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Messages - ZeroFuse

#1
My problem has been solved through reading & trial and error. I used the distant planet as a base and put the output .rel as the wario ware stage. The stage that I downloaded was apparently meant for final destination, but it doesn't tell me that. Thanks anyway though ^-^
#2
Help / Stage Distant Planet .rel over wario ware
July 02, 2013, 10:46:44 AM
Hi I was having a problem about moving a stage from distant planet to wario ware and I was told to use a .rel converter by someone from the IRC (DiddyKong I think it was.) And I figured that it would work just about anywhere since it's worked for many other stages (Like replacing mushroomykingdom with a final destination texture.) The stage I was going to use is this http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5252
for distant planet, now what I don't know is why it didn't work using this converter http://www.lakora.us/rel/

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Problem has been solved, tyvm.

For those having a similar problem: Just make sure you have the CORRECT .rel file, and make sure you know the base stage it was meant for.
#3
Help / Common5.pac CSP Help (riivolution)
June 24, 2013, 12:57:00 PM
Hello, I've been using Gecko OS to load all of my mods for the longest time, but a few days ago I switched to riivolution because I wanted to further increase the modding potential (sfx in particular.) I've figured everything out by searching through forums and help threads all with similar problems, but I could not quite find the answer I was looking for.

--THE PROBLEM--
This problem occured when trying to diddle with portraits on my common5.pac file.
The best way to explain this is that the game freezes when trying to start a game. I am able to get to the character select, and all of the portraits I was trying to add appeared properly when you would toggle over the skin selections. However, I get the beep of death when trying to move onto the stage selection screen.
This problem did not occur when I tried adding portraits for C. Falcon or King Dedede, and I implemented the portraits through BrawlBox (v0.63d.) After looking around a bit, I decided that I would use the latest brawlbox to continue working with portrait replacing (v0.68b.) From there, I opened up the v0.68b version of brawlbox to edit the previously eddited common5.pac file (the one that was edited via brawlbox v0.63d.) I made sure to check that all formats were set to CI8, all sizes were 128x160, and the Pallet formats are RGB5A3. What confuses me is that the portraits work when you view them on the stage select screen, but the game crashes when I try to start a game beyond that point.

I do know that my smashbros_sound file is not the issue, and I do know that my CSS & SSS skins are working properly because I had already spent hours before making sure they work, and they do. Again, this problem only happened after adding portraits over some of the characters.
Note: Not all of my portraits have transparrency, but after I read, supposedly they don't have to be transparrent.


-- INFO --
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--Questions I have--
Did this problem start occuring because I switched brawlbox versions?

Some threads conclude that you should switch the format for replacing portraits on brawlbox to CMPR to reduce file size. Now I don't understand what the differences are between CI8 & CMPR, but I do know that my common5.pac file does not "exceed" the file size limit. To my understanding, the limit size for the common5.pac file is 11.6mb. So does it TRULY matter which one I use?

Do portraits HAVE to be transparrent?
Is there a file size limit to CSPs?
Is there a limit to how many custom CSPs I can have on one character?
Are there important things to note when making a CSP?

*Edit*
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*Edit 2*
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** FINAL EDIT **
Trial and error wins the day, my problem has been resolved. Thread closed.