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Messages - Runefactory

#1
Another update on Dark Saber:







As you can see most of the bones are rigged, and I will finish rigging specific vertices.
#2
Small Update:

Rin's Alternate Colors have been added.  Check her V2 link for them.

Dark Saber is currently being rigged, however I have run into a huge problem.  Don't believe me?  See for yourself:





As you can see the textures are extremely messed up for some reason, even though it looks perfectly fine in brawlbox.  Until I figure out what the problem is, Dark Saber will progress very slowly.  If anyone knows a solution to this problem, feel free to let me know.
#3
CSPs have now been added for Rin.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25045&Moderated=All&facebook=true

Instructions are inside.

USE BRAWLBOX V0.64 NOT BRAWLBOX V0.65.  V0.65 WILL CAUSE YOUR CSS TO MESS UP.

More shall be added along with alt colors after V3 is out.
#4
Thank you for your suggestions. 

Because Saber Lily is just an alt color for Saber in Unlimited Codes, she will probably just be an alt color for Saber in brawl.

Shirou over Link seems fine, although he would only wield 1 sword (Caliburn) instead of the twin swords like Archer.  Any ideas for changes to bombs though?  It would be weird if he pulled a bomb out of nowhere. :o

I'm currently working on CSP for Rin and Archer as well as alt colors for Rin, so expect the update shortly.

Thank you guys for your support! :happy:
#5
Don't worry Ikuto, Saber will be over Marth and will probably the next import.

What do you think about Dark Saber over Ike? Dark Saber is stronger but is slower so I think Ike would work for her.
#6
I am the Owner of my Jewels
Diamonds are my body and Magic is in my Blood
I have created over a thousand Jewels
Unknown to Success nor known to Waste
Have withstood pain to create many Jewels
Yet those Gems shall never destroy anything
So let me present
Unlimited Rin Works


Tohsaka Rin V2 is now released!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25045&Moderated=All

Huge improvements over V1!  Almost everything is rigged properly, save for a few uncooperating areas. 

Please give me some feedback and let me know which areas still need improvement.
#7


Released Imports--------------------------------------------------------------------------------------


Character Import List:

Rin-Zelda      V2
Archer-Pit      Complete
Saber-Marth      In Progress
Assassin-Marth
Kotomine-Ganon      In Progress
Caster-Zelda Again?
Rider-Zero Suit Samus
Berserker-Ike?
Dark Saber-Ike      In Progress
Gilgamesh-???
Sakura-???
Shirou-???
Leysritt-???
Bazett-Lucario
Lancer-???
Zero Lancer-???
Luvia-???

Big Thanks to ExorcistRain for the Banner

#8
Help / Re: Pit's Final Smash Centurion replacement
October 05, 2011, 09:57:43 PM
Nevermind problem solved.
I had to remove the Fit_Ike01 and metal00 with the extra bones on.

Also is it possible to change the voice clip that he says during his final smash on a 64 bit computer?  I already have wave files that would replace them but brawlbox wont let me.
#9
Help / Re: Pit's Final Smash Centurion replacement
October 05, 2011, 11:21:16 AM
Ok I've added extra bones to Ike's sword MDL0 file and tried it and it worked for a while; the final smash starts and doesn't freeze immediately and the centurions became swords.  
But after the background appears and 2-3 swords appear and attacks it freezes again along with the beep.
Would I have to rename the bones or something to fix it?
#10
Help / Pit's Final Smash Centurion replacement
October 05, 2011, 12:26:25 AM
Hi, I'm currently working on changing Pit's final smash.
I've already edited the background and I want to replace the centurions(angels?) with the model of Ike's sword.
I've replaced the WpnPitIkaros MDL0 file with WpnIkeSword MDL0 and changed the textures to Fit_IkeBlade, Fit_Ike07, Fit_Ike01 and metal00.  However when I use the Final Smash it causes the game to freeze and make the annoying beep sound.  Can anyone help me with how to replace the Centurions/angels?