
-Took off the time freeze from Dark Force Special and Increased the number of hits it does.
- Fixed lags in up Special


-GODDESS ZELDA VERSION 4.0 UPDATES
- NEUTRAL A MOVE IS CALLED "DIN'S POWER"
- SMASH LOW A IS CALLED "FAIRY KICK"

-Uncharged UP A: Unholy Punishment
-Fixed the problem that caused the game to freeze. it was tricky haha.


------------------------------------------------------------------------------------------------------------------

Goddess Zelda Version 7.0 Changes

-Fixed her Down A Attack
-Fixed Neutral B Special
-Fixed Graphical errors on  axis transitions
-She won't become helpless after using UP B Special, credit to KingJigglyPuff for Pointing that out. XD
-she will go in to Dark mode once she gets 120 damages

- Some attacks are more powerful in DARK MODE
-Uncharged UP A: Triforce strike
-Holy Mode: Side UP A: Divine Thunder
-Dark Mode: Side UP A: Dark Thunder
-Dark Mode: Smash Side A: Dark Requiem
-Holy Mode: Fire/Darkness Mix
-Dark Mode: Side A: Dark Banish
-Holy Mode Side A: Holy Banish
-Holy Mode Down Special: Divine Light
-Dark Mode Down Special: Dark Force
-In Dark Mode most attacks have Dins fire added to it. XD
-Enhanced the reflection of holy and dark/evil mode
-New Neutral Taunt: Divine Wrath attacks entire stage but has no knock back unless your right infront of zelda.
-More Graceful in air.
-Holy Mode:Neutral Special is now Meteor Strike
-Dark Mode:Neutral Special is now Dark Holy [from FF Tactics lol]
-Down Smash now loops
-Attack Hi Air now loops
-Side Special B: Triple Din's Fire
-And I can't remember what else I changed lol

Goddess Zelda Version 7.0 Download [Fixed strong holy and dark mode]

http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3859#ByUserID=3859&Moderated=All&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3859#ByUserID=3859&Moderated=All&Moderated=All)


Here Is Goddess Zelda Version 7.0 [Fixed and Slightly Weaker] Download

http://www.mediafire.com/?btckbeg7n5br6jq (http://www.mediafire.com/?btckbeg7n5br6jq)

Here is Goddess Zelda V.7.0 Balanced/WEAK VERSION 8-18-10
http://www.mediafire.com/?qpkl52l4btbzjv0 (http://www.mediafire.com/?qpkl52l4btbzjv0)


some preview images of 7.0
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100710_1813binout.jpg)
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100710_1806binout.jpg)
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100710_1804binout.jpg)



Below are past versions
--------------------------------------------------------------------------------------------------------------------

Goddess Zelda Version 4.0
http://www.mediafire.com/?mywznkqj2e5 (http://www.mediafire.com/?mywznkqj2e5)
Here is a Video of Goddess Zelda Version 4.0 by MochaMew XD
http://www.youtube.com/watch?v=wlJuJxVYZHY


------------------------------------------------------------------------------------------------------------------------

There are 3 versions of Goddess Zelda Version 5.0. You can candy pick your download based on your preference lol

here is a video of version 5.0 with credit to AmethystVIPeach for making the video :)
http://www.youtube.com/watch?v=YlLJ004Rf0g

Goddess Zelda 5.0:Strong Version: Weights 180. If you want her to weight less, just edit her attributes. I made her weight that much to transcend beyond humanity HAHA
oh yeah, it will be harder to go into dark mode if you make her weight less since she has to have 150% of damage to get into that mode.
Download Goddess Zelda Version 5.0
http://www.mediafire.com/?emt51zyumuo (http://www.mediafire.com/?emt51zyumuo)


Goddess Zelda Version 5.0: with weaker Down Special
http://www.mediafire.com/?kizzjddmrjj (http://www.mediafire.com/?kizzjddmrjj)


Here is Goddess Zelda Version 5.0. slightly shorter attack range version
Change log for this one:
-Dark mode at 150% of damages
-Weights 200: so she can get to dark mode and survive for awhile
- Most of her move size has been halved
-Down Special has been weakened

http://www.mediafire.com/?zuum5mzmgqe (http://www.mediafire.com/?zuum5mzmgqe)

_________________________________________________ ______________
Side note: to add this hack to zelda's file you'll have to rename the Goddess Zelda Downloaded file as "FitZelda" and then
put it in the following sequence of folders in your SD card:
SD card/Private/Wii/app/RSBE/PF/Fighter/Zelda


Here are some pictures


Holy Mode: A playful Goddess that doesn't really want to hurt you haha

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100615_1917binout.jpg)

Version 5.0: Dark/Evil Mode: Now you've pissed her the F**K OFF! XD
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100615_1923binout.jpg)

Version 6.0 Dark Mode:
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100623_0222binout.jpg)

Version 6.0 Dark Dins Fire
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100623_02221binout.jpg)

Neutral Taunt: Divine Wrath:its sorta weak but takes the whole stage
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100623_1743binout.jpg)

VERSION 5.0: NEUTRAL A: SIZE 10: DIN'S POWER
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100615_1542binout.jpg)

Holy Mode:Uncharged Side UP A: Divine Thunder---
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100615_2238binout.jpg)

Dark Mode: Uncharged side up A: Dark Thunder
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100615_2239binout.jpg)

VERSION 5.0: SMASH DOWN A: FAIRY KICK
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100612_2248binout.jpg)

Side A attack: size 15: IS CALLED "BANISH"
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100612_1743binout.jpg)

Uncharged Up A: Triforce Strike
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100615_1802binout.jpg)

Holy Mode: Down Special: Divine Light
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100615_1918binout.jpg)

Dark Mode: Down Special: Dark Force~~~The last hit is deadly~~~
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100612_1732binout.jpg)


Title: Re: Goddess Zelda Version 1.0 -For Zelda Fans-
Post by: Kaye Cruiser on June 11, 2010, 07:22:46 PM
Hmm.... -~- *strokes his bread (Yes bread) in curiousity, sets up his Wii and tries this out*


Title: Re: Goddess Zelda Version 1.0 -For Zelda Fans-
Post by: ADJSonic on June 11, 2010, 07:32:06 PM
So up B makes teleport infinite until she touches the ground



I just learned how to make spoilers.


