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Messages - Brandondorf9999

#1
Programming / Screen ratio codes for Brawl
July 27, 2015, 01:51:50 AM
I've found the offsets to the .dol file after finding the FOV codes through RAM dump, the code offsets are located in the following:

005A3788 - FOV
005A3778 - Another FOV
005A3790 - Y aspect
#2
Programming / Re: BrawlBox 0.76
May 26, 2015, 10:11:26 PM
Probably NVidia graphics.
#3
Programming / Re: BrawlBox 0.74
January 01, 2015, 06:47:56 PM
I agree that there does need to be a code into the program to render the shaders used in the shaders section along with the materials so that we can preview the one's that will be used in the game when it's edited.
#4
Programming / Re: BrawlBox 0.73b
December 24, 2014, 01:51:11 AM
Quote from: uyjulian on December 24, 2014, 01:49:22 AM
yes

Do they want most people seeing this like any other program or not?
#5
Programming / Re: BrawlBox 0.73b
December 24, 2014, 01:47:36 AM
Quote from: Sammi Husky on December 24, 2014, 01:31:39 AM
Please, i request that you do not post development builds in this thread.

We're nearing release now anyways, so please let others wait the short amount of time left. If people get the dev build now, it will be unfinished, and many will likely not come get the completed version afterwards. I would like for people to get the most complete, most functional build of our work rather than an early development build that will likely be broken, all over a matter of time as short as this.

That being said, you can compile the code yourself if you'd like. Just please, don't post it here. If anybody wants the dev build, compile it yourself or PM Brandon here. The less confusion around this release the better.



Hm, is it possible for people to be seeing an update message saying that the previous version is up to date like this?:

#6
Programming / Re: BrawlBox 0.73b
December 24, 2014, 01:19:50 AM
Quote from: uyjulian on December 24, 2014, 01:17:16 AM
Well, I found some problems when I was compiling with Mono, but I fixed them.

Visual Studio is the easy way to compile it without these errors. Although it can detect errors when compiling if any code like that exists.
#7
Programming / Re: BrawlBox 0.73b
December 24, 2014, 12:32:58 AM
Quote from: uyjulian on December 24, 2014, 12:29:13 AM
https://github.com/libertyernie/brawltools

stop complaining, last update was 2 days ago (as of this post)

It's not a complaint, it's a mind thing I thought about when it should be here. I will have to try to compile it myself since I have Visual Basic on my computer. If it compiles the correct way, I will post it here.
#8
Programming / Re: BrawlBox 0.73b
December 24, 2014, 12:09:29 AM
I guess it's time that the newer BrawlBox programs should be released this week.
#9
Programming / Re: BrawlBox 0.73b
December 08, 2014, 01:31:27 AM
Where did you find these music codes from in the game?
#10
Programming / Re: BrawlBox 0.73b
December 06, 2014, 09:17:15 PM
Quote from: uyjulian on December 06, 2014, 08:27:52 PM
yes
But the one's that I found are bigger than 1-4 gb on one of the torrent sites.
#11
Programming / Re: BrawlBox 0.73b
December 06, 2014, 07:43:48 PM
Quote from: uyjulian on December 06, 2014, 06:29:44 PM
You want build ? Compile it yourself. It's easy go install vc2013 and  open sln, then hit the compile menu option. https://github.com/libertyernie/brawltools
Updated 5 days ago (as of this post)

You mean visual studio 2013?
#12
Programming / Re: BrawlBox 0.73b
December 06, 2014, 05:11:04 PM
Quote from: BlackJax96 on December 06, 2014, 02:46:11 AM
-> didn't that one coming

Entitled much?

I think sammi would be ecstatic to give you an unstable build just to hear you complain about all the unfinished features you'd find.

Not like you can't go and compile it yourself right now if you really wanted to, anyway.

What are some unfinished features? Also, there is my report of a comment that shows that another BrawlVault Staff member told me to wait in a rude/inappropriate way like saying "Get out." as I was only asking nicely for a build even though it could be in development and asking when will it be released.
#13
Programming / Re: BrawlBox 0.73b
December 06, 2014, 12:41:05 AM
Quote from: Sammi Husky on December 05, 2014, 04:51:39 AM
Oh? what have we here?  :af:



Would you distribute this version here please? I got coding and stuff to edit through the dol and rel files.
#14
Programming / Re: BrawlBox 0.73b
August 21, 2014, 07:36:53 PM
Quote from: E-scope12 on August 15, 2014, 11:04:34 PM
I have a question about Brawl Stages. How do we edit position models of the stages?

You edit the bone position as used in the model and place it to whatever you want, but if it's a platform then you will also have to move the collision as well within the object you've placed (e.g. Boss Battles Rest Area).
#15
Programming / Re: BrawlBox 0.73b
August 14, 2014, 06:58:27 PM
Quote from: windhunter7 on August 14, 2014, 03:47:42 PM
You could try converting the .dds to .png by DDS Converter 2, or ImageConverter Plus(Free Version)

But what I want to do is import dds into brawlbox as no other format supports mipmaps.