Awesome, thanks. :)
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Show posts MenuQuote from: Vladislak on April 14, 2010, 10:26:19 PMWell, if you want the UP B animation I'd have no problem with you using it. The animation file itself is here: http://www.mediafire.com/?ihtmkdiuyka
So you could just replace the UP B animation. You'd have to place the hitboxes yourself though, unless you want the unfinished version I have.
Quote from: LookItsLink on April 13, 2010, 09:15:14 PM
The only thing that turns me off about this is the lack of sword attacks, but I'll be keeping tabs on this anyway. Maybe I'll like it.
Suggestion though, since you want a more acrobatic Link, wouldn't taking some sword moves from Marth work too? Most of the attacks you have now are kicks from ZSS, I dunno if people want Link with mostly ZSS moveset.
Quote from: Fools Requiem on April 12, 2010, 11:50:37 PMWhich Attribute. I was unable to find a Maximum Run/Dash Velocity. I did find the number of jumps and I think I've found the "Jump higher" attribute.Never mind. I found what I was looking for. I need to give him a proper speed but he moves faster now which was what I was looking to do.
Quote from: dingoberriz on April 12, 2010, 11:11:38 PMThe one from scratch has a tutorial already. I would like to try out the tedious method first as I'm only going to change a couple moves right now.
The tedious method I use or from scratch?
Quote from: Mr.Weegee on April 12, 2010, 11:24:49 PMIn Attributes.Which Attribute. I was unable to find a Maximum Run/Dash Velocity. I did find the number of jumps and I think I've found the "Jump higher" attribute.
QuoteThat's just tedious. I prefer making animations from scratch.Would you still be willing to explain how it's done? I don't think it's covered in the videos and other tutorials.
Quote from: dingoberrizThere is a method for making almost any animation match Link's body size. It's just a little tedious.If it's a simple process then that would be awesome.
QuoteAs for the magic sword you can move his ThrowN bone in brawl box to go straight during the attack and attach a sword glow to it.But wouldn't one still need to create the item to be shot? Or have I missed something here.
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