Quote from: DSX8 on January 16, 2013, 05:36:49 AMyes to fixed and i will look into the 't' in viewer issue
so.. does that mean u fixed it then? o.o
also, hit "T" in model viewer, that could also use some fixing for transitioning (just putting my 2 cents out there since BJ isnt on and i know he would ask for u to fix that)
Post Merge: January 17, 2013, 05:23:38 AM
Hey BJ, can you PM me with the dropbox link plz, this way i can get your current version, i cant correctly compile to check the effects of the scale mod on a build because im missing TPLNode.cs, i have been working with it and the only way i can see results is code injection via dissasembly which could be why i was also seeing different results with the scale settings
Post Merge: January 18, 2013, 05:43:19 AM
Fixed the Scale issue, in order to make it smoother and less jumpy all you need to do is adjust the dst variable i lowered it to .5 and have no issues, the translation needs a similiar adjustment, i suggest you just play with them until you get it as smooth as you would like. an alternative and better solution would be to rewrite the entire function, only problem with that would be it would affect other functions, a rewritten one would follow this type of structure
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also found a way to easily use the openGL in the model previewer to import and export textured models to and from 3ds found here in this example http://www.morrowland.com/apron/tutorials/gl/gl_3ds_loader.zip
