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Messages - Systemeth

#1
Help / Re: Problems with Bowser
August 10, 2009, 04:56:14 AM
Nevermind, the problem was due to one/some of the codes I had been using.
I'll just add each code one at a time until I learn which one was causing the problem.

My thanks for trying though.
#2
Help / Re: Problems with Bowser
August 10, 2009, 12:28:33 AM
I tried renaming the FitGkoopa##.pac file as you said.
Still didn't work.
Next, I removed the file (rendering the gkoopa folder empty.) and tried again.
Still doesn't work.

The only thing I can think of is that there's something wrong with the .PAC files I'm using for each .PCS one in the koopa folder.

As a side note, I'm also having similar trouble with Samus. Her Final Smashes will work just fine, but she won't actually switch from Samus to Zero Suit Samus (or vice versa). The taunt trick doesn't work either. It'll activate, but she won't change. You can still start as either one though.

Wario works just fine. So does Zelda/Sheik.
#3
Help / Re: Problems with Bowser
August 09, 2009, 05:30:32 AM
What, copy the same PCS and PAC from the koopa folder over to the gkoopa folder?
I'll give that a try.

EDIT: No dice.
#4
Help / Problems with Bowser
August 09, 2009, 05:25:12 AM
I have some character textures implemented for Bowser.
I know they're named correctly (FitKoopa##.pcs & FitKoopa##.pac respectively), as they show up just fine.

However, when I get a Final Smash, it doesn't work.
It looks like Bowser is going to transform, but then he suddenly doesn't.

Also, I downloaded a texture for Giga Bowser, but it was just a PAC file.
There wasn't any PCS file to go with it. I'm not sure if that's right or not, due to the above problem.
My gkoopa folder is empty, except for that PAC file which I named FitGkoopa04.pac


Is there something I forgot to do (or did wrong?)?