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Messages - DarkBones

#1
Help / Importing Blender .dae files to BrawlBox
January 29, 2015, 03:35:38 AM
Hello, I tried exporting a .dae model I've been working on from Blender, and tried importing it into BrawlBox. When the model loads, however, it's all garbled, vaguely sort of shaped like my model. I tried using another .dae exporter that I found, thinking it would solve the problem, but alas, that one wouldn't even import into BrawlBox. Does anyone know of a custom .dae exporting script that works with BrawlBox, or some method of converting another model format to .dae and having BrawlBox read it?

...and no, before anyone posts it, "Just download 3DS Max" is not a valid answer, as I have a new computer and I don't want to go through all the hastle to download a program I'll literally never use for anything else. Honestly, I can't stand nor figure out it's interface after working with modern Blender for all of my 3D modelling, and working with it would be abysmally slow to the point that I would likely be able to enter all of my vertices by hand into a hex editor faster than I could work with it. I mean sure, that might not apply to just importing the Blender model into 3DS Max, but what about when I need to add bones to something...yeah...I'd prefer to use what I know...
#2
Model Imports / Re: WIP Workshop
October 01, 2013, 10:46:46 PM
Quote from: Ft_LeonExodio.rel on October 01, 2013, 10:26:47 PM
just because



Lol, nice! Are you planning a custom moveset, or will Pickle just use Captain Falcon's?
#3
Model Imports / Re: WIP Workshop
September 28, 2013, 11:38:05 PM
Quote from: Ft_LeonExodio.rel on September 28, 2013, 11:28:40 PM
Alex Kidd over mario



Wow, that looks really nice! Is that a custom model, or is it ripped from something?
#4
Model Imports / Re: WIP Workshop
September 28, 2013, 10:26:40 PM
Quote from: FitTurboChaos04.pcs on September 28, 2013, 09:16:12 PM
Back on subject .Looks pretty good to me.

Really? Thanks. I've tweaked his eyes a little and started on his power suit. He's obviously far from done (as you can tell from how jagged his arm muscles currently look...well, that and he's missing his legs...), but I'd prefer to get hands and feet done first, as I'm not quite sure what Brawl's safe polycount is (though I'm probably an idiot and am just underestimating current gen consoles...)

#5
Model Imports / Re: WIP Workshop
September 28, 2013, 08:29:04 PM
Well, its really crappy so far (render's crappy too...), I probably won't finish it, and no one probably cares, but here's the model I'm working on for the character redesign thing I'm thinking about doing: