I don't know what the second method is. On the subject on CSP, they are showing up on the CSS but the problem is the one that shows up in the fight is different, i look through the brawlbox to see if the fit on that slot is right and it is. say krystal is on the 4th color slot of fox and slippy is on the 3rd, in brawlbox krystal is indeed on fitfox04, i can see the krystal's model and i don't see a way for it to be mistaken other wise.
I would guess that when i download the texture, it already as a set number such as 00, since i want to keep fox i change that number to whatever, but it seems like the brawl disc doesn't care what i called it and stays with its original number.
I just checked, the krystal i downloaded was 03, right now slippy is in that slot, i pick slippy and its wolf, is there a step i'm missing? i know that 00 is the default color and it remains unchanged, i change every other CSP and set the fit files according to the CSP and brawlbox can see that the fit files are in the right place.
I use riivolution and the only thing on the menu before going to the game is file replacement. I might change to gecko OS if this keeps happening but to be honest i changed to riivolution so i don't mess around with codes, although codes are the only way some textures work..
I would guess that when i download the texture, it already as a set number such as 00, since i want to keep fox i change that number to whatever, but it seems like the brawl disc doesn't care what i called it and stays with its original number.
I just checked, the krystal i downloaded was 03, right now slippy is in that slot, i pick slippy and its wolf, is there a step i'm missing? i know that 00 is the default color and it remains unchanged, i change every other CSP and set the fit files according to the CSP and brawlbox can see that the fit files are in the right place.
I use riivolution and the only thing on the menu before going to the game is file replacement. I might change to gecko OS if this keeps happening but to be honest i changed to riivolution so i don't mess around with codes, although codes are the only way some textures work..