Title: Re: Goddess Zelda Version 2.0 Updated 6-12-10 -For Zelda Fans-
Post by: asian invasi0n4 on June 12, 2010, 01:22:27 PM
what do you put this under in the SD card


Title: Re: Goddess Zelda Version 2.0 Updated 6-12-10 -For Zelda Fans-
Post by: DivineOverlord on June 12, 2010, 01:29:15 PM
Hi there, to add this hack to zelda's file you'll have to rename the Goddess Zelda Downloaded file as "FitZelda" and then
put it in the following sequence of folders in your SD card:
SD card/Private/Wii/app/RSBE/PF/Fighter/Zelda


Title: Re: Goddess Zelda Version 2.0 Updated 6-12-10 -For Zelda Fans-
Post by: Fyrekills~ on June 12, 2010, 07:56:26 PM
looks awsome =p ...whys it called the infinate fireball?...does it stay on the screen forever? just curious...


Title: Re: Goddess Zelda Version 2.0 Updated 6-12-10 -For Zelda Fans-
Post by: DivineOverlord on June 12, 2010, 07:58:52 PM
To FyreKills-
haha I just call it that because you can keep using side special without stopping, it can be used both on air and on ground.


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: DivineOverlord on June 13, 2010, 09:42:38 AM
Version 4.0 Is now Released lol I found the error that caused the game to freeze and corrected it.


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: ADJSonic on June 13, 2010, 09:43:54 AM
OOH no freezes I'm gonna make this weaker so shes balanced if that's okay.


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: DivineOverlord on June 13, 2010, 09:54:29 AM
To ADJsonic.
That's fine. I made this hack strong because all my other hacks are strong as well. It is best to have her weaker or she'll over power other characters. lol


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: Kaye Cruiser on June 13, 2010, 10:15:19 AM
OOH no freezes I'm gonna make this weak.

Fixed for accuracy. XD


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: DivineOverlord on June 13, 2010, 02:40:37 PM
OOH no freezes I'm gonna make this weak.

Fixed for accuracy. XD

Oh which ones did you fix?


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: Kaye Cruiser on June 13, 2010, 10:08:19 PM
Darn it, I wanted to try 2.0...Oh well.

*fights against 4.0 and loses at least 20 matches*

...What the...This feels like a cheap "Onslaught" wannabe that's being too broken and doing it wrong...And is annoying as hell. Plus, too many effects. >_>

*beats her in with one life remaining using his unreleased Sonic moveset*

Sorry to be harsh pal, but

(http://i19.photobucket.com/albums/b184/zackwinzard/al_100506_1637binout.jpg)

Sheik does NOT approve.

Seriously, this wasn't even FUN to fight against. I was hoping for an intense boss fight, not a chain of unescapable rape. And did you make her heavier? Cause it's sure harder to kill her now. I had to keep either bringing her damage up to 150% through 200%, or spike her constantly, if she didn't just jump or teleport back up.

It's a nice moveset at all, but seriously, tone it down a bit. It doesn't have to be balanced, just not so "WTF" broken like it is now. Even Angelglory's new Barbadorf has problems against her. >.>'

Oh, and shrink those effects and hitboxes. Seriously. Very distracting and annoying.


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: ChaosInvoker on June 14, 2010, 12:03:40 AM
This looks like a very promising PSA, but
could I make a request?

Not sure how hard it is to make a PSA, but could you increase her defense and greatly decrease her attack power and leave her range alone?

If this is hard to do or if you don't want to it's cool, but I'd rather enjoy an interesting boss like character.

Thanks in advance!
(I like overpowered PSAs but I don't want it to kill off every character on the battlefield in one or two hits)


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: DivineOverlord on June 14, 2010, 12:17:53 AM
This looks like a very promising PSA, but
could I make a request?

Not sure how hard it is to make a PSA, but could you increase her defense and greatly decrease her attack power and leave her range alone?

If this is hard to do or if you don't want to it's cool, but I'd rather enjoy an interesting boss like character.

Thanks in advance!
(I like overpowered PSAs but I don't want it to kill off every character on the battlefield in one or two hits)

Hi there,
 I'll work on your request as soon as I can.
lol I would do it right now but I have final exams in 1 day lol.

-Anyways, do you want her attack range to be decreased?

- How about the graphics? I can decrease the size of those as well.

-I'm thinking about perfecting her moves yet decrease the amount of damage it does because I know some of her attacks need correction.

-I think I can pretty much create any type of attack that I want I just don't have any good ideas right now haha.  


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: ChaosInvoker on June 14, 2010, 12:46:02 AM
Thanks, can't wait to see what you cook up!


if you could:

>Decrease the Attack Range a little, I don't mind the hit box being large, but I guess somewhat reasonable.

>Half her Attack Power

>Slightly increase her defense. Maybe by about 25% if that's possible!

Thanks so much for taking on this request!!!
I look forward to adding your result to my SD card!!!


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: Kaye Cruiser on June 14, 2010, 01:09:15 AM
Darn it, I wanted to try 2.0...Oh well.

*fights against 4.0 and loses at least 20 matches*

...What the...This feels like a cheap "Onslaught" wannabe that's being too broken and doing it wrong...And is annoying as hell. Plus, too many effects. >_>

*beats her in with one life remaining using his unreleased Sonic moveset*

Sorry to be harsh pal, but


Sheik does NOT approve.

Seriously, this wasn't even FUN to fight against. I was hoping for an intense boss fight, not a chain of unescapable rape. And did you make her heavier? Cause it's sure harder to kill her now. I had to keep either bringing her damage up to 150% through 200%, or spike her constantly, if she didn't just jump or teleport back up.

It's a nice moveset at all, but seriously, tone it down a bit. It doesn't have to be balanced, just not so "WTF" broken like it is now. Even Angelglory's new Barbadorf has problems against her. >.>'

Oh, and shrink those effects and hitboxes. Seriously. Very distracting and annoying.

Hyper Wave Kusanagi

First of all, your a ghetto jerk, there's better ways to communicate without insulting. Also, I'm assuming you haven't read my post entirely. I did say that if anyone wanted a weaker version to request it, not to bash me on here about how broken she is. I purposely made her strong because my set of hacks that I've created  "not released" are powerful as well.
It was not intended to be an "onslaught" character, if it was it would be obvious since they're easy to create. its all based on preference and obviously its not your preference. Come to think of it, I think your the first to request a "weaker" version {Assuming that this whining is a request}


I never insulted you yourself, I'm simply calling things how I see them. So whether you realize it or not, you're the one shooting off the first insult. Good job buddy. :3

Anyways, fact remains that she's too broken. That's all there is too it. She needs to be toned down just a little bit so that she's actually beatable.

And about that little "Onslaughts are easy to make remark". You would think they're easy to make, since all most people do is just copy and paste everything in MAX Onslaught into whatever character they want to use, but it doesn't quite work out that way. There's a difference between making something and making it RIGHT.

But that's off-topic, as I did not call her an Onslaught. I just said she felt like an Onslaught wannabe. And considering she does a lot of the same things, and you yourself said you got some of the ideas from me in the first place, it's not that hard to imagine. There's nothing wrong with it or anything, just making a statement.

Now then, I'm not requesting anything. [b[I'm suggesting[/b] that you weaken her attacks a little bit so she doesn't kill in only a few hits, doesn't attack at such wide a range, isn't so hard to knock off the edge, and still puts up the challenge of being more powerful than the normal characters. Do you know exactly WHY people loved the first Onslaught Falcon, as well as Hyper Sonic? They were frustrating to fight against, but they were fun to fight too, plus they could easily be beaten if the person had a good strategy or enough skill. And I'll admit, the moveset I was using was inbetween balanced and slightly overpowered, but I got LUCKY when I beat Goddess Zelda. Even when I used normal Onslaught to fight her, I got lucky. Since she could attack me when I was a good few feet away. XD

Now if I hurt you feelings at all, I apologize, as I said earlier (When I said sorry for being harsh, if you didn't notice that), that wasn't my intention. However, that's just how i am. It's not something I plan on changing for anyone. I'm blunt and to the point. Though I think you're looking over one thing.

I DID say that it was a GOOD PSA ya know. ¦D

Now goodnight. Whether or not you choose to follow my suggestions is up to you.

...Oh yeah, one more thing.

After taking a peek inside...This PSA is ten times easier to make than Onslaught, that's for sure. It's pretty simple. ¦3


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: DivineOverlord on June 14, 2010, 02:13:31 AM
Darn it, I wanted to try 2.0...Oh well.

*fights against 4.0 and loses at least 20 matches*

...What the...This feels like a cheap "Onslaught" wannabe that's being too broken and doing it wrong...And is annoying as hell. Plus, too many effects. >_>

*beats her in with one life remaining using his unreleased Sonic moveset*

Sorry to be harsh pal, but


Sheik does NOT approve.

Seriously, this wasn't even FUN to fight against. I was hoping for an intense boss fight, not a chain of unescapable rape. And did you make her heavier? Cause it's sure harder to kill her now. I had to keep either bringing her damage up to 150% through 200%, or spike her constantly, if she didn't just jump or teleport back up.

It's a nice moveset at all, but seriously, tone it down a bit. It doesn't have to be balanced, just not so "WTF" broken like it is now. Even Angelglory's new Barbadorf has problems against her. >.>'

Oh, and shrink those effects and hitboxes. Seriously. Very distracting and annoying.

Hyper Wave Kusanagi

First of all, your a ghetto jerk, there's better ways to communicate without insulting. Also, I'm assuming you haven't read my post entirely. I did say that if anyone wanted a weaker version to request it, not to bash me on here about how broken she is. I purposely made her strong because my set of hacks that I've created  "not released" are powerful as well.
It was not intended to be an "onslaught" character, if it was it would be obvious since they're easy to create. its all based on preference and obviously its not your preference. Come to think of it, I think your the first to request a "weaker" version {Assuming that this whining is a request}


I never insulted you yourself, I'm simply calling things how I see them. So whether you realize it or not, you're the one shooting off the first insult. Good job buddy. :3

Anyways, fact remains that she's too broken. That's all there is too it. She needs to be toned down just a little bit so that she's actually beatable.

And about that little "Onslaughts are easy to make remark". You would think they're easy to make, since all most people do is just copy and paste everything in MAX Onslaught into whatever character they want to use, but it doesn't quite work out that way. There's a difference between making something and making it RIGHT.

But that's off-topic, as I did not call her an Onslaught. I just said she felt like an Onslaught wannabe. And considering she does a lot of the same things, and you yourself said you got some of the ideas from me in the first place, it's not that hard to imagine. There's nothing wrong with it or anything, just making a statement.

Now then, I'm not requesting anything. [b[I'm suggesting[/b] that you weaken her attacks a little bit so she doesn't kill in only a few hits, doesn't attack at such wide a range, isn't so hard to knock off the edge, and still puts up the challenge of being more powerful than the normal characters. Do you know exactly WHY people loved the first Onslaught Falcon, as well as Hyper Sonic? They were frustrating to fight against, but they were fun to fight too, plus they could easily be beaten if the person had a good strategy or enough skill. And I'll admit, the moveset I was using was inbetween balanced and slightly overpowered, but I got LUCKY when I beat Goddess Zelda. Even when I used normal Onslaught to fight her, I got lucky. Since she could attack me when I was a good few feet away. XD

Now if I hurt you feelings at all, I apologize, as I said earlier (When I said sorry for being harsh, if you didn't notice that), that wasn't my intention. However, that's just how i am. It's not something I plan on changing for anyone. I'm blunt and to the point. Though I think you're looking over one thing.

I DID say that it was a GOOD PSA ya know. ¦D

Now goodnight. Whether or not you choose to follow my suggestions is up to you.

...Oh yeah, one more thing.

After taking a peek inside...This PSA is ten times easier to make than Onslaught, that's for sure. It's pretty simple. ¦3


Oh I see...Well, now that you put it that way, I think  I just experienced a communication error: since I interpreted your previous post in the wrong way. I guess that's what comes with online messaging, especially if its with someone you don't know lol...Yeah, I agree, its best to be yourself. My friend hates 4.0 as it is right now due to the reasons you've mentioned lol

Also, this hack was pretty easy since its broad and had little code work involved but I do plan to continue to work on it (if I don't get bored of it lol). XD

Oh yeah, the only reason why I said onslaught was simple is because this code work relates to my computer science classes.

