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Messages - Bakuryu

#1
Programming / Re: BrawlBox 0.74
January 02, 2015, 07:23:07 PM
Quote from: BlackJax96 on December 29, 2014, 08:00:57 AM
There isn't an update at the moment, so that's probs why it's looping infinitely.

What's your OS? Is it 32 bit or 64 bit? Do you have .NET 4.5.1? What's your computer's locale (language)? Also, right click the exe, go to Properties->Details and double check that it says BrawlBox v0.74 and all that, just in case.

For now, you can just turn off automatic updates under Tools->Settings->"Check for updates on startup" 

Windows 7 Pro SP1 64bit, looks like I have .NET 4.5.50709. English is the language. It does says 0.74 in the properties so that checks out to.
#2
Programming / Re: BrawlBox 0.74
December 28, 2014, 04:44:20 PM
When I click the update thing it downloads and update and makes the directory "currentfolder"/v0.74 which then contains all the files I already had in the "currentfolder" + the update it download, which I can install again if I want and if I hit the update thing again it repeats this infinitely.
#3
Programming / Re: BrawlBox 0.72 bugfix 1
May 13, 2014, 09:11:36 PM
Quote from: Sammi Husky on May 13, 2014, 07:18:55 PM
this should help you out

http://forums.kc-mm.com/index.php?topic=64144.0
Just reread what you previous post said and now realize that the exporting is in fact still not working which is why I was having trouble, that being said the tutorial you posted was exactly what I wanted anyway so :D
#4
Programming / Re: BrawlBox 0.72 bugfix 1
May 13, 2014, 07:01:58 PM
Quote from: Sammi Husky on May 09, 2014, 07:21:59 PM
BBox can already import from maya .anims iirc. its the exporter thats broken i think, but yea. long story short you should be able import them back into BBox :P
Is there a tutorial on how to do this because I keep getting that either nothing is selected or // Error: Could not add the anim curves to the clipboard. //
#5
Programming / Re: BrawlBox, To Maya, and BACK!
May 13, 2014, 06:28:27 PM
Still waiting ><. Anyone know of, or know some who can make fox have a fedora and or a suit? Yeah you know where I'm going with this.
#6
Programming / Re: BrawlBox, To Maya, and BACK!
April 17, 2014, 05:10:54 PM
Don't disappear we need you! (or atleast your code)  :P
#7
Programming / Re: BrawlBox, To Maya, and BACK!
March 24, 2014, 05:42:56 PM
Still waiting on this XD
#8
Programming / Re: BrawlBox, To Maya, and BACK!
March 05, 2014, 01:11:01 AM
I'm super looking forward to this. Has it been tested in game? Like I can make Rob actually do the robot as a taunt?
#9
Programming / Re: BrawlBox, To Maya, and BACK!
March 01, 2014, 03:39:24 AM
Any update on this? Very interested myself to try this.
#10
Quote from: BlackJax96 on November 17, 2012, 09:06:45 PM
I will look into exporting BVH and/or DAE animations, but I can't guarantee I'll do it.
The formats make it more complicated than it should be.

Party everyday
https://secure.join.me/576-965-079
I'm willing to try it myself I just need you to upload some files to the source files so I can compile it :D
#11
Programming / Re: tnempoleveD xoblwarB [laiciffO]
November 16, 2012, 02:21:48 AM
Quote from: Mr.MW on November 15, 2012, 11:56:50 PM
i have been begging blackjax for this forever
but he has got other important things to do

im thirsty...

Also Hai Bakuryu, nice to meet you
Welcome to the community and:

Sorry but you are not allowed to view spoiler contents.

I'm tempted to try to do it myself, sadly the svn is missing files for the source and I can't even compile the program.
#12
Programming / Re: tnempoleveD xoblwarB [laiciffO]
November 15, 2012, 10:58:16 PM
Forgive my ignorance it's been a while since I've done anything in the hacking scene. One of the things I've really wanted to do was export the animations to something like Maya (I use Maya, but I know a lot in the community use 3DSMax). A while back I exported a model out of BB in DAE format and opened it in Maya and found it not only worked great, it had the joints their too. Recently I decided to check to see if the axis of the joints match the ones in brawl box and they did I was able to (slowly) port the animation by copy and pasting the rotations and transformations.

So my question is why hasn't this been done? I'm not familiar with C# (yet), but wouldn't it be possible to have BrawlBox export a mel script (Maya scripting language) using the transformation/rotations from BrawlBox? The Mel script probably would be to hard as it would just select a keyframe, set the attribute of trans/rotates key change or just set it to auto key and repeat till end of animation? And like wise I would assume it would be possible to make a Mel script that would export the trans/rotations numbers to be imported into BrawlBox making it much easier to make animations using other programs?

Again I could be way off on this/any or know/not important.