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Messages - FairKnight

#1
Enough arguing, please take this to PMs because this is getting out of hand, there's no need for fights on the Texture Thread. For those who like the stage, good for you. For those who don't like the stage, good for you too. There's just no need for a back and forth over an uploaded stage, it's one thing to give criticism but another thing to be rather accusing and argumentative, and there's no need for some to add on to it. This is not the type of forum that is too tolerant of back and forths.

So my suggestion is for everyone to drop the fighting and just move on, Now. Before someone of higher authority comes in and starts issuing out punishments.
#2




I plan on re-doing alot of my ToS stages and basically "Remix" them into cooler looking stages, right now, Luin is sort of like a Pilot for what is to come, I plan on releasing more tonight, let me know which ToS stages you want me to remix



copy and paste the pics of two of these 12 stages that you wanna see re-made/ Remixed and ill post them tonight
#3
WOW.. as a stage maker myself, im impressed
what did you use for the clock model?
#4
Quote from: Wasabi_Skillz on October 15, 2010, 05:08:31 AM
are these all flat stages?

Nope, Cradle of Dreams has platforms and Starshine/ Sakura Night come with versions that have one with platforms and one without
#5
Stages are released, Give me your feedback!













#6


Final Preview pic of new stage
#7
Mihawk is blog-worthy
#8
Preview of one of the 3 stages im releasing

#9
Stage released ^^







oh and also, im working on porting all my previous things here, so hopefully Ill have all my hacks up again by tonight
#10
Help / Re: Playable parts of stages
September 26, 2010, 09:06:46 PM
2 things you can do.

1:Get Brawl Wall and edit the Stage Position, Camera, and Death Boundaries to be the entire stage.

OR (If you dont have Brawl Wall)

go to the Model Data[100] (or [101], whichever one that has the stgposition) and preview. AfterWards go to whatever options you see such as the Cam(s) (Camera) and edit their transitions with is on the right-hand side of the model previewer you wont be able to see what you're doing but, editing the Y translation edits the width (of the camera and/or Death boundaries) and editing the X translation edits how vast the area can be seen on the X axis. You edit the things on stgposition and edit the collisions accordingly, and try them out in-game until you find the result you wish
#11
Hey guys sorry for being so late lately, Ive been working on plenty awesome hacks, and Riku and Vanitas will be release WITHIN the next 2 weeks, the models are being perfected and I will probably get some preview pics up soon

I forgot to release Link and Dark Link's Awakening didn't I? well incase you havent found them in BV on your own,

Link's Awakening



Link And Dark Link's Awakening



and now, before my triple KH update I decided I will release a few things... won't reveal to many details but, Ill show you a preview of whats comming up eh? ;)

[/img]

*dramatic music* comming soon
#12
That looks :srs:ly

fairmazing
You should do Ulquiorra in the future D:
#13
Well I love you guys so might as well show you the pic of the 2nd awakening too

#14


My requested LoZ and KH crossover stage, its 80% complete
#15
General Hacking Discussion / Re: BrawlVault Homebrew App
September 02, 2010, 03:19:46 AM
Thing is, people make cool ideas but don't think about how much work needs to go into them. Yes this is a good idea but.

It's a hopeless fantasy right now. Not entirely hopeless it may be possible but right now its a 70% to 30% chance that this will happen. Successfully anyway