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Messages - ?uestion

#1
Model Imports / Re: Kaze's Projects
May 29, 2014, 11:49:53 PM
Oh yes please. I logged back in after about 7082357901301353 years lol jk probs 2 or 3 months maybe
just to comment on this. Awesome work. Can't wait.
#2
I don't know. A bit of a stretch, and maybe some bone alterations.
#3
Yeah, I'll try to get my other hacks done in a timely manner. For the PP girls, what about pkmn trainer? Then replace the trainer with a model of the professor if possible. I know moveset wouldn't match at all, but they do fight together. Plus, would make for a cool PSA down the road.
#4
Just like you said, the nostalgia.

So as just an overall update:
I finished Bongo Bongo. I have to release him soon.
Wonder Woman and Fang will come sometime soon, but there may be a bit of delay. School starts tomorrow for me so I'll be pretty busy with that so the time I get to work on hacks will be decreased. I'll still try to do them, but no guarantees when it comes to an ETA or timeline.

Thanks,
- ?uestion
#5
Just saw it on the vault. Looks sweet.
#6
Holy - is the Aku from Samurai Jack? Where did you get that model?
#7
Sounds good. Can't wait!
#8
Quote from: Peardian on August 30, 2013, 09:32:15 PM
I don't know if you've played Kid Icarus: Uprising or not, but how about a color/texture based on the Reapers in that game?

That would actually be pretty cool, but that's up to ShadowLuigi-NG-. If he doesn't, I could always see if I could, even though it wouldn't be half as good.

So I've been kinda busy the past week and will be for the next two or so days, so I'll keep working on my hacks when I get the time, but the things I have to do are as follows:

- Fang
-Wonder Woman
- Bongo Bongo

I might be forgetting something that I haven't put up a preview of yet, but as of now, that's what to look out for.
#9
Holy crap, I have I say, that one is my favorite. I never expected it and it looks so cool. Good job! I can't wait for them  :D
#10
Those look fantastic! Are you doing any others?
#12
Thanks! And thank you for the texture fixes ;) wouldn't be as good without em
#13
Alright just let me know if you need anything  ;)
#14
Well that's probably why you had the problem with different polys breaking apart. That's weird... If you want, I could take a look at it for you.
#15
So after you finished rigging, you cut the skin modifier from your import, and ran the "detachbyid" maxscript. Then you pasted the skin modifier back on all of the meshes, and exported it as a .dae. Right?