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Messages - MegaMonkey

#1
Did you compile your Code Manager stuff into a gct and put it in the CODES folder?
#2
Model Imports / Re: Tron stage import problem
November 18, 2011, 01:37:43 AM
No, I just imported the mdl0 and all the textures. The textures were fine by the way. Do I need to rig this to Final Destination?
#3
Model Imports / Tron stage import problem
November 11, 2011, 04:06:59 PM
Ok, this is another model import problem. I've got some model from Tron Evolution Battle Grids to put over Final Destination, and everything works fine and it saves. If I close Brawl Box and open the file again, the ModelData[2] (where I put the new model) looks like it has fallen apart. In the ModelData[2] brres, there are 4 folders with names that are just a string of strange symbols. The first folder has a model in it, with a similar name, and crashes when I preview it. The other 3 mysterious folders have nothing in them. Everything from before was not there. Can somebody tell me what the problem is?
#4
This helped me so much! I tried to do vertex hacks before with anim8tor but it didn't work on windows 7, but now I know there is a free trial version of 3ds max from this. This is great!
Also to everyone who has the trial version and wants it to last forever there is a program called Time Stopper that lets you use a trial program forever.
#5
I heard that sometimes making the area black will look black in Brawl Box but be transparent in the game. This actually didn't work when I tried it on Captain Falcon, but this is something different so maybe it will work?