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Messages - Kurth

#1
Public beta has now been released: http://projectm-unbound.tk/downloads/
#2
Programming / Re: The BrawlEx Clone Engine
April 22, 2014, 06:06:08 PM
1. You could edit the CSS code, but why not use the BrawlEx CSS expansion (download in the first post)? Then you can just use the config utility to add them.

2. Yep, but you have to replace sounds that the menu loads anyway (the sounds for spectating an online match are the ones most commonly replaced) and they have to be smaller than the original sounds they replace.

3. I believe you have to use the XP version when running it on Windows 8?

4. You should be able to give each character at least 10 costumes without causing any problems

5. Yep, PW's stage expansion code works with BrawlEx, just not Dant's ASL.

6. Codes that modify fighters (Character "X" has no result data, the old codes for Giga Bowser and independent Pokemon, etc.) will conflict with BrawlEx. You can however, usually do the same things with the BrawlEx config files.
#3
Programming / Re: The BrawlEx Clone Engine
March 26, 2014, 10:04:27 PM
Quote from: pinipigbomb on March 26, 2014, 07:50:23 PM
btw, does anyone know how to get the CSS icon names to show up in ASF1nk's normal CSS designs?
You have go to MiscData[30], 3Dmodels, and edit one of the bones in MenSelchrFaceI_TopN . The easiest way would probably be to just replace that file with one exported from the vanilla sc_selcharacter.pac

On a semi-related topic, does anyone know where to add the character names shown on the result screen? I can find the franchise icons in stgresult.pac but I can't find the texture for the names anywhere in it.
#4
Help / Re: Rels for Castle Siege and lylat to stgcustom
October 05, 2012, 06:35:26 PM
Ah, so that's why! I still find it odd that you can get stgcustom.rel files for it when they don't work. Oh well, thanks for explaining.
#5
Help / Rels for Castle Siege and lylat to stgcustom
October 05, 2012, 05:51:12 PM
Sorry for the noobish question but I've been able to add stages using rel files and PW's stage roster expansion before but for some reason stages based on Castle Siege load a black stage (sometimes with a floor, sometimes without) and stages based on Lylat don't load at all. Since they work over their original stage and the rels are the correct ones, I'm at a as to how to fix it. Hopefully someone a little more knowledgeable will be able to point out what I'm doing wrong (the name of the rels perhaps?).
Thanks in advance.