Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Near

#1
Attacks and Animations / Re: Goddess Nayru PSA
August 21, 2012, 09:07:35 AM
I see. I'll probably get round to making Din and Farore once I get bored with Nayru.

I'm currently making version 2 have the ability to summon Manaphy, Staryu and Suicune for most attacks. :3
#2
Attacks and Animations / Re: Goddess Nayru PSA
August 21, 2012, 08:57:15 AM
Quote from: Kienamaru on August 21, 2012, 08:45:11 AM
sweet, I'm gonna try using your F tilt, U tilt, and din's fire gfx. how do you get her hands to constantly be on aura?

I look forward to seeing it.

And for the aura effect, just set an infinite loop with a Synchronous timer followed by the graphic you want. You have to add it to every animation that you want it to be on.
#3
Attacks and Animations / Re: Goddess Nayru PSA
August 21, 2012, 08:35:00 AM
Added a video demonstration to the opening post.

Quote from: Kienamaru on August 20, 2012, 11:01:53 AM
Wow... i feel 20 upped haha, can i place some of your ideas on my Nayru fusion that i made a while back?

Yeah, that's no problem.
#4
Attacks and Animations / Goddess Nayru PSA
August 20, 2012, 09:22:26 AM
Goddess Nayru PSA V1.0 (OP)


This is one of my first completed PSAs. I focused on making Zelda more combo based throughout.
Comments and advice is appreciated to help me improve with future work.

Moveset:


- All moves have either a water or an ice theme
- Up-taunt switches between Nayru's normal and "Special" state, giving her access to more attacks:

Sorry but you are not allowed to view spoiler contents.

- Added graphics and sound effects.
- Jab causes sleep and is easier to hit with:

Sorry but you are not allowed to view spoiler contents.

- F-tilt has a second hitbox; guaranteed to connect on first hit. Changes when angled up and down:
Sorry but you are not allowed to view spoiler contents.

- U-tilt has 3 hitboxes and a different animation. 2 slashes followed by a vertical burst of ice:
Sorry but you are not allowed to view spoiler contents.

- D-tilt locks. Also adds momentum:
Sorry but you are not allowed to view spoiler contents.

- N-airs can be stringed:
Sorry but you are not allowed to view spoiler contents.

- F-air has a second, controllable hitbox for added range (more range and power when over 110%):
Sorry but you are not allowed to view spoiler contents.

- B-air has more range and knockback (more range and power when over 110%).
Sorry but you are not allowed to view spoiler contents.

- U-air spikes. Other attacks can be chained to it:
Sorry but you are not allowed to view spoiler contents.

- D-air's sweetspot is removed. Added knockback and damage (more range and power when over 110%):
Sorry but you are not allowed to view spoiler contents.

- Nayru's Love produces a freezie and gives momentum. Throws a projectile while in "Special" state:
Sorry but you are not allowed to view spoiler contents.

- Din's fire has a different GFX:
Sorry but you are not allowed to view spoiler contents.

- Farore's Wind is a more reliable recovery option. The second hit is also guaranteed from the first:
Sorry but you are not allowed to view spoiler contents.

- Down-B doesn't transform to Sheik. It heals when grounded and quickly teleports to the ground while aerial. Creates a thunder-like ice attack when in "Special" state:
Sorry but you are not allowed to view spoiler contents.

- Throws have been edited
- Edited attributes to make her more evasive and goddess-like. ;3

Video Demonstration: Goddess Nayru ~Demonstration~
Link to download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28318