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Messages - igotsthepower9000

#1
I love this character, but smart old me decides to add more jumps, increasing it to 20 or so, and I could only do 2 jumps -__-

I think that was Jigglypuff tho.

Friggen godly idea. I can't wait till model/animation hax are possible, because that's the only thing we can't hack in brawl right now. We have music, texture, and now MOVESET hacking. I can't wait until those other 2 are possible, then brawl is oficially blasted wide open.


#2
I have seen something with a similar setup, a fire/thunder rotation link. His biggest fault is of his lack of arrows, replaced by the move (with his down taunt animation) that changes the element. It would be better if you mapped the devil-angel move to a taunt, so he still has all of his tracks.

Other than that, this is going to be great!
#3
Attacks and Animations / Re: Sparkle-Ness
August 08, 2009, 06:22:17 PM
Quote from: Raijinmaru on August 08, 2009, 05:11:50 AM
Thank you for the replies.  Right now I'm trying to figure out how to generate a Franklin badge for one of the taunts.  But I have no clue on where to start so I'm just picking random things now.  I'm also trying to figure out the external graphics for Ness, but again still having no clue what I'm donig *facepalm*.  So I'll be using different combination's till I find what I'm looking for.

Edit: I found the code for the franklin badge but instead of being placed on the body, Ness holds it in his hand and it does not have the reflective property at all. :srs: I figured it out, for items anyway.

An easier idea would be to copy the defense collision that happens when say fox or pit uses their down B, you could keep it going for a while, or apply it to his waiting, walking, running, jumping, etc animations, so he always reflects.

...I just got an idea.
#4
good job. I subbed to you. Like I asked in the video, how do you render your videos in widescreen?
#5
Attacks and Animations / Re: Lightning Lucas V0.1
August 08, 2009, 01:48:17 AM
You made the running damage do no knockback, right? Good thing, otherwise that would be VERY cheap.
#6
Quote from: sora899 on August 07, 2009, 07:06:26 PM
XD @ FS...gj on Pit....is there anyway to make a different color of Ice?

What about the final smash?

To my knowledge, there is no way to change the color of the block of ice. I wish.

I ALSO wish that I could make his ARROWS freeze, but NO!

Off topic:
LOL I made a super falcon punch. It's like 6 times bigger. It hits from halfway across FD.
#7
Ice Pit. That's what he's called. I have a video on youtube, but no pics or download link. If someone could set one up that would be great. I'll email the file to you. Meanwhile, here's the youtube video:

Super Smash Bros. Brawl - Project Smash Attacks - Ice Pit

http://www.youtube.com/watch?v=Da3ltP-VnUY

video is still proccessing, quality MAY improve later.

Download Link: http://www.mediafire.com/download.php?ruzngnhlmno


Thank you ~xXOni KageXx~ from ESH forums for the Download link.
#8
It's definitly ness. I can sorta tell.

Someone should make a series of GODLY characters. Like...the flamewave being twice the hight, going left and right, AND not stopping until they hit a wall/ledge. For link, someone needs to make his arrows act like bomb arrows in TP...They should have awesome moves, etc, and all be pitted against eachother. Who knows? You could make mario's down B similar to his FS, with the flame wave going all around his body with the mario tornado animation...etc.

And yeah. I can barely understand what I just typed. lol

But not like Epic Falcon, THATS just cheap.
#9
Attacks and Animations / Re: EPIC FALCON!
August 06, 2009, 11:25:25 PM
Sounds awesome. 1 thing I think needs to be done is to make FALCON PUNCH have a much longer radius, or shoot the falcon (created out of fire from the punch) as a projectile. Also, it has to do 999 damage lol.