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Messages - WireFrame

#2
Maybe the fitcharacter.pac has exceeded its file size limit.
#3
QuoteSomeone should take the Ganondorf Twilight Princess moveset (with the sword) and vertex it into the Elder Wand. Then it could be used for some animations.
That's what I really wanted to do, but I can't vertex  :( Maybe I'll post a request in the vertex board...
#4
Yeah someone should make HP over Marth and vertex hack his sword into a wand  :af: epicness
#5
VOLDEMORT

I appoligize in advance for the large and low quality pics.

I was surprised that noone had created a Voldemort PSA or texture, or even a Harry Potter one.
So I decided to go ahead and make a Voldemort over Ganon PSA, cause only Ganon could handle that much evil. I used cx_asuka's Death 13 texture/model as a base for Voldemort. I replaced the body texture and made the skin textures more pale. It definately needs to be worked on by an experienced texture hacker.
The attacks/animations were all done by me. Just a few minor motion.pac changes (dash attack, NSpecial). The PSA is, in my opinion, pretty EPIC. Voldemort is a god-tier gimper and camper. He is lighter (gravity) than Ganon and heavier (knockback) than Ganon. He has a great air-game and can move quickly through the air. In the books/movies Voldemort doesn't really display a large attack arsenal. His signature move is the Avada Kedavra, the killing curse. So I had to create a few original moves for him.


Run animation

Moveset
Sorry but you are not allowed to view spoiler contents.


Download Link for V1: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21969

Demonstration Video (low quality):
EDIT: Just noticed, the video caption appears about 2min late  :P
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=e2TDDDgFrzA

If anyone wants to make this better go ahead but please give some credit to me.  :)
#6
General Tutorials / Re: Reset 3ds Max 8
August 14, 2011, 08:04:21 PM
This is slightly off topic but can you vertex hack with 3ds Max 2012?
If not, does anyone know where/how to get the 3ds Max 8 trial legally?
#7
Attacks and Animations / Re: Essential PSA Information
August 11, 2011, 01:32:57 AM
Quote
Offsets:[1177]
-Z offset. how the hitbox is moved in the Z plane compared to the bone the bubble it is set to. (Z offset is useless since Brawl is played in the 2D plane.)
-Y offset. see Z offset, in this case the Y plane, or vertical.
-X offset. See Z offset, in this case the X plane, or horizontal.


I believe that the X and Z axes are switched. So a positive Z offset would move the hitbox to the right. This is also true for BrawlBox X and Z axes. Sorry if this has already been corrected or if I am mistaken.