I just necroed the post about this on smashboards, but I'm going to reiterate here.
I've been having a few issues with the new version of the RSBE, as well as with version 1.11.
1. I noticed that on this page, the code for the RSBE is the latest version (1.20), but at the Smashboards post it is 1.11.
2. I've been having a little trouble with your modded Super Sawndz; in the old version (1.11), I could export .bnk files, but they would always freeze my game, even when I made them obscenely small. Just to clarify, I triple checked that my imported .wavs were mono, 22500kHz, and had ADPCM compression, in addition to being shorter/smaller than the sounds they replaced.
In your new version of Super Sawndz (1.20), when I go to insert a sound, soundconv.exe starts up, and then it stops suddenly without actually inserting a new .wav.
3. If .bnk files are now obsolete, do we still have to use your modded version of SuperSawndz, or can we use the original version to make .sawnd files? That version works for me fine. I also can't seem to get the new RSBE code to recognize .sawnd files at all ingame. Again, to clarify, the files are formatted like "29.sawnd" , and they are in 'pf/sfx'.
In any case, I very much appreciate your work to bring custom sounds to us Gecko users.
I've been having a few issues with the new version of the RSBE, as well as with version 1.11.
1. I noticed that on this page, the code for the RSBE is the latest version (1.20), but at the Smashboards post it is 1.11.
2. I've been having a little trouble with your modded Super Sawndz; in the old version (1.11), I could export .bnk files, but they would always freeze my game, even when I made them obscenely small. Just to clarify, I triple checked that my imported .wavs were mono, 22500kHz, and had ADPCM compression, in addition to being shorter/smaller than the sounds they replaced.
In your new version of Super Sawndz (1.20), when I go to insert a sound, soundconv.exe starts up, and then it stops suddenly without actually inserting a new .wav.
3. If .bnk files are now obsolete, do we still have to use your modded version of SuperSawndz, or can we use the original version to make .sawnd files? That version works for me fine. I also can't seem to get the new RSBE code to recognize .sawnd files at all ingame. Again, to clarify, the files are formatted like "29.sawnd" , and they are in 'pf/sfx'.
In any case, I very much appreciate your work to bring custom sounds to us Gecko users.
