Quote from: VILE on October 02, 2009, 02:35:38 AM
EVERYONE STOP MAKING ELEMENTAL BRAWL CHARACTERS! ELEMENTALS DOESN'T MAKE A CHARACTER GOOD! ELEMENTALS SHOULD ONLY BE IN SPOTS NECESSARY!
Please put this in the Essential PSA Information thread X|
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: VILE on October 02, 2009, 02:35:38 AM
EVERYONE STOP MAKING ELEMENTAL BRAWL CHARACTERS! ELEMENTALS DOESN'T MAKE A CHARACTER GOOD! ELEMENTALS SHOULD ONLY BE IN SPOTS NECESSARY!
Quote from: VILE on September 28, 2009, 04:15:46 PM
For crouching fierce punch, you could just have his lying down animation and sliding forward.
Quote from: .Fade on September 26, 2009, 08:23:38 PMQuote from: Waveman on September 26, 2009, 06:55:43 PM
I was lurking around, and then I found this, so I joined.
As far as Blanka Ball goes, the idea you have now, to use the Screw attack seems like the best choice. As well as Kyzon's suggestion for the electricity, as that was what I was thinking. Here are some suggestions I have for move placement.
D-Tilt could be Blanka's slide attack in SF4, and his D-Smash should be the sweep. The sweep could possibly be edited to be more like Mario's D-Smash.
Standing fierce Punch can be the F-Smash, with the charge up being at the point where Blanka's claws are at their highest. This attack in SF4 becomes an anti-air when when the foe is jumping so, I'm thinking to use the AA version as the Up Smash too.
Crouching fierce punch could be the D-Tilt. While Jumping fierce punch could be the F-Air, possibly with a range buff.
Jumping roundhouse should be the D-Air, and Jumping Medium Kick could be the N-Air.
U-Tilt could be Standing roundhouse, however this could also pass off as a U-Smash.
Rainbow Roll is a Perfect Up-B, but as far as his ball attacks go, I'm guessing you could use Electricity as the Neutral-B, with his normal Ball as the Forward-B, and The Ball Super (Where he rolls around on the ground), as the Down-B. Or you could switch Electricity and The Ball Super around.
As I said, I'm not sure how PSA creation works, do you have to use Animations from DK? or can you take animations from other characters and modify them for DK?
My friend, I've been waiting for a response like this =D
First off, the only animations I can use are the ones DK already has programmed in. So no go for the sweep.
Screw Attack Blanka Ball is a given. His shaking IS a good idea, so that's settled. What attack should I map it to? I wanna be smart in what I map to the B moves, because they are the only moves that can leave the ground, and I don't want to waste them.
Using a momentum code I can make DK slide forward, but do you know of any good animations that would look like's Blanka's?I don't know any 0_o
Rainbow Roll was what I was thinking of for the Down-B, but Up-B makes more sense =P I was also thinking that tapping B again would make him drop straight down...what do you think?
Fierce Punch is iffy, 'cuz I dunno of any good animations. any suggestions?
Basically, the biggest problems with your suggestions are animations. But awesome ideas though, I need more people like you ^-^
Page created in 0.036 seconds with 11 queries.