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Messages - TheSilentXelxas

#1
Quote from: LordNOaH on January 17, 2011, 05:32:11 AM
bamp.  mediafire link is broken :(
it's still broken. :c
#2
Music & SFX / japanese ike sounds/voices?
November 29, 2010, 05:57:19 AM
i'd really love to get those. thanks to anyone who helps me out
#3
Hey Wave, can you please make a Normal-sized sword (at least Ultima Weapon?) on Dawn Knight Cloud? I really like that texture, it's just that since I don't use PSAs, I find it a bit weird to use a "Cloud-sized" sword with Ike's normal hitboxes still there. Sorry if I took your time. ><;
#4
Quote from: RydiaFromFF2 on September 07, 2010, 10:00:57 AM
It's just in the psa work honestly. If you shorten the frame delay count of the taunt, you could do anything right outa the taunt.
ah i see...

thanks :]
#5
Quote from: mariofan1138 on September 07, 2010, 04:33:49 AM
Yeah... i'm not really an expert on these things srry
I do know that as far as IASAs go, I've never seen one you could just walk out of. I'm sure it's possible with some hacking, just I've never seen it.
it's ok. i'll just request a code like that be made or something in the request section of the forum (if there is one) ><
#6
Quote from: mariofan1138 on September 06, 2010, 11:27:05 PM
you could make a PSA with a IASA, although it wouldn't stop the SFX from playing
in other words, you could make a taunt that can be canceled out with another move after a short timeframe (think about mario's taunt in ssb64; you could shield out of it halfway through)
It's just that the sound files will continue to play despite if you move afterwards (notice, falcon punches, warlock punches, and several other moves have TWO sound files, so that if the character is hurt midway in the animation, it doesn't have to play the rest of the sound file).

or did you still want the sound file to continue? in that case, disregard what I just said. All you would need then is the IASA.

i'm totally sorry, but i like, have no idea what a IASA is. i never did a PSA hack before, so... yeah. ><

i get some part of what you mean though. (not talking about the sound files though)

what i'm trying to say is though... you ever played Guilty Gear? the characters could merely cancel out of their taunts by WALKING. meaning they could cancel ANYTHING out of their taunts. i'm a leecher of sorts, so i'm trying to find a code that works like how the taunts worked in GG. xP
#7
...cancel out of any character taunts using any move.

i.e.

C. Falcon says "Show me your" and before he finishes his sentence, he suddenly dashes, short hops and Knees the approaching victim.

:kdance:
#8
is there a CSP for this? :O
#9
Music & SFX / Re: Edgeworth's Music
February 23, 2010, 11:17:44 PM
Quote from: Edgeworth on February 23, 2010, 10:14:38 PM
Quote from: TheSilentXelxas on February 23, 2010, 03:31:36 AM
Kirby Super Star Ultra (KSSU): Masked Dedede's Theme: http://www.youtube.com/watch?v=ey4JY8aox4E

Kirby Super Star Ultra (KSSU): Galacta Knight's Theme: http://www.youtube.com/watch?v=r2Fcd2uKDew
I have Galacta Knight and Moosehunter has the Masked Dedede Theme
thanks for the songs. don't rush with the other two. ^^
#10
Music & SFX / Re: Edgeworth's Music
February 23, 2010, 03:31:36 AM
You think you can convert these songs for me?

Operation Evolution by Dimrain47: http://www.youtube.com/watch?v=EpdI-NlIIAw

Looping = Yes
DL link = in description from video (when you get on newsgrounds, click on the bottom-right corner icon just below the video to DL)

Kirby Super Star Ultra (KSSU): Masked Dedede's Theme: http://www.youtube.com/watch?v=ey4JY8aox4E

Kirby Super Star Ultra (KSSU): Galacta Knight's Theme: http://www.youtube.com/watch?v=r2Fcd2uKDew

Tales of Legendia - Raging Nerifes's Theme: http://www.youtube.com/watch?v=8-KJeslVU_c
^-< this song also has a DL link in description to make things easier for ya

(loop these 3 songs as well please. Also, the other 2 songs from KSSU, you can use something called "media converter" since there is no DL link for them)

I tried doing it myself, but i sorta... well, failed.
So... yeah. Thanks in advance. Hope it's not too much trouble.