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Messages - MNOalpha

#1
Attacks and Animations / Re: MNOalpha's Sanji PSA
January 21, 2013, 08:19:01 AM
@carnage: Ok that makes sense. I'll probably use Brawlbox's psa more often anyway just because it has more features than the original.

@Kagemaru: A Zoro collab actually sounds great! It'll be probably a week or two before I start it up, but once I get some things rolling on it I'll let you know.
#2
Attacks and Animations / Re: MNOalpha's Sanji PSA
January 21, 2013, 02:31:04 AM
@carnage: I didn't mean getting rid of the chain for grabs, the real issue is that I don't know why Sheik won't collide during her Side B events. I kept the chain by choice to make up for the fact that I couldn't collide otherwise, but I didn't know there was a difference between Brawlbox PSA and normal PSA. I'll give it a shot!

@Kagemaru: There really is a serious lack of One Piece PSA. I put a fake Zoro in my roster with an import model over Ike using Khromacu's Samurai Ike PSA lol. I was gonna edit it to give it a move or two of Zoro's for personal use, but since this PSA has been pretty well received, I might make a full fledged Zoro PSA one day...
#3
Attacks and Animations / Re: MNOalpha's Sanji PSA
January 20, 2013, 07:35:51 PM
Quote from: Lucifer_Gale on January 19, 2013, 11:33:26 PM
It's actually quite cool, if wasn't for the chain thing or the FS. But still, really impressive work, good job! I like the Geppo idea, simple but effective :D
Thanks! Yeah that chain thing was hands down the hardest part of all this. I still have no idea why Sheik doesn't collide when you do her side B, so mapping the chain to the hip and using it's collision was the best work around I could think of. Once I figure out what state she's in and reverse it, I can get rid of the chain.
#4
Attacks and Animations / Re: MNOalpha's Sanji PSA
January 19, 2013, 10:01:07 AM
Sure! No prob. Just make sure to credit  :laugh:
#5
Attacks and Animations / MNOalpha's Sanji PSA
January 19, 2013, 06:24:44 AM
Here is a Black Leg Sanji PSA that I've been working on for the past couple days:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30691&Moderated=All&facebook=true
Get KTH's Model here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*sanji*&ByUser=*KTH*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*

It's my first PSA, and most likely my last, but I might update once or twice before I'm completely done with it.


What do ya think?
#6
Thanks Canadian! That did the trick! I've been poking around psa's balancing characters and whatnot but I never thought twice what a slope event did lol. Yeah I am pretty new to the Smash Bros modding scene, just started 5 days ago, but it's not difficult to follow. It's pretty much the same as any game engine, just slightly different terminology and structure.

P.S.
I've played your ZSS gunslinger PSA and I'm definitely digging it! Can't wait for the official release!
#7
I've been working on some custom kick animations in brawl box for Sheik, and for some reason it looks perfectly fine in BrawlBox, yet once I put it in the game they don't look like they should. To be specific, the leg joints aren't right, but everything else is. Am I overlooking something? Anybody else had a problem like this before?