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Messages - HelloImYourMind

#1
That's sad... Well, thank you!
#2
Thankfully, they show perfectly fine ingame, otherwise I'd become crazy!

Thanks for answering, but do you think it could be fixed? I mean, it never happened before and that model, at least, showed up fine before. I should add it's a Nintendo model!
#3
Help / BrawlBox shows weird and glitchy models.
May 20, 2014, 02:23:37 AM
Hello, I really could use some help here. I had never had this problem before.

When I preview models, they look all strange: faces overlap faces, some sort of aliasing effect in animated textures, and when I zoom in or out the model starts glitching in a way I cannot describe. Here's a picture of how it looks http://prntscr.com/3ktixu (look at the trees, the grass, the water and the fences).

I tried previewing several models using several BrawlBox versions, within a range from 0.71 to 0.67c, and they looked exactly the same.

How can I fix this? Those models show up fine ingame but this problem bugs me very much because I can't preview my animations correctly!

Thanks in advance...
#4
Thanks to BrawlBox's updates, we are now capable of doing things that we could only imagine in the past and I don't think I ever said THANK YOU! During my long absence in both communities I've seen incredible progress and some epic new stuff in here and on MKW, and well, this is all thanks to you guys  :af:

*flies away to a faraway land again*
#5
Programming / Re: Brawlbox v0.67b Released
July 24, 2012, 01:48:41 AM
Yes, after saving, closing and re-opening the file.
#6
Attacks and Animations / Re: Project Master Hand
February 18, 2012, 03:32:48 AM
Wow cool!!! Can't wait until it's done!
#7
Music/SFX Tutorials / Re: Music Guide and FAQ
February 09, 2012, 01:33:38 AM
So, this is not like Mario Kart Wii that you have to patch the BRSAR file to make the songs loop correctly? Do songs in Brawl can have any sizes without need of expanding anything??
#8
Dammit lol the fura fura attack thing looks so showoff xD I love it!!
#9
Sounds like I'm downloading Intense Tabuu then C:<
#10
Sounds good, will he have powerful attacks too (I've seen that Sephiroth PSA can own Tabuu V.2 because he lacks of good strong attacks :/)
#11
OH god the new pics look so good ♥_♥ dammit I love Tabuu so much and NOW I love you too lol (no homo xD)
#12
Ah ok, that is good haha, and one question, what does the Up smash do? :P I try a lot of times but it doesn't hit or anyth
#13
Quote from: Tabuu Forte Akugun on February 02, 2012, 01:24:42 AM
Gee, thanks. ;D No one has ever told me he was great. I'm not super-great at receiving feedback on my work. Strange, because it inspires me more to work on him. :3

1., That's as close to the original as I can make it look right now. The effects have issues and I'm trying to fix them. :)

2. I don't actually think controlling the chain is possible, through animations or otherwise, sadly. :( And the chain is used for grabbing because he grabs with it in the SSE. I'm trying to re-create the SSE Tabuu experience as much as possible within the means of Brawl's limitations.

3. Do you mean his Boomerang throw? That's too bad. :( I love using that attack. The attacks are set up in the way I would have imagined his controls to be if he were playable.

Okay, so I'm gonna do more work on Tabuu and I'm gonna denote King Cold into a side project for now. I'm determined to finish Tabuu and do some polishing. (Example: re-do some of his animations. Some look like crap and I'm not happy with his Win2 anymore, where he teleports then does a laughing motion) Right now, his moveset file, Fit Ganon.pac is at 500KB and still working. But I don't know what his actual size limit is, and I think I'm really pushing it by messing with the REFT file, so I'm gonna shrink down the Off Waves pattern to give myself more room.

And I also added some nice new SRT0's to FitGanonMotionEtc, and the filesize of that is currently 3.16MB, so it still has plenty of room for all SRT0's and some VIS0's. By the end of this month, if all goes right, I might, key word here being MIGHT, release a third version featuring an up-smash and some more "fixed" effects.

What I WILL need is for someone to fix Tabuu's item hand for me. I need someone to re-Tabuu him to use items in his left hand rather than his right.

That is all for today, long post is long, see you laterz!

nononononononono I didn't mean front SPECIAL sorry D: I meant front SMASH, the one that looks like Marths down B :P I actually like front B too, haha, it's cool.

About the chain.. well D: too bad... I actually was thinking about porting (OR IDK!!!) Sheik's chain somehow :P but Uh Well, if it's not possible it's still ok :P

Oh, and one last thing... the version I downloaded was v.1  *facepalm* so I actually did suggest about version 1, lol. But I already downloaded version 2 haha I'll try it soon  :af2: thanks for replying to my suggestions. Keep the awesome work going, I love Tabuu.
#14
I think Tabuu is GREAT, I wonder why no one made him playable before... I have a few suggestions for you, if you'd like to hear them C:

-I really know NOTHING about animations and visual effects, but if you can make the Final smash look more like the original super-ultra-badass-powerful attack I'll love you, haha.
-The front throw is OK, but I think you should make the chain so that you can control it for a few secs C: (again, I know nothing about animations, so idk if that'd be possible) also, if it doesn't look good for a grab, perhaps the chain could be a B attack or smth...
-I really really don't like the front special attack, sorry :/ it looks like it'd fit better as a B attack too, like Marth's down B or smth :P

And.. well that is all .. haha, I hope I wasn't being an ass with my suggestions :P thankss 
#15
Help / Re: I need help with the MenSelchrChrNms files
January 27, 2012, 03:07:00 PM
Oh ok, I'll try that, thanks!