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Messages - Ulala

#1
Quote from: DanteNo on December 07, 2013, 08:34:43 PM
Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
Lol.
#2
Excuse me but, I seem to be getting issues with Brawlbox. It turns out that it won't open SZS files anymore like it used to, so it ends up crashing. I used to open it on Windows 7 32-bit, but after switching to my new laptop, which has 64-bit, I think the issue may lie with 64-bit itself (maybe some sort of compatibility issues?)
IDK I'm pretty dumb.  :P
#3
*Looks at Change Log for v0.69*
:srs:............


:happy:
OH MY GIDDY AUNT
I can redo my 1000 frame animation even BETTER!!
If I won the lottery I would definitely donate money:
Sorry but you are not allowed to view spoiler contents.

Also BlackJax, what would be the last thing to go into Brawlbox? (feature wise)
#4
Hey BlackJax, out of the things planned currently, which is the most anticipated feature that has yet to come?

I'm really hoping for an easier way to create animations. I have so many custom taunt animations in Mario Kart Wii & SSBB, that it'll take forever to finish them all. Got 7/10 of them down and they're all dance animations for Ulala (plus combining them into a looping 989 frame animation).
#5
Why is there such a big deal out of testing for some people? I mean come ON, really.
Sorry but you are not allowed to view spoiler contents.


Don't jump to assumptions now...
Sorry but you are not allowed to view spoiler contents.


And frankly, I'd be accepting to the people he gave it to, and I'm pretty sure in the end, BJ would want BB working like a charm (less bugs, less annoyance).
#6
Quote from: DJ Lowgey on April 24, 2013, 05:00:34 PM
yeah that brsar for mkwii works fine!
it´s sooo awesome!
I'm sooo jealous. To be honest, all I cared about was the RSAR functions.

Quote from: pikazz on April 24, 2013, 02:22:19 PM
since everyone that are in the top secret team have revealed themself, time I do that too
the functions works great!
Sorry but you are not allowed to view spoiler contents.
no photoshopping!

so far, I have only spot small bugs but reported it! but now I will bring in the big mama tank!
It looks like 3DS AR functionality (plus you already revealed yourself in page 939).
#7
Quote from: BlackJax96 on April 23, 2013, 11:00:52 PM
I do not just hand over nuclear bombs to civilians.
Then what kind of people do you hand it to? I know you wouldn't hand it to criminal. Right?

I know you ain't got no bomb...
#8
Apparently nobody has answered BJ's question...
Quote from: BlackJax96 on April 19, 2013, 11:32:43 PM
lol

anyone want a stream later today?

You can watch me work on finishing the weighting stuff.

btw, livestream or join me

I honestly don't know which to pick, but I'd just like something that doesn't lag my computer...
#9
Hey BJ, why doesn't BB play multi-brstms? You think it could be fixed/implimented in 0.69?
Not in 0.68 since you're almost done with it, & I want to try that RSAR function.
#10
Quote from: StarWaffle on April 18, 2013, 05:31:31 AM
I think he means...

Lets say you're rigging one vertex point to 3 different bones.
and you have like this

0.33 HipN
0.33 BustN
0.34 WaistN

and you want 0.33 BustN to stay at 0.33 but when you raise WaistN to 0.54. Both HipN and BustN go down and it ends up being

0.23 HipN
0.23 BustN
0.54 WaistN

instead of

0.13 HipN
0.33 BustN
0.54 WaistN
I've had this problem with rigging models with brawl bones, HOWEVER!
When it comes to using MKW bones, this problem doesn't occur at all.
(I may be wrong but I think it doesn't happen is because MKW's models/bones are a pretty big size)
I've rigged many models for MKW easily.
#11
Quote from: joke king on April 12, 2013, 11:41:47 AM
quoting since it has been buried...
I STRONGLY agree with this quote on his quote :srs:

btw BlackJax, you should post the the DONATE picture more often just cuz of how awesome it looks...

AMAZING SPOILER BELOW  :happy:
[spoiler]
#12
So... do we have enough testers?
I'm not sure if I'd want to test it since I got a load of college stuff, but I'd really like to try the RSAR functions :)
#13
Quote from: Kagemaru on April 06, 2013, 09:17:34 AM
Oh darn... Riivo sucks for testing so I went back to Gecko. Meh...
Finally, some one I can agree with on using Gecko. Plus, there are some hacks here that only work on Gecko. When I tried transferring to Riivo, it was a pain with hacks that froze it.
#14
This Saturday?! That's FANTASTIC!!!
I'm gunna r*pe the sh*t out of the RSAR editor and import over 100 voices!

BlackJax96!!!
How would you sum up the whole progress/experience of making BB 0.68 -- in one word?
This thread has to reach 1000 before saturday.
:srs: And lastly, Thank you for everythang you've done.
#15
Since it's an animation converter (right?), would I be able to export animations from 3DSMax to BrawlBox? Is there a script?

I tried using BrawlBox 0.67 animation converter/MaxScript, but it seems that the script doesn't recognize the bones in 3DSmax.

Could you make a script for 3DSMax that converts animations to BrawlBox, but it selects helpers and/or bones? I use 3DSMax 2013 - Student Ver.

May I ask why were you warned?