On the Final note: Sorry man for the insult ~~"


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: KingJigglypuff on June 14, 2010, 06:12:38 AM
It's pretty cool that someone used my PSA as a base for their character, but what did you use from my PSA?


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: DivineOverlord on June 14, 2010, 03:24:07 PM
It's pretty cool that someone used my PSA as a base for their character, but what did you use from my PSA?

The ideas I got from other members are the following:
1. Wave kusanagi
    -The  idea I got from him was the teleporting when evading.
2. KingJigglyPuff
    -Yours was most significant because I didn't realize you can redirect attack direction.
3. Gadswell
    - I got the down B special from his Idea.

That is all haha.


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: Kaye Cruiser on June 14, 2010, 05:13:08 PM
Due to having an incredibly [censored]ty day, I'll keep this short. x_x

I'm glad we both can calm down and apologize to each other. Again, sorry if I offended you in any way at all. No hard feelings, okay? I'll say it again, I DO like this. I just would like it to be toned down a bit so I can have an awesomely though, but beatable fight against her. :3

Thank you very much for understanding Divine. I'll try myself to be a bit less harsh next time, and be more helpful. :3


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: DivineOverlord on June 14, 2010, 06:18:59 PM
Due to having an incredibly [censored]ty day, I'll keep this short. x_x

I'm glad we both can calm down and apologize to each other. Again, sorry if I offended you in any way at all. No hard feelings, okay? I'll say it again, I DO like this. I just would like it to be toned down a bit so I can have an awesomely though, but beatable fight against her. :3

Thank you very much for understanding Divine. I'll try myself to be a bit less harsh next time, and be more helpful. :3

 haha thanks, your a cool guy. I hope your day gets better buddy  ;D


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: Yoshi6852 on June 14, 2010, 07:45:05 PM
Yet to try this but it looks amazing.


Title: Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~
Post by: DivineOverlord on June 15, 2010, 08:36:49 PM
 :af2:
Goddess Zelda Version 5.0 is now complete. I will release it soon! XD
- new features, evil and holy mode


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~
Post by: DivineOverlord on June 16, 2010, 12:40:43 AM
Goddess Zelda Version 5.0 is Now Available. I Tried making her weaker but if you think she is still too strong and want her weaker, then she might as well loose her title as GODDESS LMAO! >D


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~
Post by: ChaosInvoker on June 16, 2010, 01:01:28 AM
This looks fan-freakin-tastic, I'll try it out later after I get some much needed rest.


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~
Post by: blackscorpio on June 16, 2010, 10:17:00 AM
are you gonna make a video for it Divine because this might look interesting.


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~
Post by: ChaosInvoker on June 16, 2010, 10:27:43 AM
Great job, one of the best PSA characters ever!

Great work on version 5
(I like this one so much that I'm afraid of your version 6. This one came out so well that any changes could ruin this character idea, so I'll need to keep my 5.0 copy as back-up when you release it to be on the safe side)

You should post all the versions for this character, It'd be super special awesome!


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~
Post by: DivineOverlord on June 16, 2010, 10:31:54 AM
Great job, one of the best PSA characters ever!

Great work on version 5
(I like this one so much that I'm afraid of your version 6. This one came out so well that any changes could ruin this character idea, so I'll need to keep my 5.0 copy as back-up when you release it to be on the safe side)

You should post all the versions for this character, It'd be super special awesome!

haha Thanks, I did put a lot of thought into version 5.0. with credit to kingjigglypuff ofcourse XD...Version 6.0 will be exactly like 5.0 but with new moves added that greatly reflect her holy and evil modes. haha. I'm working on a character texture from Valkyrie profile named Freya. and a motion for this hack too lol


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~
Post by: DivineOverlord on June 16, 2010, 10:32:53 AM
are you gonna make a video for it Divine because this might look interesting.

hmmm :D possibly haha.


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~
Post by: blackscorpio on June 16, 2010, 04:26:28 PM
ok thanks.


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~
Post by: DivineOverlord on June 16, 2010, 10:10:15 PM
Dude I freakin' love 5.0 XD

You toned her down and made her more challenging at the same time, but in a fun way. I'm having a blast fighting against her. I keep managing to kill her two times, but I'm never able to get rid of that last stock life. D<

But I love every single second that I'm fighting her, she knows how to chase me down and fight me, and...knows how to run away like a coward too. O_o

Great job. I'll let you know whenever i beat her. :3 I'm curious as to what you have planned next though. o.o

Edit: On second though...Her attacks are still too big. That's the one complaint I have. >_>;

haha Thanks Hyper Wave
Glad you like it XD.
is it her Dark/Evil mode that's too strong?
haha I can upload a short range version, where all  her moves sizes are halved.
should I do it? lol

haha you deleted your most resent post right when I read it lol


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~
Post by: tenkashi on June 16, 2010, 11:18:14 PM
is good but, but zelda is light shell die before she hits 150% ..(- - can u make that l;ower pelase like 75 maybe...

but i see where u r going with this, but 150% is risky!


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~
Post by: DivineOverlord on June 16, 2010, 11:22:50 PM
is good but, but zelda is light shell die before she hits 150% ..(- - can u make that l;ower pelase like 75 maybe...

but i see where u r going with this, but 150% is risky!

-hmm alright, I'll have it up soon. She will enter into Dark mode at 100% of damages.
-and I will continue to have 150% damages on version 5.0
-I will also include a short range version of both
-Hopefully, this will satisfy everyone haha


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~
Post by: ChaosInvoker on June 17, 2010, 04:21:00 AM
The one thing not said here that really needs to be toned down is her down special. Although I like your idea, it just has too much power, it's like walking around with a Final Smash ready at all times. If you could half the knock-back of that one move, this character in my opinion would be close to a perfect boss like character to fight against.

This makes me want someone to do a Bowser PSA kinda like this, and I think you could do a killer job on that type of project!


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: DivineOverlord on June 17, 2010, 08:43:09 AM
The one thing not said here that really needs to be toned down is her down special. Although I like your idea, it just has too much power, it's like walking around with a Final Smash ready at all times. If you could half the knock-back of that one move, this character in my opinion would be close to a perfect boss like character to fight against.

This makes me want someone to do a Bowser PSA kinda like this, and I think you could do a killer job on that type of project!

Okay I've done what you suggested. Its available in my post.

Oh yeah, I can make a Bowser PSA: I just don't have any ideas for him. What Ideas do you have? WIth your ideas in mind, I can have this complete soon lol


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: ChaosInvoker on June 17, 2010, 11:37:12 AM
DivineOverlord:
Okay I've done what you suggested. Its available in my post.

Cool can't wait to try it, should I redownload version 5.0 for this?


DivineOverlord:
Oh yeah, I can make a Bowser PSA: I just don't have any ideas for him. What Ideas do you have? WIth your ideas in mind, I can have this complete soon lol

Really?! (gets excited) Here are a few things I can think of off the top of my head.
(keep in mind, I don't know the first thing about creating a PSA, so I don't know what's possible and what's not)
Here's a list of things I can think of that would be cool for this type of PSA:

Character Size: 1.5 times regular size (don't know if this is possible)
If the size can't be done, then Weight: 1.5 times regular weight.
Attack Power: Slightly Decreased
Running Speed: decreased
Attack Speed: Increased
Apply Fire Animation to his movements

Attacks

^B:  Leaps up and ground pounds when he lands

B:     Fire Breath (it charges when it's not being used) if it's fully charged it becomes a giant explosion when used.

>B:   Dark Paunch

vB:    Stomp (Similar to DK's Down B)

That's all I got so far. I'll post more ideas later if it helps. Thanks for all this, I can't wait to see more of your fantastic work!
My dream with Bowser was to create the perfect boss like character using Ocarina Code manager to change player 4 and using the best PSA I could find. It worked, but I'd rather not change player 4 and you did a great job on the Zelda and you seem to enjoy making over-the-top boss like characters. All I have is a rough idea in my head, and you have the know-how so again Thank you for taking on this Bowser project


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: ChaosInvoker on June 17, 2010, 11:39:46 AM
Forgot to mention larger range, but you probably were already thinking that huh XP


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: DivineOverlord on June 17, 2010, 12:54:30 PM
DivineOverlord:
Okay I've done what you suggested. Its available in my post.

Cool can't wait to try it, should I redownload version 5.0 for this?


DivineOverlord:
Oh yeah, I can make a Bowser PSA: I just don't have any ideas for him. What Ideas do you have? WIth your ideas in mind, I can have this complete soon lol

Really?! (gets excited) Here are a few things I can think of off the top of my head.
(keep in mind, I don't know the first thing about creating a PSA, so I don't know what's possible and what's not)
Here's a list of things I can think of that would be cool for this type of PSA:

Character Size: 1.5 times regular size (don't know if this is possible)
If the size can't be done, then Weight: 1.5 times regular weight.
Attack Power: Slightly Decreased
Running Speed: decreased
Attack Speed: Increased
Apply Fire Animation to his movements

Attacks

^B:  Leaps up and ground pounds when he lands

B:     Fire Breath (it charges when it's not being used) if it's fully charged it becomes a giant explosion when used.

>B:   Dark Paunch

vB:    Stomp (Similar to DK's Down B)

That's all I got so far. I'll post more ideas later if it helps. Thanks for all this, I can't wait to see more of your fantastic work!
My dream with Bowser was to create the perfect boss like character using Ocarina Code manager to change player 4 and using the best PSA I could find. It worked, but I'd rather not change player 4 and you did a great job on the Zelda and you seem to enjoy making over-the-top boss like characters. All I have is a rough idea in my head, and you have the know-how so again Thank you for taking on this Bowser project

-Yeah there are 3 versions so far of Goddess Zelda Version 5.0. You can candy pick your download based on your preference lol

-wait so you want Bowsers attack power decreased?
-Attack range and fire animations would be easy lol
-Only way I can make him bigger is by editing his bones I think.
-The charging firebreath I can try, or I can just make it last longer. lol
-The rest I'll try it out XD.
-Do you think I should add any mode change to it? such as fire devil Bowser?


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: ChaosInvoker on June 17, 2010, 01:41:06 PM
-wait so you want Bowsers attack power decreased?

I only mentioned that with the thought of his increased size (With a larger model it would already have had too much of a power increase, I would know because I've played around with Size codes before). Instead slightly increase Attack Power.


-Attack range and fire animations would be easy lol

Thought you'd say that! XD


-Only way I can make him bigger is by editing his bones I think.

No worries!


-The charging firebreath I can try, or I can just make it last longer. lol

Bigger and last longer (just not infinite)


-The rest I'll try it out XD.

...cool


-Do you think I should add any mode change to it? such as fire devil Bowser?

Sounds like you already have a good idea cooking up!

I'm heading out for now, and thanks again!


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: ChaosInvoker on June 17, 2010, 04:34:12 PM
-Do you think I should add any mode change to it? such as fire devil Bowser?

That gives me an idea, not sure if it's possible though. Make it so that his flame animation becomes more visible the more damage you take and his attack power increases the more damage he takes (similar to Lucario's Aura)!

Not sure if that's possible, although if I'm not mistaken you did something like that with light and dark Goddess Zelda!

Also at a certain point your opponent would take fire damage for each additional hit.


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: ChaosInvoker on June 17, 2010, 04:50:29 PM
Sorry for three posts in a row, but thought of another idea.

When you dodge there should be a very small explosion that can deal 2 damage.

And all Smash Attacks should deal dark damage.


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: Kaye Cruiser on June 18, 2010, 10:31:19 AM
When you dodge there should be a very small explosion that can deal 2 damage.

And all Smash Attacks should deal dark damage.

No, no and NO. That's WAY too much there buddy. Seriously. -.o


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: ChaosInvoker on June 18, 2010, 11:02:03 AM
Hyper Wave Kusanagi said: No, no and NO. That's WAY too much there buddy. Seriously. -.o

I agree actually. I went a little overboard with the explosion dodge damage. but I will still say it would look cool if it were purely part of the animation.


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: ChaosInvoker on June 20, 2010, 02:47:23 AM
^ the explosion dodge could be done kinda like how you did Goddess Zelda's Lightning effect when she dodges.

it would be cool if you added these things to this hopeful PSA too:

1)  Jumping: decreased (^B would already act as a 3rd jump unlike his original hovering shell move)

2)  Running Speed: decreased (makes him seem more like a boss character)

3)  Attack Speed: slightly increase (his slow movements before were always too easy to dodge, he attacked in slow motion)

4)  Attack Power: slightly increase  (not by much though, he already has enough power as it is, but he needs to feel "Final Boss" worthy)

5)  At 100% damage he gains a flame animation and all smash attacks would deal Fire Damage.

6)  Weight: increase (it wouldn't feel like a real "Final Boss" if he was easy to KO)

7) Attack Range: Increase

8) Specials should include:

^B:  Leaps up and ground pounds when he lands

B:     Fire Breath

>B:   Dark Paunch (deals dark damage)

vB:    Pulls out links bomb (throws the bomb forward if he already holds one)


Again, thanks for taking on my request for this character, I hope most of my ideas helped and are possible! Strongly look forward to the completion of this PSA!!! XD


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: DivineOverlord on June 20, 2010, 03:01:10 AM
^ the explosion dodge could be done kinda like how you did Goddess Zelda's Lightning effect when she dodges.

it would be cool if you added these things to this hopeful PSA too:

1)  Jumping: decreased (^B would already act as a 3rd jump unlike his original hovering shell move)

2)  Running Speed: decreased (makes him seem more like a boss character)

3)  Attack Speed: slightly increase (his slow movements before were always too easy to dodge, he attacked in slow motion)

4)  Attack Power: slightly increase  (not by much though, he already has enough power as it is, but he needs to feel "Final Boss" worthy)

5)  At 100% damage he gains a flame animation and all smash attacks would deal Fire Damage.

6)  Weight: increase (it wouldn't feel like a real "Final Boss" if he was easy to KO)

7) Attack Range: Increase

8) Specials should include:

^B:  Leaps up and ground pounds when he lands

B:     Fire Breath

>B:   Dark Paunch (deals dark damage)

vB:    Pulls out links bomb (throws the bomb forward if he already holds one)


Again, thanks for taking on my request for this character, I hope most of my ideas helped and are possible! Strongly look forward to the completion of this PSA!!! XD


hey there, I can do all of these except links bomb part because that article does not exist in bowsers props library. lol


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: ChaosInvoker on June 20, 2010, 03:10:48 AM
How about:

VB: ground pound (similar to DK down B move)


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: DivineOverlord on June 20, 2010, 03:19:06 AM
How about:

VB: ground pound (similar to DK down B move)

hmm im close to getting it XD

oh yeah, i can have him generate a bomb using taughts but then he will be hard to beat lol


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: Mocha. on June 20, 2010, 06:55:11 AM
Woo, I see you added my video =D

I might even make more vids of your future Zelda psa's, we'll see. If I do upload another vid, I'll let you know in advance! Keep up the great work!


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: DivineOverlord on June 20, 2010, 02:51:02 PM
Woo, I see you added my video =D

I might even make more vids of your future Zelda psa's, we'll see. If I do upload another vid, I'll let you know in advance! Keep up the great work!

Thanks MochaMew, I gave you credit on my post for the video :)
Cool, hope your okay with me adding your video to this post lol.


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: Mocha. on June 20, 2010, 04:05:19 PM

Thanks MochaMew, I gave you credit on my post for the video :)
Cool, hope your okay with me adding your video to this post lol.

Likewise, I credited you on the video's description going by your youtube username, though let me know if you want me to call you something different. And I'm totally cool with you adding the vid in the post, just glad to be able to help out =)


Title: Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10
Post by: ChaosInvoker on June 21, 2010, 11:34:52 AM
Thanks for putting this up:

hey there, i posted the bowser psa, its almost complete. tell me what you think so far. haha
url: http://forums.kc-mm.com/index.php?topic=9936.0

But when I click on the link it won't open. Can't wait to try it! Could you replace the link so I can try it?

And again thanks for taking on this request!


Title: Re: GODDESS ZELDA VERSION 6.0: An Improved version 5.0...7.0 In Progress XD 6-23-10
Post by: DivineOverlord on June 23, 2010, 07:58:09 PM
Version 6.0 is now up. (It's really an improved version of 5.0) XD


Title: Re: GODDESS ZELDA VERSION 6.0: An Improved version 5.0...7.0 In Progress XD 6-23-10
Post by: Puraidou on June 24, 2010, 02:33:58 AM
Version 6.0 is now up. (It's really an improved version of 5.0) XD
Nice, gonna download this :D btw is this even stronger or more balanced now? :)
Request: make version like with Bowser :D


Title: Re: GODDESS ZELDA VERSION 6.0: An Improved version 5.0...7.0 In Progress XD 6-23-10
Post by: ChaosInvoker on June 24, 2010, 03:15:39 AM
must try 6.0, but need sleep

Ohh the conflict!! Why does it have to be so!!


Also heard you were working on Ganandorf,
sounds like another challenger approaching! XD
Now I get some good sword practice to look forward to :)


Title: Re: GODDESS ZELDA VERSION 6.0: An Improved version 5.0...7.0 In Progress XD 6-23-10
Post by: Puraidou on June 24, 2010, 03:48:36 AM
must try 6.0, but need sleep

Ohh the conflict!! Why does it have to be so!!


Also heard you were working on Ganandorf,
sounds like another challenger approaching! XD
Now I get some good sword practice to look forward to :)
Correct he is :D I requested a very very very hard Ganondorf PSa :D
Hopefully this Ganondorf will be my ultimate downfall :D i want to have a hard fight since even Demonic Bowser the strongest he uploaded was easy XD


Title: Re: GODDESS ZELDA VERSION 6.0: An Improved version 5.0...7.0 In Progress XD 6-23-10
Post by: The Lunar Wolf on June 30, 2010, 02:11:03 PM
cool


Title: Re: GODDESS ZELDA VERSION 6.0: An Improved version 5.0...7.0 In Progress XD 6-23-10
Post by: DivineOverlord on July 10, 2010, 08:06:26 PM
cool
7.0 is now up although, she is pretty strong in this version haha. next version is just elemental change tactics.


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: DivineOverlord on July 24, 2010, 07:18:10 PM
:D haha I can't believe KingJigglyPuff was the only one [out of over 300 downloads] who told me about Goddess Zelda's errors in her moveset. Thanks KingJigglyPuff for bringing it up.

I have uploaded the Fixed Version of Goddess Zelda V.7.0 Along with a weaker version of her. If you think the weaker version is still too strong, let me know and I'll preform the adjustments. Side note: I always include a strong version because she does have the title of "Goddess" after all ;D


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: Naruto200Man on July 24, 2010, 09:59:20 PM
Can You help me finish my Neo ZSS? I have the texture and attributes I want(I'm making a preview vid of the texture tomorrow) but I need someone more experianced with psa to make her moveset. XP Here's what I'd like her moves to be.

Specials:(specials in the air are the same)

Neutral B: Electric Fist: Ganondorf's Punch but goes twice as fast and has a Fire flag. Graphically a Falcon Punch (Technically speaking of course, not the actual External Graphic) that's blue and red with electrical sparks.

Down B: Frozen Kick: Wolf's Down B with an ice flag and keeps going until you let go of the B button.(you are also intangable) On the ground it would go straight and do 2.5 times the usual damage. In the air the kick would take you in whatever direction you're tilting the control stick as long as it's left, right or down. It does 25% damage to the shield and has a meteor smash at the end.
Graphically ganondorf's down b, but with a blue colored flame instead of the usual purple one.

Up B: Flying grab: Same as Ganondorf's Up B but with a Fire elemental and goes twice as high.
Graphically she does the charging animation from the fire fox(Fox's up b) for about two seconds before launching. Other than that it's the same as ganondorf's move.

Neutral A combo: First A: An electric hit that does 15% and fire elemental damage. Second A: A fire hit with 20% damage. Holding A a dark element with 15% damage

Side A: An electrical attack that also stuns you and does 10% damage
Down + Forward A: An electrical attack that does 15% damage
Up + Forward A: Same as Down + forward A
Up + A: An electrical effect that resembles pikachu's thunder bolt.(She does a much quicker version of Zelda's up taunt for the animation) Note that she only fires the thunderbolt (pikachu's down b) when the hit connects.
Down A: Same as Down+ Forward A

Air A:  fire elemental charge with zelda's spinning animation and does 15% damage
Down Air A: Electrical elemental damage with peaches kicking animation does 15% per kick and 20% on the third one.
Side Air A: Same + fire elemental and 15% damage
Up Air A: Same

Side Smash A: Sheiks animation with a fire element that does 15% damage, you are also intangable during the kicking animation(not during charging, just the kicks)

Down Smash A: She spins around like peaches down A, but with one of her feet instead of the dress. It has an ice element and does 15% damage each hit. It also sucks you inward like mario's tornado move.

Up smash A: Sheiks Down Smash animation with an electrical charge that does 30% damage.

Wait 1, 2, 3: whatever makes her look kind of sneaky/evil xD
Victory 1: Her up taunt
Victory 2: Her side taunt
Victory 3: her down taunt

Up Taunt: the victory where she backflips three times
Down taunt: sonic's little breakdance move (forget what taunt it is lol)
Side taunt: Zelda's taunt where she's waving to you.

EDIT: By help me finish it I meant like could you help me out with what to do with the code and stuff in psa so it doesn't freeze etc?


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: Kaye Cruiser on July 24, 2010, 10:03:49 PM
This isn't a request thread you know. There's a proper place for that. Plus it's incredibly rude to just start rambling on about everything you want him to do before he even says whether he'll do it or not. >_>


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: DivineOverlord on July 24, 2010, 10:28:09 PM
Can You help me finish my Neo ZSS? I have the texture and attributes I want(I'm making a preview vid of the texture tomorrow) but I need someone more experianced with psa to make her moveset. XP Here's what I'd like her moves to be.

Specials:(specials in the air are the same)

Neutral B: Electric Fist: Ganondorf's Punch but goes twice as fast and has a Fire flag. Graphically a Falcon Punch (Technically speaking of course, not the actual External Graphic) that's blue and red with electrical sparks.

Down B: Frozen Kick: Wolf's Down B with an ice flag and keeps going until you let go of the B button.(you are also intangable) On the ground it would go straight and do 2.5 times the usual damage. In the air the kick would take you in whatever direction you're tilting the control stick as long as it's left, right or down. It does 25% damage to the shield and has a meteor smash at the end.
Graphically ganondorf's down b, but with a blue colored flame instead of the usual purple one.

Up B: Flying grab: Same as Ganondorf's Up B but with a Fire elemental and goes twice as high.
Graphically she does the charging animation from the fire fox(Fox's up b) for about two seconds before launching. Other than that it's the same as ganondorf's move.

Neutral A combo: First A: An electric hit that does 15% and fire elemental damage. Second A: A fire hit with 20% damage. Holding A a dark element with 15% damage

Side A: An electrical attack that also stuns you and does 10% damage
Down + Forward A: An electrical attack that does 15% damage
Up + Forward A: Same as Down + forward A
Up + A: An electrical effect that resembles pikachu's thunder bolt.(She does a much quicker version of Zelda's up taunt for the animation) Note that she only fires the thunderbolt (pikachu's down b) when the hit connects.
Down A: Same as Down+ Forward A

Air A:  fire elemental charge with zelda's spinning animation and does 15% damage
Down Air A: Electrical elemental damage with peaches kicking animation does 15% per kick and 20% on the third one.
Side Air A: Same + fire elemental and 15% damage
Up Air A: Same

Side Smash A: Sheiks animation with a fire element that does 15% damage, you are also intangable during the kicking animation(not during charging, just the kicks)

Down Smash A: She spins around like peaches down A, but with one of her feet instead of the dress. It has an ice element and does 15% damage each hit. It also sucks you inward like mario's tornado move.

Up smash A: Sheiks Down Smash animation with an electrical charge that does 30% damage.

