I'm using Brawlbox 0.77 and in the bones window I don't see BoneID - I do see BoneIndex. Is that the same property?
For all 5 skins (original, 3 gokus, masked) the BoneIndex of ThrowN was 64.
I adjusted the compression on the Goku skins (none on .pac, extendedLZ77 on .pcs) which changed their filesizes:
Goku1:
.pac: 1341 kb
.pcs: 355 kb
Goku2:
.pac: 1341 kb
.pcs: 319 kb
Goku3:
.pac: 1341 kb
.pcs: 536 kb
(Just a note - tested Goku 1 at this point and it still crashed)
I then halved the textures on Goku1 (each one was original 512x512, set to 256x256) which changed the filesize:
Goku1 Halved Textures:
.pac: 477 kb
.pcs: 186 kb
I tried it, and this one worked! I'm now going to try the others with halved textures and see if that fixed their issues too!
Post Merge: November 22, 2017, 11:06:08 PM
Yep, all three worked! I was even able to leave the body texture at 512 and the others at 256 and they worked perfectly.
Thank you both so much for your help!
Uh, just a minor side question I didn't want to make a topic about - either of you would happen to know what causes unpredictable kirby-transformation crashes? I have a couple of skins that work great on Kirby but every now and again he'll eat someone and it'll crash while he attempts to wear their scalp. Think that's a texture issue too and I should consider resizing them? (The kirby hats aren't custom - just the default ones)
For all 5 skins (original, 3 gokus, masked) the BoneIndex of ThrowN was 64.
I adjusted the compression on the Goku skins (none on .pac, extendedLZ77 on .pcs) which changed their filesizes:
Goku1:
.pac: 1341 kb
.pcs: 355 kb
Goku2:
.pac: 1341 kb
.pcs: 319 kb
Goku3:
.pac: 1341 kb
.pcs: 536 kb
(Just a note - tested Goku 1 at this point and it still crashed)
I then halved the textures on Goku1 (each one was original 512x512, set to 256x256) which changed the filesize:
Goku1 Halved Textures:
.pac: 477 kb
.pcs: 186 kb
I tried it, and this one worked! I'm now going to try the others with halved textures and see if that fixed their issues too!
Post Merge: November 22, 2017, 11:06:08 PM
Yep, all three worked! I was even able to leave the body texture at 512 and the others at 256 and they worked perfectly.
Thank you both so much for your help!
Uh, just a minor side question I didn't want to make a topic about - either of you would happen to know what causes unpredictable kirby-transformation crashes? I have a couple of skins that work great on Kirby but every now and again he'll eat someone and it'll crash while he attempts to wear their scalp. Think that's a texture issue too and I should consider resizing them? (The kirby hats aren't custom - just the default ones)
