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Messages - xmanic

#1
Is it possible to port kirby hats? i was thinking i would learn how to port characters so i can do so. I need to port a cloud kirby hat over olimar because that's where i have cloud and i need to port a sephiroth kirby hat over r.o.b. I did do an advanced search on the brawl vault for those hats and couldn't find anything that went over the characters i need them over. If anyone knows of any hats that go over the characters i need for the slots I'm using can you please link me to them.
#2
Attacks and Animations / Re: Project Toad over ness
March 20, 2011, 05:22:54 PM
Quote from: MarioDK on March 20, 2011, 05:15:47 PM
good ideas i will make the PSA for the ideas as soon animations is made
Animations will be created as soon as the model is fixed over ness now i may need some guidance for this. The model appears invisible, and it has the track problem i have read how to fix this, the fix is apparently adding the eyeyellow bone and the TrackN bone with some rearranging. Guides, tutorials, and resources would be greatly appreciated. Last night i just finished naming all the extra bones, now i just need to make them match up with ness, i know this requires hexing which i know how to do. As soon as the model works and doesn't have any problems i will start making some animations. I have an idea for his entrance as well, i think it should be the same as mario's, where he comes out of a pipe(Yes - No?)).
#3
Attacks and Animations / Re: Project Toad over ness
March 20, 2011, 05:12:09 PM
Alright i'm going to add these ideas to the list.
#4
Attacks and Animations / Re: Project Toad over ness
March 17, 2011, 10:42:22 PM
Well i am still going to be putting him over ness and none of the ideas are permanent.
Also i am willing to collaborate on this.
#5
Attacks and Animations / Project Toad over ness
March 17, 2011, 09:36:31 PM

I have started working on toad over ness 2 weeks ago i haven't done very much but research tutorials and guides so i can learn how exactly can i put him over ness. Now i already have a library of programs that are needed to do this.
So far i have:
put the model of toad from peach's motionetc.pac over ness' main colour .pac.
I added extra bones over toad's model.

problems:
Toad does not appear in game he is invisible
Has Movement Tracking problem
...
Haven't done much else so far but i have some ideas for some moves he would do.
Move ideas:
* Side Smash - Swings small hammer, possibly hammer bro's hammer and i would probably vertex the hammer for toad's use.

* up tilt - throws hands up in the air.

* Final smash - Spawns Golden hammer? (Not sure if it is a good idea but it seems kind of cool let me know what you think.)

* Entrance - Comes out of green pipe. I'm actually thinking about recoloring the pipe just for toad(if possible).

More moves will be added as i progress
Also move ideas and requests will be strongly considered.
Requested moves:
Bazooka for toad
Sorry but you are not allowed to view spoiler contents.

Sorry but you are not allowed to view spoiler contents.

Now if anyone would like to contribute just let me know on this thread or via PM doesn't make a difference to me.

Things to be done:
Animations-
PSA - MarioDK
Textures -
Prerequisites for me:
Learn -
Brawlbox - done
tabuu - not done
3ds max - basic understanding

Programs i am using/have for this:
Brawlbox
Tabuu/opensa3
milkshape
blender
brresviewer
anim8or
dasdonkey box
Dolphin emulator
Fortwaffles model importer

thats all i can list right now.

Plan: Well the basic idea is to make another mario character on the roster and make this character similar in animations and psa.

Besides ever since the Toad hoax i have always really wanted to play as him.
#6
Quote from: BlackScarlet613 on March 16, 2011, 01:36:30 PM
In the brawlvault
well i couldn't find it in the vault can you give me the links?
EDIT:Nevermind i found it.
#7
I was wondering where exactly can i get the textures to go along with these PSAs?
#8
Help / Re: ssb64 importing into brawl?
February 22, 2011, 06:47:36 PM
Yeah i know but i thought i'd be able to convert.
#9
Help / Re: ssb64 importing into brawl?
February 22, 2011, 03:18:12 PM
O ok thanks for the info i will stop wasting my time trying to import the ssb64 link into brawl :P
#10
Help / ssb64 importing into brawl?
February 22, 2011, 06:44:49 AM
Is it possible to import a ssb64 model into brawl? I've already got the model for link but i'm not sure how to put it over brawl link.
#11
Help / Re: Adding my own Gecko codes to Dolphin?
February 19, 2011, 07:03:30 PM
I think the problem was, that i was supposed to put a $ sign in front of the code names lol. Didn't test it yet though.
#12
Help / Re: Adding my own Gecko codes to Dolphin?
February 19, 2011, 04:24:40 PM
Well i know about replacing files... But what i'm asking is how to use gecko codes with dolphin, I want to manually insert codes.
#13
Help / Adding my own Gecko codes to Dolphin?
February 19, 2011, 08:30:11 AM
I'm trying to test hacks with the Dolphin emulator, but i'm not sure exactly how to add my own codes to the list rather than just downloading them from WiiRD database. I thought i would just be able to edit that game's .ini code file but it doesn't matter if i put my own codes in after i save and close it the codes don't show up on the list and when i go to check the .ini file again it's like i never even added anything. So what exactly am i supposed to do? I'm sure i'm doing this wrong.
#14
Help / Re: playable bosses and boss control codes
January 22, 2011, 04:05:51 AM
Quote from: Chuy on January 22, 2011, 02:39:31 AM
Quote from: xmanic on January 22, 2011, 02:26:47 AM
Thanks man now i can fight my friends as bosses hehehehe
Oh forgot to say it only works on boss battle mode :/
ya i know, it's cool though. This is as close as i'm going to get to playable bosses.
#15
Help / Re: playable bosses and boss control codes
January 22, 2011, 02:26:47 AM
Thanks man now i can fight my friends as bosses hehehehe