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Messages - zutox

#1
Programming / No portraits code PM
May 05, 2017, 03:03:48 PM
I think I had previously posted this in the wrong section, so I am going to try again :P

I tried adding the no battle portrait code, but it seems to do nothing in any pm build.
I really like the clean look the screen gets when I use this code.
Any way for it to function with PM? I am trying to use it with Project M D.I.Y
#2
Do you have a set release date or do you have more things to add to it? I'm still lurking around here :P
#3
Omg! Finish Bomberman? All the hype!  Looking forward to see that! :D
#4
This smash4 charizard, is it stand alone or does it "belong" to the trainer? If it's standalone, can it still evolve into charizard x and y like it used to do?  I really loved how that set it apart and made it better than the wiiU one, in my humble opinion of course.
#5
Omg this thread is still alive! yay! So happy to see that you are still working on brawl stuff :D
#6
Speaking about Nebulon: Has there been any news regarding if the pack will emerge again at some point?  The new and improved Brawl 4 All?  :D
#7
...you lied? ....I don't like people who lie....But.. I will make an exception for you <3  I am delighted to hear you stay :D I will continue to follow your work as I have ^_^
#8
You are releasing Anubis as well? Omg finally, I have waited forever :D So we are getting not one, not two but 3 new characters? All aboard the hype train!
#9
Glad to hear you are feeling better and that you are back at it :)
Very much looking forward to see how this project turns out
#10
Wow this is starting to look like a big project! I will have to follow this thread!
#11
Rocket launcher is something that would likely have very good ko power, at least that is what my initial thought about said weapon is.  Flamethrower seemed a bit more unique also since I don't think that has even been made in brawl on any psa.

Different is good indeed! That file-size limit is so annoying! And I guess you can't use too much on one model either otherwise it's gonna lag horribly, right?
It's gonna be really interesting to see how this project turns out :D

#12
I'm curious to know how far along a Bomberman v1 is, or how far away? What changes are being done to him?  V0.9 is very fun to play with, can't wait to see how the updated version will be like :D
#13
Oh wow that model looks soooo good in the game O_O  I am really glad to see you post about your work again, was worried you had stopped.  Like always, let me know if you want me to test out anything. Since I tend to get whatever bugs can happen, why not, right? :P

I just finished watching youtube clips of all his melee attacks and wow, he has such good brawl potential! So much to choose from. He seems to be extremely well versed in counter maneuvers, so maybe that is something to possibly incorporate into his play style in brawl?  Like down-B is one counter, down-a could be another type, having varying strength and options for combo potential, or not. Maybe give him a charge grab like ganon, or bowser to give an even better feel of his many grapple-attacks?

A fitting final smash for him would be to give him his FLAMETHROWER and make it deplete it's ammo as you use it, so that after limited, high damage use, he puts it away and goes back to normal fighting.

This is what the resident evil wiki says about it:  "Flamethrower

This is a weapon that only Chris can use. It starts out with 100% and each second of use is worth 1%. It can only be used in the area you find it in and is a good thing to use on the Black Tiger. It can also be used to take out the door with the spider webs if it has enough fuel in it."

So only he can use it, pretty unique for him then :D
#14
This is going to be such an interesting character to add to the brawl roster :D
#15
That jiggle! Makes him look so much more alive than before for sure. Good course of action to do that imo :)