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Messages - Zephron

#1
(Above post copy pasted original from Smashboards)

Lloyd Irving really needs some extra help right now with his PSA and Animations.
If you're interested please post here or PM me, and I'll get right back to you and tell you what you can help with.

Please include a couple examples of your previous work too.
#2
Tales of Smash
I welcome the Workshop to the Tales of Smash thread. The primary purpose of this thread right now is bringing in one of the main protagonists of Tales of Symphonia, Lloyd Irving!

Credit to ds22 for the original rip of the model. He also fixed up the TransN glitch and a good amount of the grab glitch (being thrown still causes issues).
Credit to RTB for the complete fixing of Lloyd's model just so he could show up in BrawlBox.

The moveset can be found in this post.

The list of sounds to be used in the sound replacement pack can found in this post.

Note that not all sounds will be released until more of the PSA is completed.

ANIMATORS LOOK HERE!
Overview of categorized animations


(credit to Zephron)

CURRENT TEAM MEMBERS
Gamedominator06 - Lead Developer and Overseer
Zephron - Texture Designer; KC:MM Correspondent
nerfispwnage243 - Material Blade Vertex Editor
thanyou - Official and User-made Animations
ds22 - Official and User-made Animations, Model Repair
AngelGlory - User-made Animations and minor Texture Design
SaxMeister - PSA Coding
SqLeon - PSA Coding (and he got the swords attached to Lloyd!)

DOWNLOADS
Lloyd Preview
-Comes with FitWolf.pac, FitWolf00.pac/pcs, and FitWolfMotionEtc.pac containing the Wait1 animation made by ds22. To properly view Lloyd with textures, turn off the visibility of Toon_v1.
Lloyd 0.01 UPADTE
-Adds run and walk animations
-Fixes grab glitch and fixed a mistake in the indices that originally caused a leg glitch

Lloyd 0.02 by SqLeon
-Lloyd is now holding his swords!

Lloyd First Beta! packaged by Zephron; all appropriate credit is due to each team member of course.

FitLloydMotionEtc Beta
-Individual file.

Lloyd Sound Effects by Zephron and stickman
Sounds include:
-Tempest
-Beast
-1 Death Sound
-1 Taunt Sound
-1 Victory Sound
-1 Star KO Sound

Lloyd Recolors by Zephron
Saturated:

Download Saturated

De-Saturated:

[COLOR="YellowGreen"]Download De-Saturated[/COLOR]

Comparison Shots:
Red Recolor    :                   Blue Recolor    :                   Green Recolor     :     


Noble Costume by Zephron


Black Noble Costume by Zephron


Character Select Portraits by Zephron




Character Select Text by ds22

Lloyd's weapons (trademark and Gagnrad)
Gagnrad hexed
-1st link contains the individual sword brres' in each pair (left and right sword)
-2nd link contains Gagnrad completely hexed as a single item with the texture map
-Turn off toon_v1 to view the texture as usual
ToS1 Lloyd SFX by [color="Yellow"]GuyGardiosX[/color]

VIDEOS
Lloyd Progress! (Display Video 2) by Zephron
-Shows successful implementation of imported animations! Thanks to thanyou for both extracting the files and fixing/removing the keyframes.
Lloyd Preview (Display Video 1) by ds22
-Demonstrates Lloyd working over Wolf in-game. Shows the Wait1 animation (which is also currently placed over Wait2 and Wait3) and shows the results of being grabbed. There's a couple of visual glitches from being hit as well as doing Wolf's Up Special. Movement works successfully.
ToS1 Animation References
ToS2 Animation References
ToS1 Lloyd 92 Hit combo
-Arte display videos don't actually do Lloyd's fighting style much justice at all so check this out!

What needs to be done:
Removal of all glitches PSA or non-PSA related
-The flash color glitch is PSA-related and is simply fixed through animation actions.
-ds22 is hoping that Shock44 knows the answer to the throw glitch (Lloyd floats up during a throw action or creates some extremely weird side effects such as his polygons shattering all over the screen).

Completion of all animations
-We aren't guaranteed to get all animations just from the ISO alone so we will need some animators likely for a few miscellaneous ones. Check the note to animators at the top.

Placeholder moveset and the Finalized moveset
-We're using Plaid02's moveset with no modifications as a placeholder to work off of first; once things look good, we'll settle disputes and reach some middle ground between everyone on this.

#3
I don't think you can edit lighting effects with Brawlbox yet.

I've tried editing a few values, but they don't allow me to change them.
#4
Quote from: BlazingKatakiri on November 16, 2009, 09:19:14 PM
Also, that Smashville texture is almost done. I'm just working on the towns people.

Yes. You read that right. The towns people.

A Smashville texture that's not just changes in Hue & Saturation?! *gasp*

My Tristram wasn't :P

Anyway, I hope to see it made. Sounds cool.
#5
Sorry for the double post.

Updating with 2 awesome textures: Litchi (BlazBlue) and Shanoa (Castlevania: Order of Ecclesia).
#6
Bump. 

Just want you guys to look at Tristram one more time because it deserves more attention :P

...and I'm just noting I'm working on a realistic, improved TMNT Leonardo, and Shanoa Zelda from Order of Ecclesia.

@ Apprentice of Death

Thanks d00d. I should open up Scorpion again. I stopped... and got distracted I guess.
#7
Character Vertexes and Textures / Re: KH Stage Texture
November 01, 2009, 04:33:00 AM
Eh, just looked like you copy pasted the symbol all over the place and called it a KH texture.
#9
I made a Rachel Alucard texture too, in case you wanna post my version up.
Gallery should be on front page.
#10
Updated with what I consider to be my second best texture of all time.
#11
Huh... that's strange indeed. I'm pretty sure I have a very similar setup.

Are you sure you copied the code correctly?

I mean, I'm pretty sure our code was copied correctly...

Just getting the basic stuff out of the way.

Perhaps some other code you have on is preventing it to work?
#12
That happened to me a couple days ago and then it suddenly all came back .__.

So idk wait till tomorrow afternoon or something and see if it's back.
#13
If you add shadowing with photoshop blending options or simply using the burn tool, you can give the illusion of depth and it'll be easier to tell the layers in his outfit.
#14
Oh, thanks. Wasn't expecting people to comment on this after so long.

@Kirblord23You need to both add the codes to your RSBE01.gct file, and add the texture to your wii. It's impossible to add a texture simply by adding codes.

@Pik

The colors were saturated in Melee, and I figured he'd look too much like Link if his colors weren't saturated. So I decided to keep em' like that.

Thanks.

I wish I could change the eyes more but with Link's eyes, you can't really edit the size or shape.
So I edited other parts of his face, like his eyebrows.
#15
Haha, thanks!

LTTP is my favorite Zelda game ever, and is very high in my top 10 favorite games :D