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Messages - Fakerlation

#1
Help / Out of curiosity...
June 08, 2010, 08:16:44 AM
Is there an easier way to copy bones in a frame animation in brawl box? Going one by one down in a huge list is very tedious and it's often hard to find the animation on the list. This is my first time doing this so please excuse this very noobish question x.x
I'm trying to make a composite animation.
Math:
3+36+81=120 Frames x 63 Bones=7560 bone edits.  :srs:
#2
O hai. Remember this? Yeah it actually never came out (my bad.) cause I'm a lazy tard  :>.>palm:. Now I'm actually starting it (although there was some progress). Just gonna post it here to see if people are still interested and for future reference. It's supposed to be the opposite of one of the first PSA hacks, phoenix mario.

Leviathan
=============
Up Special: Something like squirtle's waterfall or a screw jump waterfall thingy.
Side Special: Hokuto Hyakuretsu Ken! (side smash poke thing over and over again) or something like squirtle's down smash.
Down Special: Whirlpool (Windmill+Tornado with water effects)
Neutral Special: Gliding Wave Ball.

The rest hasn't been quite decided yet, but will come soon. This is just the basic concept.
#3
Character Vertexes and Textures / Fake's Textures
June 03, 2010, 07:35:04 AM
Well hi. I were pro but now is nub again and textures these are mine.

BATMAN
======
Just a simple Warioman Texture cause my friend asked me to. Nothing special, but DL if you want.

===DOWNLOAD===
#4
Help / Re: Gecko OS not loading
June 03, 2010, 04:51:47 AM
Resolved. Apparently, certain TV's can't handle Gecko OS or the SD loading system at all.
#5
Help / Gecko OS not loading
June 01, 2010, 11:30:10 PM
Gecko OS isn't loading on the wii at my friends house. I just insalled the homebrew channel and gecko OS was already on my SD card. I ran Gecko OS 1.8 and it didn't load. So I decided to download Gecko OS 1.9 and use that. That doesn't load either. He has wii menu v4.1u. Help is appreciated!
Brief summary:
-Put HBC on
-Ran GeckoOS
-BlackScreen FOREVER.
-Halp.
#6
Help / Re: Asymmetrical Texturing
May 31, 2010, 10:48:52 PM
?????
#7
Help / Asymmetrical Texturing
May 31, 2010, 01:29:42 AM
Trying to get a design on Marth's shirt (maple leaves), so I used the maple leaf pen on PSCS3 and put some on the first textures. I forgot things are symmetrical in the world of textures (well....mostly anyway.) and wound up with this.  :>.>palm:

Not what I wanted. I wanted the maple leaves to be on the left side of his shirt. So is there a way to make designs on textures asymmetrical or anything? Help is appreciated.
#8
Help / BrawlBox
November 05, 2009, 04:40:37 AM
Wtf is this BrawlBox thing I see nowadays? I DL it but I have no idea what I'm doing. :srs: It looks useful apparently, thus compelling me to try it out. Just a simple summary or something would be nice.
#9
Attacks and Animations / Re: Leviathan Luigi -WIP-
November 02, 2009, 11:45:44 AM
Oh my it's been a while.
I should really get back to this project ._.
#10
Attacks and Animations / Re: EPIC FALCON!
August 10, 2009, 01:38:54 AM
Dude
manahed to get 60k+ feet in home run O_o
Falcon Punch plz
#11
Attacks and Animations / Re: Leviathan Luigi -WIP-
August 09, 2009, 11:00:08 PM
Quote from: Liniscool on August 09, 2009, 10:46:33 PM
Oh damn, I was going to do this, with the same name too!!!
Great minds think alike, eh? ;)
Originally it was going to be frost, but that would be way overpowered with constant freezing.
#12
Character Vertexes and Textures / Fakerlation's stuff
August 09, 2009, 10:58:12 PM
Lucario texture hack based on this sprite. Just a quick cell shade. It would've been realistic, but stupid black can't be turned yellow with hue saturation.


download if you want it.
#13
Attacks and Animations / Leviathan Luigi -WIP-
August 09, 2009, 08:49:17 AM
might as well put this up here for future reference, along with progress log so that people might give advice on the PSA hack. Tips appreciated :af2:

Leviathan Luigi
Concept: Opposite of P.Mario and so people may pay attention to weegee
Attacks in concept:
Neutral Special: Gliding "wave" fireball. Splashes on impact
Up Special: Undecided. Thinking of Squirtles waterfall
Down Special: Maelstrom. Thinking of breakdance kick to Luigi cyclone. Extended range and giant water spash upon completeion of animation.
Side special: Water splash using animation of side smash. Extended range and increased damage
Down smash: something like squirtle's up smash

Progress:
[8-6-09]
-Tested previously applied movement effects [water splash]
-Restart. Stupid .pac won't load correctly
-Added changes to down smash to be later added to down B. Freezes game.
-reworking effects and moveset animations