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Messages - justadood

#1
Attacks and Animations / Re: Pichu Bolts In!
April 16, 2015, 06:25:10 AM
why doesn't this site have like buttons?
#2
i think they could also have different damage, knockback, or range depending on form too though, like the defense form being wide range with a little armor, but not very strong, quick, or knock foes very far for most moves... idk if it's already been considered or if it'd be too much, but i think it'd make sense at least
#3
Attacks and Animations / Re: Falco Arwing FS
March 28, 2015, 09:13:39 AM
my opinion:
- i think the ray gun blasters make it a bit OP :P maybe just falco's lasers would be better...***
- it would be cool if players could stand on top and you could lift players up easier, like on corneria stages and with falco's vBrawl FS
- maybe let him fire 3 smart bombs, which would make the FS end earlier, but would deal a lot of damage total..
- did you say you were working on making chargeable lasers? i think that'd be amazing too :D *** maybe make the regular shots just falco's blaster lasers, and make the semi charged shots the blasts from ships on corneria stages, then make the fully charged ones be a lot stronger... should take maybe a good couple of seconds to charge larger shots
- might be a bit too big xP maybe try to make the arwing the size of the ones on the stages...
- if you could make the arwing able to take damage but make the "barrel roll" able to reflect projectiles while hurting foes, that would probably make for a less OP FS considering all the buffs i personally thought would be cool
#4
Attacks and Animations / Re: Cali Kingz Projects
March 28, 2015, 09:03:34 AM
awesome! love the edit to the eyes! xD looks a lot more cool and edgy now, and the model looks great so far ^^ i'm dying to see it in motion already!!
#5
Attacks and Animations / Re: Pichu Bolts In!
March 19, 2015, 07:30:16 AM
maybe make it charge, the electric attack, instead of nasty plot.. while pichu can learn both, players may be better able to recognize it as a move to power up the next "special attack" (lol, bad joke, get it?) but be a little heavier until then (the special defense boost) ...i always thought pichu or pikachu should have had an electric move that could be charged, but since there aren't very many actual attacks in the game that need to charge, not like solar beam for instance, i sometimes thought about moveset ideas where they used the move "charge" to power up the next attack, whatever it was... technically, pichu learns nasty plot on its own, but it can egg the move charge, so it's not inaccurate...

personally, i don't think there are many available idea for pichu that would make him better than pikachu though :P and nasty plot would probably work better, but even then, he's just a first evolve, and not necessarily supposed to be a really hardcore fighter... as a matter of fact, you'd probably have an easier time making a moveset for raichu that's close to pikachu than a pichu that is close in balance to pikachu :P ...i'm interseted though to see how well this turns out though, and what ideas you may have :D sorry i can't offer very many more ideas, but i'll offer some morale support ^^ good luck dood
#6
Attacks and Animations / Re: Cali Kingz Projects
March 19, 2015, 07:15:36 AM
ooooh :D pretty.. maybe make the eyes a little less bright though; part of the cool thing about bass in his first titles was how he was a more edgy and "cool" than rockman/megaman/whatever you call him (sounds a lot like i'm talking about shadow to sonic...).. maybe just making them just a little darker green or something would be enough, but i always liked his original version more than his exe version because of that, personally... just my opinion though
#7
Attacks and Animations / Re: Pichu Bolts In!
March 18, 2015, 07:32:26 AM
i think it'd be more popular if he only got self damage after using some kind of charge move... if you've seen lucas in project M, that might be a good example. with pichu, electric moves should deal self damage in return for being more powerful, but i think if you could also use default versions of the moves that don't self damage the moveset would be better able to match up to the level of play from other characters.. maybe include a lot of agility based moves that help him get around quickly with light attacks, similar to how metaknight plays in vBrawl
#8
Attacks and Animations / Re: Cali Kingz Projects
March 11, 2015, 12:31:09 AM
omg that looks friggin epic! \0.0/
#9
Attacks and Animations / Re: Cali Kingz Projects
March 09, 2015, 09:26:21 PM
slappeh da bass!!
#10
Attacks and Animations / Re: Cali Kingz Projects
March 06, 2015, 05:54:28 AM
hehe yeeesss :D
#11
Attacks and Animations / Re: Cali Kingz Projects
March 03, 2015, 06:17:01 AM
haha, naw, i thought bass was cool actually :) megaman and bass is also my favorite model for megaman :D
#12
Attacks and Animations / Re: Cali Kingz Projects
March 02, 2015, 10:41:00 PM
Quote from: HypnotizeOverdrive on March 02, 2015, 04:37:10 PM
I'm praying that Bass wins the poll. Considering your work on Megaman, I think Bass would definitely come out wonderfully.
i hope i helped :3
#13
there's no "never heard of it" option
#14
i saw that :( that was a bit disappointing, but it happens... and yeah, i'm glad he released what he was working on
#15
i think red could use a bit less subtlety :P ...i don't know about in game, but it's a little hard to tell that would be red from the pic...