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Messages - Angelglory

#1
It's not. Although most likely going to be a Smash 4 project
#2
I'll tidy this up later, just want to get this thread up before I forget again.

Works-In-Progress

Rhythm Heaven [Character]
This will be awhile since it's going to be using material animations... Info in spoilers below
Sorry but you are not allowed to view spoiler contents.


That's essentially how RH attacks, changing 'character' to 'character'. But don't forget your rhythm! If you don't time your buttons well enough...
Sorry but you are not allowed to view spoiler contents.

The Neutral A combo won't do as much damage or knockback. Visual cues on the character will let you know when you've flubbed it up.

More details to be filled out soon!

Stats
Size: Varied
Weight/Gravity: ?
Jumps: 2
Walking Speed: ?
Running Speed: ?
Air Mobility: ?
Falling Speed: ?

Moveset
Neutral B: Glee Club
Sorry but you are not allowed to view spoiler contents.


Side B: Night Walk
-Activation: Character rolls forward along the ground.
-Timed Press: Character bounces up into the air, the leap leaves a hitbox at point of jump and a weak hitbox on the character.
-Mistimed/No Press: Character stumbles along the ground, weak hitbox (tripping hitbox?)

Up B: See-Saw
See-Saw character lands on see-saw to catapult Chorus Kids upwards. Leads to helpless state.
-Timed Press: Extra height gained.
-Mistimed/No Press: Less height gained.

Down B: Together Now

Final Smash: Beat the Beat

Neutral Combo: Karate Man
Sorry but you are not allowed to view spoiler contents.

Dash Attack: Charging Chicken
Forward Tilt: Clappy Trio
Up Tilt: Fruit Basket
Down Tilt: Fork Lifter

Forward Smash: Samurai Slice
Up Smash: (Karate Man or Clap Trap?)
Down Smash: Blue Birds

Neutral Aerial: ?
Forward Aerial: Air Rally
Sorry but you are not allowed to view spoiler contents.

-Timed Press: Good damage and knockback, sweetspot at racket tip for meteor smash.
-Mistimed/No Press: Weak hit, no meteor smash (good for combos?)

Back Aerial: Shoot'em-up
Up Aerial: Working Dough
Down Aerial: Bunny Hop
Sorry but you are not allowed to view spoiler contents.


Grab/Pummel:
Forward Throw: Packing Pests
Back Throw: Coin Toss
Up Throw:
Down Throw: Hole-in-one[/spoiler]

Mach Rider [Character/Import]
Basically two versions being worked on. One will be a simple import over Falcon, while the second version will come later once moveset modding becomes easier.
Sorry but you are not allowed to view spoiler contents.

Since I suck at modeling, I'm using my old tactic of frankenstein'ing the model together from other pieces. Still a WIP, but the basic body's pretty much settled.
#3
Perfect, now I know how to set up the skeleton. :vyse:

Anywho, added some animations to the first post. Don't take them as frame data though, they're just for show!
#4
Well, most of the moveset has been planned out now. I'd show more examples of attacks, but I'll update the first post with them in the morning. I'll also add more descriptions to the attacks in the first post when I have the time.

Right now I'm thinking of what character to use as a base so I can make a prototype skeleton and do some initial testing of the 'model' of RH. Obviously I'm taking inspiration from the 2D Marisa, but I've never actually played the mod, only looked at it in BrawlBox. (I can only assume that metal textures will be... not possible, but that's far down the road anyway.)

EDIT: After thought, I've never messed with hurtboxes before, but since this is a character that will be changing 'size' a lot, the hurtboxes will need to change as needed too... Is that possible? I've been far out of the PSA loop for... years.
#5
I've had this idea of a Rhythm Heaven for awhile but it wasn't until recently that a concept came to mind that my meager skills could finish in the foreseeable future.

'Rhythm Heaven'

Rhythm Heaven as a series represented in Smash Bros. by a 2D amalgamation character that encompasses themes of the games, keeping the rhythm and timing your buttons.

Essentially 'Rhythm Heaven' will be a character that changes to move, perform attacks, specials, etc. In addition, some timed button presses will be incorporated into some attacks where hitting the rhythm will benefit the player.

I plan to bring this project to vBrawl, EX and Project M, although I'll need help on the latter since I dunno how PSA in P:M works.

So how will Rhythm Heaven work? Simple! With each attack, RH will change briefly to perform it before returning to neutral. The Chorus Kids serve as the ones doing the basic movements, but then suddenly...
Sorry but you are not allowed to view spoiler contents.


That's essentially how RH attacks, changing 'character' to 'character'. But don't forget your rhythm! If you don't time your buttons well enough...
Sorry but you are not allowed to view spoiler contents.

The Neutral A combo won't do as much damage or knockback. Visual cues on the character will let you know when you've flubbed it up.

More details to be filled out soon!

Stats
Size: Varied
Weight/Gravity: ?
Jumps: 2
Walking Speed: ?
Running Speed: ?
Air Mobility: ?
Falling Speed: ?

Moveset
Neutral B: Glee Club
Sorry but you are not allowed to view spoiler contents.


Side B: Night Walk
-Activation: Character rolls forward along the ground.
-Timed Press: Character bounces up into the air, the leap leaves a hitbox at point of jump and a weak hitbox on the character.
-Mistimed/No Press: Character stumbles along the ground, weak hitbox (tripping hitbox?)

Up B: See-Saw
See-Saw character lands on see-saw to catapult Chorus Kids upwards. Leads to helpless state.
-Timed Press: Extra height gained.
-Mistimed/No Press: Less height gained.

Down B: Together Now

Final Smash: Beat the Beat

Neutral Combo: Karate Man
Sorry but you are not allowed to view spoiler contents.

Dash Attack: Charging Chicken
Forward Tilt: Clappy Trio
Up Tilt: Fruit Basket
Down Tilt: Fork Lifter

Forward Smash: Samurai Slice
Up Smash: (Karate Man or Clap Trap?)
Down Smash: Blue Birds

Neutral Aerial: ?
Forward Aerial: Air Rally
Sorry but you are not allowed to view spoiler contents.

-Timed Press: Good damage and knockback, sweetspot at racket tip for meteor smash.
-Mistimed/No Press: Weak hit, no meteor smash (good for combos?)

Back Aerial: Shoot'em-up
Up Aerial: Working Dough
Down Aerial: Bunny Hop
Sorry but you are not allowed to view spoiler contents.


Grab/Pummel:
Forward Throw: Packing Pests
Back Throw: Coin Toss
Up Throw:
Down Throw: Hole-in-one
#6
Model Imports / Re: WIP Workshop
May 04, 2015, 07:45:23 AM
Oh dayum, that shader looks awesome!
#7
Model Imports / Re: WIP Workshop
March 21, 2015, 05:25:55 AM
Quote from: Don Jon BravoEX on March 19, 2015, 11:30:30 PM
wat happened to this guy?
Well, he didn't have enough bones to be straight-up imported, so I had to add a bunch which in turn made it so he needs to be re-rigged. And since I hate rigging, I'm focusing on finish Doshin's model first at least before putting up any requests.
#8
Model Imports / Re: WIP Workshop
March 19, 2015, 05:03:42 PM
Quote from: Gamidame_K on March 19, 2015, 12:15:03 AM
doshin will be over DK right?
He's going to have a custom boneset, so he could be over anybody that gives me the necessary resources for the planned moveset. Right now I'm still plotting out moves while finishing the model.
#9
Model Imports / Re: WIP Workshop
March 18, 2015, 08:12:01 PM
Two characters I'm working on (slowly)

Sorry but you are not allowed to view spoiler contents.
#10
Model Imports / Re: WIP Workshop
February 01, 2015, 10:50:36 PM
*rolling intensifies*
Sorry but you are not allowed to view spoiler contents.
#11
Model Imports / Re: WIP Workshop
January 29, 2015, 02:43:04 AM
I've been waiting for this day...
#12
Yeah, I'll send the revision over to you when it's all ready. (b'--')b
#13
Oh, right, if you planned on rigging Ganon soon, I'd ask you wait until I finish making tweaks to him (resizing and adjusting bones). Just an FYI :P
#14
Model Imports / Re: [General] Custom made models
December 02, 2014, 04:59:14 AM
Doshin the Giant next to Dorf and Giga


As you can see, he's not exactly 'giant'. That's because I intend on making him a playable character and didn't want him to take up the whole stage as Giga Bowser tends to do.
#15
Model Imports / Re: WIP Workshop
November 25, 2014, 12:12:19 AM

Still need to finish lower body