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Messages - drewtwo99

#1
Eternal Yoshi,

Thanks so much for your insight into the issue. I never knew about a cumulative file size limit between these two characters, but I suppose it makes sense. If you ever find out anyway to get around it, let me know...

Also, is there any way to take an existing PSA pac file and make it smaller with Smash Attack or BrawlBox that won't break it so that I might get pre-existing samus mods working with my zero suit mod?

Thanks again for the help!
#2
Update:

Ok so after hours and hours of going through each part meticulously... I have discovered the cause of the problem. I don't know the solution though (or a good one anyway).

I can load a larger fitsamus.pac file with all my other mods... except for my zerosuit samus mod. If I load my custom fitszerosuit.pac, the game will crash when samus is selected on the CSS. The Zero Suit Samus PSA and textures work fine on their own though...

So it seems like I am limited to either not having a zero suit PSA, or not having a samus PSA larger than 253 KB.

Anyone have any solutions?
#3
Quote from: Eternal Yoshi on June 26, 2011, 08:25:22 PM
I don't think it's the ocarina codes.
I think that the motion file has a very anal file size limit as well.
Check that file out too.

Also, the tracklist modifier can cause freezing at the SSS and title screen to main menu at times.

Ok just ran a few tests... and I have narrowed down the cause a little... maybe.

I downloaded brawl minus, installed it on the SD card and ran it with the riiv codes that came with it. Everything loaded and samus worked just fine (255 kb .pac file with brawl- btw). Just for kicks I took my custom codes .gct file and made it load with brawl minus... still no problems! Everything loaded just fine, which means you were right about it not being the codes. And samus didn't freeze on the selection screen.

Next, I took all my custom samus stuff out from my custom mod fileset so she was just vanilla (even replaced her fitmotionetc in common_en.pac file with the plain one just to make sure it wasn't that). So she was back to normal, totally. Then I took the fitsamus.pac file from brawl minus and dropped it in her fighter folder... and the game froze at the selection screen just as usual when I loaded my custom mod.

So we know it's not the codes. We know it's not the fitmotionetc... but for some reason when I load try to load a fitsamus.pac file greater than 253 kb in my custom modset with modlauncher in riivolution, it freezes. The only thing I can think of is that it has something to do with the common5_en.pac file that the Flaming Blue CSS uses. I had this error before ever doing custom stages with tracklist modifier, so I know it isn't that either.

I guess my question is now... has anyone here gotten riivolution to load a custom fitsamus.pac file greater than 253 kb AND is also using the flaming blue CSS with all the extra characters? If so, could you please contact me so maybe we can exchange some files and see if I can get this working? I'm at my wits end here, it seems like I've tried everything.
#4
I am a riivolution user first off, and I don't think my issue applies to gecko os users, so if you have extensive experience with riivolution you might be able to help:


I have an odd issue going on with my fitsamus.pac file. It seems like anytime I want to use a custom samus PSA file that exceeds 253 KB (the original samus size), the game freezes after selecting her on the CSS. I have read that she should be safe up to 260 KB, and in fact many of the PSAs for here in the vault here far exceed 253 KB and seem to work fine for everyone else.

If I had to guess, I would think it's a problem with my ocarina codes. I am using several for custom stage selection, custom character selection (alloys and friends), flaming blue CSS, one to let me use wisp over game and watch...

Has anyone else ever had the problem of the game freezing when you used a fitsamus.pac file over 253 kb? I have tried SO many different methods of loading in riivolution, triple checked my xlms and such... I just can't figure it out! Any ideas/suggestions/input is greatly appreciated.

Here is a copy of the codes I am using with riivolution:

Sorry but you are not allowed to view spoiler contents.
#5
Help / Riivolution and fitsamus.pac file size
June 22, 2011, 04:15:56 AM
Hi guys,

I was wondering if any of you riivolution users out there have experience any problems with the fitsamus.pac file size. I want to use some custom samus psa's that require a fitsamus.pac... but any of them above a certain file size always seem to freeze the game after she is selected on the main screen.

Of the few I've tested here from the vault, dark samus prime works (file size 234kb), fitsamusice.pac (253kb)... but some that don't work include darksamus V2 (260 KB), and the brawl- fitsamus.pac (255kb) both crash the game!

I could be way off and it really doesn't have anything to do with file size but I think I have ruled out all other variables...

Is there a way to "trim" some un-needed data out of these pac files to shrink them? If not, is there something wrong with my riivolution file loading method? Any help and/or thoughts are greatly appreciated.

For your information I'm using blue flaming css and tons of other hacks that all work well... and I have verified that everything else is working.
#6
PROBLEM SOLVED!

Miraculously... I have no idea what I did... but it is working now :)

Thanks again for this awesome CSS and codes and icons and character textures! you are the best :)
#7
First off I would just like to thank you for your hard work on this awesome, AWESOME CSS and the icons and templates you provided. I got it all working with gecko OS and it is so cool.

However, recently I wanted to start using riivolution to start loading files... and I got all the files I needed, the ocarina xml and codehandler.bin and put in the sd:/riivolution folder, the file reader for SSBB for my region from the complete n00b's guide, etc...

I can get riivolution to read all of my files correctly (including the common5_en) and even my own costom textures and PSAs... but I run into a problem when I try to load codes as well. The screen simply sits at a black frozen image right after riivolution closes, and the strap splash never comes up...

I painstakingly went through each code, adding one at a time to see what the problem might be. The game will load and sometimes even let me get to the css with certain codes enabled, but when I input the code for css fixes for giga and company, riivolution simply WILL not load. Just out of curiosity, I also tried adding the giga and company engine codes, and that also causes the game to freeze at a black screen before ever getting to the strap splash screen.

I know riivolution is reading all the files correctly, that they are named appropriately and located in the proper folders and such because without codes enabled it loads.... but it seems a few of the codes just cause the game to lock up permanently upon 1st loading. Is there an alternate version of these codes for riivolution users, because they worked fine when I was using gecko OS. I guess I can always go back to that method, but I really wanted to load in custom sound effects.

Just to recap all important/pertinent information.

- My wii is 4.2U
- Running Riivolution (SD:\riivolution is where the SSBB xml file loading system and the ocarina xml with codehandler.bin for loading cheats are located)
- my RSBE01.gct file is located in sd:\codes
- game will start up and load files properly if codes are not enabled, but the css is messed up (but it is all there, including my custom csp's and textures and I can even load a battle and play)
- all of the css fix codes will still allow game to load when the RSBE01.gct file is included and loaded by riivolution, EXCEPT for bowser and company css fix, which causes the game to freeze at a black screen before splash comes up.


Ok I think that about sums it all up... if you need more information please let me know... I'm desperate to get riivolution working with this CSS because I like it so much, and I really want all the characters unlocked as well.