Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - ASF1nk

#1
Quote from: Sirkura on September 04, 2016, 09:03:28 PM
you can add new sounds without replacing any. but iirc you need an iso to do it currently. you have to add the new entries to the original bsar file, then you can replace them on an SD card at any time to replace said file.  i also think you need a clean bsar file as the sawnds program  will not be compatible with the new entries. i could be wrong about that.

anyone have more info? i havent gotten a chance to play with this much yet. possibly correct miss information?

You do not need the BRSAR in the ISO for SFX; ONLY for adding NEW music  [external references/brstms].
You can basically create your own soundbanks and RWSD entries using latest BrawlBox. Keep in mind the SFX IDs of new sounds might be offset by "1" if created in new banks.
Also there's currently a bug where interactions with Bosses freeze; this includes Boss Battles, Master Hand in Classic modes, and possibly SSE.


Quote from: CraptainFalcon on September 11, 2016, 03:36:34 PM
Wait so, when we put the BRSAR in the /sound folder do we still keep our sawnd files in the sfx folder? Are they rendered useless?

When using this the SFX folder becomes obsolete.
#2
Programming / Re: The Brawl Expansion Project
June 28, 2016, 06:12:33 AM
Huh???????????????????????
I haven't been to this thread in ages why is there a post by me?
Quote from: ASF1nk on June 26, 2016, 07:07:53 AM
`

I did not post that :S
#3
Programming / Re: The Brawl Expansion Project
June 26, 2016, 07:07:53 AM
 `
#4
Programming / Re: cBliss v1.5 [16?]
December 19, 2015, 01:04:25 AM
Yes it is possible, with some tweaking.
There's also the cBliss Tool by Mewtwo2000 that should be more compatible with PM.
#5
Aren't posts missing from here? lol

I don't even know why you would want it...It is like 40% done...
But yeah, I'll proly release that CSS along with a few other unfinished stuff like Doopliss, and strap fix. I need to check if I still have that stuff, it's been years and a few new computers.
#6
Rules / Feedback / Brawl Vault / Re: We changed hosts.
December 06, 2015, 09:37:05 PM
Aww yeeee
#7
Added some old codes and stuff.
Might release all my old unreleased stuff, might be of used to someone else... proly not.
#8
Programming / Re: The Brawl Expansion Project
October 02, 2015, 09:39:00 AM
Sorry I edited my previous post.
I tested these in vBrawl because like I said BrawlEx messes with it.
But I got the Spy.pacs to load.
#9
Programming / Re: The Brawl Expansion Project
October 02, 2015, 08:51:29 AM
0C = Dark.pac (Emerald)
0D = Fake.pac
80 - EF = Spy.pac (Clear) [crashes game]
EE - FE = Spy.pac (Clear?) [works]







BrawlEx is somehow messing with it though.
#10
Programming / Re: The Brawl Expansion Project
September 20, 2015, 09:09:07 AM
All clones need their own cosmetics; CSPs, BPs, RSPs, stock icons, etc.
Stock icons for solo mode CSS are in sc_selcharacter.
I believe the in battle stock icons for PM are in the info.pac

All cosmetics should be named according to the cosmetic ID specified in the cosmetic config file 0x10.

You could also try to give your cloned Lucas the cosmetic ID for original Lucas to recycle cosmetics.
#11
Programming / Re: The Brawl Expansion Project
September 19, 2015, 08:54:25 PM
What do you mean?
#12
Programming / Re: The Brawl Expansion Project
September 19, 2015, 04:32:43 PM
Did you try info.pac?
#13
Nice to see Waluigi still in progress.
#14
Project has been pretty much dead for a long time.
Tried to make a comeback not long ago, but I just couldn't.
Sorry guys the incentive is just not there...