Wait 1, 2, 3: whatever makes her look kind of sneaky/evil xD
Victory 1: Her up taunt
Victory 2: Her side taunt
Victory 3: her down taunt

Up Taunt: the victory where she backflips three times
Down taunt: sonic's little breakdance move (forget what taunt it is lol)
Side taunt: Zelda's taunt where she's waving to you.

EDIT: By help me finish it I meant like could you help me out with what to do with the code and stuff in psa so it doesn't freeze etc?


:)  I am able to do 90% of what you listed. I recently learned a lot more about hacks and so far my BEST PSA is Overlord Marth V.1.0. I'm debating whether or not to release it. lol....... Anyways, back to this topic, I can take a look at what you have done so far and make corrections and pointers as necessary. It sounds like we'll need to edit ZSS FitMotionEtc...I kinda already have a Zero suit samus PSA that I made for reference. so you can email what you have done so far, or I can add your request to my In progress projects list. XD

This isn't a request thread you know. There's a proper place for that. Plus it's incredibly rude to just start rambling on about everything you want him to do before he even says whether he'll do it or not. >_>

Yeah your right, Its okay, I got used to it since this type of thing happened in my other posts lol.


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: Naruto200Man on July 25, 2010, 09:35:25 AM
lol sorry, I saww all the work you did already in the siggy and I thought "What the hell" ya know? XD I'll make a quick vid of what I can do on my own with her psa today, mostly changing the damage and flags, and a few animations. Her texture is so dark and epic though. XP I'll have to give some credit to look it's link cause I used his taki model for her body lol but who could resist enhancements like that :3


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: Naruto200Man on July 25, 2010, 03:59:40 PM
Okay I'm working on the .pac now with the things I CAN do without unquestioningly ***ing it up. lol It won't be all of the stuff, like almost everything but a few tiny details and her specials. But it should be enough where you don't have to completely work your ass off fixing everything xD


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: tenkashi on August 18, 2010, 05:05:31 PM
dang wonderful psa.. but i cant enjoy it, cause its so dang powerful.. i wont pry.. but still just letting ya know.


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: DivineOverlord on August 18, 2010, 05:32:08 PM
dang wonderful psa.. but i cant enjoy it, cause its so dang powerful.. i wont pry.. but still just letting ya know.
I see, I just got done uploading and posting a WEAK/Balanced Version of Goddess Zelda v. 7.0
I have toned down the amount of damage her attacks does in dark and holy mode.


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: tenkashi on August 18, 2010, 05:37:24 PM
Where! I wanna try it! Nao!


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: DivineOverlord on August 18, 2010, 05:38:46 PM
oh its in the main page of this post, 3rd download url XD


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: tenkashi on August 18, 2010, 05:58:33 PM
quick question... does she stil lturn into shiek? and if not( like the time mage zelda) can shiek stil lturn into her with freezes.? i have no psa over sheik.. only textures and one vertex.


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: DivineOverlord on August 18, 2010, 06:03:15 PM
quick question... does she stil lturn into shiek? and if not( like the time mage zelda) can shiek stil lturn into her with freezes.? i have no psa over sheik.. only textures and one vertex.

Nah, I took out the code work off of my zelda psa that caused her to change into sheik because it can sometimes crash the game. But, if you play as sheik, you can transform into zelda still.


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: tenkashi on August 18, 2010, 06:04:58 PM
ok thanks. so what does her down + B do? another attack?


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: DivineOverlord on August 18, 2010, 06:17:38 PM
ok thanks. so what does her down + B do? another attack?

yup, takes on her win animation and produces shock waves.


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: shadowfire on September 01, 2010, 07:31:36 AM
can v10 (since v9 is all but released) include shiek

plz


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: DivineOverlord on September 01, 2010, 11:27:59 AM
can v10 (since v9 is all but released) include shiek

plz
oh like a god-like sheik? that can be done, I'd have to check her pac file size limit first.


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: shadowfire on September 01, 2010, 07:09:34 PM
god-powered ninja lol
that sounds interesting


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: Naruto200Man on September 01, 2010, 08:05:53 PM
god-powered ninja lol
that sounds interesting
*Cough* Naruto *cough* xD

Hmmmm I have some ideas for neo ganondorf. I'm gonna give it a try ^_^;;


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: shadowfire on September 01, 2010, 10:05:50 PM
no, i mean like a real ninja
not some wannabe magician calling himself a ninja
dont hate


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: ChaosInvoker on September 01, 2010, 10:49:05 PM
Hm, interesting. And if he replaces the Down B they can truly be separate characters (as neither one would have the ability to transition into the other character.


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: Naruto200Man on September 02, 2010, 11:10:01 AM
no, i mean like a real ninja
not some wannabe magician calling himself a ninja
dont hate

lol I was being sarcastic XD
Who can hate a kid who sends some bikini wearing girls at his opponents? XD


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: shadowfire on September 02, 2010, 06:05:34 PM
im messing with you
i see you un-s*xed your sig


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: Naruto200Man on September 02, 2010, 08:14:42 PM
im messing with you
i see you un-s*xed your sig
Yes And XP


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: shadowfire on September 05, 2010, 08:43:31 PM
dark mode should have dark arrow final smash
the arrow is black and purple mixed like 2 paints where u see both colors
1.5 knockback


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: DivineOverlord on September 05, 2010, 11:24:26 PM
dark mode should have dark arrow final smash
the arrow is black and purple mixed like 2 paints where u see both colors
1.5 knockback
sounds feasible.


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: shadowfire on September 06, 2010, 09:09:31 AM
cool


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: ApioSSJ on October 17, 2010, 07:41:16 PM
so what is this? does this occupy one of the character's textures (for example fitzelda00)? or does it "change" all of zelda's textures, where each one changes their attack into your hack?


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: Cataly5t on October 17, 2010, 08:27:15 PM
Please...Dont bump this..


Title: Re: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~
Post by: SiLeNtDo0m on October 18, 2010, 04:11:53 AM
so what is this? does this occupy one of the character's textures (for example fitzelda00)? or does it "change" all of zelda's textures, where each one changes their attack into your hack?

1) It's not a texture, it's a moveset.  It is named "FitZelda.pac"
2) Please try to avoid bumping topics from a month ago >.>