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Messages - MrMarill

#1
Is there any way I can simply get the MotionEtc.pac to work on Zamus? I'm sure I can figure out the rest with time, and they're not game breaking or anything. I didn't think it was very practical, as it was =/
#2
I've been doing a hack for Hatsune Miku (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18523) to completely replace Zero Suit Samus with her, animations, moveset, everything.

Now, I'm running into a few problems. One, because Zamus is a transforming character, her MotionEtc.pac won't work with Riivolution. Two, Zamus's subroutines all involve a whip in some way and I really don't know much about subroutines.

So, my question is, is it possible to take the .pac for, say, FitPurin and just replace the files in it with FitSZeroSuit's? The main question is, can I put this hack onto a different character without having to do the whole hack again. Jigglypuff isn't useful because it behaves nothing like I want to, and it would take forever to change, but you get the gist.

Thanks in advance!
#3
I'm not sure if this counts as a necropost or anything, but I AM making a PSA for Miku!

*everyone cheers*

And I'm using JCentavo's alt costumes!!

*everyone goes crazy*

Anywho, I'm making a PSA and stuff. You can download the first version of it here (Just a texture, mind), in the BrawlVault:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18523

This is my first shot at PSA, so whenever V1 of the PSA comes out don't expect perfection and stuff... xD
#4
Double post, does this work with PAL? I can't seem to get any codes working D=
#5
Also if you'd read the guide it says that he doesn't know which to put it in, so he says put it in both. :P
#6
I followed every single step and my MotionEtc.pac for Zamus still doesn't work. :(
#7
Help / Re: MotionEtc.pac doesn't work
April 19, 2011, 03:12:47 PM
Bump; anyone who has motionetc.pac working for Zamus on Riivolution can fix this easily by just uploading the root folders of their SD cards... Please! =D
#8
Help / Re: MotionEtc.pac doesn't work
April 18, 2011, 04:28:55 PM
Still isn't loading my motionetc.pac, it loads everything else. Could someone just like, upload their SD card contents (minus their PF folder for saving space) for me? I know, I fail badly >_>
#9
Help / Re: MotionEtc.pac doesn't work
April 17, 2011, 01:07:31 PM
Are you sure it works with MotionEtc on Zamus? I'm pretty sure I've tested it before...
#10
Help / Re: MotionEtc.pac doesn't work
April 17, 2011, 12:20:06 PM
I have the Modlauncher setup (followed this guide: http://forums.kc-mm.com/index.php?topic=11743.65 ) but I still can't seem to get it working. I've put the reference in "modlauncher" and in "SSBBfiles" but neither works.
The reference is this:
                <file external="/brawlmods/custom1/system/common.pac" disc="/system/common_en.pac" />

I put my common_en.pac in the folder it was specifying, and loaded it up with that mod in Riivolution. I have no other files in the "Brawlmods" folder as I can't get Ocarina working, so it won't load Brawl+ ANYWAY :P
Can someone just please upload an XML that'll work? I would be eternally grateful =D
#11
Help / Re: MotionEtc.pac doesn't work
April 17, 2011, 08:48:00 AM
That didn't work either, sorry :(
#12
Attacks and Animations / Re: The Masked Man.....
April 15, 2011, 10:58:06 AM
Really, really looking forward to this. Mother 3 is one of my all-time favourite games!

Er, is there anyway you could get a less spoileriffic texture for it? I may make it. Y'see, my brother and sister are both playing through it at the moment and it's a bit clear who the Masked Man is from that... :P

I'll help in any way I can, but I'm new to all this so don't expect miracles :P
#13
Help / Re: MotionEtc.pac doesn't work
April 15, 2011, 08:04:58 AM
Right click and hit "Edit" to edit it :)
#14
Help / Re: MotionEtc.pac doesn't work
April 14, 2011, 10:56:30 PM
That didn't work, I can't get ModLauncher working... >_>
#15
Help / Re: MotionEtc.pac doesn't work
April 13, 2011, 10:04:08 PM
Hmm. Is it possible to just export all of "SZeroSuit"'s ModelData and TextureData and put it over, say, Peach? Would that work? I can't test it now 'cuz it's 11pm >_>