Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - rittto

#1
Alright thanks :P
#2
I don't mean to sound anxious but this is kind of the coolest mod ever so if you plan on continuing to help me out please let me know, thanks
#3
Happy new year! Any progress?
#4
Many thanks! If you want, I'll put up a download in the vault when we have it all working :D

Post Merge: December 22, 2012, 07:00:26 AM

It also seems that the giant egg platforms on the side of the Lost Woods stage seem to pop up for a split second. I couldn't catch them on the pause screen but they are there, just to let ya know.
#5
Hey I put up a video showing off the Zelda stages.


ASL Tool Zelda Stages
#6
Any fix for the shy guy?

Also, want to continue doing these? I'm full of ideas, if you're willing
#7
360 camera rotations don't work because most stages don't have a background behind the camera.
#8
Oh I took the standard st_dxgarden.rel from the disc.

Thanks! I'll try it out. Also if any of the eldin stage problems are an easy fix, lemme know, since that stage does have more music. But, again, not a priority.

Post Merge: December 05, 2012, 07:25:40 AM

Yay they all worked over Temple!!!!!!
#9
Okay, I've tested it a bunch. Interesting Results:
Eldin Tests:
Standard, Day, Rain, and Night - All perfect
Gannon's Tower - Missing Gannon
Great Bay - Freeze
Lost Woods - No stage, just background
Phantom Gannon - Phantom gannon appears after like 30 seconds (not really a problem)
Sacred Realm - Only visible objects are your characters and a triforce in the background
Skyloft - Solid ground and the actual stage are off-centered
Temple of Time - Perfect
Water Temple - Really glitchy

Temple with J.Japes rel file
pretty much everything froze

Jungle Japes:
Everything perfect except
Lost Woods: A single shy guy in the center of the stage nonmoving
#10
Thanks man!
#11
You're my hero!!!

Temple of Time works over Eldin bridge so it doesn't matter anyway. Plus, Eldin bridge has more music options, a few I wouldn't mind modding over. Temple only has two I believe. Not sure though.
#12
Alright, I'll go ahead and do that.

I'm thinking we have some over Eldin, some over the Pirate ship, and some over Temple. Really doesn't matter which ones are over which, since they're all Zelda stages. Thing is, I do have multiple Temples already (with just differing backgrounds and textures). I'm willing to part with them, but if they work as well then fantastic!

Also, swimmable water isn't a HUGE priority. I could do without it, if need be.

Post Merge: November 28, 2012, 06:55:18 PM

Okay, I ended up with more stages, but not all have download links so here's a rar with all of em.
http://www.mediafire.com/download.php?cvm0bgbfc2iubu5

So far I've tested most of them over Jungle Japes and Eldin Bridge.

With Eldin Bridge rel:
Standard Temple - Freeze
Sacred Realm - Freeze
Lost Woods - Freeze
Gannon's Tower - Stage works, but Gannondorf is missing and the floor doesn't fall
Phantom Gannon - Phantom gannon is sometimes missing
Skyloft - Freeze

With Jungle Japes rel:
Eldin Bridge + extras - Bizzare (All animations/models happening at once)
Standard Temple - Freeze
Dimension Temple - Freeze
Snowy Temple - Freeze
Sacred Realm - Freeze
Lost Woods - Freeze
Gannon's Tower - Almost perfect (Invisible water)
Phantom Gannon - Perfect
Skyloft - Freeze
Temple of Time - Freeze

Post Merge: November 28, 2012, 07:03:42 PM

And also, the rels the stages are meant to use:
Eldin Day/Night/Rain: Eldin
Temple Dimension/Snowy: Temple
Sacred Realm: Battlefield
Gannon's Tower: Final Destination
Phantom Gannon: Luigi's Mansion
Water Temple: Jungle Japes
Temple of Time: Eldin, Temple, Final, Battlefield, or Skyworld
Great Bay: Jungle Japes
Lost Woods: Yoshi's Island
Skyloft: (this one I'm not sure, it went over hanenbow in P:M but used a rel file)

Thanks for helping me out! If you have any more suggestions for even more stages to add in, lemme know.

If we end up organizing a ton of stages this way, we could put it up as a new download.
#13
Hey I've been googling this all over and can't figure it out. do you use brawlbox to do it, or some other program? So far it seems impossible to "port" stages to use a different .rel file.

#14
So to be clear, it will still all be over a Zelda stage?
If so, absolutely. I'd prefer it if you could show me how it's done as well. :D

Post Merge: November 17, 2012, 04:15:04 PM

Actually come to think of it, wouldn't having a Jungle Japes .rel file cause the standard stage to not work?
#15
The help would be much appreciated! Hopefully I'll be able to set it up so all Mario stage mods are over Mario stages, Zelda over Zelda, Pokemon over Pokemon, Sonic over Sonic, etc. All would have correct music.

So I guess let's start with:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12798
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14188
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24384
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18288 and
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13608

All are Zelda, some were made by you lol.
Thanks for the help, my friend!