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Messages - HowDoISpaceJam

#1
Haha, pretty funny April Fools joke, that's a good one.

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#3
Quote from: DSX8 on April 02, 2015, 11:21:18 PM
you never noticed springs... at all... on gaur plains? @_@

Neither did I, to be honest!

Will you be adding springs to any other stages like Windy Hill? Or would it be possible to add spring properties to the ropes on boxing ring?

Orbital gate is lookin fantastic.
#4
Quote from: Nαnobuds on April 01, 2015, 01:30:23 PM
And no the alternate stages don't work for random stage select.

:<
#5
Finally, recognition.
#6
Quote from: Nαnobuds on March 31, 2015, 04:40:34 PM
Ours can load alternate .rels as well. The older one couldn't.

Oh [censored] this is gonna be amazing. So glad I didn't wind up converting all those stages I wanted to have on the same slot. :p
Do the alts load with random or is it only when you tell them to like the old one?
#7
So is the 3.6 ASL roughly the same as the old ASL, or is it completely new? I can see you've fixed some of the old problems (seems it's working on stgice now at least and I assume you wouldn't include it if it crashes), but can you add new alts and button combinations just as you could with the old one?
#8
Quote from: DSX8 on March 16, 2015, 01:43:55 AM
also.. wtf is with this guy most of my vids? .-.


battlefield WIP#1 comment


kalos league omega update comment


C'mon man stop holding out on him
send link
please
#9
Model Imports / Re: WIP Workshop
February 13, 2015, 04:51:06 AM
Finally able to get around to finishing it off, so Phantom Ganon is doooooone.



here

Lemme know if it's busted or anything cause I wasn't able to test it on a Wii.
#10
Model Imports / Re: WIP Workshop
February 04, 2015, 01:24:55 AM
Quote from: DSX8 on February 03, 2015, 10:36:27 PM
well... got 1 release later today! followed by another new stage

[spoiler]
Nice, Kalos League looks great. Can't wait to try it out.

Is Temple Omega going to be over Skyworld too or Brawl Temple? Because it'll be cool to have the omega version use the same rel as the original for people who use Alternate Stage Loader. Same goes for the rest of the Brawl omega stages. If it's a filesize thing tho, I suppose it can't be helped.
#11
Model Imports / Re: WIP Workshop
January 31, 2015, 05:13:27 AM
Quote from: Pik on January 31, 2015, 03:56:17 AM
Why did they model Ness's eyes but not his mouth..?? Ah well, the model still looks pretty great. Ignore the girl on the floor.
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Seriously tho... what the heck guys.
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Weird. Maybe it's something to do with optimizing/easy conversion from the 3DS version? Beats me.



Quote from: DSX8 on January 31, 2015, 04:02:17 AM
Gaur Plains starting to get its textures added... OOOHHHH YEEEE~

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niiiiiice
#12
Model Imports / Re: WIP Workshop
December 16, 2014, 07:12:26 AM
Aaaalmost done. Mostly just texture crappiness/colour balance and a couple of bugs to work out.

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My first model ft. DJ buttloads of texture detail that you can never see in game.
Started this ages ago using Joe TE's model and haven't had a chance to start working on it until now, but now PM OoT Ganon is out I nabbed a few bits from that (because I don't know what I'm doing and the arms I made were piss ;-)))))))))).

What's the usual deal with permissions here? Do I have to contact everyone or is it normally cool if I just credit them?

And does anyone know what's going on here? It's using the same texture as the body but it shows up partially black in game. Same for the spikes on the knees being lit up like friggin christmas. I assume it's because they're single bind so I made a new material for them but I can't seem to get it to work.
#13
Someone actually remembers Super Mario Land! Tatanga when

Looks beautiful dude
#14
It's perfect!

...Except that it's so massive that I need to do like a 12 stock match if I want to see all of it. If that can even be considered a bad thing r)
#15
Quote from: Mewtwo2000 on June 21, 2014, 11:40:37 AM
Me, actually. I'm expanding all my characters, I'm using the max number of stages, and most of them are ASL'd. Have you checked if the stages in each slot are compatible with the used rel?

Should have been, I was only doing it on Final Destination for starters to see if I could get it working. If I was going to try it on a fresh install would your tools do the trick? cBliss then Stage Expansion then ASL? Might give it a go now that I have some time to deal with troubleshooting.