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Messages - Quanno

#1
Woot! Nice work Br!

I saw you gave me credit, in what part did I participate? :P
#2
Hey Br!

Just noticed you updated my old Ichigo-vertex. Nice work! Did you alter some other stuff besides the face? Also nice you reached the 1000 ;)
#3
Hospital? You're that sick?

Anyway, get better soon!
#4
Stage Tutorials / Re: The shadow system for stages
January 31, 2011, 09:01:18 PM
Good tutorial! Gonna try this when I get time for it. Thanks!
#5
Very interested in this project. It sounds good so far!
#6
Stage Tutorials / Re: Guide To Stages
January 27, 2011, 08:13:49 PM
Set the texture just a bit in the background, with an animation
#7
Help / Re: Louder Songs
January 24, 2011, 05:17:27 PM
You need to use the export-function, not the save
#8
Wow o.0

That is just plain awesome! Thanks!
#9
I think not, as most (all) of the models are asymmetric.
#10
Stage Tutorials / Re: Guide To Stages
January 11, 2011, 12:34:01 PM
Actually, it did.

But I think the stage on itself won't work, unless it can handle about 150 blocks ;D
#11
Stage Tutorials / Re: Guide To Stages
January 10, 2011, 03:42:04 PM
Problem! :P

I'm using one model multiple times in a stage, but I want to let them have seperate textures.
How would I do that? I tried renaming some of the info in de model itself, but no luck.

I recall there being a tutorial here, but I'm not sure...


nvm, found it ;D
#12
Help / Re: A general code request
January 07, 2011, 08:42:34 AM
You could always try making them by yourself.

I know it's difficult, but that's also why your codes aren't made.
check here for a tutorial:
http://wiird.l0nk.org/forum/index.php?PHPSESSID=hu9ur1lq8684dlgf4umg2vh5n5&board=24.0
#13
Help / Re: .obj model format?
January 04, 2011, 08:59:33 PM
As ForOhFor said, the bone adder just give the model bones, to let it think it has bones, they are not attached to anything...
As for now, using .obj is really pointless...
#14
Help / Re: .obj model format?
January 04, 2011, 04:44:11 PM
They are, but they wouldn't have bones and they can't be too complex...
so, your model would be way too complex and if that worked, it would probably be pointless, as it wouldn't be able to move any more.
#15
Uhm... I'm sure I know her...

edit: Another Code! Ashley! :yay: