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Messages - timehacker11

#1
I'm receiving the following error whenever I try to export a sound effect from MKWii in the "SE" folder of the BRSAR:

System.NullReferenceException: Object reference not set to an instance of an object.
  at System.Audio.WAV.ToFile(IAudioStream source, String path)

Any ideas?
#2
Quote from: BlackJax96 on May 06, 2013, 05:35:14 AM
Oh that always happens, it's cuz there's so much stuff to load in the file.

Oh, OK.
#3
I can now load BRSAR's :)

Though it goes into "not responding" for 2 seconds. However, I'm blaming that on my 4 year old hardware as the code does it's job.
#4
Dafqu? I just saved a SZS file AND it's readable by SZS Modifier.... (Awesome)

BTW, The "Replace All" feature doesn't work. I exported the "course_model" brres folder, edited a texture, and re-imported the folder, and the edited texture did not get imported.

Then again,  it could just be my hardware. My hardware is 5 years old, and my computer is 4. (iMac 8,1)
#5
Quote from: BlackJax96 on April 29, 2013, 04:06:22 AM
What version is it? And how did you replace the sound, directly in the file or through the sound entry in the file tree?

Btw can you send me the rsar so I can add it to my rsar collection :P

I'm receiving the same error; only with MKWii. I have tried opening the original revo_kart.brsar and my modified one only to have the same error popup. Also sent you a revo_kart.brsar for your collection :)


Edit:
Suggestion: In the near future, would it be possible to "borrow" the SZS Compression from CTools? (seeing as how BrawlBox is able to edit SZS Files but not save them.)

Thanks.