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Messages - thegameexplorer

#1
Good news:
....
#2
Programming / Re: [Official] Brawlbox Discussion
December 12, 2013, 08:16:39 AM
Arigatou, BlackJax.
I wouldn't be strange to call you one of my idols, considering the awesome stuff you've done for this community and just awesome stuff in general while being awesome (keyword: awesome)
I'll see ya around on teh interwebsz.

On a different note, is there anyone out there willing to finish what BlackJax started?
#3
I think pretty much after the mdl0 settings window had been updated, it doesn't generate the BoxMin and BoxMax values which causes models to explode in games that use it. Could you fix that please? :srs:
#4
Could you add DAE export for animations? Most of us use 3ds Max and 3ds max doesn't import Maya .anim.
#5
As if there aren't enough people signing up for your upcoming A+ fighter game, I guess I could do some rigging. I can model a little bit but I just started a month ago or so. You can hit me on skype or steam. Send me a PM if you're interested :P
#6
Quote from: jimbo1qaz on July 16, 2013, 10:28:59 PM
Better DAE support?
<shot>

Will the tristripper interfere with Mario Kart Wii?
No?
#7
Quote from: Nasca Corp on July 12, 2013, 02:10:31 AM
ive made this dae with the newest brawl box, http://www.mediafire.com/?j55xxur9mqm0cxc all daes looks like that, always the same, my pc have ES(espaƱol alfabetizacion internacional)

Post Merge: July 12, 2013, 02:23:16 AM

Dude i dunno what happened, but is working now. thks :D
It had to do with the commas. They're supposed to be periods :P
#8
Newer versions don't generate float values although it's specified in the .dae import menu. Older versions do generate them though.
Posted again cuz it's kinda annoying
#9
Programming / Re: ColladaTool animation converter
July 01, 2013, 02:52:18 PM
I keep getting this error:
Reading or Writing File
While reading or writing a file the following notifications have been raised.
    -ERROR: extra structure at the end of the main structure: <library_animations>
    -ERROR: Unable to parse xml/dae file
I'm using Max 2010 btw
#10
Newer versions don't generate float values although it's specified in the .dae import menu. Older versions do generate them though.
#11
Chance of getting the animation script to work with non-Brawl models?
Also I've been thinking and I think the Sonic Colors vertex bug posted a few pages ago might be caused by differences in the nodemix since since single-binded models DONT have the bug. Very strange indeed.
#12
Another thing I noticed is that 0.68x doesn't generate float values even with the float boxes checked. 0.67x does do that. It's kinda an annoyance since I have to save the mdl with .67 and import it back into .68.
#13
Quote from: BlackJax96 on June 08, 2013, 06:35:43 PM
Well that explains it.

I'm adding culture invariant stuff to the exporter. I'll send you a build to test later.

Thanks for the brres.
No problem.
Also, I think the Sonic Colors vertex bug has something to do with the MDL0 themselves, considering swapping Eggman's MDL0 over Sonic's MDL0 doesn't have that problem at all.
#14
Quote from: BlackJax96 on June 08, 2013, 05:59:37 PM
This is your problem:
Sorry but you are not allowed to view spoiler contents.

What language is your system locale?


And can somebody send me a Colors BRRES with an SCN0 in it?
My locale is Dutch
Here's Sonics' brres found in Player_Sonic.arc
http://www.sendspace.com/file/6p7btj
I too have modded Sonic Colors and had the exact same problems.
#15
Quote from: Carnage on June 08, 2013, 05:39:44 PM
you can always use the older and working versions for you no?
It doesn't matter which version I'm using, it happened to me when I got my new PC.